http://upload.wikimedia.org/wikipedia/en/1/16/Drevil_million_dollars.jpg
Raycast sounds more straight forwardarray of vec3...I'll better start
study some stuff :-D
Do you think that the 4 vectors at 90° is a good solution or something
else could do the trick?
anyway thanks :)
2013/9/3
Hoi List,
Where can I find the latest Melena, and its documentation?
Cheers
Szabolcs
___
This message contains confidential information and is intended only for the
individual named. If you are not the named addressee you should not
disseminate, distribute or copy this e-mail. Please notify
In case you missed my point. You need to feed one raycast node with the
array :).
On Tue, Sep 3, 2013 at 7:24 AM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Using an array of vec3 is not more complicate at all. Did you tried ?
Also it gives you more freedom as you can add or
Thanks for the explanation
Actually I'm not too familar with arrays since I never used them ( seems
strange, but thats the truth ) so I guess I need to start dealing with them
if I want to achieve the result :)
I haven't tried yet, but I suppose that if the graph is smaller should be
faster
Lets
Hi list,
I'm writing a custom tool that cleans some objects with a lot of
customizable options.
It has a PPG, gets the custom options from it and execute an A command
with a lot of arguments, about 50.
This A command executes a few other commands using all this arguments.
It has a B command with
Hi people
Is there any document or tutorials for workgroup setup for SI?
I have few plugins and it's pain to upgrade one by one when new version
comes out. I heard there is a way to install plugin in workgroup and share
data with render-farm. If someone knows how to setup, please help me.
I am
Hi gang,
I'm asked for doing a realistic fur on a deer head. Mean short hair fur
and not simulated (IMHO).
I was wondering if we had good (ice) tools to do it easily nowadays...
Isn't it simplest / safest to go the classic Joe Alter (the beloved)
hair route ?
Or would you recomend Melena or
http://softimage.wiki.softimage.com/xsidocs/custom_basics_CreatingandUsingWorkgroups.htm
Plugin Manager, Workgroups tab, File, Create. (you can do it manually
though)
Now you have a folder with an structure similar to your SI User folder. Put
your plugins and uncompressed addons here (you don't
Thank you Martin
I will try. Hopefully it works well.
Thank you
On Wed, Sep 4, 2013 at 12:15 AM, Martin furik...@gmail.com wrote:
http://softimage.wiki.softimage.com/xsidocs/custom_basics_CreatingandUsingWorkgroups.htm
Plugin Manager, Workgroups tab, File, Create. (you can do it manually
like walter sobchak said: you're entering a world of pain
On Wed, Sep 4, 2013 at 12:34 AM, Daniel Kim danielki...@gmail.com wrote:
Thank you Martin
I will try. Hopefully it works well.
Thank you
On Wed, Sep 4, 2013 at 12:15 AM, Martin furik...@gmail.com wrote:
Brad,
Just wanted to say hello and that I hope you're enjoying school. You started
this semester right?
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions
Here's some SItoA-related stuff for setting up a workgroup and
installing SItoA.
http://bit.ly/1dKWhjc
On 03/09/2013 8:37 AM, Andreas Bystrom wrote:
like walter sobchak said: you're entering a world of pain
On Wed, Sep 4, 2013 at 12:34 AM, Daniel Kim danielki...@gmail.com
Oops. Sorry about that. Wasn't intended for the list.
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do
Joey, you emailed the list. :) Although it would be nice to know how
Mr. Gabe is doing.
On September-03-13 8:53:19 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
wrote:
Brad,
Just wanted to say hello and that I hope you're enjoying school. You started
this semester right?
--
Joey Ponthieux
Well for short hair, I am still using old fashion Hair. Although I
believe Kristinka has a fur mode, but I have not tried it.
2013/9/3 olivier jeannel olivier.jean...@noos.fr
Hi gang,
I'm asked for doing a realistic fur on a deer head. Mean short hair fur
and not simulated (IMHO).
I was
you only need to go for Melana or Kristinka if you encounter the (since it
was released) 15 segment limit with Softimage's implementation of Joe
Alter's 'Hair' try doing a plait with 15 segments...
so short hair should be ok ..? you can use styling brushes etcas well.
good times :)
On 3
Yep, I understand how you did it now. Great stuff. I'm now trying to do the
same thing but using a weightmap as a filter, but I'm burning my brain :P I
think I'm almost there though Can you give me some guide?
Tks!
—
Sent from Mailbox for iPhone
On
/try doing a plait with 15 segments... /
:)
Le 03/09/2013 16:09, Rob Chapman a écrit :
you only need to go for Melana or Kristinka if you encounter the
(since it was released) 15 segment limit with Softimage's
implementation of Joe Alter's 'Hair' try doing a plait with 15
segments...
so
If you're doing static short fur, use the classic hair tool since the
hair will be procedurally built by the renderer instead of being
procedurally built by ICE and then transferred to the renderer. If you
have a lot of hair, the transfer of data from ICE to the renderer can
become a long
Don't worry, Daniel. Workgroups aren't perfect, but they get the job
done. I'm not sure what 'world of pain' Andreas is talking about,
although I know he's dealt with stuff at a very different scale than
some of us. For what we do, and what I'm guessing you're likely to be
doing, workgroups
trying to fix some non-tiling UV nonsense from speedtree
i have several square polygon islands in the texture editor and basically
want to scale them to fit the image. so i can handle repeats in the
texture nodes, not the UV set
there's a script on rray, but doesn't seem to
Hi,
This hasn't been up for a while so...
Does anybody have recommendations for good value , easy to use render farms.
I'll have a few minutes worth of renders at 3500x5000 pixels to crack out soon.
Standard Mental Ray is fine although good to know if they are Arnolded up as
well.
Many
Or Darth Vader: Luke, I'm your Fath... oh, no, this is something completely
different ;)
On Tue, Sep 3, 2013 at 8:37 AM, Andreas Bystrom
andreas.byst...@gmail.comwrote:
like walter sobchak said: you're entering a world of pain
On Wed, Sep 4, 2013 at 12:34 AM, Daniel Kim
Hi Adam,
I gave http://www.foxrenderfarm.com/ a shot and they were all right.
You have to option to rent on a weekly basis instead of per frame which I
think is the way foward.
So you can let that stuff cook without worrying if it burns ;)
C
On 3 September 2013 17:25, Adam Seeley
Interesting. I thought all self installing commands were undoable.
How is setting this flag different?
Thanks,
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Songqiong Yang
Sent: Sunday,
That was really easy! Thanks again!
Chris Covelli
http://www.polygonpusherinc.com/
http://exocortex.com/products/species
TurboSquid
Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher
On Tue, Sep 3, 2013 at 5:00 PM, Chris Covelli
You sure you're not looking for this?
http://www.si-community.com/community/viewtopic.php?f=4p=17765
http://rray.de/xsi/ has a backup download link of Melena by the way.
On Tue, Sep 3, 2013 at 5:57 AM, Szabolcs Matefy szabol...@crytek.comwrote:
Hoi List,
** **
Where can I find the
Hi Cristobel,
Looks good, thanks for pointer.
Adam.
-
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Cristobal Infante cgc...@gmail.com
To: Adam Seeley adam_see...@yahoo.com;
You wanna rendermap it. The gist of it is:
1. Set your renderer to mentalray if it isn't already.
2. Select your mesh with UVs, give it a Constant material. In it, get a
Color Map Lookup node and pick your weightmap from the list. Hook it up to
the color or however you wish to use it.
3. In the
Hey thanks guys! This sounds like a good solution.
Chris Covelli
http://www.polygonpusherinc.com/
http://exocortex.com/products/species
TurboSquid
Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher
On Tue, Sep 3, 2013 at 4:58 PM, Alan Fregtman
Is there a way to generate a texture map from a weight map, based on the
uvs?
This would be sort of similar to the way Zbrush works in that you paint on
the model, then the program fits the image to your uvs when you generate
the map?
Thanks!
Chris Covelli
http://www.polygonpusherinc.com/
Yes, you are right. By default, this flat is internally set to true for all
custom commands.
In this case, invoke Cmd.SetFlag( 262144, false ) to make the command be not
undoable.
Thanks,
Joany
-Original Message-
From: softimage-boun...@listproc.autodesk.com
I figured I would ask, any bugs pop up in 2014 SP2 when using a few
weightmaps to drive particle emission in a standard emit from geo node.
We're having random crashes and cluster errors that seem to be tied to the
weightmaps.Anyone have a similar issue?
Thanks,
Eric
Freelance 3D and VFX
Done :D
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume Laforge
Sent: Tuesday, September 03, 2013 11:36 PM
To: softimage@listproc.autodesk.com
Subject: unsubscribe
Please...
:)
attachment:
Thanks guys.
It was pretty straightforward to setup workgroup. I also checked with
render farm, and also works great.
Thank you so much for the help
Daniel
On Wed, Sep 4, 2013 at 3:33 PM, Daniel Harjanto miste...@cbn.net.id wrote:
For render farm usually we use -wg flag to set the workgroups
Let me know if it still come to your mail.
On 4 Sep, 2013, at 11:26 AM, Chris Chia chris.c...@autodesk.com wrote:
Done :D
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume
Laforge
Sent:
hows the grease pencil plugin lookin? The animators here are eagerly
looking forward to it
On Mon, Jul 1, 2013 at 8:30 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
awesome ahmidou :) keep us posted.
On Mon, Jul 1, 2013 at 9:52 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
Hi
37 matches
Mail list logo