Orthographic Cam renders

2013-10-30 Thread royston michaels
Hi list, I'm having some weird aspect issues rendering from Orthographic camera. Firstly, is it wise to render from this camera? Second, I'm rendering a format of 4096x808 with aspect ratio set to 5.0693. There are animation keyframes on the camera's local rotation, position and FOV angle. If I

Re: Giving texture coordinates to an ICE pointcloud

2013-10-30 Thread peter_b
in the rendertree: vector state (set to intersection point) – gradient (set to vector y ), play with the input ranges. From: Ed Manning Sent: Tuesday, October 29, 2013 7:40 PM To: softimage@listproc.autodesk.com Subject: Re: Giving texture coordinates to an ICE pointcloud easier to do it

Re: Help! Problems with referenced models Mixer.

2013-10-30 Thread Matt Morris
When you say the settings are default - that may be your problem. The default delta settings are way too open. If you untick save changes to mixer in the delta, and clean out any saved references to it in the delta, it should respect that.

Re: SI selections driving me nuts...

2013-10-30 Thread Martin
Are you sure you're not changing to Raycast Polygon mode? I can't repro that. If you use the options inside the Select Menu / Modes it will change the selection mode and selection tool to whatever you are selecting. So if you are using this option and select Raycast Polygon your tool will be a

mail delay

2013-10-30 Thread royston michaels
Hi list, anyone experiencing delays sending mail to the list? sending from gmail account. my mail appears a week later from send date.

Re: Split edge with ratio, but symmetrical

2013-10-30 Thread Martin
I was thinking about this thing. Two split edges connected with a simple expression should do the job but I can't get to make this automatically because I don't know how to get the new edges created by the first split. Any idea how to get the edges that are below or above the split edge? BTW,

Thanks Cory!

2013-10-30 Thread Paul Griswold
Softimage / Rodeo gets a little love: http://area.autodesk.com/blogs/cory/pacific-rim-vfx-breakdown-by-rodeo-visual-effects

Re: SI selections driving me nuts...

2013-10-30 Thread Sergio Mucino
I'm really really not doing this manually. It happens when I hit F11 to go into Polygon selection mode (Maya keyboard layout). I wish I could do a screen capture for you guys. On 30/10/2013 6:49 AM, Martin wrote: Are you sure you're not changing

Re: Thanks Cory!

2013-10-30 Thread Alan Fregtman
Nice! Thanks Cory. :) On Wed, Oct 30, 2013 at 9:54 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Softimage / Rodeo gets a little love: http://area.autodesk.com/blogs/cory/pacific-rim-vfx-breakdown-by-rodeo-visual-effects

Re: SI selections driving me nuts...

2013-10-30 Thread Stephen Blair
No need for a screen capture, I believe you. F11 calls the SetPolygonSelectionFilter command. SetPolygonSelectionFilter changes the selection mode to raycast. On Wed, Oct 30, 2013 at 9:53 AM, Sergio Mucino sergio.muc...@modusfx.comwrote: I'm really really not doing this manually. It happens

Re: SI selections driving me nuts...

2013-10-30 Thread Sergio Mucino
I see. A colleague just showed me that there are other commands related to selecting polygons (Polygon Select Tool and Polygon Select Tool (Extended)) that I may use instead. I wonder why the default behavior would be something that changes how the user is working...

Re: mail delay

2013-10-30 Thread Alan Fregtman
No delays here, and I'm on gmail. Have you turned off all and any flux capacitors? You may be a time traveller. On Wed, Oct 30, 2013 at 7:48 AM, royston michaels royston...@gmail.comwrote: Hi list, anyone experiencing delays sending mail to the list? sending from gmail account. my mail

Re: SI selections driving me nuts...

2013-10-30 Thread Martin
That explain it ! For some reason Maya keyboard layout F11 doesn't use the same command as the filters buttons under the select menu. If you ever want to customize your toggle selection tools, this may give you a hint: https://www.4shared.com/download/9znQ84u6/mToggleSelectionTool.js It's a

Re: SI selections driving me nuts...

2013-10-30 Thread Gustavo Eggert Boehs
Might be punishement for choosing to use Maya's layout Gustavo E Boehs Dpto. de Expressão Gráfica Universidade Federal de Santa Catarina http://www.gustavoeb.com.br/ http://www.gustavoeb.com.br/blog 2013/10/30 Martin furik...@gmail.com That explain it ! For some reason Maya keyboard layout

Re: SI selections driving me nuts...

2013-10-30 Thread Sergio Mucino
Haha. Very funny... :-) On 30/10/2013 11:47 AM, Gustavo Eggert Boehs wrote: Might be punishement for choosing to use Maya's layout Gustavo E Boehs Dpto. de Expresso Grfica

Re: mail delay

2013-10-30 Thread royston michaels
Hmmm, let me check... Everything's stable, thanks Alan. I sent mail before this...not seeing it on the list...can you confirm? On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote: No delays here, and I'm on gmail. Have you turned off all and any flux capacitors? You may be a time

Re: Orthographic Cam renders

2013-10-30 Thread Alan Fregtman
* I sent mail before this...not seeing it on the list...can you confirm?* I got this one 8 hours ago. Is this the one you meant? On Wed, Oct 30, 2013 at 4:16 AM, royston michaels royston...@gmail.comwrote: Hi list, I'm having some weird aspect issues rendering from Orthographic camera.

Shameless Plug | New blog little article

2013-10-30 Thread olivier jeannel
I made this little exercise this morning and decided to share it. /It's long and difficult to share a simple concept, double kudos and hugs to every tutorial makers !/ I'm not sure it's clear, but it's rather simple. Honestly if you're a serious TD, jump to the next message, nothing to read

Re: mail delay

2013-10-30 Thread Mathias N
This Softimage Mailing List archive updates almost instantly: https://groups.google.com/forum/?hl=en#!searchin/xsi_list/royston$20michaels|sort:date If it's not there, then something went wrong. On Wed, Oct 30, 2013 at 5:13 PM, royston michaels royston...@gmail.comwrote: Hmmm, let me

Re: Shameless Plug | New blog little article

2013-10-30 Thread Vincent Fortin
Well done Olivier! On 2013-10-30 12:42 PM, olivier jeannel olivier.jean...@noos.fr wrote: I made this little exercise this morning and decided to share it. *It's long and difficult to share a simple concept, double kudos and hugs to every tutorial makers !* I'm not sure it's clear, but it's

Re: mail delay

2013-10-30 Thread Martin
I'm not sure how the list works but when you send an email everyone but you receive it. At least that's how it works with my gmail account. And btw, it seems that even if you change the subject the emails get grouped inside the previous thread you used to reply. Should we always write from

plotting animation and sending too cinema 4D?

2013-10-30 Thread Chris Johnson
Alembic is not an option unfortunatley. I'm going from XSI 2014 too an older version of cinema. I try plotting the shapes but when I export .fbx the shapes don't seem to ride with the geo...any thoughts? Is there a setting I'm missing when pltting the shapes to output to .fbx? The cinema guy can

RE: plotting animation and sending too cinema 4D?

2013-10-30 Thread Manny Papamanos
First re-import the .fbx into soft see if that works. If yes, it may be a C4D issue. -manny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Johnson Sent: Wednesday, October 30, 2013 2:58 PM To: softimage@listproc.autodesk.com

Re: plotting animation and sending too cinema 4D?

2013-10-30 Thread Sandy Sutherland
Apparently there is an MDD reader in Cinema4D - so just do PO Export MDD out of Soft and export an OBJ - then import the OBJ into C4d and read the MDD onto it. S. On 2013/10/30 8:58 PM, Chris Johnson wrote: Alembic is not an option unfortunatley. I'm going from XSI 2014 too an older version

RE: Shameless Plug | New blog little article

2013-10-30 Thread Manny Papamanos
Good job and thanks. Ps: I see you like to experiment with a toon look. Maybe this will interest you to remove that 'clean' 3D look. https://vimeo.com/15257337 Perhaps you can push the 'randomize' deformer and instead make something more custom in ICE . -manny From:

Envelope Operator funkyness

2013-10-30 Thread Sergio Mucino
I'm seeing something a little bit odd, and I was wondering if it was normal, or if someone else had seen it before. I've got a quite complex mesh that I'm enveloping to a set of nulls. Everything is ok. I then do a Smooth Envelope Weights on the mesh, and then maybe

Re: Envelope Operator funkyness

2013-10-30 Thread Sergio Mucino
Taking a closer look, this is happening when I do the mesh binding. The mesh shifts a bit right away (no need to go through the weights editing step). Could it be related to transforms stored in the nulls I'm using to deform the mesh? I don't see how something like this

Re: Envelope Operator funkyness

2013-10-30 Thread Eric Thivierge
If your nulls have moved since you initially did the bind yes. Select the mesh Envelope Reset Actor. Watch for a shift of one of the nulls. One probably has moved for some reason. If your nulls are in a good place where you want them, you can use the current positions of the nulls for the

RE: Envelope Operator funkyness

2013-10-30 Thread Manny Papamanos
Yes, also you may have inadvertently moved the 'center' (Button top right) of the skin element after the mute. Reset the center if that the case. Also, doing a “set reference poses” should alleviate this, I think you must do it on the deformers (bone elements) and skin. Save ur scene first;)

RE: Envelope Operator funkyness

2013-10-30 Thread Matt Lind
Check to see if you're using the 'approximated' envelope operator which skips some calculations. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Wednesday, October 30, 2013 1:35 PM To:

Re: Envelope Operator funkyness

2013-10-30 Thread Eric Turman
Transforms stored in the nulls?...do you mean neutral pose? if so remove those, neutral pose is not meant for meshes or deformers as bad things can happen. Some TDs don't like them at all, but I find they work just fine on icon controls. On Wed, Oct 30, 2013 at 3:46 PM, Matt Lind

Re: Envelope Operator funkyness

2013-10-30 Thread Sergio Mucino
Thanks a lot guys! Set Reference Pose fixed it. I'm not sure how the pose could have changed, since as I said, these nulls are created by a script, and they are cluster constrained to a mesh, so I would not be able to move them. Anyway, the problem seems to be gone. Great!

Re: Envelope Operator funkyness

2013-10-30 Thread Eric Thivierge
I think he's referring to the Static_KineState transforms. Out of curiosity, what bad things can happen from neutral poses on meshes and deformers? Skinning uses the global xfo for calculations so the neutral pose has no affect on that. On Wednesday, October 30, 2013 4:52:27 PM, Eric Turman

Re: SI selections driving me nuts...

2013-10-30 Thread Christian Gotzinger
I don't know what the shortcuts are for the Maya layout, but I would assume that there are two different shortcuts for the polygon selection tools. By SI defaults, Y is polygon rectangle, U is polygon raycast, E is edge rectangle, I is edge raycast, T is point rectangle, and I have never in my

what is this?

2013-10-30 Thread Mc Nistor
huh?

Re: what

2013-10-30 Thread Mirko Jankovic
Right now I'm getting these to softimage listproc.autodesk.com :) Where you are supposed to post these? On Wed, Oct 30, 2013 at 10:20 PM, Mc Nistor nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded

Re: what

2013-10-30 Thread David Barosin
we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded

RE: SI selections driving me nuts...

2013-10-30 Thread Grahame Fuller
There is no a shortcut for point raycast. You'd need to set the raycast tool and the point filter separately, or create a command that does both. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger Sent:

Re: what

2013-10-30 Thread Mc Nistor
OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com wrote: we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is

Re: what

2013-10-30 Thread Eric Thivierge
Best... thread... EVER!!! :P On Wednesday, October 30, 2013 5:30:26 PM, Mc Nistor wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com mailto:dbaro...@gmail.com wrote: we can hear you ;) On Wed, Oct

Re: what

2013-10-30 Thread Mc Nistor
isn't it? :) On Wed, Oct 30, 2013 at 11:32 PM, Eric Thivierge ethivie...@hybride.comwrote: Best... thread... EVER!!! :P On Wednesday, October 30, 2013 5:30:26 PM, Mc Nistor wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David

Re: what

2013-10-30 Thread Eric Lampi
You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire built at a crossroads by the light of the full moon. Or a computer with an internet connection. Freelance 3D and VFX animator

Re: what

2013-10-30 Thread Mc Nistor
That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com wrote: You need a la bit of string, a bottle of molasses, some pocket lint from a priest, a handful of roofing nails, 2 slinkys, a wombat and build

Re: what

2013-10-30 Thread Mc Nistor
by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for computer/internet. ;) On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com

Re: what

2013-10-30 Thread Sam Cuttriss
what On Wed, Oct 30, 2013 at 2:45 PM, Mc Nistor nisc...@gmail.com wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote: That's great, I have all that is needed then, no need for

Re: what

2013-10-30 Thread Emilio Hernandez
?? 2013/10/30 Sam Cuttriss tea...@gmail.com what On Wed, Oct 30, 2013 at 2:45 PM, Mc Nistor nisc...@gmail.com wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote: That's great, I have

Re: Orthographic Cam renders

2013-10-30 Thread royston michaels
That's the one Alan, just read Mathias and Martins replies to my mail delay question. So only if someone replies does it appear. Are senders excluded from seeing their own mail on the list? On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote: * I sent mail before this...not seeing it on the

Re: what

2013-10-30 Thread Ben Rogall
Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com mailto:nisc...@gmail.com wrote:

RE: Orthographic Cam renders

2013-10-30 Thread Grahame Fuller
The list does not exclude senders from seeing their own mail, but gmail does and I guess that other webmail services might too. I think there might be a setting somewhere. gray -Original Message- From: softimage-boun...@listproc.autodesk.com

RE: Orthographic Cam renders

2013-10-30 Thread Matt Lind
I see my own mails. I don't use Gmail. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Wednesday, October 30, 2013 3:03 PM To: softimage@listproc.autodesk.com Subject: RE:

Re: what

2013-10-30 Thread Mc Nistor
Yeah, I just got out my sim. kit which includes a few skulls and mandibles as well and I did a quick test. They're a bit too bouncy in the video. =) On Wed, Oct 30, 2013 at 11:58 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: Those mandibles don't seem to be bouncing quite the way

Re: what

2013-10-30 Thread Meng-Yang Lu
Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage... Boom. -Lu On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote:

Re: what

2013-10-30 Thread Greg Punchatz
True Sent from my iPhone On Oct 30, 2013, at 5:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote: Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage... Boom. -Lu On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: Those mandibles

Re: what

2013-10-30 Thread Eric Lampi
Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack ;) Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote: Houdini Sneak Peeks are as bad as Autodesk's Marketing from

Re: what

2013-10-30 Thread Meng-Yang Lu
Both SI and Houdini are amazing kits. However, one decides not to market it's strengths or at all while the other fails to do a single bit of quality check on outgoing material. Honestly, I feel bad for the talented RnD staff behind the scenes who probably worked really hard to get the

Re: what

2013-10-30 Thread Mc Nistor
If by now you didn't figure that I'm new on this platform, well... I'm new to this platform so can someone please tell me how do I disable these email notifications I get whenever someone replies? I didn't find anything in my account settings. Am I missing something? On Thu, Oct 31, 2013 at

Re: what

2013-10-30 Thread Christopher Crouzet
I love Houdini and I love the sneak peeks they've been doing for the v13. The quality and the robustness of the software is not to be proved anymore, and seeing them taking the piss of their own features by using self-derision shows that they are also a cool bunch and can have fun, unlike the very

Re: what

2013-10-30 Thread Christopher Crouzet
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. On 30 October 2013 23:56, Mc Nistor nisc...@gmail.com wrote: If by now you didn't figure that I'm new on this platform, well... I'm new to this platform so can someone

Re: what

2013-10-30 Thread Mc Nistor
Thanks. How do I reply to other topics/threads? I can't find a way to save my life. One would thing that Google with their resources could make their productsservices a bit more polished in terms of intuitiveness, but that's another discussion for another time. On Thu, Oct 31, 2013 at 12:57 AM,

RE: what

2013-10-30 Thread Grahame Fuller
Did you join the Google group? That's just the archive, it's not for posting etc. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher Crouzet Sent: Wednesday, October 30, 2013 6:58 PM To: Softimage Mailing List Subject:

Re: what

2013-10-30 Thread Mc Nistor
Ah I see. It even says so in the header of the page, LOL Well, how do I do that? Need I have an google+ account? On Thu, Oct 31, 2013 at 1:01 AM, Grahame Fuller grahame.ful...@autodesk.com wrote: Did you join the Google group? That's just the archive, it's not for posting etc. gray

Re: what

2013-10-30 Thread Eric Turman
There used to be a digest mode...anyone remember how to activate that? On Wed, Oct 30, 2013 at 6:04 PM, Mc Nistor nisc...@gmail.com wrote: Ah I see. It even says so in the header of the page, LOL Well, how do I do that? Need I have an google+ account? On Thu, Oct 31, 2013 at 1:01 AM,

RE: what

2013-10-30 Thread Matt Lind
The mail lists changed when Softimage was acquired by Autodesk. Under Microsoft/avid, there were several lists, most with digest versions available (xsi, si3d, particle, discussion, ...). In the latter years just before selling to Autodesk, most of the mail lists were terminated from

Re: what

2013-10-30 Thread Luc-Eric Rousseau
On Wed, Oct 30, 2013 at 7:04 PM, Mc Nistor nisc...@gmail.com wrote: Ah I see. It even says so in the header of the page, LOL Well, how do I do that? Need I have an google+ account? houdini will likely be too complicated for you. ;)

Re: what

2013-10-30 Thread Luc-Eric Rousseau
On Wed, Oct 30, 2013 at 7:08 PM, Eric Turman i.anima...@gmail.com wrote: There used to be a digest mode...anyone remember how to activate that? send mail to softimage-requ...@listproc.autodesk.com with the subject help to get the commands it's probably set digest send commands to that address,

Re: SI selections driving me nuts...

2013-10-30 Thread Luc-Eric Rousseau
Paint selection is probably the best point raycast mode. On Wed, Oct 30, 2013 at 5:22 PM, Grahame Fuller grahame.ful...@autodesk.com wrote: There is no a shortcut for point raycast. You'd need to set the raycast tool and the point filter separately, or create a command that does both.

Re: what

2013-10-30 Thread Mc Nistor
@luceric I'm subscribed to this group however it is not possible to post unlike other groups. I know how to do my research, but I thought I'd take the lazy route and ask around here first. Also being a smart-ass tells more about you than anyone else. On Thu, Oct 31, 2013 at 1:15 AM, Matt Lind

Re: what

2013-10-30 Thread Luc-Eric Rousseau
On Wed, Oct 30, 2013 at 8:39 PM, Mc Nistor nisc...@gmail.com wrote: @luceric I'm subscribed to this group however it is not possible to post unlike other groups. I know how to do my research, but I thought I'd take the lazy route and ask around here first. This isn't the google group, this

RE: Help! Problems with referenced models Mixer.

2013-10-30 Thread Jack Kao
Thanks for the tips Matt. In the end what appears to fix our problem was, I deleted an unrelated, offloaded model from the scene, and subsequently the referenced models that were acting up started to function normally again. I guess the Delta on this offending offloaded refmodel was somehow

Re: SI selections driving me nuts...

2013-10-30 Thread Raffaele Fragapane
Agreed, I would probably give up the deformation side of rigging if I didn't have it. On Thu, Oct 31, 2013 at 10:34 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: Paint selection is probably the best point raycast mode. On Wed, Oct 30, 2013 at 5:22 PM, Grahame Fuller

Re: SI selections driving me nuts...

2013-10-30 Thread Raffaele Fragapane
Oh, and bonus points because it works with a symmetry map, including custom baked ones for non topologically symmetrical meshes. On Thu, Oct 31, 2013 at 12:57 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Agreed, I would probably give up the deformation side of rigging if I

Re: what

2013-10-30 Thread CatalinM Nistor
Yeah well, I figured it out in the meantime (between when you were being a smart-ass and this reply) Thanks anyway... On Thu, Oct 31, 2013 at 3:53 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Wed, Oct 30, 2013 at 8:39 PM, Mc Nistor nisc...@gmail.com wrote: @luceric I'm subscribed to

Re: SI selections driving me nuts...

2013-10-30 Thread CatalinM Nistor
Chances are you've been told this before, but on the off chance you haven't - learning to work in the Softimage's interaction/hotkeys way will pay off in a very near future. There are many reasons people prefer Softimage over other software and this is one of them. Using shortcuts for different

Re: SI selections driving me nuts...

2013-10-30 Thread CatalinM Nistor
Oh, you have to be in the default (XSI) mode in order for these hotkeys to work. You can also find them under the (upper-right) menu 'Select' On Thu, Oct 31, 2013 at 4:09 AM, CatalinM Nistor creator3dstu...@gmail.comwrote: Chances are you've been told this before, but on the off chance you

Re: SI selections driving me nuts...

2013-10-30 Thread Eric Thivierge
The only reason that anyone should use the Maya layout is for animation in my opinion. Keying tools are at your finger tips then. For normal day to day stuff, the Softimage default layout (with some minor customization) is the way to go. Eric Thivierge

Re: SI selections driving me nuts...

2013-10-30 Thread CatalinM Nistor
I personally stick with XSI's interaction/hotkeys when animating also. I just switched the functions of K with D (and their combos, shift+K, alt+K) since duplicate tool (D) I rarely if ever use it.

RE: SI selections driving me nuts...

2013-10-30 Thread Matt Lind
If you're left-handed, you'll find the XSI keymap much more friendly than the Maya layout. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of CatalinM Nistor Sent: Wednesday, October 30, 2013 7:25 PM To:

Re: SI selections driving me nuts...

2013-10-30 Thread Martin
Since SI doesn't have the spacebar menu Maya has, the Maya keymap isn't very functional but I don't think you need to change to SI keymap. Using Maya as a base and customizing it as you get used to SI and learn new commands shouldn't give you any problems or disadvantages against a natural SI

RE: SI selections driving me nuts...

2013-10-30 Thread Matt Lind
Maya keymap is set up for a right handed user as all the navigation keys are on the left side of the keyboard. If you're a left-handed user, Maya is not so friendly. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin

Re: Orthographic Cam renders

2013-10-30 Thread royston michaels
Thanks Gray, Matt. Will check out about setting in gmail. Any comment regarding this thread? Roy On 10/31/13, Matt Lind ml...@carbinestudios.com wrote: I see my own mails. I don't use Gmail. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com

Re: SI selections driving me nuts...

2013-10-30 Thread Martin Yara
About Paint Selection, is there any way to know that Paint Selection is activated so I can write a toggle button? I like paint selection for some things like symmetry selection, or slowly making a big selection. When I'm modeling I need to select and deselect very quickly all the time, and paint

Re: SI selections driving me nuts...

2013-10-30 Thread Martin Yara
Yeah but the good thing with a lasso is that I only use 1 key when selecting and moving points and edges : lasso, move, select, move. And if the point is not easily selectable, back again to lasso, select and move. That's why I don't use paint select for these tasks, I need to press too many keys.