Hi list,
I'm having some weird aspect issues rendering from Orthographic camera.
Firstly, is it wise to render from this camera?
Second, I'm rendering a format of 4096x808 with aspect ratio set to 5.0693.
There are animation keyframes on the camera's local rotation, position and
FOV angle.
If I
in the rendertree:
vector state (set to intersection point) – gradient (set to vector y ), play
with the input ranges.
From: Ed Manning
Sent: Tuesday, October 29, 2013 7:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: Giving texture coordinates to an ICE pointcloud
easier to do it
When you say the settings are default - that may be your problem. The
default delta settings are way too open. If you untick save changes to
mixer in the delta, and clean out any saved references to it in the delta,
it should respect that.
Are you sure you're not changing to Raycast Polygon mode? I can't repro
that.
If you use the options inside the Select Menu / Modes it will change the
selection mode and selection tool to whatever you are selecting. So if you
are using this option and select Raycast Polygon your tool will be a
Hi list,
anyone experiencing delays sending mail to the list?
sending from gmail account.
my mail appears a week later from send date.
I was thinking about this thing. Two split edges connected with a simple
expression should do the job but I can't get to make this automatically
because I don't know how to get the new edges created by the first split.
Any idea how to get the edges that are below or above the split edge?
BTW,
Softimage / Rodeo gets a little love:
http://area.autodesk.com/blogs/cory/pacific-rim-vfx-breakdown-by-rodeo-visual-effects
I'm really really not doing this manually. It happens when I hit F11
to go into Polygon selection mode (Maya keyboard layout).
I wish I could do a screen capture for you guys.
On 30/10/2013 6:49 AM, Martin wrote:
Are you sure you're not changing
Nice! Thanks Cory. :)
On Wed, Oct 30, 2013 at 9:54 AM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
Softimage / Rodeo gets a little love:
http://area.autodesk.com/blogs/cory/pacific-rim-vfx-breakdown-by-rodeo-visual-effects
No need for a screen capture, I believe you.
F11 calls the SetPolygonSelectionFilter command.
SetPolygonSelectionFilter changes the selection mode to raycast.
On Wed, Oct 30, 2013 at 9:53 AM, Sergio Mucino sergio.muc...@modusfx.comwrote:
I'm really really not doing this manually. It happens
I see. A colleague just showed me that there are other commands
related to selecting polygons (Polygon Select Tool and Polygon
Select Tool (Extended)) that I may use instead.
I wonder why the default behavior would be something that changes
how the user is working...
No delays here, and I'm on gmail. Have you turned off all and any flux
capacitors? You may be a time traveller.
On Wed, Oct 30, 2013 at 7:48 AM, royston michaels royston...@gmail.comwrote:
Hi list,
anyone experiencing delays sending mail to the list?
sending from gmail account.
my mail
That explain it !
For some reason Maya keyboard layout F11 doesn't use the same command as
the filters buttons under the select menu.
If you ever want to customize your toggle selection tools, this may give
you a hint:
https://www.4shared.com/download/9znQ84u6/mToggleSelectionTool.js
It's a
Might be punishement for choosing to use Maya's layout
Gustavo E Boehs
Dpto. de Expressão Gráfica
Universidade Federal de Santa Catarina
http://www.gustavoeb.com.br/ http://www.gustavoeb.com.br/blog
2013/10/30 Martin furik...@gmail.com
That explain it !
For some reason Maya keyboard layout
Haha. Very funny... :-)
On 30/10/2013 11:47 AM, Gustavo Eggert Boehs wrote:
Might be punishement for choosing to use Maya's
layout
Gustavo E Boehs
Dpto. de Expresso
Grfica
Hmmm, let me check...
Everything's stable, thanks Alan.
I sent mail before this...not seeing
it on the list...can you confirm?
On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote:
No delays here, and I'm on gmail. Have you turned off all and any flux
capacitors? You may be a time
* I sent mail before this...not seeing it on the list...can you confirm?*
I got this one 8 hours ago. Is this the one you meant?
On Wed, Oct 30, 2013 at 4:16 AM, royston michaels royston...@gmail.comwrote:
Hi list,
I'm having some weird aspect issues rendering from Orthographic camera.
I made this little exercise this morning and decided to share it.
/It's long and difficult to share a simple concept, double kudos and
hugs to every tutorial makers !/
I'm not sure it's clear, but it's rather simple.
Honestly if you're a serious TD, jump to the next message, nothing to
read
This Softimage Mailing List archive updates almost instantly:
https://groups.google.com/forum/?hl=en#!searchin/xsi_list/royston$20michaels|sort:date
If it's not there, then something went wrong.
On Wed, Oct 30, 2013 at 5:13 PM, royston michaels royston...@gmail.comwrote:
Hmmm, let me
Well done Olivier!
On 2013-10-30 12:42 PM, olivier jeannel olivier.jean...@noos.fr wrote:
I made this little exercise this morning and decided to share it.
*It's long and difficult to share a simple concept, double kudos and hugs
to every tutorial makers !*
I'm not sure it's clear, but it's
I'm not sure how the list works but when you send an email everyone but you
receive it. At least that's how it works with my gmail account.
And btw, it seems that even if you change the subject the emails get grouped
inside the previous thread you used to reply. Should we always write from
Alembic is not an option unfortunatley.
I'm going from XSI 2014 too an older version of cinema.
I try plotting the shapes but when I export .fbx the shapes don't seem to
ride with the geo...any thoughts? Is there a setting I'm missing when
pltting the shapes to output to .fbx? The cinema guy can
First re-import the .fbx into soft see if that works.
If yes, it may be a C4D issue.
-manny
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Johnson
Sent: Wednesday, October 30, 2013 2:58 PM
To: softimage@listproc.autodesk.com
Apparently there is an MDD reader in Cinema4D - so just do PO Export
MDD out of Soft and export an OBJ - then import the OBJ into C4d and
read the MDD onto it.
S.
On 2013/10/30 8:58 PM, Chris Johnson wrote:
Alembic is not an option unfortunatley.
I'm going from XSI 2014 too an older version
Good job and thanks.
Ps: I see you like to experiment with a toon look.
Maybe this will interest you to remove that 'clean' 3D look.
https://vimeo.com/15257337
Perhaps you can push the 'randomize' deformer and instead make something more
custom in ICE .
-manny
From:
I'm seeing something a little bit odd, and I was wondering if it was
normal, or if someone else had seen it before.
I've got a quite complex mesh that I'm enveloping to a set of nulls.
Everything is ok. I then do a Smooth Envelope Weights on the mesh,
and then maybe
Taking a closer look, this is happening when I do the mesh binding.
The mesh shifts a bit right away (no need to go through the weights
editing step). Could it be related to transforms stored in the nulls
I'm using to deform the mesh? I don't see how something like this
If your nulls have moved since you initially did the bind yes. Select
the mesh Envelope Reset Actor. Watch for a shift of one of the nulls.
One probably has moved for some reason.
If your nulls are in a good place where you want them, you can use the
current positions of the nulls for the
Yes, also you may have inadvertently moved the 'center' (Button top right) of
the skin element after the mute.
Reset the center if that the case.
Also, doing a “set reference poses” should alleviate this, I think you must do
it on the deformers (bone elements) and skin.
Save ur scene first;)
Check to see if you're using the 'approximated' envelope operator which skips
some calculations.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino
Sent: Wednesday, October 30, 2013 1:35 PM
To:
Transforms stored in the nulls?...do you mean neutral pose? if so remove
those, neutral pose is not meant for meshes or deformers as bad things can
happen.
Some TDs don't like them at all, but I find they work just fine on icon
controls.
On Wed, Oct 30, 2013 at 3:46 PM, Matt Lind
Thanks a lot guys! Set Reference Pose fixed it. I'm not sure how the
pose could have changed, since as I said, these nulls are created by
a script, and they are cluster constrained to a mesh, so I would not
be able to move them. Anyway, the problem seems to be gone. Great!
I think he's referring to the Static_KineState transforms.
Out of curiosity, what bad things can happen from neutral poses on
meshes and deformers? Skinning uses the global xfo for calculations so
the neutral pose has no affect on that.
On Wednesday, October 30, 2013 4:52:27 PM, Eric Turman
I don't know what the shortcuts are for the Maya layout, but I would assume
that there are two different shortcuts for the polygon selection tools.
By SI defaults, Y is polygon rectangle, U is polygon raycast, E is edge
rectangle, I is edge raycast, T is point rectangle, and I have never in my
huh?
Right now I'm getting these to softimage listproc.autodesk.com :)
Where you are supposed to post these?
On Wed, Oct 30, 2013 at 10:20 PM, Mc Nistor nisc...@gmail.com wrote:
I don't understand how this works... where am I posting?!
google is getting more and more retarded
we can hear you ;)
On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote:
I don't understand how this works... where am I posting?!
google is getting more and more retarded
There is no a shortcut for point raycast. You'd need to set the raycast tool
and the point filter separately, or create a command that does both.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian
Gotzinger
Sent:
OOOK
I think I got it. How do I unsubscribe from this list?
On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com wrote:
we can hear you ;)
On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote:
I don't understand how this works... where am I posting?!
google is
Best... thread... EVER!!! :P
On Wednesday, October 30, 2013 5:30:26 PM, Mc Nistor wrote:
OOOK
I think I got it. How do I unsubscribe from this list?
On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com
mailto:dbaro...@gmail.com wrote:
we can hear you ;)
On Wed, Oct
isn't it? :)
On Wed, Oct 30, 2013 at 11:32 PM, Eric Thivierge ethivie...@hybride.comwrote:
Best... thread... EVER!!! :P
On Wednesday, October 30, 2013 5:30:26 PM, Mc Nistor wrote:
OOOK
I think I got it. How do I unsubscribe from this list?
On Wed, Oct 30, 2013 at 11:22 PM, David
You need a la bit of string, a bottle of molasses, some pocket lint from a
priest, a handful of roofing nails, 2 slinkys, a wombat and build a bonfire
built at a crossroads by the light of the full moon.
Or a computer with an internet connection.
Freelance 3D and VFX animator
That's great, I have all that is needed then, no need for
computer/internet. ;)
On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com wrote:
You need a la bit of string, a bottle of molasses, some pocket lint from a
priest, a handful of roofing nails, 2 slinkys, a wombat and build
by the way, sneak peak #3 fro SideFX is up
https://vimeo.com/78203795
:)
On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote:
That's great, I have all that is needed then, no need for
computer/internet. ;)
On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com
what
On Wed, Oct 30, 2013 at 2:45 PM, Mc Nistor nisc...@gmail.com wrote:
by the way, sneak peak #3 fro SideFX is up
https://vimeo.com/78203795
:)
On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote:
That's great, I have all that is needed then, no need for
??
2013/10/30 Sam Cuttriss tea...@gmail.com
what
On Wed, Oct 30, 2013 at 2:45 PM, Mc Nistor nisc...@gmail.com wrote:
by the way, sneak peak #3 fro SideFX is up
https://vimeo.com/78203795
:)
On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote:
That's great, I have
That's the one Alan, just read Mathias and Martins replies to my mail
delay question. So only if someone replies does it
appear. Are senders excluded from seeing their own mail
on the list?
On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote:
* I sent mail before this...not seeing it on the
Those mandibles don't seem to be bouncing quite the way real mandibles
bounce.
On 10/30/2013 4:45 PM, Mc Nistor wrote:
by the way, sneak peak #3 fro SideFX is up
https://vimeo.com/78203795
:)
On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com
mailto:nisc...@gmail.com wrote:
The list does not exclude senders from seeing their own mail, but gmail does
and I guess that other webmail services might too. I think there might be a
setting somewhere.
gray
-Original Message-
From: softimage-boun...@listproc.autodesk.com
I see my own mails. I don't use Gmail.
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Wednesday, October 30, 2013 3:03 PM
To: softimage@listproc.autodesk.com
Subject: RE:
Yeah, I just got out my sim. kit which includes a few skulls and mandibles
as well and I did a quick test.
They're a bit too bouncy in the video.
=)
On Wed, Oct 30, 2013 at 11:58 PM, Ben Rogall
xsi_l...@shaders.moederogall.com wrote:
Those mandibles don't seem to be bouncing quite the way
Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage...
Boom.
-Lu
On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall
xsi_l...@shaders.moederogall.com wrote:
Those mandibles don't seem to be bouncing quite the way real mandibles
bounce.
On 10/30/2013 4:45 PM, Mc Nistor wrote:
True
Sent from my iPhone
On Oct 30, 2013, at 5:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote:
Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage...
Boom.
-Lu
On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall
xsi_l...@shaders.moederogall.com wrote:
Those mandibles
Oh this is Houdini? I thought it was a demo of a Fallout 3 expansion pack ;)
Eric
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Wed, Oct 30, 2013 at 6:25 PM, Meng-Yang Lu ntmon...@gmail.com wrote:
Houdini Sneak Peeks are as bad as Autodesk's Marketing from
Both SI and Houdini are amazing kits. However, one decides not to market
it's strengths or at all while the other fails to do a single bit of
quality check on outgoing material.
Honestly, I feel bad for the talented RnD staff behind the scenes who
probably worked really hard to get the
If by now you didn't figure that I'm new on this platform, well... I'm new
to this platform so can someone please tell me how do I disable these email
notifications I get whenever someone replies?
I didn't find anything in my account settings. Am I missing something?
On Thu, Oct 31, 2013 at
I love Houdini and I love the sneak peeks they've been doing for the v13.
The quality and the robustness of the software is not to be proved anymore,
and seeing them taking the piss of their own features by using
self-derision shows that they are also a cool bunch and can have fun,
unlike the very
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
unsubscribe and reply to the confirmation email.
On 30 October 2013 23:56, Mc Nistor nisc...@gmail.com wrote:
If by now you didn't figure that I'm new on this platform, well... I'm new
to this platform so can someone
Thanks.
How do I reply to other topics/threads?
I can't find a way to save my life.
One would thing that Google with their resources could make their
productsservices a bit more polished in terms of intuitiveness, but that's
another discussion for another time.
On Thu, Oct 31, 2013 at 12:57 AM,
Did you join the Google group? That's just the archive, it's not for posting
etc.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher
Crouzet
Sent: Wednesday, October 30, 2013 6:58 PM
To: Softimage Mailing List
Subject:
Ah I see.
It even says so in the header of the page, LOL
Well, how do I do that? Need I have an google+ account?
On Thu, Oct 31, 2013 at 1:01 AM, Grahame Fuller grahame.ful...@autodesk.com
wrote:
Did you join the Google group? That's just the archive, it's not for
posting etc.
gray
There used to be a digest mode...anyone remember how to activate that?
On Wed, Oct 30, 2013 at 6:04 PM, Mc Nistor nisc...@gmail.com wrote:
Ah I see.
It even says so in the header of the page, LOL
Well, how do I do that? Need I have an google+ account?
On Thu, Oct 31, 2013 at 1:01 AM,
The mail lists changed when Softimage was acquired by Autodesk.
Under Microsoft/avid, there were several lists, most with digest versions
available (xsi, si3d, particle, discussion, ...). In the latter years just
before selling to Autodesk, most of the mail lists were terminated from
On Wed, Oct 30, 2013 at 7:04 PM, Mc Nistor nisc...@gmail.com wrote:
Ah I see.
It even says so in the header of the page, LOL
Well, how do I do that? Need I have an google+ account?
houdini will likely be too complicated for you. ;)
On Wed, Oct 30, 2013 at 7:08 PM, Eric Turman i.anima...@gmail.com wrote:
There used to be a digest mode...anyone remember how to activate that?
send mail to softimage-requ...@listproc.autodesk.com with the subject
help to get the commands
it's probably set digest
send commands to that address,
Paint selection is probably the best point raycast mode.
On Wed, Oct 30, 2013 at 5:22 PM, Grahame Fuller
grahame.ful...@autodesk.com wrote:
There is no a shortcut for point raycast. You'd need to set the raycast tool
and the point filter separately, or create a command that does both.
@luceric
I'm subscribed to this group however it is not possible to post unlike
other groups.
I know how to do my research, but I thought I'd take the lazy route and ask
around here first.
Also being a smart-ass tells more about you than anyone else.
On Thu, Oct 31, 2013 at 1:15 AM, Matt Lind
On Wed, Oct 30, 2013 at 8:39 PM, Mc Nistor nisc...@gmail.com wrote:
@luceric
I'm subscribed to this group however it is not possible to post unlike other
groups.
I know how to do my research, but I thought I'd take the lazy route and ask
around here first.
This isn't the google group, this
Thanks for the tips Matt.
In the end what appears to fix our problem was, I deleted an unrelated,
offloaded model from the scene, and subsequently the referenced models that
were acting up started to function normally again.
I guess the Delta on this offending offloaded refmodel was somehow
Agreed, I would probably give up the deformation side of rigging if I
didn't have it.
On Thu, Oct 31, 2013 at 10:34 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:
Paint selection is probably the best point raycast mode.
On Wed, Oct 30, 2013 at 5:22 PM, Grahame Fuller
Oh, and bonus points because it works with a symmetry map, including custom
baked ones for non topologically symmetrical meshes.
On Thu, Oct 31, 2013 at 12:57 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Agreed, I would probably give up the deformation side of rigging if I
Yeah well, I figured it out in the meantime (between when you were being a
smart-ass and this reply)
Thanks anyway...
On Thu, Oct 31, 2013 at 3:53 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Wed, Oct 30, 2013 at 8:39 PM, Mc Nistor nisc...@gmail.com wrote:
@luceric
I'm subscribed to
Chances are you've been told this before, but on the off chance you haven't
- learning to work in the Softimage's interaction/hotkeys way will pay off
in a very near future.
There are many reasons people prefer Softimage over other software and this
is one of them.
Using shortcuts for different
Oh, you have to be in the default (XSI) mode in order for these hotkeys to
work.
You can also find them under the (upper-right) menu 'Select'
On Thu, Oct 31, 2013 at 4:09 AM, CatalinM Nistor
creator3dstu...@gmail.comwrote:
Chances are you've been told this before, but on the off chance you
The only reason that anyone should use the Maya layout is for animation in
my opinion. Keying tools are at your finger tips then. For normal day to
day stuff, the Softimage default layout (with some minor customization) is
the way to go.
Eric Thivierge
I personally stick with XSI's interaction/hotkeys when animating also.
I just switched the functions of K with D (and their combos, shift+K,
alt+K) since duplicate tool (D) I rarely if ever use it.
If you're left-handed, you'll find the XSI keymap much more friendly than the
Maya layout.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of CatalinM Nistor
Sent: Wednesday, October 30, 2013 7:25 PM
To:
Since SI doesn't have the spacebar menu Maya has, the Maya keymap isn't
very functional but I don't think you need to change to SI keymap. Using
Maya as a base and customizing it as you get used to SI and learn new
commands shouldn't give you any problems or disadvantages against a natural
SI
Maya keymap is set up for a right handed user as all the navigation keys are on
the left side of the keyboard. If you're a left-handed user, Maya is not so
friendly.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Thanks Gray, Matt.
Will check out about setting in gmail.
Any comment regarding this thread?
Roy
On 10/31/13, Matt Lind ml...@carbinestudios.com wrote:
I see my own mails. I don't use Gmail.
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
About Paint Selection, is there any way to know that Paint Selection is
activated so I can write a toggle button?
I like paint selection for some things like symmetry selection, or slowly
making a big selection.
When I'm modeling I need to select and deselect very quickly all the time,
and paint
Yeah but the good thing with a lasso is that I only use 1 key when
selecting and moving points and edges : lasso, move, select, move.
And if the point is not easily selectable, back again to lasso, select and
move.
That's why I don't use paint select for these tasks, I need to press too
many keys.
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