Re[2]: Survey - how would you do this?

2014-02-12 Thread Eugen Sares
-- Originalnachricht -- Von: "Matt Lind" An: "softimage@listproc.autodesk.com" Gesendet: 12.02.2014 05:37:30 Betreff: RE: Survey - how would you do this? We don’t miss ICE as much as you’d think. What hurts us more is the lack of development in the fundamental tools outside of ICE su

Re: Nesting custom properties

2014-02-12 Thread David Barosin
Character Key sets are hierarchical. I think they only work with existing parameters but it's a potential way to organize... On Tue, Feb 11, 2014 at 11:37 PM, Mathias N wrote: > Evening > > I will be managing an obscene number of parameters, a number that requires > that I keep things somewhat

RE: Houdini to Softimage

2014-02-12 Thread Luc Girard
Hi Ben, It comes as a surprise to me that you say Crate supports both formats because we, at Shed, are experiencing the same situation as Paulo and Vincent. We absolutely need to use HDF5 for the cache to work, coming from Houdini 13. Thanks ! Luc Luc Girard // SHED VFX artist 1410

Re: Houdini to Softimage

2014-02-12 Thread Ben Houston
Hi Luc, Can you send us a file from Houdini that does not work? We'll patch it up right away. Should be something really simple if it isn't working. Best regards, -ben On Wed, Feb 12, 2014 at 9:07 AM, Luc Girard wrote: > Hi Ben, > > > > It comes as a surprise to me that you say Crate supports

Re: Nesting custom properties

2014-02-12 Thread Halim Negadi
Hi, I'm not sure that's what you really need to do but I've been using and manipulating hierachies of custom properties for a long time now. for this, I use an addon I first published nearly 10 years ago: http://hnegadi.myftp.org/resources.html The core is a quick and dirty vbscrip plugin but it

Re: Survey - how would you do this?

2014-02-12 Thread Luc-Eric Rousseau
On Tue, Feb 11, 2014 at 10:30 PM, Matt Lind wrote: > The solution is 100% art driven in this case and cannot rely on game engine > logic or engineering resources. If it could, there wouldn't be a challenge > ;-) > > Cannot use ICE, but you can use expressions, constraints, or animation mixer >

Re: Survey - how would you do this?

2014-02-12 Thread Jeffrey Dates
Hmm.. I don't know why.. I must not understand the challenge. How I'd do it is: 1) duplicate your astroid(s) ( in this case not instances for art-direction ) # of times you want. 2) select all, and path constrain to a Circle Curve. ( roughly 40 units ) 3) Multi-select their constraint, and set

RE: Softimage Hair options?

2014-02-12 Thread Luc Girard
Hi Tim, Thanks for the way you mentioned our projects :) . I would like to chime in and say that we, at Shed, are also looking at hair solutions actively. Our solution based on Kristinka does the job but it is very far from being an out of the box solution and it requires a lot of RnD to maint

Re: Survey - how would you do this?

2014-02-12 Thread Enrique Caballero
id go with what jeffrey said, but that doesnt protect against collisions. honestly, im using ICE alot with Unity. No biggy, If your working with a pointcloud, just take that data along with ice kinematics, and plot the information out onto the actual assets. then export to the game. I think you c

Value for a timer event from a Custom Preference

2014-02-12 Thread Simon Reeves
I've not used custom preferences before but they look handy so I've given it a go. I have a plugin which is a timer event, and I want to set the interval from a value in a custom preferences property that I have created But on startup I get this error in my plugin *# ERROR : Traceback (most rece

Re: Value for a timer event from a Custom Preference

2014-02-12 Thread Eric Thivierge
I've stored these types of prefs in an xml file in the user directory and read / write to it as needed. I do the same with the Species preferences as I cannot rely on the built in custom preferences or want to deal with the baggage they bring along. My recommendation is to go that route. Eric

Re: Value for a timer event from a Custom Preference

2014-02-12 Thread Stephen Blair
If you go with a custom preference, then you do something like this in an OnStartup event: var xsiPrefs = Application.Preferences; var renderPrefs = xsiPrefs.Categories("Acme Render"); // Custom preferences were not installed if (renderPrefs == null) { var sceneRoot = Dictionar

RE: Re[2]: Survey - how would you do this?

2014-02-12 Thread Matt Lind
As much as I’d like to see NURBS Curve improvements, I’d put it low on the list in comparison to other things that need to be done (Such as NURBS Surface improvements ;-D). Seriously, fundamental tools and SDK improvements are much needed. Matt From: softimage-boun...@listproc.autodesk.c

RE: Survey - how would you do this?

2014-02-12 Thread Matt Lind
We'd have to add support for ICE in our exporter and pipeline management tools. We don't have resources to do that at present. If the artist doesn't clean up after himself responsibly, it creates a lot of problems. Matt -Original Message- From: softimage-boun...@listproc.autodesk

Re: Survey - how would you do this?

2014-02-12 Thread Bradley Gabe
In less than the amount of time you've spent on this thread, you could have written a simple script to bake out ICE particle SRT's, which would not only help in this situation, but a million and one others. :-) Sent from my iPhone > On Feb 12, 2014, at 12:35 PM, Matt Lind wrote: > > We'd have

RE: Survey - how would you do this?

2014-02-12 Thread Matt Lind
You assume somebody besides me knows how to use ICE in this building. The only reason I'm able to write on this thread now is because I'm waiting for queries and builds to complete. That's about to end. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:so

RE: Survey - how would you do this?

2014-02-12 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
So cheese and monkeys aside. After 25 years as a 3D animator I've never worked in games. So from a serious perspective I simply don't understand. It's not clear to me why you aren't able to use ICE or scripts and freeze those construction connections sending only the raw assets over without IC

Re: Survey - how would you do this?

2014-02-12 Thread Eric Thivierge
Artists don't need to even understand that they are using ICE if you build a proper interface for the system. We even have MODELERS here using ICE! :P Eric T.

Re[4]: Survey - how would you do this?

2014-02-12 Thread Eugen Sares
-- Originalnachricht -- Von: "Matt Lind" An: "softimage@listproc.autodesk.com" Gesendet: 12.02.2014 19:30:19 Betreff: RE: Re[2]: Survey - how would you do this? As much as I’d like to see NURBS Curve improvements, I’d put it low on the list in comparison to other things that need to be

RE: Survey - how would you do this?

2014-02-12 Thread Matt Lind
You're missing the point, I don't have that time available. Don't let my ability to type really fast fool you into thinking I do. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: W

Voice-O-Matic anyone?

2014-02-12 Thread Tim Leydecker
Hi guys, can you share your findings when using voice-o-matic from http://www.di-o-matic.com/products/ maybe even compared to FaceRobot? Voice-O-Matic seems to help a lot in blocking in a lip sync audio/blendshapes animation using a basic set of 8-9 blendshapes. "Only" having to setup aprox.

DOSCH HDRI

2014-02-12 Thread Leoung O'Young
Anyone have used the HDRI imagery from Dosch Design? We are thinking of purchasing it. Thanks, Leoung http://www.doschdesign.com/products/hdri/Industrial_Reflections.html

Re: Voice-O-Matic anyone?

2014-02-12 Thread Steven Caron
i just went through this, i couldn't get that good of results out of voice o matic. i ended up using FaceFX. http://facefx.com/ the pipeline for FaceFX is a bit tricky, since it sits on top of fbx, but they have an API which you can extract the auto lip sync curves without using FBX back into sof

Re: Voice-O-Matic anyone?

2014-02-12 Thread Tim Leydecker
Thanks Steven, http://www.facefx.com/documentation/2013.3/W250 gives a good idea about a default character setup. I glanced through some of tutorials and clicked through the docs. I can see why FaceFx can provide more in-depth control and possibly allows superior results when fed with the au

Re: Voice-O-Matic anyone?

2014-02-12 Thread Mirko Jankovic
If it is for lipsync only and need auto lip sync solution you can always export mouth controls only from face robot onto your characters. Meaning something lie: Create you own mesh Rig it in face robot create lopsync in face robot scene, separated from the rest of your mesh export as emdl only jaw

Re: Voice-O-Matic anyone?

2014-02-12 Thread Tim Leydecker
That´s a cool idea! Cheers, tim On 12.02.2014 22:19, Mirko Jankovic wrote: If it is for lipsync only and need auto lip sync solution you can always export mouth controls only from face robot onto your characters. Meaning something lie: Create you own mesh Rig it in face robot create lopsyn

Re: Voice-O-Matic anyone?

2014-02-12 Thread Steven Caron
as i said you can extract the high level info about phonemes to function curves and put them on any parameter anywhere you choose... targetNames = ["open", "W", "ShCh", "PBM", "FV", "wide", "tBack", "tRoof", "tTeeth", "IY"] for targetName in targetNames: # argumeents for FaceFX commands gro

Re: Voice-O-Matic anyone?

2014-02-12 Thread Steven Caron
damnit! i looked up that article (you?) someone wrote on this subject at softimage blog but got no results. i would have explored this if i could have remembered the command name. i was aware they used the same tech, which is why i chose face fx. On Wed, Feb 12, 2014 at 2:34 PM, Luc-Eric Rousseau

Re: Voice-O-Matic anyone?

2014-02-12 Thread Luc-Eric Rousseau
FaceFX is using the exact same voice recognition library as what I used in FaceRobot. Of course, workflow is more important than voice recognition tech, The di-o-matic guy is quite friendly, we've talked a few time. It's his own custom voice recongnition engine. He's here in Montreal. It's wort

RE: Survey - how would you do this?

2014-02-12 Thread Matt Lind
Part of it is circumstance, as in we only have so many resources. For example, our art department is 100+, but I'm the only one in the department who writes code and I'm currently tasked with significantly higher priority issues helping out an under staffed engineering department than writing o

Re: Voice-O-Matic anyone?

2014-02-12 Thread Tim Leydecker
Thanks guys, ufortunately, I have to wheight my good nature against a limited amount of time. The best voice-o-matic samples i´ve dug up this evening mostly revolve around toonish and on the edge examples of a character. whip is lovely. http://www.youtube.com/watch?v=K1suyOYNMV4&list=PL0D3D3A11

Re: DOSCH HDRI

2014-02-12 Thread Andy Jones
I would not recommend these, if it's the set I'm thinking of. There was one set we bought years and years ago, which turned out to basically be bad cg environments rendered as spheres with really bad emissive surfaces, and lacking a proper linear workflow. Some of their early photographic HDRIs a

RE: DOSCH HDRI

2014-02-12 Thread Sven Constable
You are referring to the old version, right? I was about to answer the same because there were not very good, but they have new versions of the their industrial or 'chrome&studio fx'. The old ones were indeed a bit uhm crude. But took a look at the current ones. Seems pretty decent to me. sven

Re: Survey - how would you do this?

2014-02-12 Thread Bradley Gabe
Yup, if you were one of the NASA engineers back in Houston during the Apollo 13 mission, the astronauts would have all died. :p ICE not stable and mature? You're kidding, right? Some things are worth figuring out how to fit a round hose over a square filter. ICE is one of those things. Sen

RE: DOSCH HDRI

2014-02-12 Thread Sven Constable
I slaughtered the english language here and I'm very sorry. Typed too fast. From: Sven Constable [mailto:sixsi_l...@imagefront.de] Sent: Thursday, February 13, 2014 3:01 AM To: 'softimage@listproc.autodesk.com' Subject: RE: DOSCH HDRI You are referring to the old version, right? I was a

Re: Nesting custom properties

2014-02-12 Thread Mathias N
Aye, character key sets are a good way of organizing existing parameters, but I am hoping to avoid having to do long-winded names like attribute_1_gradient_marker_1_Red just because they all have to exist on the same object. Halim: Mind -> blown. I had no idea it was possible to manage scripts lik