Re: Master of RBD help needed

2014-05-09 Thread olivier jeannel
Out of curiousity, have you worked with the dynamic fracturing ? Le 09/05/2014 08:35, Szabolcs Matefy a écrit : Hey guys I've got to collapse a chimney. First pass the chimney base breaks, thus the chimney start to fall, then when it hits the ground it breaks again into several bigger piece

RE: Master of RBD help needed

2014-05-09 Thread Szabolcs Matefy
I forgot to tell, that the topology must be intact. So I have to have the fragments in frame 0 :( From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent: Friday, May 09, 2014 9:01 AM To: softimage@listproc.autodesk.com Sub

Re: Re:

2014-05-09 Thread Morten Bartholdy
That would actually be great to have in Soft implemented in ICE. BTW it would be a good idea to post with a topic description in the subject bar, Pedro :) Morten Den 9. maj 2014 kl. 03:38 skrev pedro santos : > (Hate the Ctril+Enter thing so much in Gmail. Thing looks like a chat box > but C

Re: Disabling CAV display?

2014-05-09 Thread Stefan Kubicek
Hi Matt, I didn't know about "CurrentVertexColor", thx for that! Here's what I ended up with in the mean time: for oObj in Application.Selection: try: for oMat in oObj.Materials: Application.SetInstanceDataValue(oObj.FullName, oMat.FullName + ".CAV", "None") except: pass Co

Re: Disabling CAV display?

2014-05-09 Thread Stefan Kubicek
Hi Matt, I didn't know about "CurrentVertexColor", thx for that! Here's what I ended up with in the mean time: for oObj in Application.Selection: try: for oMat in oObj.Materials: Application.SetInstanceDataValue(oObj.FullName, oMat.FullName + ".CAV", "None") except: pass Co

Re: Re:

2014-05-09 Thread Sebastien Sterling
https://vimeo.com/86852625 the hair guide system by the same dude is amazing ! On 9 May 2014 09:22, Morten Bartholdy wrote: > That would actually be great to have in Soft implemented in ICE. > > >BTW it would be a good idea to post with a topic description in the > subject bar, Pedro :)

Re: Re:

2014-05-09 Thread Dan Yargici
Was already done by Florian Witzel :) Making of 'Milk' - Rigging the Waves https://vimeo.com/4697942 On Fri, May 9, 2014 at 9:35 AM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > https://vimeo.com/86852625 > > the hair guide system by the same dude is amazing ! > > > On 9 May 20

Re: softimage to modo

2014-05-09 Thread Angus Davidson
For those of you who haven’t had a look at Williams site they are propped full of Modo Goodness. The http://pushingpoints.com/v2/pushing-points-toolkit-for-modo/ is especially useful Kind regards Angus From: Tim Crowson mailto:tim.crow...@magneticdreams.com>> Reply-To: "softimage@listproc.

Re: Re:

2014-05-09 Thread Sebastien Sterling
lol this guy is better then autodesk :P http://www.kinematiclab.com/ PS Making of milk is still amazing ! On 9 May 2014 09:45, Dan Yargici wrote: > Was already done by Florian Witzel :) > > Making of 'Milk' - Rigging the Waves > > https://vimeo.com/4697942 > > > On Fri, May 9, 2014 at 9

Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Nuno Conceicao
Its a workflow thing, the objective is to have pointcach animation being transfered between an animation scene and a render scene. If in the render scene the geometry stack needs to be frozen for any reason (could be for many reasons) and the alembic node re-atached later, then it seams that at th

Re: XSI GUI for Maya

2014-05-09 Thread Luc-Eric Rousseau
I'm on your side on this Christopher, but please don't tell raff Shortcuts and UI are two different things—forcing an UI from a package with a different philosophy is just meaningless IMO. It's like playing a PS4 game with a Super Nintendo controller, it might have some shared controls but it's not

Re: XSI GUI for Maya

2014-05-09 Thread Leendert A. Hartog
The one thing I don't necessarily understand (but I'm a hobbyist, so that may be it :D), is why heavy customization of interface, hotkeys and such, like in the hypothetical case of Maya with a distinct Softimage look & feel, would be so bad. As a way to make new software more appealing to learn,

Re: XSI GUI for Maya

2014-05-09 Thread Mirko Jankovic
ON the one hand that would be nice. BUT the things is that Maya do some things too differently and SO ugly so having just a mask over it wouldn't be enough when Maya shows its ugly workflow face... So maybe it is better to stare at the face of the monster so you are aware at all tim what you ar

RE: SI2015 alembic vs maya

2014-05-09 Thread Ho Chung Nguyen
I’ve logged an issue in the Alembic issue list https://code.google.com/p/alembic/issues/detail?id=341 I do have a fix in the softimage-alembic clone. You can get the source and recompile AbcImport plugin. https://code.google.com/r/nghochung-softimage-alembic/source/detail?r=e6512b6db1792aa7976415

RE: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Ho Chung Nguyen
Do you create the Alembic node in the ICETree yourself? For this to work, you’ll need to set the mapping from the Alembic object to the XSI object. The mapping data is stored in a grid, which is a parameter of the Alembic node. You can use the following Python script to set the mapping: #Get the

Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Nuno Conceicao
Thanks, does this works with geometry instead of a pointcloud? On Fri, May 9, 2014 at 1:05 PM, Ho Chung Nguyen wrote: > Do you create the Alembic node in the ICETree yourself? > For this to work, you’ll need to set the mapping from the Alembic object > to the XSI object. > The mapping data is

Re: XSI GUI for Maya

2014-05-09 Thread Christopher Crouzet
As soon as one understands that Raff likes coming up with—sometimes incorrect—arguments only for the fun of proving someone wrong and that he will always have the last word, we're good :) Sorry, I'm out of this discussion already. On 9 May 2014 07:28, Luc-Eric Rousseau wrote: > I'm on your si

Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Ho Chung Nguyen
If the mesh topology doesn't change, it should work Sent On May 9, 2014, at 8:14 PM, "Nuno Conceicao" mailto:nunoalexconcei...@gmail.com>> wrote: Thanks, does this works with geometry instead of a pointcloud? On Fri, May 9, 2014 at 1:05 PM, Ho Chung Nguyen mailto:hochung.ngu...@autodesk.com

Re: XSI GUI for Maya

2014-05-09 Thread Angus Davidson
Unfortunately even if you polish a turd to look like a gemstone it doesn’t change what it is. Look and feel doesn’t help with workflow in anyway. That being said, XSI has an artistic appeal in that you can use it with out the dull greyness leeching out every inspirational thought. By comparison

Re: XSI GUI for Maya

2014-05-09 Thread Leendert A. Hartog
In my defense, my use of the phrase "look and feel" was meant to encompass parts of the workflow as well. And I was talking hypothetically anyway... ;) -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Nuno Conceicao
Thanks for the tip Ho Chung Now I'm getting somewhere, but, I still have 2 issues 1. Using your scripted solution I managed to get deformation working but with the wrong timescale, basically I need to multiply Current Time by 25 to get the animation correctly. So there might be an issues here bet

[OT] : Interest for Green Screen Removal App for iOS / Android

2014-05-09 Thread Alok Gandhi
Hi All, Currently I am developing an iOS / Android App (iPhone / iPad / Android Devices) for a client. I have the options to make it available to other clients as well. You can use this app to quickly capture the webcam feed on set on your iPhone / iPad and chroma key on the fly to caliberate

Re: [OT] : Interest for Green Screen Removal App for iOS / Android

2014-05-09 Thread Nasser Al-Ostath
Yes indeed but regarding the price I cant put a price on it ... because there are already good apps for graphics and video editing thst can produce good quality outputs for 5$ max ... I personally design logos and sold them while working on my phone for software with the same prices ... so it

Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Ho Chung Nguyen
1. Did you export the abc at the same framerate as you read it? 2. In the script, there's a flag specifying if the XSI object kine is driven by the abc cache. Should set it to True gridData.SetCell(2, 0, True) Sent from my iPad > On May 9, 2014, at 10:31 PM, "Nuno Conceicao" > wrote: > > #Th

Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Nuno Conceicao
1. Yes, same framerate which is 25 FPS in this test, also keep in mind that if i import the same .abc file the animation plays back correctly, so the issue is in this manual method 2. Thanks, I should have read more carefully your code comments, so this one is sorted but suffers the same time scal

Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Ho Chung Nguyen
Can you try using node Current Frame instead of Current Time? Also, pls make sure the option Map Subframe to Frame (on Alembic node) is off. Sent from my iPad On May 10, 2014, at 12:10 AM, "Nuno Conceicao" mailto:nunoalexconcei...@gmail.com>> wrote: 1. Yes, same framerate which is 25 FPS in thi

Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Nuno Conceicao
Duhh, of course, how dumb of me! Its sorted then :) On Fri, May 9, 2014 at 5:29 PM, Ho Chung Nguyen wrote: > Can you try using node Current Frame instead of Current Time? > Also, pls make sure the option Map Subframe to Frame (on Alembic node) is > off. > > Sent from my iPad > > On May 10, 2014

Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Nuno Conceicao
Now , I know Softimage development is now at a maintance level(so no new features) but I'm strongly inclined to suggest that an alembic attach to existing geo option is created in order to make this process much easier. Even if its just in the sdk would be great! Cheers Nuno On Fri, May 9, 201

Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Matt Morris
I was expecting alembic to be much more orientated towards a pointcaching pipeline as well. Very frustrating not to be able to use it like existing pc2 etc. On 9 May 2014 17:36, Nuno Conceicao wrote: > Now , I know Softimage development is now at a maintance level(so no new > features) but I'm

Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Nuno Conceicao
Well apparently you can, but you will need to add quite a few lines of code per geometry to fix something that could have been just one line if the attach was supported. On Fri, May 9, 2014 at 6:00 PM, Matt Morris wrote: > I was expecting alembic to be much more orientated towards a pointcachi

RE: XSI GUI for Maya

2014-05-09 Thread Manuel Huertas Marchena
"Reskinning the menus vertically without changing command names or wrapping the commands, or moving the existing snapping options to two rows somewhere else is just that, moving the click to a different area, not what you click and what it produces." thanks Raff, well that was sort of what I th

RE: XSI GUI for Maya

2014-05-09 Thread Matt Lind
Back in the day when 'sumatra' was still in beta, it was rather intimidating and confusing coming from a Softimage|3D background as there were new concepts such as the explorer, rendertree, Property pages, scripting, etc So I whipped up a Softimage|3D layout to aid my learning. While it wa

Sumatra....are we there yet?

2014-05-09 Thread Matt Lind
While home sick the past few days, I decided to do some minor house cleaning and came across some interesting artifacts of the past. One of them being a document Softimage released in winter 1996/1997 to placate the user base after Alias|Wavefront announced "Project Maya". for context: Back

Re: XSI GUI for Maya

2014-05-09 Thread Luc-Eric Rousseau
I'm interested to know how using this XSI-like UI plugin would help. I can understand for the MCP-like panel, it might not be obvious to know where the similar options are located (though they not even exist). But I'm skeptical about the Module menus (Model/Animate/Render) The maya menu is right

RE: XSI GUI for Maya

2014-05-09 Thread Matt Lind
Some of the XSI menus weren't exactly appropriate either. For example, why is rendermap in the property menu? Shouldn't there have been an 'operator' menu? Why wasn't there a paint menu for vertex color tools? I always thought there should've been a cluster menu for cluster related tools (de

Re: Sumatra....are we there yet?

2014-05-09 Thread Greg Punchatz
The foundry has some very interesting things going on that seem to be headed toward a more realistic and powerful version of the original Digital Studio concept... Keep a close eye on them for an integrated post suite like no other. I don't think its focus is games however... I think that

Re: Sumatra....are we there yet?

2014-05-09 Thread Sebastien Sterling
There is always the AD solution: "lets discontinue our way to better interoperability!" Case and point: Zbrush GoZ, one click compatibility transfer with Maya Max Softimage Lightwave C4D Modo etc unconditional with any version. AD, mudbox: one click transfer to Max Maya... version dependent

Re: Sumatra....are we there yet?

2014-05-09 Thread Rob Chapman
sorry to correct you, but Alembic is open source and was never 'acquired'. it was, I believe, implemented due to a large user demand (I remember Cory on stage at a SI barraged by us lot in London and this was one of the things that was a no brainer to do for a developer and yes, your point still st

Re: Sumatra....are we there yet?

2014-05-09 Thread Sebastien Sterling
I know Rob, but it just kinda makes it worse, Alembic OpenSubDiv and EXR are free* and industry standards, in theory you would have everything to gain from implementing these in your products, and it would go a long way to promoting interoperability, unless... that wasn't your intention? On 9 May

Re: Sumatra....are we there yet?

2014-05-09 Thread Angus Davidson
Not if pushing FBX , and open in Another Autodesk product is your agenda. From: Sebastien Sterling mailto:sebastien.sterl...@gmail.com>> Reply-To: "softimage@listproc.autodesk.com" mailto:softimage@listproc.autodesk.com>> Date: Saturday 10 May 2014 at 12:

Re: Sumatra....are we there yet?

2014-05-09 Thread peter_b
Sumatra... I think it ended up about halfway there. A big step forward, more modern than others - yet not fully realized, not really there yet, not revolutionary enough. Some new workflows are definitely there – taken for granted until the plug got pulled, and now it’s painfully clear just how u

Re: Sumatra....are we there yet?

2014-05-09 Thread Luc-Eric Rousseau
It's pretty selective to say that nothing is done for interopability, because the most commonly used format out there is FBX, and SDK that is free for anyone, and supported by competitors and all the game engines. Autodesk actually wrote the first FBX plugin for XSI when we were competitors. Then

Re: Sumatra....are we there yet?

2014-05-09 Thread Luc-Eric Rousseau
> Anyways, that sumatra vision of collaborative workflows had nothing to > with file formats.. Or more precisly it did have to do with common file format, but common with Digitial Studio modules. On Fri, May 9, 2014 at 6:25 PM, Luc-Eric Rousseau wrote: > It's pretty selective to say that nothing

Re: XSI GUI for Maya

2014-05-09 Thread Raffaele Fragapane
I'm sorry you feel that way, but articulating a point in the face of someone's blunt dismissal might not necessarily be meant to prove you wrong. Maya's UI in term of aggregation has grown dysfunctional, the fact practically nobody around me uses it through the menus anymore, but rather has several

Re: SI and Houdini

2014-05-09 Thread Jordi Bares
Okay, skinning is now done http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=147382#147382 or direct to it.. https://www.dropbox.com/sh/22l2sx82m75buxj/H-0buUQAUP HoudiniGuides_Chapter6_Rigging_8_Capturing.pdf Enjoy… next guide will be the end to rigging Jord

Re: SI and Houdini

2014-05-09 Thread Nika Ragua
gd !!! exactly what is needed !!! 2014-05-10 3:57 GMT+04:00 Jordi Bares : > Okay, skinning is now done > > > http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=147382#147382 > > or direct to it.. > > https://www.dropbox.com/sh/22l2sx82m75buxj/H-0buUQAUP > > > Houdin

Re: SI and Houdini

2014-05-09 Thread Jordi Bares
That's good! Enjoy it, specially once you get into the workflow of skinning there is no going back, it's just amazing. (Even if the paint tool is not as good as XSI one.. yet) Enjoy Sent from my iPhone > On 9 May 2014, at 21:16, Nika Ragua wrote: > > > gd !!! exactly what is needed !!!