Re: Ideas for star fields?

2014-06-24 Thread Nancy Jacobs
On Jun 25, 2014, at 12:14 AM, Jason S wrote: > Plus mistery soft light from a galaxies that always happens to be somewhere > around so that there may be light, with dust in space so we can see lazers :) That's what I'm counting on! That "Mystery soft light". Since what I'm doing can have a

OT: They got my attention: NATRON?

2014-06-24 Thread David Rivera
Natron » Compositing at hand Natron » Compositing at hand This is the week-end, and we have some nice news coming along: Natron 0.93 is out !   You can download it from the download page. We still don’t provide linux binar... View on natron.inria.fr Preview by Yahoo Alexandre Gaut

Re: Ideas for star fields?

2014-06-24 Thread Jason S
Plus mistery soft light from a galaxies that always happens to be somewhere around so that there may be light, with dust in space so we can see lazers :) On 06/24/14 22:42, Sylvain Lebeau wrote: also Lighting form a starfield is a bit f

Re: Ideas for star fields?

2014-06-24 Thread Sylvain Lebeau
also Lighting form a starfield is a bit futile You got sun.and not much else... It can be played by eyes easly Check out for the After effects plug in then!! sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514

Re: Ideas for star fields?

2014-06-24 Thread Sylvain Lebeau
Ohhh but there is an AFX plug in too!!... Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com > O

Re: Ideas for star fields?

2014-06-24 Thread Ed Manning
D'oh! YEARS I've wasted not knowing this. And of course now the knowledge has an expiration date. On Tue, Jun 24, 2014 at 8:11 PM, Matt Lind wrote: > You don't need expressions. The rotation can be corrected with a > create_transform node: > > 1) Render > [Render] Render > Pass Options... >

Re: GEAR fk arm reference

2014-06-24 Thread Miquel Campos
ouch!! ... but true :) Miquel Campos www.miquelTD.com On Wed, Jun 25, 2014 at 1:19 AM, Jeremie Passerin wrote: > Miquel has some free time to check that... his team is no longer in the > World Cup... my schedule is busy with all those

Re: Ideas for star fields?

2014-06-24 Thread Jason S
No prob :)  Also do early tests (with your live psd as a texture in 'texture decal' view in full screen) to adjust scaling of stars, so that at the final frame res, they arent much smaller  than 1 pixel (or not much bigger for that matter) (avoiding any fli

RE: Ideas for star fields?

2014-06-24 Thread Matt Lind
You don't need expressions. The rotation can be corrected with a create_transform node: 1) Render > [Render] Render > Pass Options... 2) In the pass PPG, click the Environment's "Add" button and choosing "Environment" shader from the popup dialog. Double click the shader to inspect in a PPG.

Re: Ideas for star fields?

2014-06-24 Thread Luc-Eric Rousseau
There is a legacy "atmosphere" environment shader in Softimage that does stars, afaik, if you want to boost your Softimage street cred;)

Re: Ideas for star fields?

2014-06-24 Thread Nancy Jacobs
Thank you Jason for this awesome texturing advice. I've done a lot in photoshop with tiles and spherical texture maps, so this is my territory. Some of these procedures i'll have to read over a few times to really get completely, so I hope you don't mind if I need to ask a couple questions about

Re: Ideas for star fields?

2014-06-24 Thread Nancy Jacobs
Good point, if I use expressions to correct the rotation problems re the environment map and any SI world null rotation parameters... They have to be connected in a strange manner, at least as of 2014. Don't imagine they've fixed that... Thanks, Nancy On Jun 24, 2014, at 1:22 PM, Matt Lind wr

Re: Ideas for star fields?

2014-06-24 Thread Nancy Jacobs
Sounds great but I don't have Nuke... Just After Effects with trapcode particular. May be something useful here, but the problem with post comp is that I need to create lights for the scene that correspond to the starlight (as least somewhat). Resulting in a subtle GI lighting from space... Migh

Re: Ideas for star fields?

2014-06-24 Thread Nancy Jacobs
Very good resource and advice, thank you Joseph! On Jun 24, 2014, at 9:13 AM, "Ponthieux, Joseph G. (LARC-E1A)[LITES]" wrote: > The problem is that you are using Hubble images. Hubble images are high res > and beautiful but often are only representative of a single focal point in > space. Wha

RE: simple script

2014-06-24 Thread Matt Lind
Sorry, code needs to be in a function to use a ‘return’ statement. Main(); Function Main() { var oSelectedItems = SIFilter( null, siObjectFilter, true, siQuickSearch ); if ( !oSelectedItems || oSelectedItems.Count <= 0 ) { return; } for ( var i = 0; i < oSelectedItems.Count; i++ ) {

Re: OT: Looking for freelancers

2014-06-24 Thread Byron Nash
We are willing to look at various kinds of reels at this point. I'd say our deepest need right now is Shading/Lighting and scene assembly/generalist. There is a little bit of character work but we have a guy here local that should have that under control. Also have some local compositors. There wil

Re: OT: Looking for freelancers

2014-06-24 Thread Sebastien Sterling
will you be needing character artists ? modeling texturing rigging ? On 24 June 2014 20:27, Byron Nash wrote: > We just landed a cool VFX spot and are in need of a few more people to > help out. The spot involves integrating CG with live action plates in a > dream like environment. We would pre

OT: Looking for freelancers

2014-06-24 Thread Byron Nash
We just landed a cool VFX spot and are in need of a few more people to help out. The spot involves integrating CG with live action plates in a dream like environment. We would prefer US talent and people willing to travel to us for at least part of the time. Remote work will be considered if the ta

Re: simple script

2014-06-24 Thread Emilio Hernandez
xsi =Application log = LogMessage sel0 = xsi.Selection(0) sel1 = xsi.Selection(1) xsi.CopyAllAnimation2(sel0.Name, "siAnySource", "siAllParam", "", "", "") xsi.PasteAllAnimation( sel1.Name) Select the object you want to copy the animation first. Then select the object you want to paste the an

Re: simple script

2014-06-24 Thread Francisco Criado
thanks a lot emilio! working ok, just forgot to remove the""...thanks again! F. On Tuesday, June 24, 2014, Emilio Hernandez wrote: > xsi=Application > > sel = xsi.Selection(0) > > xsi.CopyAllAnimation2(sel.Name, "siAnySource", "siAllParam", "", "", "") > > > > --

Re: simple script

2014-06-24 Thread Emilio Hernandez
xsi=Application sel = xsi.Selection(0) xsi.CopyAllAnimation2(sel.Name, "siAnySource", "siAllParam", "", "", "") --- Emilio Hernández VFX & 3D animation. 2014-06-24 13:54 GMT-05:00 Emilio Hernandez : > Hello Francisco. > > As Matt said yo

Re: simple script

2014-06-24 Thread Francisco Criado
Hi guys, thanks again, what do you mean by a "valid selection"? Matt if i change to jscript it drops an error on line 4: // ERROR : 'return' statement outside of function - [line 4] just thought there was a simple internal command for "my current selection" thanks again! F.

Re: Ideas for star fields?

2014-06-24 Thread Sylvain Lebeau
Maybe take a look at StarPro plug in for Nuke? http://www.maasdigital.com/starpro/ I never tried it, but at 227$ it's worth to check and you still keep the control in comp. Look at the first video for a little tut on it... hope it helps sly Sylvain Lebeau // SHED V-P/Visual effects superviso

Re: simple script

2014-06-24 Thread Emilio Hernandez
Hello Francisco. As Matt said you need to have a valid selection. The piece of script I wrote is in Python and Matt's is in Jscript. --- Emilio Hernández VFX & 3D animation. 2014-06-24 13:51 GMT-05:00 Francisco Criado : > Hi Emilio and M

RE: simple script

2014-06-24 Thread Matt Lind
My example is written in Jscript. It appears you’re using Python. You’ll need to make the necessary adjustments for difference in language. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco Criado Sent: Tuesday, June

Re: simple script

2014-06-24 Thread Francisco Criado
Hi Emilio and Matt, thanks for your quick response! Emilio, it seems that sel.name doen't work, here is the log: # ERROR : 2000 - Argument 0 (InputObjs) is invalid Application.CopyAllAnimation2("", "", "", "", "", "") # ERROR : Traceback (most recent call last): # File "

RE: File Referencing & Editing In Situe

2014-06-24 Thread Avinash Sunnasy
Hi Sajjad, Thanks for your reply. This is what I had planned to do but I was hoping that there was an easier approach. Thanks, Avinash. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sajjad Amjad Sent: Monday, June 23, 2

RE: simple script

2014-06-24 Thread Matt Lind
You need to filter the selection for eligible objects, then iterate through that list and call CopyAllAnimation2() for each object in the list: var oSelectedItems = SIFilter( null, siObjectFilter, true, siQuickSearch ); if ( !oSelectedItems || oSelectedItems.Count <= 0 ) { return; } for ( var i

Re: simple script

2014-06-24 Thread Emilio Hernandez
xsi = Application sel = xsi.Selection(0) replace sarasa with sel.name --- Emilio Hernández VFX & 3D animation. 2014-06-24 13:06 GMT-05:00 Francisco Criado : > Hi guys, just trying to do a quick access button, and getting stuck with > som

simple script

2014-06-24 Thread Francisco Criado
Hi guys, just trying to do a quick access button, and getting stuck with something very simple: Application.CopyAllAnimation2("sarasa", "siAnySource", "siAllParam", "", "", "") and my intention is to replace "sarasa" with current selection... is there any command for current selection? Thanks in

RE: Ideas for star fields?

2014-06-24 Thread Matt Lind
If you're just going to create a sphere with specks on it, why don't you use an environment shader? That does the same work without having to create a sphere, deal with camera rigs, or mess up your ray depth computations in the render. Matt -Original Message- From: softimage-bou

Re: 1/2 OT: Gorilla and a banana for Maya

2014-06-24 Thread Christopher Crouzet
When I initially patched the Maya Python API, it was with Maya 2010 and there was no API 2.0 back then. As of today, I didn't really think about my choice, I simply wanted to share the technique. That said, and remembering the state of the API 2.0, it could indeed have been the subject of the arti

Re: GEAR fk arm reference

2014-06-24 Thread Jeremie Passerin
Miquel has some free time to check that... his team is no longer in the World Cup... my schedule is busy with all those football games to watch ! On 24 June 2014 06:35, Miquel Campos wrote: > I will check it ASAP, before Jeremie blame me again :) > > > -

Re: 1/2 OT: Gorilla and a banana for Maya

2014-06-24 Thread Luc-Eric Rousseau
why are you using the maya python API 1.0 instead of 2.0 ?

Re: old vid from Jurassic park

2014-06-24 Thread Stephan Haidacher
well a lot of the old stuff found its way into XSI... (pretty much unchanged sometimes..) (dead flesh patched together and revived with lightning so to speak :) ) --stephan On 6/23/2014 6:29 PM, Leendert A. Hartog wrote: Well, technically they EOLed the successor to the software that helped

Re: GEAR fk arm reference

2014-06-24 Thread Miquel Campos
I will check it ASAP, before Jeremie blame me again :) Miquel Campos www.miquelTD.com On Tue, Jun 24, 2014 at 9:59 PM, Jon Hunt wrote: > Hi Matt, > the fk ref pick button is not working in version GEAR_mc-1.0.15 that I'm > using. I check

RE: Ideas for star fields?

2014-06-24 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Oh and one other thing. You may find that constraining the star field sphere position directly to your camera and forcing the sphere orientation to remain in sync with the scene will produce the best results. Render the stars out as a pass and comp everything over them as the base image. By doin

RE: Ideas for star fields?

2014-06-24 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
The problem is that you are using Hubble images. Hubble images are high res and beautiful but often are only representative of a single focal point in space. What you want is a "star map" that is a cylindrical projection suited for your sphere. You will find the maps you need at this link. In pa

Re: GEAR fk arm reference

2014-06-24 Thread Jon Hunt
Hi Matt, the fk ref pick button is not working in version GEAR_mc-1.0.15 that I'm using. I checked on both Man guide and arm_2jnt_01. IK stuff fine but not FK Cheers, Jon On Tue, Jun 24, 2014 at 12:03 PM, Matt Morris wrote: > It might also just be us ;-) > > Can everyone else use the fk ref pic

Re: GEAR fk arm reference

2014-06-24 Thread Matt Morris
It might also just be us ;-) Can everyone else use the fk ref pick new button ok? In the arm guide and the man guide, and drawing my own component using the arm_2jnt_01, it doesn't function for us. I was wondering if it was some kind of python install/conflict that we have here, or if its a univer