D'oh!

YEARS I've wasted not knowing this.

And of course now the knowledge has an expiration date.


On Tue, Jun 24, 2014 at 8:11 PM, Matt Lind <ml...@carbinestudios.com> wrote:

> You don't need expressions.  The rotation can be corrected with a
> create_transform node:
>
> 1) Render > [Render] Render > Pass Options...
> 2) In the pass PPG, click the Environment's "Add" button and choosing
> "Environment" shader from the popup dialog.  Double click the shader to
> inspect in a PPG.
>         - choose your image
>         - adjust shader settings as desired.
> 3) Open scene explorer and press "U" to inspect the current pass.
> 4) Select the "Environment" property under the pass root.
> 5) Press "7" to open the rendertree.  You should see the blue
> "Environment" shader connected to the orange current Pass.  Your image clip
> should be connected to the "tex" input of the environment shader.
> 6) From the shader presets, click and drag Processing > Math >
> Create_transform into the rendertree workspace.  Connect its output to the
> "transform" input of the environment shader.
>         - adjust transform as desired.
>
>
> Matt
>
>
>
>
>
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs
> Sent: Tuesday, June 24, 2014 2:27 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Ideas for star fields?
>
> Good point, if I use expressions to correct the rotation problems re the
> environment map and any SI world null rotation parameters... They have to
> be connected in a strange manner, at least as of 2014. Don't imagine
> they've fixed that...
>
> Thanks,
> Nancy
>
> On Jun 24, 2014, at 1:22 PM, Matt Lind <ml...@carbinestudios.com> wrote:
>
> > If you're just going to create a sphere with specks on it, why don't you
> use an environment shader?  That does the same work without having to
> create a sphere, deal with camera rigs, or mess up your ray depth
> computations in the render.
> >
> >
> > Matt
> >
> >
> >
> >
> >
> >
> >
> > -----Original Message-----
> > From: softimage-boun...@listproc.autodesk.com
> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
> > Ponthieux, Joseph G. (LARC-E1A)[LITES]
> > Sent: Tuesday, June 24, 2014 6:25 AM
> > To: softimage@listproc.autodesk.com
> > Subject: RE: Ideas for star fields?
> >
> > Oh and one other thing. You may find that constraining the star field
> sphere position directly to your camera and forcing the sphere orientation
> to remain in sync with the scene will produce the best results. Render the
> stars out as a pass and comp everything over them as the base image. By
> doing this the "stars" will always maintain an exact distance from the
> camera and since stars are such an incredible distance from us in space the
> illusion is remarkably similar. It will also make the appearance of the
> stars much more predictable as you can set them for what you want and you
> no longer have to worry about that appearance changing other than camera
> orientation.
> >
> > --
> > Joey Ponthieux
> > LaRC Information Technology Enhanced Services (LITES) Mymic Technical
> > Services NASA Langley Research Center
> > __________________________________________________
> > Opinions stated here-in are strictly those of the author and do not
> represent the opinions of NASA or any other party.
> >
> >
> >> -----Original Message-----
> >> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
> >> boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G.
> >> (LARC- E1A)[LITES]
> >> Sent: Tuesday, June 24, 2014 9:13 AM
> >> To: softimage@listproc.autodesk.com
> >> Subject: RE: Ideas for star fields?
> >>
> >> The problem is that you are using Hubble images. Hubble images are
> >> high res and beautiful but often are only representative of a single
> >> focal point in space. What you want is a "star map" that is a
> >> cylindrical projection suited for your sphere. You will find the maps
> >> you need at this link. In particular the high res Tycho maps are
> probably what you want.
> >>
> >> http://svs.gsfc.nasa.gov/vis/a000000/a003500/a003572/
> >>
> >> When you map these onto your sphere you will notice that the center
> >> of your sphere of the focal point of a "disc" or "ring"  of stars.
> >> You'll see the "ring" form on the inner side of the sphere. There
> >> were three maps historically,  Tycho, Hipparcos, and Yale. The
> >> following links contain them but these do not look like the highest res
> versions.
> >>
> >> http://www.nasa.gov/multimedia/3d_resources/assets/tycho8.html
> >>
> >> http://www.nasa.gov/multimedia/3d_resources/assets/hipp8.html
> >>
> >> http://www.nasa.gov/multimedia/3d_resources/assets/yale8.html
> >>
> >>
> >> Each was created at different resolutions and star counts. One is
> >> synthetic I think, and that I believe is the Yale map based upon the
> >> Tycho catalog. The map is of higher contrast and may lack a lot of
> >> the intermediate or diminished stars so it may be useful in some
> >> circumstances. You'll have to figure out what the basic appearance is
> >> that you are looking for and a combination of the maps may be what
> >> you want. As you probably have already discovered, you won't be able to
> let your camera get too close to the texture surface as
> >> the stars will become abnormally large and the illusion will be lost.
> Its best if
> >> you scale the sphere as large as you can and keep the surface as far
> >> from the camera as possible to reach the effect you want.
> >>
> >> If you want a moving starfield, the best way to achieve that is
> >> generate a massive field of small triangles set to constant white.
> >> The distance apart, size, and randomness will have to be worked out.
> >> You can do this as particles as well, but if the particles are set to
> >> pixel height you'll lose the sense of perspective and distance as you
> fly through them.
> >>
> >> --
> >> Joey Ponthieux
> >> LaRC Information Technology Enhanced Services (LITES) Mymic Technical
> >> Services NASA Langley Research Center
> >> __________________________________________________
> >> Opinions stated here-in are strictly those of the author and do not
> >> represent the opinions of NASA or any other party.
> >>
> >>> -----Original Message-----
> >>> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
> >>> boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs
> >>> Sent: Monday, June 23, 2014 5:43 PM
> >>> To: Softimage Listserve
> >>> Subject: Ideas for star fields?
> >>>
> >>> Hello,
> >>>
> >>> I'm needing a star field kind of background for a scene, and looking
> >>> for
> >> ideas
> >>> to create it. I have been using Hubble images wrapped around a
> >>> sphere, around the scene, but I'm finding it doesn't read well, even
> >>> with very high- res Hubble images.
> >>>
> >>> So, I'm wondering about other ways to create star fields. Has to be
> >>> 360 degrees, seamlessly -- and I don't have the capability to deal
> >>> with that in a compositing situation.
> >>>
> >>> So....any ideas?
> >>>
> >>> Thanks,
> >>> Nancy
> >
> >
> >
>
>
>

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