Good point, if I use expressions to correct the rotation problems re the 
environment map and any SI world null rotation parameters... They have to be 
connected in a strange manner, at least as of 2014. Don't imagine they've fixed 
that...

Thanks,
Nancy

On Jun 24, 2014, at 1:22 PM, Matt Lind <ml...@carbinestudios.com> wrote:

> If you're just going to create a sphere with specks on it, why don't you use 
> an environment shader?  That does the same work without having to create a 
> sphere, deal with camera rigs, or mess up your ray depth computations in the 
> render.
> 
> 
> Matt
> 
> 
> 
> 
> 
> 
> 
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, 
> Joseph G. (LARC-E1A)[LITES]
> Sent: Tuesday, June 24, 2014 6:25 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Ideas for star fields?
> 
> Oh and one other thing. You may find that constraining the star field sphere 
> position directly to your camera and forcing the sphere orientation to remain 
> in sync with the scene will produce the best results. Render the stars out as 
> a pass and comp everything over them as the base image. By doing this the 
> "stars" will always maintain an exact distance from the camera and since 
> stars are such an incredible distance from us in space the illusion is 
> remarkably similar. It will also make the appearance of the stars much more 
> predictable as you can set them for what you want and you no longer have to 
> worry about that appearance changing other than camera orientation.
> 
> --
> Joey Ponthieux
> LaRC Information Technology Enhanced Services (LITES) Mymic Technical 
> Services NASA Langley Research Center 
> __________________________________________________
> Opinions stated here-in are strictly those of the author and do not represent 
> the opinions of NASA or any other party.
> 
> 
>> -----Original Message-----
>> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
>> boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-
>> E1A)[LITES]
>> Sent: Tuesday, June 24, 2014 9:13 AM
>> To: softimage@listproc.autodesk.com
>> Subject: RE: Ideas for star fields?
>> 
>> The problem is that you are using Hubble images. Hubble images are high res
>> and beautiful but often are only representative of a single focal point in
>> space. What you want is a "star map" that is a cylindrical projection suited 
>> for
>> your sphere. You will find the maps you need at this link. In particular the
>> high res Tycho maps are probably what you want.
>> 
>> http://svs.gsfc.nasa.gov/vis/a000000/a003500/a003572/
>> 
>> When you map these onto your sphere you will notice that the center of
>> your sphere of the focal point of a "disc" or "ring"  of stars. You'll see 
>> the
>> "ring" form on the inner side of the sphere. There were three maps
>> historically,  Tycho, Hipparcos, and Yale. The following links contain them 
>> but
>> these do not look like the highest res versions.
>> 
>> http://www.nasa.gov/multimedia/3d_resources/assets/tycho8.html
>> 
>> http://www.nasa.gov/multimedia/3d_resources/assets/hipp8.html
>> 
>> http://www.nasa.gov/multimedia/3d_resources/assets/yale8.html
>> 
>> 
>> Each was created at different resolutions and star counts. One is synthetic I
>> think, and that I believe is the Yale map based upon the Tycho catalog. The
>> map is of higher contrast and may lack a lot of the intermediate or 
>> diminished
>> stars so it may be useful in some circumstances. You'll have to figure out
>> what the basic appearance is that you are looking for and a combination of
>> the maps may be what you want. As you probably have already discovered,
>> you won't be able to let your camera get too close to the texture surface as
>> the stars will become abnormally large and the illusion will be lost.   Its 
>> best if
>> you scale the sphere as large as you can and keep the surface as far from the
>> camera as possible to reach the effect you want.
>> 
>> If you want a moving starfield, the best way to achieve that is generate a
>> massive field of small triangles set to constant white. The distance apart, 
>> size,
>> and randomness will have to be worked out. You can do this as particles as
>> well, but if the particles are set to pixel height you'll lose the sense of
>> perspective and distance as you fly through them.
>> 
>> --
>> Joey Ponthieux
>> LaRC Information Technology Enhanced Services (LITES)
>> Mymic Technical Services
>> NASA Langley Research Center
>> __________________________________________________
>> Opinions stated here-in are strictly those of the author and do not
>> represent the opinions of NASA or any other party.
>> 
>>> -----Original Message-----
>>> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
>>> boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs
>>> Sent: Monday, June 23, 2014 5:43 PM
>>> To: Softimage Listserve
>>> Subject: Ideas for star fields?
>>> 
>>> Hello,
>>> 
>>> I'm needing a star field kind of background for a scene, and looking for
>> ideas
>>> to create it. I have been using Hubble images wrapped around a sphere,
>>> around the scene, but I'm finding it doesn't read well, even with very high-
>>> res Hubble images.
>>> 
>>> So, I'm wondering about other ways to create star fields. Has to be 360
>>> degrees, seamlessly -- and I don't have the capability to deal with that in 
>>> a
>>> compositing situation.
>>> 
>>> So....any ideas?
>>> 
>>> Thanks,
>>> Nancy
> 
> 
> 

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