Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Emilio Hernandez
Or the Youtube video when Hitler decides to buy Softimage in the behalf of AD?? --- Emilio Hernández VFX & 3D animation. 2014-09-10 22:10 GMT-05:00 Eric Turman : > That's funny, it was the moustache that did it for me. :P > > On Wed, Sep 10,

RE: alembic from hou to xsi issues

2014-09-10 Thread Ho Chung Nguyen
Hi Sebastian Do you mind sending us the Alembic file you exported from Houdini? Vec3f is a basic type we support in XSI Alembic, unless Houdini exports the data into some unexpected Alembic type. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On B

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Eric Turman
That's funny, it was the moustache that did it for me. :P On Wed, Sep 10, 2014 at 10:05 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Man the gray of Maya's UI sure reminds me of Hitler (is that better ? :P) > > On 11 September 2014 03:52, Eric Thivierge wrote: > >> I simply as

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Sebastien Sterling
Man the gray of Maya's UI sure reminds me of Hitler (is that better ? :P) On 11 September 2014 03:52, Eric Thivierge wrote: > I simply asked, i didn't make comparisons... So I think we're still in the > clear. >

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Eric Thivierge
I simply asked, i didn't make comparisons... So I think we're still in the clear.

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Steven Caron
ya! you can't just throw it out like that... On Wed, Sep 10, 2014 at 6:35 PM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > You can't do that, Eric. Godwyn's law should be left to emerge naturally, > not clumsily pushed like this. > Shame on you! > > On Thu, Sep 11, 2014 at 11:29 AM,

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jason S
lol https://en.wikipedia.org/wiki/Godwin%27s_law Godwin's law (or Godwin's Rule of Nazi Analogies)[1][2] is an Internet adage asserting that "As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler appro

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Raffaele Fragapane
You can't do that, Eric. Godwyn's law should be left to emerge naturally, not clumsily pushed like this. Shame on you! On Thu, Sep 11, 2014 at 11:29 AM, Eric Thivierge wrote: > Is this a good time to bring up Hitler? > > > Eric Thivierge > http://www.

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Matt Lind
Don’t go there. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, September 10, 2014 6:30 PM To: softimage@listproc.autodesk.com Subject: Re: SoftImage Artists take on Maya @ Escape Studios Is this a goo

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Eric Thivierge
Is this a good time to bring up Hitler? Eric Thivierge http://www.ethivierge.com On Wed, Sep 10, 2014 at 9:23 PM, Bradley Gabe wrote: > > Aw.. don't make the thread self aware. It was just getting good! I still > have popcorn left. :-( > > I might no

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Raffaele Fragapane
You underestimate the Internets. Go ahead, start those three threads, you will still get plenty bites :) On 11 Sep 2014 11:24, "Bradley Gabe" wrote: > > Aw.. don't make the thread self aware. It was just getting good! I still > have popcorn left. :-( > > I might not be contributing anymore, but t

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Bradley Gabe
Aw.. don't make the thread self aware. It was just getting good! I still have popcorn left. :-( I might not be contributing anymore, but the rest of you are still keeping things interesting.

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Eric Thivierge
On Wed, Sep 10, 2014 at 8:21 PM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > We could start one about open sourcing Softimage, that horse is still > twitching I reckon. No we need one about AD selling Softimage to another company... that one is always interesting (read, not inter

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Matt Lind
I think people would run the other way if they saw the COM OLE core fully exposed. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Wednesday, September 10, 2014 5:22 PM To: softimage@listproc.autodesk.c

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Raffaele Fragapane
We could start one about open sourcing Softimage, that horse is still twitching I reckon.

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Raffaele Fragapane
I don't know, the open thing has been a running theme of Maya for years but hadn't been discussed very often here, and not everybody has a clear perspective on it or even what it entails for the end user even if they don't code. I don't find the thread completely useless to be honest. Someone will

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Matt Lind
Would you rather have the other one about what Softimage can do that Maya can’t? ;-) Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cesar Saez Sent: Wednesday, September 10, 2014 5:06 PM To: softimage@listproc.autodesk.com Su

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Cesar Saez
And there we go again... Don't you guys get bored of having the same conversation over and over again?

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Raffaele Fragapane
The fact the guts are exposed and available, and relatively robust, doesn't mean they are pretty, make much sense, or can be combined into a streamlined user experience. Maya is clunky and counter-intuitive down to its core and in parts that no amount of plugins will fix :p >From the simplest thin

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Mirko Jankovic
And all of that doesn't mean much to artist when still after decades of existence all that power wasn't used to provide streamlined and organised workflow and tool that simply do its job without pulling hair, rising blood pressure and shortening life by significant amount On Thu, Sep 11, 2014 at 1

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Luc-Eric Rousseau
The definition of the word Open will just morph again until it fits whatever argument needs to be win. The opinion that Open necessarily means open source is a neologism. There isn't just an API that matches 1:1 internals, the Maya UI is defined directly in MEL and it ships with 4 millions line

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Raffaele Fragapane
Talk about semantics escalating :) The word open is like saying professional grade, or robust, or a number of other things that are used because, in context, they fit. Maya offered more and sooner than everybody else things like listeners, a robust socket insertion point, an entry point into the

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jordi Bares
> Not everything that's said is a threat to your software of choice. > Our software of choice was killed on March. > That everything in Maya is accessible and changeable though scripting or the > API is not meaningless or a misused of the word Open. > No one said being changeable via API or scr

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jason S
I guess it's good our software of choice can't be threatened anymore. On 09/10/14 17:58, Luc-Eric Rousseau wrote: Not everything that's said is a threat to your software of choice.  That everything in Maya is accessible and changeable th

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Luc-Eric Rousseau
Not everything that's said is a threat to your software of choice. That everything in Maya is accessible and changeable though scripting or the API is not meaningless or a misused of the word Open. On Sep 10, 2014 5:42 PM, "Jordi Bares" wrote: > On 10 Sep 2014, at 22:36, Matt Lind wrote: > > “O

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Mario Reitbauer
Guys this whole "maya is so open"-discussion goes back into mid 90's when films like jurassic park and stuff was done. Back then Softimage 3D was EOL and Softimage XSI came out. It was, as far as I know, rly not the best tool for bigger companies if they wanted to build there own tools for it. May

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jason S
Maybe because the fair, neutral and very accurate assessment may have been too representative of reality (both good  and bad) for it to be good publicity.. or it may also be a server issue. And don't know the limits of how open it is, cause it's defiantly

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Sebastien Sterling
Lucky Strike, it's "toasted" ;) On 10 September 2014 22:42, Jordi Bares wrote: > On 10 Sep 2014, at 22:36, Matt Lind wrote: > > “Open” is open to interpretation as you pointed out. However, it is not a > comparative word as you interpreted it to be. To say the Maya SDK is open > does not impl

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jordi Bares
On 10 Sep 2014, at 22:36, Matt Lind wrote: > “Open” is open to interpretation as you pointed out. However, it is not a > comparative word as you interpreted it to be. To say the Maya SDK is open > does not imply the competition isn’t open. Exactly my point. > > If you want to say Autodesk

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jordi Bares
Houdini's interface can't be customised as much as Maya or even XSI, something I have already highlighted and the SDK although it is available imho it is not very well documented. http://www.sidefx.com/docs/hdk13.0/index.html http://www.sidefx.com/docs/hdk13.0/annotated.html But

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Matt Lind
"Open" is open to interpretation as you pointed out. However, it is not a comparative word as you interpreted it to be. To say the Maya SDK is open does not imply the competition isn't open. If you want to say Autodesk is trying to send the message Maya is the only option in town, then you ha

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jordi Bares
I agree Maya API is the strong point, very well documented and superior to anything out there (at least that I know) but that is not exclusive realm of Maya, you can develop plugins for pretty much any package and although more limiting APIs the message that seems to come across is that Maya is

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Sebastien Sterling
I think this gesture is cute, but insipid. Are you planning on giving a weeks worth refresher course to EVERYONE ? or do you think everyone can come around to Maya in one week? This is once again about trying to sweeten the larger studios that might have had an affinity with XSI, looks good as a P

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Eric Turman
To be fair, the super nitty gritty stuff in Maya requires you to enable "echo all commands" so by default it displays about as much noise as Softimage. On Wed, Sep 10, 2014 at 4:05 PM, Matt Lind wrote: > >> very very detailed command log that logs even the littlest things you > do... > > > > Tha

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Mirko Jankovic
It was mentioned numerous times so far during killing period of SI... end user and artist DON'T care about open or not, just need tools that work for their needs. They don't need tools to make tools but tools to get the job done. On Wed, Sep 10, 2014 at 11:02 PM, Matt Lind wrote: > I thought the

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Matt Lind
>> very very detailed command log that logs even the littlest things you do... That's not always a good thing as logging takes time and slows down execution heavily. You don't want performance wasted on mundane or looped items. That's why I like the softimage scripting object model as you can

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Paulo Cesar Duarte
Yeah, very strange the Escape Studios page down. http://www.escapestudios.com/softimage-artists-take-on-maya-escape-studios/ I agree with Jordi, in how is this "open" concept? When I think in "open software", came in my mind Blender open source code, and Houdini in how deep you can go in customiz

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Matt Lind
I thought the COM/MFC SDK was exposed but users revolted and insisted on having a C++ API? (hence the black box showing up around v3). Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Roussea

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jason S
Very deep SDK with almost everything accessible, can add or replace bits to any part very very detailed command log that logs even the littlest things you do... On 09/10/14 16:46, Matt Lind wrote:

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Cristobal Infante
I was one of the attendees of this intensive 5 days Maya training. Even though the company I work will probably take the Maya route, nobody forced me to go, however it was a NO BRAINER to take on this offer. I have to give a lot of credit to Graham and his team for putting this together, since it

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Luc-Eric Rousseau
well the Maya API is called OpenMaya, so there's that. Everything is exposed through the API, it's not a blackbox like XSI, where you can never get to the "real" scene graph, menus, toolbars. Although we kind thought that we would expose it all as a giant COM and MFC SDK in the beginning. On Wed,

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Matt Lind
Did Autodesk say that, or somebody else who just happened to be part of the show? When referencing Maya, I've never heard anybody from Autodesk ever say it was open. I've only heard such a statement from users. Not saying Autodesk hasn't said such a thing, just saying I have never heard them

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jordi Bares
I keep thinking about this sentence… what do they mean by Maya being "entirely open"? Do they mean open source software? clearly that is not the case. Do they mean customisable? because this is not open in my book. Do they mean open architecture? Because although you can add components (plugin

Re: Nice, V-Ray 3.0 for Softimage is now available.

2014-09-10 Thread Jordi Bares
This is the kind of thing that made me think VRay team deserves a lot of respect and attention… who would have adventure to invest time in a product like XSI that has been discontinued? If there is anyone from Chaos here, well done guys and thanks! Jordi Bares jordiba...@gmail.com On 10 Sep 20

Re: alembic from hou to xsi issues

2014-09-10 Thread Sebastian Kowalski
I can work with that issue. just writing 3 different float attributes for every vector attribute I need. Stupid, but a workaround,….again. s. Am 10.09.2014 um 21:21 schrieb Andy Goehler : > Hi Sebastian, > > as already mentioned Exocortex Crate does this reliable. > See here: http://exocorte

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Eric Turman
Right Greg, it is a good thing for ADKS to reach out; they *need* to. Just because the review wasn't glowing (it wasn't particularly negative either) and that the list did not grab onto the positive parts doesn't mean you guys aren't doing a good job. I know Maya will never be Softimage...I would n

Re: alembic from hou to xsi issues

2014-09-10 Thread Andy Goehler
Hi Sebastian, as already mentioned Exocortex Crate does this reliable. See here: http://exocortex.com/blog/crate_custom_attribute_softimage Just a side note, getting custom attributes from XSI into Houdini can be a pain too and I’ve had much better luck exporting those from 2015 with its onboard

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Greg Punchatz
Graham I for one am glad you did this, I would love for something like this to be held at Janimation. Greg "The future is unwritten"- Joe Strummer Sent from my iPhone > On Sep 10, 2014, at 11:01 AM, Eric Turman wrote: > > Please, let's be honest Graham, you have taken certain barbs at Autode

Re: Nice, V-Ray 3.0 for Softimage is now available.

2014-09-10 Thread Eric Mootz
He, he :) I will make a little video this weekend and post here again when it is on Vimeo. Am 10.09.2014 19:09, schrieb Greg Punchatz: "emFluid 5 is integrated with V-Ray for SI " video or it did not happen

Re: Nice, V-Ray 3.0 for Softimage is now available.

2014-09-10 Thread Greg Punchatz
"Also the VRay for SI page seems to say that if you accept the parting gift of a VRay for Maya or Max license, then you can only use VRay for SI for 6 months concurrently. I would hope they reconsider this. Autodesk removed a similar restriction when we complained." My biggest issue with chaos is

Re: Nice, V-Ray 3.0 for Softimage is now available.

2014-09-10 Thread Greg Punchatz
"emFluid 5 is integrated with V-Ray for SI " video or it did not happen On Wed, Sep 10, 2014 at 11:49 AM, Simon Reeves wrote: > I was pleasantly surprised when I got the email. > > > > Simon Reeves > London, UK > *si...@simonreeves.com * > *www.simonreeves.com * > *

Re: Nice, V-Ray 3.0 for Softimage is now available.

2014-09-10 Thread Ben Rogall
So, are we supposed to download the demo build? That's the only one I see. Also the VRay for SI page seems to say that if you accept the parting gift of a VRay for Maya or Max license, then you can only use VRay for SI for 6 months concurrently. I would hope they reconsider this. Autodesk remo

Re: Nice, V-Ray 3.0 for Softimage is now available.

2014-09-10 Thread Eric Mootz
PS: talking of VRay: Congratulations to Vladimir Koylazov for winning the cg awards (https://thecgawards.com/)! Am 10.09.2014 18:54, schrieb Eric Mootz: +1! Chaos Group has given us, the Softimage community, a really awesome VRay update (in spite of you-know-what happened to Softimage). F

Re: Nice, V-Ray 3.0 for Softimage is now available.

2014-09-10 Thread Eric Mootz
+1! Chaos Group has given us, the Softimage community, a really awesome VRay update (in spite of you-know-what happened to Softimage). Furthermore I am very grateful for the time and man power they invested to also add the support of the upcoming emFluid5 plugin for Softimage.

Re: Nice, V-Ray 3.0 for Softimage is now available.

2014-09-10 Thread Simon Reeves
I was pleasantly surprised when I got the email. Simon Reeves London, UK *si...@simonreeves.com * *www.simonreeves.com * *www.analogstudio.co.uk * On 10 September 2014 17:29, Jason S wrote: > Cool! > > What's New in V-Ray 3.0 for Sof

Re: Nice, V-Ray 3.0 for Softimage is now available.

2014-09-10 Thread Jason S
Cool! What's New in V-Ray 3.0 for Softimage? •  New Progressive Production Renderer for interactive and production rendering •  New VRaySkinMtl with layered reflections and artistfriendly controls •  Render Mask to specify render regions

Nice, V-Ray 3.0 for Softimage is now available.

2014-09-10 Thread Paulo Cesar Duarte
http://www.chaosgroup.com/en/2/vray_softimage.html -- paulo-duarte.com

Re: alembic from hou to xsi issues

2014-09-10 Thread Ognjen Vukovic
With the crate version im sure you can rewire the abc point node and retrieve any custom values you might have assigned . If i can recall correctly you could hack the abc load point node, get the alembic points duplicate it and point the identifier to the attribute, and rewire it so it sets the nee

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Eric Turman
Please, let's be honest Graham, you *have* taken certain barbs at Autodesk personally, even when they were not directed personally at you or your co-workers. As Adrian said: "it will take YEARS for the resentment to fizzle outjust because the list has settled down of late (it's disappointingly

Re: alembic from hou to xsi issues

2014-09-10 Thread Angus Davidson
Why don¹t you try the exocortex crate implementation, you can use the trial that works on 100 frames or so. On 2014/09/10, 5:29 PM, "Sebastian Kowalski" wrote: >I am exporting some points into an alembic file from houdini to xsi and >stumble on one issue. > >Transferring attributes works good fo

alembic from hou to xsi issues

2014-09-10 Thread Sebastian Kowalski
I am exporting some points into an alembic file from houdini to xsi and stumble on one issue. Transferring attributes works good for what you could call 'factory attributes' like P or v (we have to rename that to something with more than just one letter, cause it wont appear in xsi). But I al

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Tim Crowson
That's why we're moving to Maya eventually... other than Soft, it's the only end-to-end option out there at the moment. I say 'eventually'... it's not like XSI suddenly broke or anything... Frankly though, AD has shown that it /can /listen to users... for example in the really solid modeling i

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Graham Bell
I accept all that, and I'm not taking anything personal at all. I'd actually flip that point a little and ask some to maybe do the same. :) The point I wanted to make was, there was no agenda to this training, we weren't expecting to suddenly win people over. And using someone like Escape, prov

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jason S
On 09/10/14 6:56, adrian wyer wrote: as a company, our decision to move to Maya was made for us 1. production proven 2. available freelance pool 3.

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jordi Bares
It does make sense from the management and education point of view to bet for the current industry standard. My suggestion, learn Modo and/or specially Houdini to look at the future, things are changing fast. Jordi Bares jordiba...@gmail.com On 10 Sep 2014, at 11:43, Ognjen Vukovic wrote: >

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Raffaele Fragapane
Yeah, and in all those discussions what emerged is that if you care about character animation, or even animation in general, rigging of a certain quality, games at large, or face any given market where AD has the job pool by the balls (which is a staggering majority in VFX and Games), then you're s

Re: still waiting

2014-09-10 Thread Jordi Bares
Patches are not what they used to be. ;-) Jordi Bares jordiba...@gmail.com On 10 Sep 2014, at 10:18, "adrian wyer" wrote: > Updating Autodesk Maya 2015 > > validating > install...

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Martin Yara
To be fair, in modeling at least, the last 2 Maya releases are way better and have some nice features that Softimage doesn't. My problem is that I still have to deal with the old crappy versions (Maya 2013, 2012). I don't know how they (clients) can still use this piece of $#!7 ! And like I said i

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Mirko Jankovic
" And after a few weeks customizing my Maya hotkeys, marking menues, writing a few scripts (well more than a few), trying some more scripts and plugins, reading manuals, and trying to be open minded, it's not that bad" this says it all are you buying program to make your tools or do your job?

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Martin Yara
I guess, we all have different type of jobs. In my case, I mainly work for game production. I don't do original contents (not yet at least), so I have to use what my clients do, and that is Maya and Softimage. And because of that I've always used Maya (not very much in the last 4 years due to lon

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Ognjen Vukovic
I understand people need an outlet. But i am with Olivier on this, i just strongly believe that as a consumer people should have a say in how things progress. If your voice isn't heard, then take your business elsewhere. On Wed, Sep 10, 2014 at 1:34 PM, olivier jeannel wrote: > For people who h

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread olivier jeannel
For people who have no other choice, I feel the pain of the "transitioners" from SI to MA. Frankly, if you don't do our particular job with pleasure I really hope you're well paid... Hardly / slowly learning Houdini here, but at least it makes sense. Le 10/09/2014 13:15, Ognjen Vukovic a éc

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Mirko Jankovic
Ognjen, people need to spill their soul somewhere :) Honestly for me everything is still fresh as the day they killed it and as a matter of fact as the day when AD bought it at first place... On Wed, Sep 10, 2014 at 1:15 PM, Ognjen Vukovic wrote: > But isnt that just perpetuating the pr

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Ognjen Vukovic
But isnt that just perpetuating the problem with circular logic? Maya is bad > have to use maya because of existing user base, no one else uses anything else > use maya, contribute to low user base of alternative softwares > maya breaks > maya is bad... I do understand that maya is probab

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread adrian wyer
as a company, our decision to move to Maya was made for us 1. production proven 2. available freelance pool 3. community of users when things go wrong 4. existing freelancers who have knowledge of both systems (Soft & Maya aiding in transition) 5.third party plugins 6.it's not 3DsMax!

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Mirko Jankovic
btw even showing that some tasks will take couple time less to be completed you can easily talk to the wall as well so stick and hurt yourself int here ;) On Wed, Sep 10, 2014 at 12:54 PM, Mirko Jankovic wrote: > Some of people are working in places where they cannot choose their > software

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Mirko Jankovic
Some of people are working in places where they cannot choose their software but work with what is given :) On Wed, Sep 10, 2014 at 12:43 PM, Ognjen Vukovic wrote: > I am quite curious as to why there are so many people > transitioning to maya if you all find it such a pain... Weren't th

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Ognjen Vukovic
I am quite curious as to why there are so many people transitioning to maya if you all find it such a pain... Weren't there discussions of numerous alternatives being available, i know each software has its pitfalls, and probably the main argument to this is, most jobs are done in maya. But

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread adrian wyer
didn't want to chime in on this thread, but can'tresist... Graham, we know that as an autodesk representative, you have to, at least to some extent, tow the party line but you have to face facts, we as Softimage users have had this situation forced upon us by a seemingly uncari

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Nicolas Esposito
Has been 3 months now I've switched to Maya... Skin weighting is the worst offender, and being an artist being forced to code your own stuff because Maya lacks some features its really a huge pain... However I expected my experience to be worse, even if I found myself stuck sometimes for very stup

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Mario Reitbauer
Graham dont take it personal. It's maya... We don't like it, we probably will need a lot of time to start accepting it and maybe at some point some here gonna agree that what maya offers is good. But right now, the cons of maya are just hitting artists day in day out ;) 2014-09-10 2:35 GMT+02:00

still waiting

2014-09-10 Thread adrian wyer
Updating Autodesk Maya 2015 validating install. .. ...

maya Split Edge tool broken?

2014-09-10 Thread Martin Yara
An update to my split edge problem. Well, it still sucks, but I'm trying NEX again (I've only played with it a few years ago), and the multi-cut and connect works like 2014 tools. They do what they are supposed to ! (history is useless though). The tweak tool though, it bugs sometimes (toggling t