Re: OBJ import problems

2015-02-20 Thread Rob Wuijster
What about the AD FBX converter? It can open fbx, obj and 3ds afaik, and convert into fbx. Might be the simplest way to go? And it doesn't have to be the obj importer, I've seen my share of crappy models from Turbosquid ;-) Rob \/-\/\/ On 20-2-2015 10:44,

OBJ import problems

2015-02-20 Thread Morten Bartholdy
I have purchased a number of models at Turbosquid and was relying on importing obj versions into XSI. The problem is these obj's hang Soft (2013 SP1) - trying to use Mudbox as intermediate converter reveals that Mudbox can't open them either - what's up with this? Maya however opens them fine, so

RE: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Leonard Koch
Great, now all we have to do is wait for the takeover by the evil Dominion corporation and wait a few years until it all falls apart... On Feb 20, 2015 7:16 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Thats an awesome metaphor! Maya as a Cardasian. LOL Joey

Re: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Rob Wuijster
oohhh nice one!! :-D Rob \/-\/\/ On 20-2-2015 1:48, Eric Turman wrote: There...Are...Four...Lights! On Thu, Feb 19, 2015 at 4:13 PM, Luc-Eric Rousseau luceri...@gmail.com mailto:luceri...@gmail.com wrote: On Thu, Feb 19, 2015 at 2:23 PM, Ponthieux,

Re: OT - Blueprints/dimensions 1K

2015-02-20 Thread Daniel Brassard
You must have some serious filters in Germany for weapons. It took me 1 Google minute to fing a blueprint of the stoner 63. http://www.ar15.com/archive/topic.html?b=3f=123t=650934 Middle of the page has a full scaled blueprint. Yes, company are very protective of their IP. You also have

Re: OBJ import problems

2015-02-20 Thread Morten Bartholdy
Thanks for pointing that out Rob - I had forgotten about that tool :) I have seen my fair share of bad models from Turbosquid too, but her ewe are talking about 4 different models from different modelers - the common denominator is I can see in the obj file (in Wordpad) that it was created with

Re: akeytsu animation software demo

2015-02-20 Thread Stefan Kubicek
I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-)

Re: OT - Blueprints/dimensions 1K

2015-02-20 Thread Tim Leydecker
Hi Daniel, thanks for the link! I had found those blueprint style drawings already but there´s more nice info in the thread I didn´t have. You´re right, I´m playing around with Game assets. Here in Germany, we don´t have Internet filtering (like in the UK, we have GEMA, thought) but we do

Friday Flashback #212

2015-02-20 Thread Stephen Blair
Some old-timey noIcons... http://wp.me/powV4-3aV and from last week Friday Flashback #211 #Softimage 97-98 highlight cards http://wp.me/powV4-3aI

Re: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Matt Lind
One thing Softimage got right was this basic order of operations and consistently apply it across the application. Back when I taught XSI, I always explained tool workflow in terms of master and slave, with the slave being the element that received the operator that does all the work. In the

RE: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
This is very true. Microsteps matter, especially the ones that don’t register with the developers’ concept of how things should work. People on Maya’s dev team should perform this exercise: Create a small sphere on the far bottom left corner of the viewport. Create a small cube on the far top

Re: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Jason S
Because that was the target. Target is secondary. Target is last in order. Like dragging and dropping?  Drag the folder to the file to move the file in the folder xD I guess what I meant by "good if consistant"  "however they work"

Re: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Adam Sale
I am getting kind of used to the quirkiness of Maya and its selection modes for parenting and constraining. I can't say I like it as I still make mistakes as you outline when swtiching from parenting to constraints, to motion paths. I wish there were more of an obvious way to determine if

RE: OBJ import problems

2015-02-20 Thread Matt Lind
Softimage is all too guilty of this problem far too often. Not just with .obj, but with dotXSI and most other supported formats as well. I'm writing a frickin' SI3D exporter now for this very reason as the ones supplied by Softimage don't work. I can understand and accept cases where an

Re: akeytsu animation software demo

2015-02-20 Thread Greg Punchatz
^^THAT^^ I have been talking about interacting wanting to have the mesh have hot spots for years.. please get rid of all that visual clutter between me and my character. G On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com wrote: I hope something revolutionary comes out for

Re: akeytsu animation software demo

2015-02-20 Thread Eugene Flormata
I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release

Re: OT Maya: ncache hell

2015-02-20 Thread Jason S
Perhaps also this lingering/remaining  end-of-sales date (also pointless and forceful) isnt' exactly helping... On 02/20/15 10:38, Jason S wrote: On Thu, Feb 19, 2015 at 3:30 PM, Adrian Graham adrian.gra...@autodesk.com

Re: OT Maya: ncache hell

2015-02-20 Thread Mirko Jankovic
Also add that there a LOT of small to mid studios starts changing as well and using what big guys are using simply because.. well big guys are using it. Even tho they don;t have resources (read man power) to work around pipeline that requires a lot more specialized people then generalists that can

Re: OBJ import problems

2015-02-20 Thread Stephen Davidson
I usually run my Turbosquid models through Okino Polytrans, first, before importing to Softimage. That way I can get it into a native Softimage format (.scn) Sometimes the textures are causing the problem, and have to be re-linked after the conversion. On Fri, Feb 20, 2015 at 7:13 AM, Morten

Re: Friday Flashback #212

2015-02-20 Thread Saeed Kalhor
Anytime i see this noicon.pic, it remembers me this video of Mark Schoennagel. LOL https://www.youtube.com/watch?v=2HHKUHQnIEY On Fri, Feb 20, 2015 at 6:28 PM, Stephen Blair stephenrbl...@gmail.com wrote: Some old-timey noIcons... http://wp.me/powV4-3aV and from last week Friday

Re: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Luc-Eric Rousseau
Hello I know what you're saying, but the way I saw it, those scenarios were select the many, and then highlight the one. This allows you to select everything and then highlight the target for example the motion path or the parent, and the UI supports that paradigm with the green highlight of The

RE: OBJ import problems

2015-02-20 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Look deeper in the files. Compare the “group” command with those files that don’t work. To do this search for the “g” command. Does the information following them differ greatly? Are there any “g” commands at all? Some exporters format the obj in such a way that it can import what it exports

Re: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Ed Manning
Yes. Of course different people will have different logic. One would hope that the UI team for any product would: 1. identify *which* people are the primary user base 2. create a *consistent* set of design and interaction standards that address the needs of the primary user base best

Re: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Mirko Jankovic
It really looks like more focus is given in flashy marketing things that can be pushed in PR then to what is really important, and UI is main way of using software and it is definitely not researched studied and then applied as much as it should be. So many time and hair would be lost with good UI

Re: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Jason S
On 02/20/15 13:24, Mirko Jankovic wrote: ... where one flaps is above his head, another flaps is in other side of the room ... Hahaha  xD On 02/20/15 13:24, Mirko Jankovic wrote: It really

Re: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Mirko Jankovic
With that said wouldn't proper way of settings things up be to give it and test on number of people that will actually be the ones using tool and see what they say :) If programmer making something for artists shouldn't that follow what artists needs not what programmer feels it should be ;) On

Re: Friday Flashback #212

2015-02-20 Thread Jason S
Reminded me of this one done a long time ago because I thought it was the default one was too ugly to be all over the place  :o]     On 02/20/15 12:00, Saeed Kalhor wrote: Anytime i see this noicon.pic, it remembers me

RE: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
In its simplest form this is what makes the most sense Source - Target The constrained object-That which constrains Child-Parent From a human perspective the concept of source-target is clearly unambiguous. Arrow-target Baseball-catchers mitt

RE: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
That really is the point, isn’t it? -- Joey From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic Sent: Friday, February 20, 2015 1:13 PM To: softimage@listproc.autodesk.com Subject: Re: Maya thinks they're cleverand

Re: Maya thinks they're clever....and that's the problem

2015-02-20 Thread john clausing
to that point.if i hear just one more Maya guy say that oh, that's just something we script, for an obvious feature.i may blow a gasket (yes, i know, there's always good things about scripting, and scripting is valuable for customizing function.but scripting shouldn't be an excuse

RE: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Rob Chapman
So now we get to a crux of an issue of ui design, who is the more human, the artist or the programmer On 20 Feb 2015 18:43, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: That really is the point, isn’t it? -- Joey *From:* softimage-boun...@listproc.autodesk.com

RE: Maya thinks they're clever....and that's the problem

2015-02-20 Thread a...@andynicholas.com
Programmers can be artists too. Hell... you could say programming is an art :) Didn't AD's Corey Mogk write an article suggesting that all parts of the company should be involved in designing the UX experience? I think he included the marketing department in that. Can't find the link

Re: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Jason S
I'd say both are happy(er) when things are consistent and predictable (however they work), with care to eliminate as many steps as possible, because sometimes even microsteps make all the difference. On 02/20/15 14:08, Rob Chapman wrote:

Re: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Jason S
Ice and other things in soft lets you leap over entire fleights of stairs at a time. For quite few things but only when experiencing pretty-much most other things do you notice how many steps you were skipping. On 02/20/15 14:39, Jason