Thanks for the tip Paul! Will try it today!
Cheers.
Francisco
El mié., 7 de mar. de 2018 13:16, <p...@bustykelp.com> escribió:
> Yes.
>
> Filter out the position of the point you want. By ID or whatever.
> Then get “set average” of the output of the filter ( to bring it int
in the strand
itself (segment). Any quick ideas?
Thanks in advance!
Francisco.
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Nicolas! Thanks for the reply! I'm sending you an email to keep on contact
about what you are doing on VR.
Cheers,
Francisco.
El 21 ene. 2018 6:06 a.m., "Enter Reality" <3dv...@gmail.com> escribió:
> Thanks everyone!
>
> @Francisco: I'm using 8 because I'm not using
Nicolas, very nice work there! May i ask why are you using 8 vive trackers?
We are using 5 and we get full body tracking (without fingers). By the way
which is your opinion from Noitom gloves? We bought 3 years ago their mocap
solution and it was not good enough for production.
Cheers,
Francisco
Hi Jonathan!
thanks a lot, already remember there was a polygonizer. Just forgot how was
the methodolgy... thanks again!!
Cheers,
Francisco.
2017-06-28 16:02 GMT-03:00 Jonathan Moore <jonathan.moo...@gmail.com>:
> snap! :)
>
> On 28 Jun 2017, at 20:01, Jonathan Moor
Hi Morten,
sorry for the late reply, got it working. Thanks a lot for the tips!
Cheers,
Francisco.
2017-04-18 9:36 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>:
> Well you could map two gradients, a black to red horizontally and a black
> to green vertically and com
Hi guys,
still couldnt resolve this issue, if anyone has a tip on this is more than
welcome!
F.
2017-04-07 9:49 GMT-03:00 Francisco Criado <malcriad...@gmail.com>:
> Well,
>
> it seems our redshift version doesnt have that node :S (must be an old
> license) so..any
Well,
it seems our redshift version doesnt have that node :S (must be an old
license) so..any other sugestiosng are appreciated!
Thanks,
F.
2017-04-07 9:06 GMT-03:00 Francisco Criado <malcriad...@gmail.com>:
> Thats exactly what i was looking for! Thanks Morten!
>
> Greetings
Thats exactly what i was looking for! Thanks Morten!
Greetings,
Francisco
2017-04-07 7:20 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>:
> Do you mean rendering out a rgb pass for remapping textures in compositing
> in Nuke or similar?
>
> Plug a Redshift_State nodes uvw
Hi guys,
long time since i wrote to the group.
Im looking for a way to export stmaps or uvmaps from a geometry in
Softimage to use this later on post. The renderer is redshift, if anyone
knows a tip, is more than welcome!
Francisco.
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I forgot to mention that if you want to go to youtube 360 or facebook you
will have to use:
https://github.com/google/spatial-media/releases
Its quite simple to use!
Greetings!
Francisco
On Dec 28, 2016 8:57 AM, "Kris Rivel" <krisri...@gmail.com> wrote:
> Thanks guys!! So
(the project we are working on) is about 1.3
gigas with that resolution and quality.
Francisco.
On Dec 28, 2016 9:22 AM, "Alok Gandhi" <alok.gandhi2...@gmail.com> wrote:
Thanks guys!! So what about the post/compositing side? What do I use for
> final 3d output? What if
a softimage emdl in Redshift forum for rendering the
last ones i mentioned.
We are currently finishing a vr campaign in redshift so if you need to know
anything else just let me know!
Hope this helps a little bit!
Greetings,
Francisco.
On Dec 27, 2016 11:58 PM, "Kris Rivel" <krisri
Merry Christmas and Happy New Year! A complete honor to share this group
with you guys! Long live Softimage!
Francisco.
2016-12-25 6:43 GMT-03:00 Olivier Jeannel <facialdel...@gmail.com>:
> Merry Christmas guys :)
>
> 2016-12-25 3:53 GMT+01:00 Alok Gandhi <alok.gandhi2...@gma
I would recommend Assimilate Scratch, if you are freelance, you can rent a
license for a month for 75 dollars, and its not only useful for comping but
also for grading, editing and delivery. If you are doing a VR project, you
can use the software with your Oculus to work on it.
2016-05-26 15:22
Pedro,
Any chance to trying this? Already have my sphere with correct uvs but
yours looks nicer ;)
F.
2016-05-17 11:36 GMT-03:00 pedro santos :
> Matt at that particular point I'm using "Random Seed" input to randomize
> the UV location, hence that happening. So what you're
Nice!
is it available?
F.
2016-05-16 14:57 GMT-03:00 pedro santos :
> Does this help?
> https://gfycat.com/ShabbySeriousDrafthorse
>
> On Sun, May 15, 2016 at 7:02 AM, Matt Lind wrote:
>
>> I would need to see the problem to give a good answer as I'm
Sven!
Sorry for the late reply, already did the same jejej, just was looking
(innecesary) a more detailed way for unwraping the sphere...i think its
beacuse of having half of my brain on the unity scripting editor :S
Cheers,
Francisco.
2016-05-14 12:54 GMT-03:00 Sven Constable <sixs
Hi Sven,
Tried to use spherical projection for mapping but get usual distortion on
the poles, and since i need to export the sphere to unity for mapping 360
it has to be perfect.
Cheers,
Francisco
2016-05-14 10:49 GMT-03:00 Sven Constable <sixsi_l...@imagefront.de>:
> Sorr
Hi guys,
i have a modified sphere on the poles, and tried using unfold to get a uv
equirectangular projection. Its been a while since using softimage for uv
work so maybe i have the answer just in front of me without notice.
Any tips for achieving this?
Thanks in advance!
Francisco
://www.andrewhazelden.com/projects/playblastvr/xsi/docs/index.html
Francisco.
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com>:
> Makes sense.
> Time to bug Redshift team to add cube mappnig as well. SO far they were
> rather fast implementing requested things.
> They are busy with 2.0 features now but who knows :)
>
> On Sat, Apr 9, 2016 at 4:23 PM, Francisco Criado <malcriad...@gmail.
n into actually was stereo spherical and not cube
> mapped
>
> On Sat, Apr 9, 2016 at 3:54 PM, Francisco Criado <malcriad...@gmail.com>
> wrote:
>
>> Sorry for my english!
>> list = least
>> fetaures=features
>>
>> Have a nice day ;)
>> F.
>
Sorry for my english!
list = least
fetaures=features
Have a nice day ;)
F.
2016-04-09 10:52 GMT-03:00 Francisco Criado <malcriad...@gmail.com>:
> It would be great if Redshift could render stereo cubemaps, that Octane
> already does, and Vray added last year. I have a Reds
It would be great if Redshift could render stereo cubemaps, that Octane
already does, and Vray added last year. I have a Redshift license and a
Octane one, but since Octane is getting more involved in vr production with
their orbx format, that will go open source, we are leaving aside Redshift
at
+1 with Cristobal, mixamo is a very good resource, and you can export in
fbx...
Greeetings,
Francisco.
2016-01-28 8:45 GMT-03:00 Cristobal Infante <cgc...@gmail.com>:
> mixamo could be an option maybe?
>
> On 28 January 2016 at 11:41, Gerbrand Nel <nagv...@gmail.com> wrote
My first steps into nodal compositing...loved DS cache node!
thanks for sharing!
Francisco.
On Friday, November 20, 2015, Stephen Blair <stephenrbl...@gmail.com> wrote:
> Softimage DS build screen
> http://wp.me/powV4-3fc
>
--
Sent from Gmail Mobile
Pierre if you are interested Samsung Gear VR sdk has an fbx converter for
fbx to json (including animation)...or did i just went completely ot? :s
F.
On Tuesday, September 22, 2015, Matt Lind wrote:
> The original post was about converting Flash <--> Spine, not Softimage.
Nice intro Alok! Any chance to try the app? it would be sweet to see it on
VR, let me know if you want a tester ;)
Greetings.
F.
2015-09-18 9:20 GMT-03:00 Alok Gandhi :
> Hello All,
>
> I am working on some Vehicle Demo App using Kinect XBox One Sensor on
> Unity
Sven, you know what a foot job means right?
https://www.youtube.com/watch?v=KCO-SBPTF5E
F.
2015-09-08 19:08 GMT-03:00 Sven Constable :
> No. That would be a hand or foot job. Not part of the job description.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com
be great to share what we have done, i'm sending you an
email.
Francisco.
On Monday, August 24, 2015, Eric Turman i.anima...@gmail.com wrote:
Sorry for the noise...0:38 looked very similar to another app done in
Unity 3D for oculus.
Congrats to the creators.
Cheers
-=Eric
On Sat, Aug 22
it demands, always in mind there is no behind the camera in
terms of environment.
The nicest part was kids reaction! Here in Argentina its not usual this
kind of experiences and less in a public hospital :s
Greetings,
Francisco.
El ago 22, 2015 12:27 PM, Eric Turman i.anima...@gmail.com escribió
a hundred kids!
Hope you like it!
https://vimeo.com/136731161
Francisco.
--
Hi guys!
thank you all for the different aproaches. Matt tried your Java script with
and nothing happens, have any idea what may be?
Francois, i will try your script tonight and let you know how it goes :)
Thanks for everything guys.
F.
Hi Francois,
tried your script but drops error at line 14.
F.
2015-08-04 10:23 GMT-03:00 Francois Lord flordli...@gmail.com:
Try this plugin. It's very old but still works.
https://dl.dropboxusercontent.com/u/399522/TEMP/PB_ColorAtVerticesFromClusters.py
On 04-Aug-15 00:33, Francisco
.
Francisco.
On Tuesday, August 4, 2015, Martin furik...@gmail.com wrote:
I think you need to explain it better because at least I don't know what
do you want to do.
Do you want to bake a texture to v.color?
Do you want to define an specific color on vertices that are included in a
poly cluster
Hi Andreas,
i'm going to try your method! thanks for the tip.
Francisco.
On Tuesday, August 4, 2015, Andreas Bystrom andreas.byst...@gmail.com
wrote:
if I understood what you want to do correctly, you can rendermap directly
into vertex colors, so if you have materials applied on your
Hi list!
As i never used vertex colors (shame on me) and now being in the situation
of starting to use them frequently in our pipeline, got to ask, if there is
any chance to create color at vertices from polygon clusters.
Any tip is more than welcome.
Francisco.
--
Sent from Gmail Mobile
Amazing stuff done by Koola:
https://www.flickr.com/photos/99646627@N03/19207611066/
link to video:
https://www.youtube.com/watch?v=_nLGoqqDc0w
--
of days ago, absolutely amazing!
Its incredible what can be achieved with UE4.
PS: Francisco looks like we wont get our stuff until September...I'm so
pissed :(
2015-06-30 14:01 GMT+02:00 Francisco Criado malcriad...@gmail.com:
Amazing stuff done by Koola:
https://www.flickr.com/photos/99646627
Of course you'd need to plot the simulated ball before export to UE4.
cheers,
-Ronald
On Fri, Jun 19, 2015 at 5:57 PM, Francisco Criado malcriad...@gmail.com
wrote:
Hi guys,
does anyone know how to generate different collsion objects for a single
geometry? need to export the model with its
Very nice reel! congratulations for your work.
F.
On Monday, May 4, 2015, Fabricio Chamon xsiml...@gmail.com wrote:
Great reel Ivan!!
Keep up the good work
Em segunda-feira, 4 de maio de 2015, Ivan Vasiljevic klebed...@gmail.com
javascript:_e(%7B%7D,'cvml','klebed...@gmail.com');
Hi Gerbrand,
in my experience, if wou want to make vr content for mobile i would
recommend you samsung gear vr rather than cardboard.
We been testing on mobile users and must say cardboard isn´t a pretty
chance to VR due to lag, comfort, and latency depending on mobile
model.Samusng gear vr is is
to a soccer match! jaja!
Some of you surely already saw this:
https://www.youtube.com/watch?v=0zjPiGVSnfI
making of at gdc:
https://www.youtube.com/watch?v=clakekAHQx0
F.
2015-04-09 11:19 GMT-03:00 Nuno Conceicao nunoalexconcei...@gmail.com:
Hi Francisco
We are doing our first steps in our studio
.
Hope it helps.
F.
2015-04-09 8:44 GMT-03:00 Francisco Criado malcriad...@gmail.com:
Hi Gerbrand,
in my experience, if wou want to make vr content for mobile i would
recommend you samsung gear vr rather than cardboard.
We been testing on mobile users and must say cardboard isn´t a pretty
to establish a final path to VR:
F.
2015-04-09 9:23 GMT-03:00 Nicolas Esposito 3dv...@gmail.com:
Hi Francisco,
Well, main issue is that not everyone has a GTX, so if you're planning to
create something to distribute you'll probably need to downscale the asset
a lot and tweak the various settings
are terrible within UE4, which is now a
major drawback.
Unity in this case is a well tested software if you're going for a VR
situation, while UE4 is getting there ;)
2015-04-09 13:44 GMT+02:00 Francisco Criado malcriad...@gmail.com:
Hi Gerbrand,
in my experience, if wou want to make vr content
Error 404...strange...
2015-04-06 16:36 GMT-03:00 Stephan Haidacher ca...@gmx.net:
a county commissioner selling softimage for 400 bucks?
seems legit :D
--stephan
On 4/2/2015 5:28 PM, Pierre Schiller wrote:
Hi, just crossed this url:
456
2015-04-02 4:45 GMT-03:00 Alok Gandhi alok.gandhi2...@gmail.com:
123
--
--
Few years ago, i had to implement several Softimage licenses for a studio,
and decided to go with Centos as os. In that moment the official speech
from Autodesk was that they only supported RH and after a couple of
meetings and deploys i could show to the reseller that it was easier to
deploy
clear and loud ;)
On Friday, April 3, 2015, Luc-Eric Rousseau luceri...@gmail.com wrote:
Worky?
--
Sent from Gmail Mobile
Nice to hear that Nicolas! let me know if you need beta test ;)
F.
2015-03-11 10:35 GMT-03:00 Nicolas Esposito 3dv...@gmail.com:
They're not the only one working on it ;) ...so I guess there will be
alembic stuff available in short time
2015-03-11 14:14 GMT+01:00 Francisco Criado malcriad
a 360
viewer inside UE4, so I guess they combined that with 3d geometry inside
UE4 and...well...its pretty amazing!
2015-03-11 13:34 GMT+01:00 Francisco Criado malcriad...@gmail.com:
It seems this guys wrote an alembic plugin! sweet :)
http://blog.kiteandlightning.la/
By the way, their last
On 09/03/2015 07:18, Francisco Criado wrote:
Well, this is interesting:
http://www.sidefx.com/index.php?option=com_contenttask=viewid=3067Itemid=66
F.
2015-03-07 13:27 GMT-03:00 Tom Kleinenberg zagan...@gmail.com:
Has any idea negotiated a custom deal? That seems to be the most
20:49 GMT+01:00 Francisco Criado malcriad...@gmail.com:
Hi Tim,
already fixef it, couldn´t find the animation properties in 4.7,
seems ue changed some menues from 4.5 :)
Thanks again.
F.
2015-02-16 15:58 GMT-03:00 Tim Leydecker bauero...@gmx.de:
Hi Francisco,
I can´t help you much
. Seemed a bit stupid to do it by hand, to me.
Am I being ridiculous to not just use FBX? Does FBX work well with
vertex animation?
If I was near my machine I would just try it myself, but I won't be for
a while.
Thanks again
Perry
On Mon, Mar 2, 2015 at 4:47 PM, Francisco Criado
;)
2015-03-02 20:56 GMT+01:00 Francisco Criado malcriad...@gmail.com
javascript:_e(%7B%7D,'cvml','malcriad...@gmail.com');:
Eugene,
Unreal exports to Android, IOS, Linux and Windows.
F.
2015-03-02 16:35 GMT-03:00 Eugene Flormata eug...@flormata.com
javascript:_e(%7B%7D,'cvml','eug
Agree with Nicolas,
UE4 is mindblowing, here in our studio we are using it and must say its
learning curve is quite comfortable, you wont regret.
F.
2015-03-02 16:06 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com:
Also to add that right now Unity to me looks more like front end for
Eugene,
Unreal exports to Android, IOS, Linux and Windows.
F.
2015-03-02 16:35 GMT-03:00 Eugene Flormata eug...@flormata.com:
does ue4 output to ios/android/ windows/ osx/html5 same as unity does?
On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com wrote:
LoL..
Just after 5
+1 HD would be nice to speculate a little bit more :)
F.
2015-02-22 13:04 GMT-03:00 Chris Johnson chr...@topixfx.com:
I'd like to see it at high res...I have a feeling it's only posted at 360p
for a reason.
On Sun, Feb 22, 2015 at 10:21 AM, David Saber davidsa...@sfr.fr wrote:
Hi
Hi Eugene,
i´m using it with 2013 and 2014 binary and ascii formats and works like a
charm, with and without animation.
Hope it helps.
F.
2015-02-18 19:15 GMT-03:00 Eugene Flormata eug...@flormata.com:
anyone know how to export fbx files to be read into this?
to read for maintaining textures and stuff? just
wanting to try stuff on iphone app version
not sure how to use the Dx11 shaders
On Wed, Feb 18, 2015 at 2:29 PM, Francisco Criado malcriad...@gmail.com
wrote:
Hi Eugene,
i´m using it with 2013 and 2014 binary and ascii formats and works like
Hi Tim and Nicolas,
thanks for responses, i had no issue exporting the animation from
Softimage, found that i wasnt importing it in the correct way in UE. Also
found that to make animation work on unreal it has to be loaded through
animation blueprints. Already made the animation graph work, where
Hi Tim,
already fixef it, couldn´t find the animation properties in 4.7, seems ue
changed some menues from 4.5 :)
Thanks again.
F.
2015-02-16 15:58 GMT-03:00 Tim Leydecker bauero...@gmx.de:
Hi Francisco,
I can´t help you much further, I´ve only spent some 10-35 hrs with UE4
sofar. Poking
Hi guys,
trying to export animated objects with basics transforms and an envelope
with nulls as bones for a rope, when i check it on fbx review standalone,
everything seems to be exported fine and working, but when i import it into
Unreal, there is no animation there. I know the question is more
Hi guys,
trying to export animated objects with basics transforms and an envelope
with nulls as bones for a rope, when i check it on fbx review standalone,
everything seems to be exported fine and working, but when i import it into
Unreal, there is no animation there. I know the question is more
testing...
Already sent twice an email to the group, the first one 6 hours ago with a
question and still doesn't appear...
F.
On Saturday, February 14, 2015, Eric Turman i.anima...@gmail.com wrote:
one...two...three
On Sat, Feb 14, 2015 at 5:32 PM, Francisco Criado malcriad...@gmail.com
javascript:_e
Thanks for the tip Luc-Eric! Didn't know that :s
El feb 14, 2015 10:25 PM, Luc-Eric Rousseau luceri...@gmail.com
escribió:
everyone received your Softimage 2 Unreal post twice, but gmail
won't show you your own post
On Sat, Feb 14, 2015 at 7:58 PM, Francisco Criado malcriad...@gmail.com
http://www.legouffre.com/en/
Mail Attachment.jpeg
--
paulo-duarte.com
--
Francisco Criado
visual geek
DCA Lab
on it.
Cheers,
-=Eric
--
-=T=-
--
Francisco Criado
visual geek
DCA Lab
-sync-script-for-Maya-gt-UE4highlight=maya+to+unreal+engine
2014-11-06 14:18 GMT+01:00 Cristobal Infante cgc...@gmail.com:
Some new interesting tests:
https://www.youtube.com/watch?v=gC0PdspqNYk
https://www.youtube.com/watch?v=vfZD22zMnUY
On 23 August 2014 22:47, Francisco Criado malcriad
Well, its based on python scripting and they are giving away the code:
https://bitbucket.org/m2u/m2u/
https://bitbucket.org/m2u/m2uue4plugin
F.
2014-11-18 9:36 GMT-03:00 Marco Peixoto mpe...@gmail.com:
keep dreaming :)
On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado malcriad...@gmail.com
cgc...@gmail.com:
Exactly the same with houdini engine, the API is there to make for soft.
Will anyone do it? I doubt it, time to move on if you need this tools
On 18 November 2014 12:44, Francisco Criado malcriad...@gmail.com
wrote:
Well, its based on python scripting and they are giving
Nicolas,
may i ask if you are using unreal toolset for rigging?
thanks,
F.
--
Francisco Criado
visual geek
DCA Lab
Hi Eric,
congratulations for your new career! same here, with soft dead and the
local vfx industry getting worst in all aspects, decided to move to
interactive...
Greetings.
Francisco.
On Monday, September 22, 2014, Byron Nash byronn...@gmail.com wrote:
Godpseed on your new career direction
... the starting point... drawing and painting :)
--
Francisco Criado
visual geek
DCA Lab
Hi guys,
just trying to do a quick synoptic view for a simple rig i made, already
loaded the image and made the hotspots but everytime i try to run it Error
executing the script file appears.
About the script it only contains this kind of stuff:
sub
the parser is throwing the error.
Matt
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado
*Sent:* Friday, September 19, 2014 11:18 AM
*To:* softimage@listproc.autodesk.com
*Subject:* synoptic editor
character for a subroutine name
On Fri, Sep 19, 2014 at 2:50 PM, Francisco Criado malcriad...@gmail.com
wrote:
Hi Matt, tried replacing by your line and also tried SelectObj
MOSCA_CON_RIG.eff1, , True
and now i get with those two altrenatives this:
'ERROR : Expected '(' - [line 3]
' WARNING
@listproc.autodesk.com
*Subject:* Re: ot: unreal engine
I still wonder why the viewport of our 3D apps is not as good as that…
:-P
Jordi Bares
jordiba...@gmail.com
On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com
wrote:
it seems to be, it only tales 10 minutes to build
have to share this:
https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA
F.
it seems to be, it only tales 10 minutes to build the light mapping.
details here:
https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr:
On 2014-08-22 18:55, Francisco Criado wrote:
have to share this:
https
very nice! nice to see redshift in action!
2014-08-07 15:51 GMT-03:00 Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com:
Oh Alastair and team, why didn’t you share earlier! ;)
http://vimeo.com/101585188
Good job Glasswork. Made me smile :)
Hi Jeff,
don´t know for V2 but for the first one, i couldn´t found a direct
methodlogy for working in softimage with kinect.
For 3d scanning, i highly recommend you skanect, is simple, cheap and
powerfull enough for kinect capabilities, and then doing retopo in zbrush
worked ok for us. We never
is a value you need to determine in the effects area in
the clip properties for the hip and 2 foot controls (for a biped).
*From:* Francisco Criado malcriad...@gmail.com
*Sent:* Wednesday, July 02, 2014 11:22 AM
*To:* softimage@listproc.autodesk.com
*Subject:* animation mixer clip effects
do you mean this?
https://vimeo.com/64505405
F.
2014-06-27 17:57 GMT-03:00 Ben Beckett nebbeck...@gmail.com:
ncloth is your baby
On 27 June 2014 20:57, Byron Nash byronn...@gmail.com wrote:
Is there an obvious out of the box solution for simulating a basket or
other rigid object being
uuupsss...sorry for the noise!
F.
2014-06-27 18:28 GMT-03:00 Francisco Criado malcriad...@gmail.com:
do you mean this?
https://vimeo.com/64505405
F.
2014-06-27 17:57 GMT-03:00 Ben Beckett nebbeck...@gmail.com:
ncloth is your baby
On 27 June 2014 20:57, Byron Nash byronn
Hi guys, just trying to do a quick access button, and getting stuck with
something very simple:
Application.CopyAllAnimation2(sarasa, siAnySource, siAllParam, ,
, ) and my intention is to replace sarasa with current selection...
is there any command for current selection?
Thanks in advance.
F.
Hi guys, thanks again,
what do you mean by a valid selection?
Matt if i change to jscript it drops an error on line 4:
// ERROR : 'return' statement outside of function - [line 4]
just thought there was a simple internal command for my current selection
thanks again!
F.
, , , )
---
Emilio Hernández VFX 3D animation.
2014-06-24 13:54 GMT-05:00 Emilio Hernandez emi...@e-roja.com
javascript:_e(%7B%7D,'cvml','emi...@e-roja.com');:
Hello Francisco.
As Matt said you need to have a valid selection.
The piece of script I wrote is in Python and Matt's
Hi guys, trying to export a model with materials and textures to unreal
engine but everytime i try to import to ue it doesnt load the materials or
just freezes on loading...q
of Unreal engine are you trying to import the model into???
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado
*Sent:* Wednesday, June 18, 2014 10:44 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Softimage 2
up to
date exporters are used to get things into the game engines like
cryengine/unreal.
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado
*Sent:* Wednesday, June 18, 2014 10:53 AM
*To:* softimage
for the textures.
Tested using Softimage 2013 with Unreal Engine 4.1.1
Hope it helps :)
2014-06-18 18:22 GMT+02:00 Francisco Criado malcriad...@gmail.com:
Hi Nicolas, i´ll take a look at your video, my main concern is getting the
textures on the import, and not having to do the import
Hi NIcolas! is there a chance to export from softimage materials with their
textures to UE4 the most acurate possible?
Doing my first tests here...
thanks in advance!
F.
2014-06-10 4:15 GMT-03:00 Nicolas Esposito 3dv...@gmail.com:
Hi guys,
Since its release date I've been messing around
lol!
F.
2014-06-10 15:13 GMT+01:00 Paulo César Duarte paulocdua...@gmail.com:
A beautiful work to be placed on the Autodesk Softimage Area in Customer
Stories, showing how it has used in the animation, crowd and effects, ops I
forgot, we no longer have Softimage, maybe then the Maya page
wooww! very nice job! congratulations
F:
2014-06-04 17:45 GMT+01:00 Emilio Hernandez emi...@e-roja.com:
Amazing job Matt! Congratulations for you and all the ones involved!
I wish you big success with the game and more to come!
Cheers!
Thanks Emilio! Already saw it in redshift forum but had no time to use it.
Saludos y gracias!
Francisco
El jun 2, 2014 9:40 PM, Emilio Hernandez emi...@e-roja.com escribió:
Hello list.
I want to share with you the ehRSCamera addon for use with Redshift.
In the link you will find a pdf
That would be a nice software to migrate. Autodesk stay away of buying it
please!
2014-05-31 19:08 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com
:
Cheers Oscar.
On 31 May 2014 22:44, Oscar Juarez tridi.animei...@gmail.com wrote:
From the about page:
*RH Labs - a new division
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