Re: attach objects to end of strand

2018-03-08 Thread Francisco Criado
Thanks for the tip Paul! Will try it today! Cheers. Francisco El mié., 7 de mar. de 2018 13:16, <p...@bustykelp.com> escribió: > Yes. > > Filter out the position of the point you want. By ID or whatever. > Then get “set average” of the output of the filter ( to bring it int

attach objects to end of strand

2018-03-07 Thread Francisco Criado
in the strand itself (segment). Any quick ideas? Thanks in advance! Francisco. -- -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: OT: Virtual Reality RnD

2018-01-23 Thread Francisco Criado
Nicolas! Thanks for the reply! I'm sending you an email to keep on contact about what you are doing on VR. Cheers, Francisco. El 21 ene. 2018 6:06 a.m., "Enter Reality" <3dv...@gmail.com> escribió: > Thanks everyone! > > @Francisco: I'm using 8 because I'm not using

Re: OT: Virtual Reality RnD

2018-01-20 Thread Francisco Criado
Nicolas, very nice work there! May i ask why are you using 8 vive trackers? We are using 5 and we get full body tracking (without fingers). By the way which is your opinion from Noitom gloves? We bought 3 years ago their mocap solution and it was not good enough for production. Cheers, Francisco

Re: lagoa pouring liquid

2017-06-28 Thread Francisco Criado
Hi Jonathan! thanks a lot, already remember there was a polygonizer. Just forgot how was the methodolgy... thanks again!! Cheers, Francisco. 2017-06-28 16:02 GMT-03:00 Jonathan Moore <jonathan.moo...@gmail.com>: > snap! :) > > On 28 Jun 2017, at 20:01, Jonathan Moor

Re: STmaps or UVmaps

2017-05-10 Thread Francisco Criado
Hi Morten, sorry for the late reply, got it working. Thanks a lot for the tips! Cheers, Francisco. 2017-04-18 9:36 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>: > Well you could map two gradients, a black to red horizontally and a black > to green vertically and com

Re: STmaps or UVmaps

2017-04-15 Thread Francisco Criado
Hi guys, still couldnt resolve this issue, if anyone has a tip on this is more than welcome! F. 2017-04-07 9:49 GMT-03:00 Francisco Criado <malcriad...@gmail.com>: > Well, > > it seems our redshift version doesnt have that node :S (must be an old > license) so..any

Re: STmaps or UVmaps

2017-04-07 Thread Francisco Criado
Well, it seems our redshift version doesnt have that node :S (must be an old license) so..any other sugestiosng are appreciated! Thanks, F. 2017-04-07 9:06 GMT-03:00 Francisco Criado <malcriad...@gmail.com>: > Thats exactly what i was looking for! Thanks Morten! > > Greetings

Re: STmaps or UVmaps

2017-04-07 Thread Francisco Criado
Thats exactly what i was looking for! Thanks Morten! Greetings, Francisco 2017-04-07 7:20 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>: > Do you mean rendering out a rgb pass for remapping textures in compositing > in Nuke or similar? > > Plug a Redshift_State nodes uvw

STmaps or UVmaps

2017-04-06 Thread Francisco Criado
Hi guys, long time since i wrote to the group. Im looking for a way to export stmaps or uvmaps from a geometry in Softimage to use this later on post. The renderer is redshift, if anyone knows a tip, is more than welcome! Francisco. -- -- Softimage Mailing List. To unsubscribe, send a mail

Re: render 360

2016-12-28 Thread Francisco Criado
I forgot to mention that if you want to go to youtube 360 or facebook you will have to use: https://github.com/google/spatial-media/releases Its quite simple to use! Greetings! Francisco On Dec 28, 2016 8:57 AM, "Kris Rivel" <krisri...@gmail.com> wrote: > Thanks guys!! So

Re: render 360

2016-12-28 Thread Francisco Criado
(the project we are working on) is about 1.3 gigas with that resolution and quality. Francisco. On Dec 28, 2016 9:22 AM, "Alok Gandhi" <alok.gandhi2...@gmail.com> wrote: Thanks guys!! So what about the post/compositing side? What do I use for > final 3d output? What if

Re: render 360

2016-12-28 Thread Francisco Criado
a softimage emdl in Redshift forum for rendering the last ones i mentioned. We are currently finishing a vr campaign in redshift so if you need to know anything else just let me know! Hope this helps a little bit! Greetings, Francisco. On Dec 27, 2016 11:58 PM, "Kris Rivel" <krisri

Re: Happy Holidays!

2016-12-25 Thread Francisco Criado
Merry Christmas and Happy New Year! A complete honor to share this group with you guys! Long live Softimage! Francisco. 2016-12-25 6:43 GMT-03:00 Olivier Jeannel <facialdel...@gmail.com>: > Merry Christmas guys :) > > 2016-12-25 3:53 GMT+01:00 Alok Gandhi <alok.gandhi2...@gma

Re: Compositing app choice

2016-05-26 Thread Francisco Criado
I would recommend Assimilate Scratch, if you are freelance, you can rent a license for a month for 75 dollars, and its not only useful for comping but also for grading, editing and delivery. If you are doing a VR project, you can use the software with your Oculus to work on it. 2016-05-26 15:22

Re: equirectangular uv

2016-05-17 Thread Francisco Criado
Pedro, Any chance to trying this? Already have my sphere with correct uvs but yours looks nicer ;) F. 2016-05-17 11:36 GMT-03:00 pedro santos : > Matt at that particular point I'm using "Random Seed" input to randomize > the UV location, hence that happening. So what you're

Re: equirectangular uv

2016-05-16 Thread Francisco Criado
Nice! is it available? F. 2016-05-16 14:57 GMT-03:00 pedro santos : > Does this help? > https://gfycat.com/ShabbySeriousDrafthorse > > On Sun, May 15, 2016 at 7:02 AM, Matt Lind wrote: > >> I would need to see the problem to give a good answer as I'm

Re: equirectangular uv

2016-05-14 Thread Francisco Criado
Sven! Sorry for the late reply, already did the same jejej, just was looking (innecesary) a more detailed way for unwraping the sphere...i think its beacuse of having half of my brain on the unity scripting editor :S Cheers, Francisco. 2016-05-14 12:54 GMT-03:00 Sven Constable <sixs

Re: equirectangular uv

2016-05-14 Thread Francisco Criado
Hi Sven, Tried to use spherical projection for mapping but get usual distortion on the poles, and since i need to export the sphere to unity for mapping 360 it has to be perfect. Cheers, Francisco 2016-05-14 10:49 GMT-03:00 Sven Constable <sixsi_l...@imagefront.de>: > Sorr

equirectangular uv

2016-05-14 Thread Francisco Criado
Hi guys, i have a modified sphere on the poles, and tried using unfold to get a uv equirectangular projection. Its been a while since using softimage for uv work so maybe i have the answer just in front of me without notice. Any tips for achieving this? Thanks in advance! Francisco

PlayblastVR for Softimage

2016-05-02 Thread Francisco Criado
://www.andrewhazelden.com/projects/playblastvr/xsi/docs/index.html Francisco. -- -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-09 Thread Francisco Criado
com>: > Makes sense. > Time to bug Redshift team to add cube mappnig as well. SO far they were > rather fast implementing requested things. > They are busy with 2.0 features now but who knows :) > > On Sat, Apr 9, 2016 at 4:23 PM, Francisco Criado <malcriad...@gmail.

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-09 Thread Francisco Criado
n into actually was stereo spherical and not cube > mapped > > On Sat, Apr 9, 2016 at 3:54 PM, Francisco Criado <malcriad...@gmail.com> > wrote: > >> Sorry for my english! >> list = least >> fetaures=features >> >> Have a nice day ;) >> F. >

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-09 Thread Francisco Criado
Sorry for my english! list = least fetaures=features Have a nice day ;) F. 2016-04-09 10:52 GMT-03:00 Francisco Criado <malcriad...@gmail.com>: > It would be great if Redshift could render stereo cubemaps, that Octane > already does, and Vray added last year. I have a Reds

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-09 Thread Francisco Criado
It would be great if Redshift could render stereo cubemaps, that Octane already does, and Vray added last year. I have a Redshift license and a Octane one, but since Octane is getting more involved in vr production with their orbx format, that will go open source, we are leaving aside Redshift at

Re: OT: Free Animation?

2016-01-28 Thread Francisco Criado
+1 with Cristobal, mixamo is a very good resource, and you can export in fbx... Greeetings, Francisco. 2016-01-28 8:45 GMT-03:00 Cristobal Infante <cgc...@gmail.com>: > mixamo could be an option maybe? > > On 28 January 2016 at 11:41, Gerbrand Nel <nagv...@gmail.com> wrote

Re: Friday Flashback #250

2015-11-22 Thread Francisco Criado
My first steps into nodal compositing...loved DS cache node! thanks for sharing! Francisco. On Friday, November 20, 2015, Stephen Blair <stephenrbl...@gmail.com> wrote: > Softimage DS build screen > http://wp.me/powV4-3fc > -- Sent from Gmail Mobile

Re: OT: a funny one

2015-09-22 Thread Francisco Criado
Pierre if you are interested Samsung Gear VR sdk has an fbx converter for fbx to json (including animation)...or did i just went completely ot? :s F. On Tuesday, September 22, 2015, Matt Lind wrote: > The original post was about converting Flash <--> Spine, not Softimage.

Re: OT : Car Intro (Unity)

2015-09-20 Thread Francisco Criado
Nice intro Alok! Any chance to try the app? it would be sweet to see it on VR, let me know if you want a tester ;) Greetings. F. 2015-09-18 9:20 GMT-03:00 Alok Gandhi : > Hello All, > > I am working on some Vehicle Demo App using Kinect XBox One Sensor on > Unity

Re: OT: a funny one

2015-09-08 Thread Francisco Criado
Sven, you know what a foot job means right? https://www.youtube.com/watch?v=KCO-SBPTF5E F. 2015-09-08 19:08 GMT-03:00 Sven Constable : > No. That would be a hand or foot job. Not part of the job description. > > > > *From:* softimage-boun...@listproc.autodesk.com

Re: Pretty OT :)

2015-08-25 Thread Francisco Criado
be great to share what we have done, i'm sending you an email. Francisco. On Monday, August 24, 2015, Eric Turman i.anima...@gmail.com wrote: Sorry for the noise...0:38 looked very similar to another app done in Unity 3D for oculus. Congrats to the creators. Cheers -=Eric On Sat, Aug 22

Re: Pretty OT :)

2015-08-22 Thread Francisco Criado
it demands, always in mind there is no behind the camera in terms of environment. The nicest part was kids reaction! Here in Argentina its not usual this kind of experiences and less in a public hospital :s Greetings, Francisco. El ago 22, 2015 12:27 PM, Eric Turman i.anima...@gmail.com escribió

Pretty OT :)

2015-08-21 Thread Francisco Criado
a hundred kids! Hope you like it! https://vimeo.com/136731161 Francisco. --

Re: Color at Vertices from Clusters

2015-08-05 Thread Francisco Criado
Hi guys! thank you all for the different aproaches. Matt tried your Java script with and nothing happens, have any idea what may be? Francois, i will try your script tonight and let you know how it goes :) Thanks for everything guys. F.

Re: Color at Vertices from Clusters

2015-08-04 Thread Francisco Criado
Hi Francois, tried your script but drops error at line 14. F. 2015-08-04 10:23 GMT-03:00 Francois Lord flordli...@gmail.com: Try this plugin. It's very old but still works. https://dl.dropboxusercontent.com/u/399522/TEMP/PB_ColorAtVerticesFromClusters.py On 04-Aug-15 00:33, Francisco

Re: Color at Vertices from Clusters

2015-08-04 Thread Francisco Criado
. Francisco. On Tuesday, August 4, 2015, Martin furik...@gmail.com wrote: I think you need to explain it better because at least I don't know what do you want to do. Do you want to bake a texture to v.color? Do you want to define an specific color on vertices that are included in a poly cluster

Re: Color at Vertices from Clusters

2015-08-04 Thread Francisco Criado
Hi Andreas, i'm going to try your method! thanks for the tip. Francisco. On Tuesday, August 4, 2015, Andreas Bystrom andreas.byst...@gmail.com wrote: if I understood what you want to do correctly, you can rendermap directly into vertex colors, so if you have materials applied on your

Color at Vertices from Clusters

2015-08-03 Thread Francisco Criado
Hi list! As i never used vertex colors (shame on me) and now being in the situation of starting to use them frequently in our pipeline, got to ask, if there is any chance to create color at vertices from polygon clusters. Any tip is more than welcome. Francisco. -- Sent from Gmail Mobile

OT: images from unreal engine

2015-06-30 Thread Francisco Criado
Amazing stuff done by Koola: https://www.flickr.com/photos/99646627@N03/19207611066/ link to video: https://www.youtube.com/watch?v=_nLGoqqDc0w --

Re: OT: images from unreal engine

2015-06-30 Thread Francisco Criado
of days ago, absolutely amazing! Its incredible what can be achieved with UE4. PS: Francisco looks like we wont get our stuff until September...I'm so pissed :( 2015-06-30 14:01 GMT+02:00 Francisco Criado malcriad...@gmail.com: Amazing stuff done by Koola: https://www.flickr.com/photos/99646627

Re: collision objects

2015-06-19 Thread Francisco Criado
Of course you'd need to plot the simulated ball before export to UE4. cheers, -Ronald On Fri, Jun 19, 2015 at 5:57 PM, Francisco Criado malcriad...@gmail.com wrote: Hi guys, does anyone know how to generate different collsion objects for a single geometry? need to export the model with its

Re: OT: DAT showreel 2015

2015-05-05 Thread Francisco Criado
Very nice reel! congratulations for your work. F. On Monday, May 4, 2015, Fabricio Chamon xsiml...@gmail.com wrote: Great reel Ivan!! Keep up the good work Em segunda-feira, 4 de maio de 2015, Ivan Vasiljevic klebed...@gmail.com javascript:_e(%7B%7D,'cvml','klebed...@gmail.com');

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Francisco Criado
Hi Gerbrand, in my experience, if wou want to make vr content for mobile i would recommend you samsung gear vr rather than cardboard. We been testing on mobile users and must say cardboard isn´t a pretty chance to VR due to lag, comfort, and latency depending on mobile model.Samusng gear vr is is

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Francisco Criado
to a soccer match! jaja! Some of you surely already saw this: https://www.youtube.com/watch?v=0zjPiGVSnfI making of at gdc: https://www.youtube.com/watch?v=clakekAHQx0 F. 2015-04-09 11:19 GMT-03:00 Nuno Conceicao nunoalexconcei...@gmail.com: Hi Francisco We are doing our first steps in our studio

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Francisco Criado
. Hope it helps. F. 2015-04-09 8:44 GMT-03:00 Francisco Criado malcriad...@gmail.com: Hi Gerbrand, in my experience, if wou want to make vr content for mobile i would recommend you samsung gear vr rather than cardboard. We been testing on mobile users and must say cardboard isn´t a pretty

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Francisco Criado
to establish a final path to VR: F. 2015-04-09 9:23 GMT-03:00 Nicolas Esposito 3dv...@gmail.com: Hi Francisco, Well, main issue is that not everyone has a GTX, so if you're planning to create something to distribute you'll probably need to downscale the asset a lot and tweak the various settings

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Francisco Criado
are terrible within UE4, which is now a major drawback. Unity in this case is a well tested software if you're going for a VR situation, while UE4 is getting there ;) 2015-04-09 13:44 GMT+02:00 Francisco Criado malcriad...@gmail.com: Hi Gerbrand, in my experience, if wou want to make vr content

Re: Softimage 2015 - 400 usd?? what?

2015-04-06 Thread Francisco Criado
Error 404...strange... 2015-04-06 16:36 GMT-03:00 Stephan Haidacher ca...@gmx.net: a county commissioner selling softimage for 400 bucks? seems legit :D --stephan On 4/2/2015 5:28 PM, Pierre Schiller wrote: Hi, just crossed this url:

Re: test again

2015-04-06 Thread Francisco Criado
456 2015-04-02 4:45 GMT-03:00 Alok Gandhi alok.gandhi2...@gmail.com: 123 -- --

Re: Linux distro ?

2015-04-06 Thread Francisco Criado
Few years ago, i had to implement several Softimage licenses for a studio, and decided to go with Centos as os. In that moment the official speech from Autodesk was that they only supported RH and after a couple of meetings and deploys i could show to the reseller that it was easier to deploy

Re: Test

2015-04-04 Thread Francisco Criado
clear and loud ;) On Friday, April 3, 2015, Luc-Eric Rousseau luceri...@gmail.com wrote: Worky? -- Sent from Gmail Mobile

Re: OT: Epic going completely crazy

2015-03-11 Thread Francisco Criado
Nice to hear that Nicolas! let me know if you need beta test ;) F. 2015-03-11 10:35 GMT-03:00 Nicolas Esposito 3dv...@gmail.com: They're not the only one working on it ;) ...so I guess there will be alembic stuff available in short time 2015-03-11 14:14 GMT+01:00 Francisco Criado malcriad

Re: OT: Epic going completely crazy

2015-03-11 Thread Francisco Criado
a 360 viewer inside UE4, so I guess they combined that with 3d geometry inside UE4 and...well...its pretty amazing! 2015-03-11 13:34 GMT+01:00 Francisco Criado malcriad...@gmail.com: It seems this guys wrote an alembic plugin! sweet :) http://blog.kiteandlightning.la/ By the way, their last

Re: OT: Epic going completely crazy

2015-03-11 Thread Francisco Criado
On 09/03/2015 07:18, Francisco Criado wrote: Well, this is interesting: http://www.sidefx.com/index.php?option=com_contenttask=viewid=3067Itemid=66 F. 2015-03-07 13:27 GMT-03:00 Tom Kleinenberg zagan...@gmail.com: Has any idea negotiated a custom deal? That seems to be the most

Re: Softimage 2 Unreal

2015-03-10 Thread Francisco Criado
20:49 GMT+01:00 Francisco Criado malcriad...@gmail.com: Hi Tim, already fixef it, couldn´t find the animation properties in 4.7, seems ue changed some menues from 4.5 :) Thanks again. F. 2015-02-16 15:58 GMT-03:00 Tim Leydecker bauero...@gmx.de: Hi Francisco, I can´t help you much

Re: OT: Epic going completely crazy

2015-03-08 Thread Francisco Criado
. Seemed a bit stupid to do it by hand, to me. Am I being ridiculous to not just use FBX? Does FBX work well with vertex animation? If I was near my machine I would just try it myself, but I won't be for a while. Thanks again Perry On Mon, Mar 2, 2015 at 4:47 PM, Francisco Criado

Re: OT: Epic going completely crazy

2015-03-02 Thread Francisco Criado
;) 2015-03-02 20:56 GMT+01:00 Francisco Criado malcriad...@gmail.com javascript:_e(%7B%7D,'cvml','malcriad...@gmail.com');: Eugene, Unreal exports to Android, IOS, Linux and Windows. F. 2015-03-02 16:35 GMT-03:00 Eugene Flormata eug...@flormata.com javascript:_e(%7B%7D,'cvml','eug

Re: OT: Epic going completely crazy

2015-03-02 Thread Francisco Criado
Agree with Nicolas, UE4 is mindblowing, here in our studio we are using it and must say its learning curve is quite comfortable, you wont regret. F. 2015-03-02 16:06 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com: Also to add that right now Unity to me looks more like front end for

Re: OT: Epic going completely crazy

2015-03-02 Thread Francisco Criado
Eugene, Unreal exports to Android, IOS, Linux and Windows. F. 2015-03-02 16:35 GMT-03:00 Eugene Flormata eug...@flormata.com: does ue4 output to ios/android/ windows/ osx/html5 same as unity does? On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com wrote: LoL.. Just after 5

Re: Check this!

2015-02-22 Thread Francisco Criado
+1 HD would be nice to speculate a little bit more :) F. 2015-02-22 13:04 GMT-03:00 Chris Johnson chr...@topixfx.com: I'd like to see it at high res...I have a feeling it's only posted at 360p for a reason. On Sun, Feb 22, 2015 at 10:21 AM, David Saber davidsa...@sfr.fr wrote: Hi

Re: fbxreview

2015-02-18 Thread Francisco Criado
Hi Eugene, i´m using it with 2013 and 2014 binary and ascii formats and works like a charm, with and without animation. Hope it helps. F. 2015-02-18 19:15 GMT-03:00 Eugene Flormata eug...@flormata.com: anyone know how to export fbx files to be read into this?

Re: fbxreview

2015-02-18 Thread Francisco Criado
to read for maintaining textures and stuff? just wanting to try stuff on iphone app version not sure how to use the Dx11 shaders On Wed, Feb 18, 2015 at 2:29 PM, Francisco Criado malcriad...@gmail.com wrote: Hi Eugene, i´m using it with 2013 and 2014 binary and ascii formats and works like

Re: Softimage 2 Unreal

2015-02-16 Thread Francisco Criado
Hi Tim and Nicolas, thanks for responses, i had no issue exporting the animation from Softimage, found that i wasnt importing it in the correct way in UE. Also found that to make animation work on unreal it has to be loaded through animation blueprints. Already made the animation graph work, where

Re: Softimage 2 Unreal

2015-02-16 Thread Francisco Criado
Hi Tim, already fixef it, couldn´t find the animation properties in 4.7, seems ue changed some menues from 4.5 :) Thanks again. F. 2015-02-16 15:58 GMT-03:00 Tim Leydecker bauero...@gmx.de: Hi Francisco, I can´t help you much further, I´ve only spent some 10-35 hrs with UE4 sofar. Poking

Softimage 2 Unreal

2015-02-14 Thread Francisco Criado
Hi guys, trying to export animated objects with basics transforms and an envelope with nulls as bones for a rope, when i check it on fbx review standalone, everything seems to be exported fine and working, but when i import it into Unreal, there is no animation there. I know the question is more

Softimage 2 Unreal

2015-02-14 Thread Francisco Criado
Hi guys, trying to export animated objects with basics transforms and an envelope with nulls as bones for a rope, when i check it on fbx review standalone, everything seems to be exported fine and working, but when i import it into Unreal, there is no animation there. I know the question is more

test

2015-02-14 Thread Francisco Criado
testing...

Re: test

2015-02-14 Thread Francisco Criado
Already sent twice an email to the group, the first one 6 hours ago with a question and still doesn't appear... F. On Saturday, February 14, 2015, Eric Turman i.anima...@gmail.com wrote: one...two...three On Sat, Feb 14, 2015 at 5:32 PM, Francisco Criado malcriad...@gmail.com javascript:_e

Re: test

2015-02-14 Thread Francisco Criado
Thanks for the tip Luc-Eric! Didn't know that :s El feb 14, 2015 10:25 PM, Luc-Eric Rousseau luceri...@gmail.com escribió: everyone received your Softimage 2 Unreal post twice, but gmail won't show you your own post On Sat, Feb 14, 2015 at 7:58 PM, Francisco Criado malcriad...@gmail.com

Re: Excellent Recent Gems

2015-02-03 Thread Francisco Criado
http://www.legouffre.com/en/ Mail Attachment.jpeg -- paulo-duarte.com -- Francisco Criado visual geek DCA Lab

Re: Teaching Unreal vs Unity

2015-01-20 Thread Francisco Criado
on it. Cheers, -=Eric -- -=T=- -- Francisco Criado visual geek DCA Lab

Re: ot: unreal engine

2014-11-18 Thread Francisco Criado
-sync-script-for-Maya-gt-UE4highlight=maya+to+unreal+engine 2014-11-06 14:18 GMT+01:00 Cristobal Infante cgc...@gmail.com: Some new interesting tests: https://www.youtube.com/watch?v=gC0PdspqNYk https://www.youtube.com/watch?v=vfZD22zMnUY On 23 August 2014 22:47, Francisco Criado malcriad

Re: ot: unreal engine

2014-11-18 Thread Francisco Criado
Well, its based on python scripting and they are giving away the code: https://bitbucket.org/m2u/m2u/ https://bitbucket.org/m2u/m2uue4plugin F. 2014-11-18 9:36 GMT-03:00 Marco Peixoto mpe...@gmail.com: keep dreaming :) On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado malcriad...@gmail.com

Re: ot: unreal engine

2014-11-18 Thread Francisco Criado
cgc...@gmail.com: Exactly the same with houdini engine, the API is there to make for soft. Will anyone do it? I doubt it, time to move on if you need this tools On 18 November 2014 12:44, Francisco Criado malcriad...@gmail.com wrote: Well, its based on python scripting and they are giving

Re: ot: unreal engine

2014-11-18 Thread Francisco Criado
Nicolas, may i ask if you are using unreal toolset for rigging? thanks, F. -- Francisco Criado visual geek DCA Lab

Re: VFX-UX

2014-09-22 Thread Francisco Criado
Hi Eric, congratulations for your new career! same here, with soft dead and the local vfx industry getting worst in all aspects, decided to move to interactive... Greetings. Francisco. On Monday, September 22, 2014, Byron Nash byronn...@gmail.com wrote: Godpseed on your new career direction

Re: VFX-UX

2014-09-22 Thread Francisco Criado
... the starting point... drawing and painting :) -- Francisco Criado visual geek DCA Lab

synoptic editor script

2014-09-19 Thread Francisco Criado
Hi guys, just trying to do a quick synoptic view for a simple rig i made, already loaded the image and made the hotspots but everytime i try to run it Error executing the script file appears. About the script it only contains this kind of stuff: sub

Re: synoptic editor script

2014-09-19 Thread Francisco Criado
the parser is throwing the error. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado *Sent:* Friday, September 19, 2014 11:18 AM *To:* softimage@listproc.autodesk.com *Subject:* synoptic editor

Re: synoptic editor script

2014-09-19 Thread Francisco Criado
character for a subroutine name On Fri, Sep 19, 2014 at 2:50 PM, Francisco Criado malcriad...@gmail.com wrote: Hi Matt, tried replacing by your line and also tried SelectObj MOSCA_CON_RIG.eff1, , True and now i get with those two altrenatives this: 'ERROR : Expected '(' - [line 3] ' WARNING

Re: ot: unreal engine

2014-08-23 Thread Francisco Criado
@listproc.autodesk.com *Subject:* Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build

ot: unreal engine

2014-08-22 Thread Francisco Criado
have to share this: https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F.

Re: ot: unreal engine

2014-08-22 Thread Francisco Criado
it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: https

Re: Glasswork+RedShift -- Cadbury spot

2014-08-07 Thread Francisco Criado
very nice! nice to see redshift in action! 2014-08-07 15:51 GMT-03:00 Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com: Oh Alastair and team, why didn’t you share earlier! ;) http://vimeo.com/101585188 Good job Glasswork. Made me smile :)

Re: Kinect 2 data to Softimage

2014-07-31 Thread Francisco Criado
Hi Jeff, don´t know for V2 but for the first one, i couldn´t found a direct methodlogy for working in softimage with kinect. For 3d scanning, i highly recommend you skanect, is simple, cheap and powerfull enough for kinect capabilities, and then doing retopo in zbrush worked ok for us. We never

Re: animation mixer clip effects

2014-07-02 Thread Francisco Criado
is a value you need to determine in the effects area in the clip properties for the hip and 2 foot controls (for a biped). *From:* Francisco Criado malcriad...@gmail.com *Sent:* Wednesday, July 02, 2014 11:22 AM *To:* softimage@listproc.autodesk.com *Subject:* animation mixer clip effects

Re: Hanging basket

2014-06-27 Thread Francisco Criado
do you mean this? https://vimeo.com/64505405 F. 2014-06-27 17:57 GMT-03:00 Ben Beckett nebbeck...@gmail.com: ncloth is your baby On 27 June 2014 20:57, Byron Nash byronn...@gmail.com wrote: Is there an obvious out of the box solution for simulating a basket or other rigid object being

Re: Hanging basket

2014-06-27 Thread Francisco Criado
uuupsss...sorry for the noise! F. 2014-06-27 18:28 GMT-03:00 Francisco Criado malcriad...@gmail.com: do you mean this? https://vimeo.com/64505405 F. 2014-06-27 17:57 GMT-03:00 Ben Beckett nebbeck...@gmail.com: ncloth is your baby On 27 June 2014 20:57, Byron Nash byronn

simple script

2014-06-24 Thread Francisco Criado
Hi guys, just trying to do a quick access button, and getting stuck with something very simple: Application.CopyAllAnimation2(sarasa, siAnySource, siAllParam, , , ) and my intention is to replace sarasa with current selection... is there any command for current selection? Thanks in advance. F.

Re: simple script

2014-06-24 Thread Francisco Criado
Hi guys, thanks again, what do you mean by a valid selection? Matt if i change to jscript it drops an error on line 4: // ERROR : 'return' statement outside of function - [line 4] just thought there was a simple internal command for my current selection thanks again! F.

Re: simple script

2014-06-24 Thread Francisco Criado
, , , ) --- Emilio Hernández VFX 3D animation. 2014-06-24 13:54 GMT-05:00 Emilio Hernandez emi...@e-roja.com javascript:_e(%7B%7D,'cvml','emi...@e-roja.com');: Hello Francisco. As Matt said you need to have a valid selection. The piece of script I wrote is in Python and Matt's

Softimage 2 Unreal Engine

2014-06-18 Thread Francisco Criado
Hi guys, trying to export a model with materials and textures to unreal engine but everytime i try to import to ue it doesnt load the materials or just freezes on loading...q

RE: Softimage 2 Unreal Engine

2014-06-18 Thread Francisco Criado
of Unreal engine are you trying to import the model into??? *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado *Sent:* Wednesday, June 18, 2014 10:44 AM *To:* softimage@listproc.autodesk.com *Subject:* Softimage 2

Re: Softimage 2 Unreal Engine

2014-06-18 Thread Francisco Criado
up to date exporters are used to get things into the game engines like cryengine/unreal. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado *Sent:* Wednesday, June 18, 2014 10:53 AM *To:* softimage

Re: Softimage 2 Unreal Engine

2014-06-18 Thread Francisco Criado
for the textures. Tested using Softimage 2013 with Unreal Engine 4.1.1 Hope it helps :) 2014-06-18 18:22 GMT+02:00 Francisco Criado malcriad...@gmail.com: Hi Nicolas, i´ll take a look at your video, my main concern is getting the textures on the import, and not having to do the import

Re: Epic games visual scripting very similar to ICE

2014-06-16 Thread Francisco Criado
Hi NIcolas! is there a chance to export from softimage materials with their textures to UE4 the most acurate possible? Doing my first tests here... thanks in advance! F. 2014-06-10 4:15 GMT-03:00 Nicolas Esposito 3dv...@gmail.com: Hi guys, Since its release date I've been messing around

Re: Nike The Last Game

2014-06-10 Thread Francisco Criado
lol! F. 2014-06-10 15:13 GMT+01:00 Paulo César Duarte paulocdua...@gmail.com: A beautiful work to be placed on the Autodesk Softimage Area in Customer Stories, showing how it has used in the animation, crowd and effects, ops I forgot, we no longer have Softimage, maybe then the Maya page

Re: Shameless plug

2014-06-04 Thread Francisco Criado
wooww! very nice job! congratulations F: 2014-06-04 17:45 GMT+01:00 Emilio Hernandez emi...@e-roja.com: Amazing job Matt! Congratulations for you and all the ones involved! I wish you big success with the game and more to come! Cheers!

Re: Camera addon for use with Redshift

2014-06-02 Thread Francisco Criado
Thanks Emilio! Already saw it in redshift forum but had no time to use it. Saludos y gracias! Francisco El jun 2, 2014 9:40 PM, Emilio Hernandez emi...@e-roja.com escribió: Hello list. I want to share with you the ehRSCamera addon for use with Redshift. In the link you will find a pdf

Re: Voodoo Rig Demo

2014-05-31 Thread Francisco Criado
That would be a nice software to migrate. Autodesk stay away of buying it please! 2014-05-31 19:08 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com : Cheers Oscar. On 31 May 2014 22:44, Oscar Juarez tridi.animei...@gmail.com wrote: From the about page: *RH Labs - a new division

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