i don´t want to do maya, please, i don´t want to do maya! pleasee! Not
again, i promess i´ll be better, i don´t want to do maya!

F.


2014-11-18 10:28 GMT-03:00 Marco Peixoto <mpe...@gmail.com>:

> thats why I wrote keep dreaming... even when Soft was active there was
> basically no exporters for any game engine... its not now they they will
> appear
>
> On Tue, Nov 18, 2014 at 2:16 PM, Nicolas Esposito <3dv...@gmail.com>
> wrote:
>
>> No one is going to spend time to develop this in Softimage unfortunately
>> ( unless you really have nothing else to do :D )
>>
>> 2014-11-18 13:47 GMT+01:00 Cristobal Infante <cgc...@gmail.com>:
>>
>>> Exactly the same with houdini engine, the API is there to make for soft.
>>>
>>> Will anyone do it? I doubt it, time to move on if you need this tools
>>>
>>> On 18 November 2014 12:44, Francisco Criado <malcriad...@gmail.com>
>>> wrote:
>>>
>>>> Well, its based on python scripting and they are giving away the code:
>>>>
>>>> https://bitbucket.org/m2u/m2u/
>>>> https://bitbucket.org/m2u/m2uue4plugin
>>>>
>>>> F.
>>>>
>>>> 2014-11-18 9:36 GMT-03:00 Marco Peixoto <mpe...@gmail.com>:
>>>>
>>>> keep dreaming :)
>>>>>
>>>>> On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado <
>>>>> malcriad...@gmail.com> wrote:
>>>>>
>>>>>> Very nice! would be great to have this tool under Softimage hood...
>>>>>>
>>>>>> F.
>>>>>>
>>>>>>
>>>>>> 2014-11-17 5:37 GMT-03:00 Nicolas Esposito <3dv...@gmail.com>:
>>>>>>
>>>>>> I haven't tried it yet, but for Maya users this is pretty cool!
>>>>>>>
>>>>>>> Interactive sync - M2UE4
>>>>>>> <https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4&highlight=maya+to+unreal+engine>
>>>>>>>
>>>>>>> 2014-11-06 14:18 GMT+01:00 Cristobal Infante <cgc...@gmail.com>:
>>>>>>>
>>>>>>>> Some new interesting tests:
>>>>>>>>
>>>>>>>> https://www.youtube.com/watch?v=gC0PdspqNYk
>>>>>>>>
>>>>>>>> https://www.youtube.com/watch?v=vfZD22zMnUY
>>>>>>>>
>>>>>>>> On 23 August 2014 22:47, Francisco Criado <malcriad...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Martin,
>>>>>>>>> In the unreal forum that was posted earlier in this mail you can
>>>>>>>>> read that for those movies he only spent 10 minutes aprox for baking 
>>>>>>>>> lights.
>>>>>>>>> F.
>>>>>>>>>  El ago 23, 2014 4:44 PM, "Martin Yara" <furik...@gmail.com>
>>>>>>>>> escribió:
>>>>>>>>>
>>>>>>>>> Outstanding quality !
>>>>>>>>>>
>>>>>>>>>> I've never written a shader, and I guess I misunderstood you but
>>>>>>>>>> are you saying that this quality is achievable in SI with custom 
>>>>>>>>>> shaders?
>>>>>>>>>> even with that crappy viewer?
>>>>>>>>>>
>>>>>>>>>> BTW, the fact that he is using UE4 doesn't mean the final
>>>>>>>>>> movie frame rate is real time. I'm guessing it isn't, just like all 
>>>>>>>>>> the
>>>>>>>>>> cinematics we see in games nowadays, pre-rendered with real time 
>>>>>>>>>> shaders.
>>>>>>>>>>
>>>>>>>>>> Martin
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata <
>>>>>>>>>> eug...@flormata.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> https://www.youtube.com/watch?v=rOkJ1-vnh-s
>>>>>>>>>>> this doesn't really look baked though
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi <
>>>>>>>>>>> alok.gandhi2...@gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> It's all about baking. Recently, I made some arch viz app for
>>>>>>>>>>>> Andriod and iOS and I was able to achieve good quality. It was for 
>>>>>>>>>>>> unity
>>>>>>>>>>>> and I did all the baking in soft.
>>>>>>>>>>>>
>>>>>>>>>>>> Sent from my iPhone
>>>>>>>>>>>>
>>>>>>>>>>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <3dv...@gmail.com>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> Consider that this is a kind of tech demo, means that Unreal
>>>>>>>>>>>> Engine 4, being a game engine, is built to manage multiple aspect (
>>>>>>>>>>>> physics, characters movement and logic, enemies logic, particles 
>>>>>>>>>>>> and so on )
>>>>>>>>>>>> The video shows how good is UE4 with lighting and "atmosphere",
>>>>>>>>>>>> but the you actually build your scene as a game you need to do 
>>>>>>>>>>>> lots of
>>>>>>>>>>>> compromises...
>>>>>>>>>>>> Cryengine 2 was used as well for archivz and the results were
>>>>>>>>>>>> stunning, and lots of companies get a license to develop just 
>>>>>>>>>>>> that...
>>>>>>>>>>>>
>>>>>>>>>>>> The main issue that I found right now is that if you want to
>>>>>>>>>>>> share or send the work to your client ( as a walkthrough I mean ) 
>>>>>>>>>>>> you have
>>>>>>>>>>>> to send ( and install ) a 1-2gb file, which most clients are not so
>>>>>>>>>>>> comfortable with...otherwise you can just render a video with 
>>>>>>>>>>>> it...the main
>>>>>>>>>>>> advantage is that you don't wait 5 minutes per frame, but just a 
>>>>>>>>>>>> couple of
>>>>>>>>>>>> seconds.
>>>>>>>>>>>>
>>>>>>>>>>>> Anyway this engine looks amazing and the constant updates are
>>>>>>>>>>>> improving it more and more
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <cgc...@gmail.com>
>>>>>>>>>>>> :
>>>>>>>>>>>>
>>>>>>>>>>>>> Some more in his work in kotaku:
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow
>>>>>>>>>>>>>
>>>>>>>>>>>>> And also a while back this Swedish apartment was done in
>>>>>>>>>>>>> Unreal (previously done in octane). He even offers a download if 
>>>>>>>>>>>>> you want
>>>>>>>>>>>>> to test the interactivity.
>>>>>>>>>>>>>
>>>>>>>>>>>>> http://vimeo.com/m/98625270
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Friday, 22 August 2014, Matt Lind <ml...@carbinestudios.com>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Addendum:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> It’s also part of the reason why 3rd party apps such as
>>>>>>>>>>>>>> Fabric Engine can render faster than the native viewports – less 
>>>>>>>>>>>>>> overhead.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Matt
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> *From:* Matt Lind
>>>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:11 PM
>>>>>>>>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>>>>>>>>> *Subject:* RE: ot: unreal engine
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Not the entire reason, but a big part of it is DCC apps must
>>>>>>>>>>>>>> spend a lot of time reading and evaluating construction 
>>>>>>>>>>>>>> histories and other
>>>>>>>>>>>>>> user interaction whereas the displayed data in a game engine is 
>>>>>>>>>>>>>> stripped
>>>>>>>>>>>>>> down to the bare minimum for performance.  Game engines will 
>>>>>>>>>>>>>> always be
>>>>>>>>>>>>>> faster than DCC apps in that regard, and by a large factor.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> As for look quality, it’s just a matter of writing the
>>>>>>>>>>>>>> shaders.  You can do that in Softimage.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Matt
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>>>>>>>>>>> mailto:softimage-boun...@listproc.autodesk.com] *On Behalf
>>>>>>>>>>>>>> Of *Jordi Bares
>>>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:04 PM
>>>>>>>>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>>>>>>>>> *Subject:* Re: ot: unreal engine
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I still wonder why the viewport of our 3D apps is not as good
>>>>>>>>>>>>>> as that… :-P
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Jordi Bares
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> jordiba...@gmail.com
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On 22 Aug 2014, at 21:34, Francisco Criado <
>>>>>>>>>>>>>> malcriad...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> it seems to be, it only tales 10 minutes to build the light
>>>>>>>>>>>>>> mapping.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> details here:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <davidsa...@sfr.fr>:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On 2014-08-22 18:55, Francisco Criado wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> have to share this:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> UE4 Archviz / Lighting 2
>>>>>>>>>>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> F.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> wowo, this is realtime?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Francisco Criado
>>>>>> visual geek
>>>>>> DCA Lab
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Francisco Criado
>>>> visual geek
>>>> DCA Lab
>>>>
>>>
>>>
>>
>


-- 
Francisco Criado
visual geek
DCA Lab

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