Re: attach objects to end of strand

2018-03-08 Thread Francisco Criado
subtract > one from the other and use the resulting vector as a direction to > rotation.. You’ll need to also give it an up vector, but I can’t really > help with that without looking at whats appropriate in your scene. > > > *From:* Francisco Criado > *Sent:* Wednesday,

attach objects to end of strand

2018-03-07 Thread Francisco Criado
Hi guys, been a while since using Softimage over here! Simple question (maybe not that simple) Using for example the Particle Strands Growing Roots scene, from the samples db, i would like to connect at the location of the particle, a simple geometry and keep the original shape of the strand in the

Re: OT: Virtual Reality RnD

2018-01-23 Thread Francisco Criado
you're interested feel free to contact me at > esposit...@enter-reality.it > > If you have further questions let me know! > > Cheers > > Nicolas > > 2018-01-21 2:46 GMT+01:00 Pierre Schiller > : > >> OH MAN! Makes me want to run to UE4 again. But just

Re: OT: Virtual Reality RnD

2018-01-20 Thread Francisco Criado
Nicolas, very nice work there! May i ask why are you using 8 vive trackers? We are using 5 and we get full body tracking (without fingers). By the way which is your opinion from Noitom gloves? We bought 3 years ago their mocap solution and it was not good enough for production. Cheers, Francisco.

Re: lagoa pouring liquid

2017-06-28 Thread Francisco Criado
t might be fine for your > needs. If you’re happy to get granular with ICE Eric has another suite of > tools that are worth a look emTopilizer > > http://www.mootzoid.com/plugin/emtopolizer2 > > On 28 Jun 2017, at 19:45, Francisco Criado wrote: > > Hi guys! > > Its bee

lagoa pouring liquid

2017-06-28 Thread Francisco Criado
Hi guys! Its been a while since using softimage, and just cant remember how to add material and render a simple water drop made with lagoa pouring liquid. I just got a simple simulation made with it, but cante remember how to convert the simulation to a fluid like model... Thanks in advance! Fr

Re: STmaps or UVmaps

2017-05-10 Thread Francisco Criado
; You should probably use linear interpolation in the gradient. > > MB > > > > > Den 15. april 2017 klokken 21:49 skrev Francisco Criado < > malcriad...@gmail.com>: > > > > > > Hi guys, > > > > still couldnt resolve this issue, if anyone has

Re: STmaps or UVmaps

2017-04-15 Thread Francisco Criado
Hi guys, still couldnt resolve this issue, if anyone has a tip on this is more than welcome! F. 2017-04-07 9:49 GMT-03:00 Francisco Criado : > Well, > > it seems our redshift version doesnt have that node :S (must be an old > license) so..any other sugestiosng are appreciated! >

Re: STmaps or UVmaps

2017-04-07 Thread Francisco Criado
Well, it seems our redshift version doesnt have that node :S (must be an old license) so..any other sugestiosng are appreciated! Thanks, F. 2017-04-07 9:06 GMT-03:00 Francisco Criado : > Thats exactly what i was looking for! Thanks Morten! > > Greetings, > > Francisco > >

Re: STmaps or UVmaps

2017-04-07 Thread Francisco Criado
ould be good. > See attached. > > MB > > > > Den 6. april 2017 klokken 20:07 skrev Francisco Criado < > malcriad...@gmail.com>: > > > > > > Hi guys, > > > > long time since i wrote to the group. > > Im looking for a way to export st

STmaps or UVmaps

2017-04-06 Thread Francisco Criado
Hi guys, long time since i wrote to the group. Im looking for a way to export stmaps or uvmaps from a geometry in Softimage to use this later on post. The renderer is redshift, if anyone knows a tip, is more than welcome! Francisco. -- -- Softimage Mailing List. To unsubscribe, send a mail

Re: render 360

2016-12-28 Thread Francisco Criado
I forgot to mention that if you want to go to youtube 360 or facebook you will have to use: https://github.com/google/spatial-media/releases Its quite simple to use! Greetings! Francisco On Dec 28, 2016 8:57 AM, "Kris Rivel" wrote: > Thanks guys!! So what about the post/compositing side? Wha

Re: render 360

2016-12-28 Thread Francisco Criado
Hi Kris, i would recommend you 2160x3840 which is top/bottom format. About compositing tools we use after effects and ScratchVR, in both of them you can previsualize with an Oculus hmd without any troubles ;) About encoding the mp4 should be at least 20 mbps and 30. For example an 8 minute clip (th

Re: render 360

2016-12-28 Thread Francisco Criado
Hi Kris, In Redshift you can render mono spherical 360 images or stereo spherical 360 images (in all its flavors, top/bottom, side by side). Its a lens shader. You could also make a stereo rig or mono rig with 12 or 6 cameras. If you need to render cubemap 360 mono and stereo. I posted last year a

Re: Happy Holidays!

2016-12-25 Thread Francisco Criado
Merry Christmas and Happy New Year! A complete honor to share this group with you guys! Long live Softimage! Francisco. 2016-12-25 6:43 GMT-03:00 Olivier Jeannel : > Merry Christmas guys :) > > 2016-12-25 3:53 GMT+01:00 Alok Gandhi : > >> Have a great year ahead! >> >> -- >> >> -- >> Softim

Re: Compositing app choice

2016-05-26 Thread Francisco Criado
I would recommend Assimilate Scratch, if you are freelance, you can rent a license for a month for 75 dollars, and its not only useful for comping but also for grading, editing and delivery. If you are doing a VR project, you can use the software with your Oculus to work on it. 2016-05-26 15:22

Re: equirectangular uv

2016-05-17 Thread Francisco Criado
Pedro, Any chance to trying this? Already have my sphere with correct uvs but yours looks nicer ;) F. 2016-05-17 11:36 GMT-03:00 pedro santos : > Matt at that particular point I'm using "Random Seed" input to randomize > the UV location, hence that happening. So what you're saying it's not > so

Re: equirectangular uv

2016-05-16 Thread Francisco Criado
Nice! is it available? F. 2016-05-16 14:57 GMT-03:00 pedro santos : > Does this help? > https://gfycat.com/ShabbySeriousDrafthorse > > On Sun, May 15, 2016 at 7:02 AM, Matt Lind wrote: > >> I would need to see the problem to give a good answer as I'm not sure what >> I'm envisioning in my head

Re: equirectangular uv

2016-05-14 Thread Francisco Criado
ld avoid the problem in the first > place. > > > > sven > > > > > > *From:* softimage-boun...@listproc.autodesk.com [ > mailto:softimage-boun...@listproc.autodesk.com > ] *On Behalf Of *Francisco Criado > *Sent:* Saturday, May 14, 2016 4:30 PM > *To:* softimage

Re: equirectangular uv

2016-05-14 Thread Francisco Criado
ion, but don't you need just a > spherical projection using a equirectangular image? > > sven > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado > *Sent:* Saturday

equirectangular uv

2016-05-14 Thread Francisco Criado
Hi guys, i have a modified sphere on the poles, and tried using unfold to get a uv equirectangular projection. Its been a while since using softimage for uv work so maybe i have the answer just in front of me without notice. Any tips for achieving this? Thanks in advance! Francisco. -- -- So

PlayblastVR for Softimage

2016-05-02 Thread Francisco Criado
Must say I'm impressed with this tool! Thanks Andrew, i dont know if you or someone else already posted this on the mailing list (if so I'm sorry for repeating) but I just wanted to share this on the group and thank the author for such a great tool! Here goes the link: http://www.andrewhazelden.co

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-09 Thread Francisco Criado
ime to bug Redshift team to add cube mappnig as well. SO far they were > rather fast implementing requested things. > They are busy with 2.0 features now but who knows :) > > On Sat, Apr 9, 2016 at 4:23 PM, Francisco Criado > wrote: > >> Hi Mirko, >> with spher

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-09 Thread Francisco Criado
not cube > mapped > > On Sat, Apr 9, 2016 at 3:54 PM, Francisco Criado > wrote: > >> Sorry for my english! >> list = least >> fetaures=features >> >> Have a nice day ;) >> F. >> >> >> 2016-04-09 10:52 GMT-03:00 Francisco Cr

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-09 Thread Francisco Criado
Sorry for my english! list = least fetaures=features Have a nice day ;) F. 2016-04-09 10:52 GMT-03:00 Francisco Criado : > It would be great if Redshift could render stereo cubemaps, that Octane > already does, and Vray added last year. I have a Redshift license and a > Octane one,

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-09 Thread Francisco Criado
It would be great if Redshift could render stereo cubemaps, that Octane already does, and Vray added last year. I have a Redshift license and a Octane one, but since Octane is getting more involved in vr production with their orbx format, that will go open source, we are leaving aside Redshift at l

Re: OT: Free Animation?

2016-01-28 Thread Francisco Criado
+1 with Cristobal, mixamo is a very good resource, and you can export in fbx... Greeetings, Francisco. 2016-01-28 8:45 GMT-03:00 Cristobal Infante : > mixamo could be an option maybe? > > On 28 January 2016 at 11:41, Gerbrand Nel wrote: > >> There are some free motion captures on turbosquid. >>

Re: Friday Flashback #250

2015-11-22 Thread Francisco Criado
My first steps into nodal compositing...loved DS cache node! thanks for sharing! Francisco. On Friday, November 20, 2015, Stephen Blair wrote: > Softimage DS build screen > http://wp.me/powV4-3fc > -- Sent from Gmail Mobile

Re: OT: a funny one

2015-09-22 Thread Francisco Criado
Pierre if you are interested Samsung Gear VR sdk has an fbx converter for fbx to json (including animation)...or did i just went completely ot? :s F. On Tuesday, September 22, 2015, Matt Lind wrote: > The original post was about converting Flash <--> Spine, not Softimage. > > .json is a text de

Re: OT : Car Intro (Unity)

2015-09-20 Thread Francisco Criado
Nice intro Alok! Any chance to try the app? it would be sweet to see it on VR, let me know if you want a tester ;) Greetings. F. 2015-09-18 9:20 GMT-03:00 Alok Gandhi : > Hello All, > > I am working on some Vehicle Demo App using Kinect XBox One Sensor on > Unity (4.5). This is the intro part of

Re: OT: a funny one

2015-09-08 Thread Francisco Criado
Sven, you know what a foot job means right? https://www.youtube.com/watch?v=KCO-SBPTF5E F. 2015-09-08 19:08 GMT-03:00 Sven Constable : > No. That would be a hand or foot job. Not part of the job description. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@li

Re: Pretty OT :)

2015-08-25 Thread Francisco Criado
ot the Unreal engine at 0:38...It was Unity 3D >>> >>> On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado >> > wrote: >>> >>>> As soon as we can show the content, i'll post another video. >>>> Don't expect too much :) >>>

Re: Pretty OT :)

2015-08-22 Thread Francisco Criado
As soon as we can show the content, i'll post another video. Don't expect too much :) Nico, about the difference between Oculus and GearVR at a first glimp i was impressed about resolution, here in the studio we have dk2 in each machine and we are used to oculus grid screen and you wont see it gear

Pretty OT :)

2015-08-21 Thread Francisco Criado
Hi guys, just wanted to share with you a solidarity campaign we did in VR for a public hospital here in Argentina for the Child`s Day, which a part of the 3d modeling and uvs work was made in Softimage :) and Unreal Engine.Its not Hollywood highend style but we stole a smile to more than a hundred

Re: Color at Vertices from Clusters

2015-08-05 Thread Francisco Criado
Hi guys! thank you all for the different aproaches. Matt tried your Java script with and nothing happens, have any idea what may be? Francois, i will try your script tonight and let you know how it goes :) Thanks for everything guys. F.

Re: Color at Vertices from Clusters

2015-08-04 Thread Francisco Criado
Hi Francois, tried your script but drops error at line 14. F. 2015-08-04 10:23 GMT-03:00 Francois Lord : > Try this plugin. It's very old but still works. > > > https://dl.dropboxusercontent.com/u/399522/TEMP/PB_ColorAtVerticesFromClusters.py > > > On 04-Aug-15 00:

Re: Color at Vertices from Clusters

2015-08-04 Thread Francisco Criado
(yuck) you can then rendermap that result. > > > > On Tue, Aug 4, 2015 at 4:33 PM, Francisco Criado > wrote: > >> Hi list! >> >> As i never used vertex colors (shame on me) and now being in the >> situation of starting to use them frequently in our pipeline,

Re: Color at Vertices from Clusters

2015-08-04 Thread Francisco Criado
t; poly cluster? > bake occlusion to specific clusters? > > Martin > Sent from my iPhone > > > On 2015/08/04, at 13:33, Francisco Criado > wrote: > > > > Hi list! > > > > As i never used vertex colors (shame on me) and now being in the > situation of star

Color at Vertices from Clusters

2015-08-03 Thread Francisco Criado
Hi list! As i never used vertex colors (shame on me) and now being in the situation of starting to use them frequently in our pipeline, got to ask, if there is any chance to create color at vertices from polygon clusters. Any tip is more than welcome. Francisco. -- Sent from Gmail Mobile

Re: OT: images from unreal engine

2015-06-30 Thread Francisco Criado
couple of days ago, absolutely amazing! > Its incredible what can be achieved with UE4. > > PS: Francisco looks like we wont get our stuff until September...I'm so > pissed :( > > 2015-06-30 14:01 GMT+02:00 Francisco Criado : > >> Amazing stuff done by Koola: >>

OT: images from unreal engine

2015-06-30 Thread Francisco Criado
Amazing stuff done by Koola: https://www.flickr.com/photos/99646627@N03/19207611066/ link to video: https://www.youtube.com/watch?v=_nLGoqqDc0w --

Re: collision objects

2015-06-19 Thread Francisco Criado
Of course you'd need to plot the simulated ball before export to UE4. > > cheers, > > -Ronald > > > On Fri, Jun 19, 2015 at 5:57 PM, Francisco Criado > wrote: > >> Hi guys, >> >> does anyone know how to generate different collsion objects for a single

collision objects

2015-06-19 Thread Francisco Criado
Hi guys, does anyone know how to generate different collsion objects for a single geometry? need to export the model with its collisions as fbx for use in ue4. Any help is apreciated! Francisco.

Re: Inertial or Kinect-based Motion Capture Recommendations?

2015-05-27 Thread Francisco Criado
Hi Michael, as Nicolas said, using Kinect with Ipisoft has a tricky calibration process,that takes no more than an hour, but once you got it, you can obtain basic movement in a simple way. I would recommend you to use at least two kinect cameras for good quality capture. Nicolas! still no news abo

Re: OT: DAT showreel 2015

2015-05-05 Thread Francisco Criado
Very nice reel! congratulations for your work. F. On Monday, May 4, 2015, Fabricio Chamon wrote: > Great reel Ivan!! > Keep up the good work > > Em segunda-feira, 4 de maio de 2015, Ivan Vasiljevic > escreveu: > >> Hi guys, >> >> Sorry for this off topic. This is our first show reel ever! :)

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Francisco Criado
X 770. > Still trying to figure out the exact reasons, I know in stereo we get > twice the draw calls, among other things but still... > > On Thu, Apr 9, 2015 at 1:14 PM, Francisco Criado > wrote: > >> Hi Nicolas! >> Can you explain a little bit more? We are not havin

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Francisco Criado
lems described in there without any of the > solutions working for me. > The vr template also didn't give me a split screen, or the lens > distortion, or the tracking I was hoping for. > Ah the pain and joy of new software :) > G > > > On 09/04/2015 14:08, Francisco C

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Francisco Criado
h better. > > 2015-04-09 14:14 GMT+02:00 Francisco Criado : > >> Hi Nicolas! >> Can you explain a little bit more? We are not having big issues with >> Oculus, all of the expereinces we ve done are about 100 and 120 fps without >> any problems on gtx970 and gtx

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Francisco Criado
formances are terrible within UE4, which is now a > major drawback. > > Unity in this case is a well tested software if you're going for a VR > situation, while UE4 is getting there ;) > > 2015-04-09 13:44 GMT+02:00 Francisco Criado : > >> Hi Gerbrand, >> >>

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Francisco Criado
tion. Hope it helps. F. 2015-04-09 8:44 GMT-03:00 Francisco Criado : > Hi Gerbrand, > > in my experience, if wou want to make vr content for mobile i would > recommend you samsung gear vr rather than cardboard. > We been testing on mobile users and must say cardboard isn´t a pretty

Re: OT: Unreal 4 and google cardboard

2015-04-09 Thread Francisco Criado
Hi Gerbrand, in my experience, if wou want to make vr content for mobile i would recommend you samsung gear vr rather than cardboard. We been testing on mobile users and must say cardboard isn´t a pretty chance to VR due to lag, comfort, and latency depending on mobile model.Samusng gear vr is is

Re: Softimage 2015 - 400 usd?? what?

2015-04-06 Thread Francisco Criado
Error 404...strange... 2015-04-06 16:36 GMT-03:00 Stephan Haidacher : > a county commissioner selling softimage for 400 bucks? > seems legit :D > > --stephan > > On 4/2/2015 5:28 PM, Pierre Schiller wrote: > > Hi, just crossed this url: > http://shellyoquinn.com/autodesk-softimage-2015-64-

Re: Linux distro ?

2015-04-06 Thread Francisco Criado
Few years ago, i had to implement several Softimage licenses for a studio, and decided to go with Centos as os. In that moment the official speech from Autodesk was that they only supported RH and after a couple of meetings and deploys i could show to the reseller that it was easier to deploy Softi

Re: test again

2015-04-06 Thread Francisco Criado
456 2015-04-02 4:45 GMT-03:00 Alok Gandhi : > 123 > > -- > --

Re: Test

2015-04-04 Thread Francisco Criado
clear and loud ;) On Friday, April 3, 2015, Luc-Eric Rousseau wrote: > Worky? > -- Sent from Gmail Mobile

Re: OT: Epic going completely crazy

2015-03-11 Thread Francisco Criado
Nice to hear that Nicolas! let me know if you need beta test ;) F. 2015-03-11 10:35 GMT-03:00 Nicolas Esposito <3dv...@gmail.com>: > They're not the only one working on it ;) ...so I guess there will be > alembic stuff available in short time > > 2015-03-11 14:14 GMT

Re: OT: Epic going completely crazy

2015-03-11 Thread Francisco Criado
also notice that they made a 360 > viewer inside UE4, so I guess they combined that with 3d geometry inside > UE4 and...well...its pretty amazing! > > 2015-03-11 13:34 GMT+01:00 Francisco Criado : > >> It seems this guys wrote an alembic plugin! sweet :) >> http://blog.

Re: OT: Epic going completely crazy

2015-03-11 Thread Francisco Criado
come a bit later for me. > G > > On 09/03/2015 07:18, Francisco Criado wrote: > > Well, this is interesting: > > http://www.sidefx.com/index.php?option=com_content&task=view&id=3067&Itemid=66 > > F. > > > 2015-03-07 13:27 GMT-03:00 Tom Kleinenberg : &

Re: Softimage 2 Unreal

2015-03-10 Thread Francisco Criado
after the Event Begin Play node, so that every time I hit >>>>> play/simulate, I have the animation running... >>>>> Situation is different if you're testing a character movement set, >>>>> which is far more complicated, but yes, in general you

Re: OT: Epic going completely crazy

2015-03-08 Thread Francisco Criado
oned morph targets is that many people that were >>>> users of UE4 had suggested that the way to get vertex level animation >>>> into UE4 was by using morph targets and doing one morph per frame >>>> manually. Seemed a bit stupid to do it by hand, to me. >&g

Re: OT: Epic going completely crazy

2015-03-02 Thread Francisco Criado
y > > > On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito <3dv...@gmail.com > > wrote: > >> HTML5 has been added recently, but consider that the engine is quite new >> and the iOS/Android stuff is not well flashed out right now...but still, >> looks awesome, just

Re: OT: Epic going completely crazy

2015-03-02 Thread Francisco Criado
Eugene, Unreal exports to Android, IOS, Linux and Windows. F. 2015-03-02 16:35 GMT-03:00 Eugene Flormata : > does ue4 output to ios/android/ windows/ osx/html5 same as unity does? > > On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor wrote: > >> LoL.. >> Just after 5 days i paid for first month s

Re: OT: Epic going completely crazy

2015-03-02 Thread Francisco Criado
Agree with Nicolas, UE4 is mindblowing, here in our studio we are using it and must say its learning curve is quite comfortable, you wont regret. F. 2015-03-02 16:06 GMT-03:00 Mirko Jankovic : > Also to add that right now Unity to me looks more like front end for > assets tore. Everything you n

Re: Check this!

2015-02-22 Thread Francisco Criado
+1 HD would be nice to speculate a little bit more :) F. 2015-02-22 13:04 GMT-03:00 Chris Johnson : > I'd like to see it at high res...I have a feeling it's only posted at 360p > for a reason. > > On Sun, Feb 22, 2015 at 10:21 AM, David Saber wrote: > >> Hi everyone, check this video it's inc

Re: fbxreview

2015-02-18 Thread Francisco Criado
for maintaining textures and stuff? just > wanting to try stuff on iphone app version > not sure how to use the Dx11 shaders > > On Wed, Feb 18, 2015 at 2:29 PM, Francisco Criado > wrote: > >> Hi Eugene, >> i´m using it with 2013 and 2014 binary and ascii formats and works

Re: fbxreview

2015-02-18 Thread Francisco Criado
Hi Eugene, i´m using it with 2013 and 2014 binary and ascii formats and works like a charm, with and without animation. Hope it helps. F. 2015-02-18 19:15 GMT-03:00 Eugene Flormata : > anyone know how to export fbx files to be read into this? > > http://area.autodesk.com/products/features/fbx >

Re: Softimage 2 Unreal

2015-02-16 Thread Francisco Criado
> It´s a variety of examples on how to trigger/set up animations using > different blueprints&approaches. > > Cheers, > > > tim > > > > > Am 16.02.2015 um 18:34 schrieb Francisco Criado: > > Hi Tim and Nicolas, >> thanks for responses, i h

Re: Softimage 2 Unreal

2015-02-16 Thread Francisco Criado
Hi Tim and Nicolas, thanks for responses, i had no issue exporting the animation from Softimage, found that i wasnt importing it in the correct way in UE. Also found that to make animation work on unreal it has to be loaded through animation blueprints. Already made the animation graph work, where

Re: test

2015-02-14 Thread Francisco Criado
Thanks for the tip Luc-Eric! Didn't know that :s El feb 14, 2015 10:25 PM, "Luc-Eric Rousseau" escribió: > everyone received your "Softimage 2 Unreal" post twice, but gmail > won't show you your own post > > On Sat, Feb 14, 2015 at 7:58 PM, Francisco

Re: test

2015-02-14 Thread Francisco Criado
Already sent twice an email to the group, the first one 6 hours ago with a question and still doesn't appear... F. On Saturday, February 14, 2015, Eric Turman wrote: > one...two...three > > On Sat, Feb 14, 2015 at 5:32 PM, Francisco Criado > wrote: > >> testing... &g

test

2015-02-14 Thread Francisco Criado
testing...

Softimage 2 Unreal

2015-02-14 Thread Francisco Criado
Hi guys, trying to export animated objects with basics transforms and an envelope with nulls as bones for a rope, when i check it on fbx review standalone, everything seems to be exported fine and working, but when i import it into Unreal, there is no animation there. I know the question is more

Softimage 2 Unreal

2015-02-14 Thread Francisco Criado
Hi guys, trying to export animated objects with basics transforms and an envelope with nulls as bones for a rope, when i check it on fbx review standalone, everything seems to be exported fine and working, but when i import it into Unreal, there is no animation there. I know the question is more

Re: Excellent Recent Gems

2015-02-03 Thread Francisco Criado
>>http://vimeo.com/118471437 >> >>The Journey behind... >>http://vimeo.com/118472904 >> >>http://www.legouffre.com/en/ >> >> >> >> >> >> >> >> >> > > > -- > paulo-duarte.com > > > > -- Francisco Criado visual geek DCA Lab

Re: Teaching Unreal vs Unity

2015-01-20 Thread Francisco Criado
of making certain that they are not going to be lazy about > following > > those directions. For teams of more than a few people, custom created > pipeline > > tools can help the artist make certain that they are not making mistakes. > > > > On a side note: I think that Never Alone <http://neveralonegame.com/> > is a > > beautiful game on many levels. Congratulations Siew Yi Lang! I'm very > much > > looking forward to playing it on Steam > > <http://store.steampowered.com/app/295790/> once I clear off my plate a > bit. > > Any large production is quite an ordeal, but I hope that you can feel > proud to > > have worked on it. > > > > Cheers, > > -=Eric > > -- > > > > > > -=T=- > > > > > > > > > -- Francisco Criado visual geek DCA Lab

Re: ot: unreal engine

2014-11-18 Thread Francisco Criado
Nicolas, may i ask if you are using unreal toolset for rigging? thanks, F. -- Francisco Criado visual geek DCA Lab

Re: ot: unreal engine

2014-11-18 Thread Francisco Criado
t;> 2014-11-18 13:47 GMT+01:00 Cristobal Infante : >> >>> Exactly the same with houdini engine, the API is there to make for soft. >>> >>> Will anyone do it? I doubt it, time to move on if you need this tools >>> >>> On 18 November 2014 12:44,

Re: ot: unreal engine

2014-11-18 Thread Francisco Criado
Well, its based on python scripting and they are giving away the code: https://bitbucket.org/m2u/m2u/ https://bitbucket.org/m2u/m2uue4plugin F. 2014-11-18 9:36 GMT-03:00 Marco Peixoto : > keep dreaming :) > > On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado > wrote: > >>

Re: ot: unreal engine

2014-11-18 Thread Francisco Criado
m/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4&highlight=maya+to+unreal+engine> > > 2014-11-06 14:18 GMT+01:00 Cristobal Infante : > >> Some new interesting tests: >> >> https://www.youtube.com/watch?v=gC0PdspqNYk >> >> https://www.youtube

Re: VFX->UX

2014-09-22 Thread Francisco Criado
>> >> Or you know... the starting point... drawing and painting :) >> > > -- Francisco Criado visual geek DCA Lab

Re: VFX->UX

2014-09-22 Thread Francisco Criado
Hi Eric, congratulations for your new career! same here, with soft dead and the local vfx industry getting worst in all aspects, decided to move to interactive... Greetings. Francisco. On Monday, September 22, 2014, Byron Nash wrote: > Godpseed on your new career direction. Thanks for particip

Re: synoptic editor script

2014-09-19 Thread Francisco Criado
id character for a subroutine name > > On Fri, Sep 19, 2014 at 2:50 PM, Francisco Criado > wrote: > >> Hi Matt, tried replacing by your line and also tried SelectObj >> "MOSCA_CON_RIG.eff1", , True >> and now i get with those two altrenatives this: >> >>

Re: synoptic editor script

2014-09-19 Thread Francisco Criado
Hi Matt, tried replacing by your line and also tried SelectObj "MOSCA_CON_RIG.eff1", , True and now i get with those two altrenatives this: 'ERROR : Expected '(' - [line 3] ' WARNING : 3000 - Error parsing z:\3d\mosca_db\synoptic\mosca.htm Line 3 on the html is:

synoptic editor script

2014-09-19 Thread Francisco Criado
Hi guys, just trying to do a quick synoptic view for a simple rig i made, already loaded the image and made the hotspots but everytime i try to run it "Error executing the script file" appears. About the script it only contains this kind of stuff: sub MOSCA_CON_RIG.eff1(in_obj,in_mousebutton,in_k

Re: ot: unreal engine

2014-08-23 Thread Francisco Criado
part of it is DCC apps must spend a >>>>> lot of time reading and evaluating construction histories and other user >>>>> interaction whereas the displayed data in a game engine is stripped down >>>>> to >>>>> the bare minimum for performance. Game engine

Re: ot: unreal engine

2014-08-22 Thread Francisco Criado
it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber : > On 2014-08-22 18:55, Francisco Criado wrote: > > have to share this: > > > https

Re: Friday Flashback #186

2014-08-22 Thread Francisco Criado
Hi Stephen, i sent an email to the group 3 hours ago and still didn't receive it in my group tab. Its not the first time this happen...what can it be? F. 2014-08-22 15:56 GMT-03:00 Stephen Blair : > Friday Flashback #186 > The old VMIL Softimage User's Site > http://wp.me/powV4-35B >

ot: unreal engine

2014-08-22 Thread Francisco Criado
have to share this: https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA F.

Re: Glasswork+RedShift -- Cadbury spot

2014-08-07 Thread Francisco Criado
very nice! nice to see redshift in action! 2014-08-07 15:51 GMT-03:00 Marc-Andre Carbonneau < marc-andre.carbonn...@ubisoft.com>: > Oh Alastair and team, why didn’t you share earlier! ;) > > > > http://vimeo.com/101585188 > > > > Good job Glasswork. Made me smile :) >

Re: Kinect 2 data to Softimage

2014-07-31 Thread Francisco Criado
Hi Jeff, don´t know for V2 but for the first one, i couldn´t found a direct methodlogy for working in softimage with kinect. For 3d scanning, i highly recommend you skanect, is simple, cheap and powerfull enough for kinect capabilities, and then doing retopo in zbrush worked ok for us. We never use

Re: animation mixer clip effects

2014-07-02 Thread Francisco Criado
u need to determine in the effects area in > the clip properties for the hip and 2 foot controls (for a biped). > > *From:* Francisco Criado > *Sent:* Wednesday, July 02, 2014 11:22 AM > *To:* softimage@listproc.autodesk.com > *Subject:* animation mixer clip effects > > Hi

animation mixer clip effects

2014-07-02 Thread Francisco Criado
Hi guys, does anyone know how to correctly loop an animation clip, lets say a walk cycle, using the clip effects? trying to set the correct offset for my animation and is driving me mad. Thanks in advance... F.

Re: Hanging basket

2014-06-27 Thread Francisco Criado
uuupsss...sorry for the noise! F. 2014-06-27 18:28 GMT-03:00 Francisco Criado : > do you mean this? > https://vimeo.com/64505405 > > F. > > > > 2014-06-27 17:57 GMT-03:00 Ben Beckett : > > ncloth is your baby >> >> >> On 27 June 2014 20:57, Byro

Re: Hanging basket

2014-06-27 Thread Francisco Criado
do you mean this? https://vimeo.com/64505405 F. 2014-06-27 17:57 GMT-03:00 Ben Beckett : > ncloth is your baby > > > On 27 June 2014 20:57, Byron Nash wrote: > >> Is there an obvious out of the box solution for simulating a basket or >> other rigid object being held by multiple ropes/chains?

OT: MRViewer by Gonzalo Garramuño

2014-06-25 Thread Francisco Criado
Hi guys, maybe some of you remember Gonzalo from ILM´s Softimage users years ago. He is currently developing this tool by himself... https://www.youtube.com/watch?v=pn_UTVdqans F.

Re: simple script

2014-06-24 Thread Francisco Criado
t;> As Matt said you need to have a valid selection. >> >> The piece of script I wrote is in Python and Matt's is in Jscript. >> >> >> >> --- >> Emilio Hernández VFX & 3D animation. >> >> >> 2014-06-24 1

Re: simple script

2014-06-24 Thread Francisco Criado
Hi guys, thanks again, what do you mean by a "valid selection"? Matt if i change to jscript it drops an error on line 4: // ERROR : 'return' statement outside of function - [line 4] just thought there was a simple internal command for "my current selection" thanks again! F.

Re: simple script

2014-06-24 Thread Francisco Criado
Hi Emilio and Matt, thanks for your quick response! Emilio, it seems that sel.name doen't work, here is the log: # ERROR : 2000 - Argument 0 (InputObjs) is invalid Application.CopyAllAnimation2("", "", "", "", "", "") # ERROR : Traceback (most recent call last): # File "

simple script

2014-06-24 Thread Francisco Criado
Hi guys, just trying to do a quick access button, and getting stuck with something very simple: Application.CopyAllAnimation2("sarasa", "siAnySource", "siAllParam", "", "", "") and my intention is to replace "sarasa" with current selection... is there any command for current selection? Thanks in

Re: Softimage 2 Unreal Engine

2014-06-18 Thread Francisco Criado
e and normal ) were imported correctly, > so no need to relink or separate export for the textures. > > Tested using Softimage 2013 with Unreal Engine 4.1.1 > > Hope it helps :) > > > 2014-06-18 18:22 GMT+02:00 Francisco Criado : > > Hi Nicolas, i´ll take a look at your v

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