On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic
mirkoj.anima...@gmail.com wrote:
Well, we're responsible for the windows port of Alembic and other
integration work. And we develop feature with it like the GPU cache,
alembic caching in xgen, support in scene assembly and other things for
your enumeration strings only exist in the PPG Layout object. Some
stuff internally may work differently, but your not your stuff.
On Tue, Nov 12, 2013 at 8:26 PM, Matt Lind ml...@carbinestudios.com wrote:
I have many spreadsheet queries which display information stored in custom
properties in
SIStoreAction is a low-level command implemented in C++.
StoreAction is a front-end command implemented in VBScript, in action.vbs
actually called StoreActionProc, which calls SIStoreAction after the
command arguments code has done its magic (perhaps parsing the selection
list, for example), and
On Tue, Nov 12, 2013 at 8:36 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Cloth, hair/fur, Sculpt, it's what is missing, we need a character pipe :P
Maya only wins this because it has them, there archaic and most good stuff
is third party, but they are available.
Shouldn't be too
to mention Yeti :(.
I guess it's always nice to be reminded that the grass is indeed greener on
the other side of the fence ? :P
On 13 November 2013 19:56, Luc-Eric Rousseau luceri...@gmail.com wrote:
On Tue, Nov 12, 2013 at 8:36 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Cloth
In film, people love Maya nCloth. But another one that comes up a bit is
Qualoth. also a maya plug-in. http://www.qualoth.com
The real story is cloud rendering 13 years ago, imho. But good point on
softimage being Metro ui 13 year before Windows 8 :-)
Le 2013-11-08 13:07, Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com a écrit :
Softimage was so much ahead of its time using flat design way back in the
90’s!
Hello,
assuming this is pretty much the script you wrote, aren't you just
setting the bevel value when InspectObj returns?
That command will only return after the user clicks OK on the dialog
On Tue, Nov 5, 2013 at 6:29 AM, Christian Gotzinger
cgo...@googlemail.com wrote:
Hi list,
My script
There are two .obj importers in recent versions of Softimage. The
second one is through the FBX Import options; you should be able to
change the file filters to *.obj and then the FBX library will do the
importing,
if you do not have that option, you can download the FBX Converter
from Autodesk
mixed feelings about this one. The word says freedom, but the design
says big brother.
On Fri, Nov 1, 2013 at 6:59 AM, Stephen Blair stephenrbl...@gmail.com wrote:
Friday Flashback #144
FREEDOM circa 2001
http://wp.me/powV4-2TN
You can still use Ctrl + Shift + A to deselect all in paint select and right
click paint to deselect a few.
The hotkeys Deselect All, Ctrl+Shift+A, or Deselect All Using Filter,
Ctrl+Shift+F have always made me laugh. It's a super uncomfortable
hotkey that takes about two seconds to correctly
On Wed, Oct 30, 2013 at 7:04 PM, Mc Nistor nisc...@gmail.com wrote:
Ah I see.
It even says so in the header of the page, LOL
Well, how do I do that? Need I have an google+ account?
houdini will likely be too complicated for you. ;)
On Wed, Oct 30, 2013 at 7:08 PM, Eric Turman i.anima...@gmail.com wrote:
There used to be a digest mode...anyone remember how to activate that?
send mail to softimage-requ...@listproc.autodesk.com with the subject
help to get the commands
it's probably set digest
send commands to that address,
Paint selection is probably the best point raycast mode.
On Wed, Oct 30, 2013 at 5:22 PM, Grahame Fuller
grahame.ful...@autodesk.com wrote:
There is no a shortcut for point raycast. You'd need to set the raycast tool
and the point filter separately, or create a command that does both.
On Wed, Oct 30, 2013 at 8:39 PM, Mc Nistor nisc...@gmail.com wrote:
@luceric
I'm subscribed to this group however it is not possible to post unlike other
groups.
I know how to do my research, but I thought I'd take the lazy route and ask
around here first.
This isn't the google group, this
the flag makes XSI connect to the FaceRobot workgroup, and all the code to
face robot is in that workgroup. I don't have the time to test it, but in
theory if the workgroup is not present I think it could just do nothing and
fail gracefully. If that doesn't work, actually enabling face robot on
something up?
On Sat, Oct 26, 2013 at 6:16 PM, Luc-Eric Rousseau
luceri...@gmail.comwrote:
Try deleting the face robot workgroup from.disk
Le 2013-10-26 07:40, Ognjen Vukovic ognj...@gmail.com a écrit :
Is there a way to remove face Robot from a work-group and generally
from existence
which in itself is a mammoth task. And
if by any chance you skipped one thing your back at square one, because all
it takes is one model somewhere to infect everything again...
On Mon, Oct 28, 2013 at 4:25 PM, Luc-Eric Rousseau
luceri...@gmail.comwrote:
disabling face robot and saving
Try deleting the face robot workgroup from.disk
Le 2013-10-26 07:40, Ognjen Vukovic ognj...@gmail.com a écrit :
Is there a way to remove face Robot from a work-group and generally from
existence?
We are having a awesome time as someone in the early phases of the project
had it open somewhere
some crash in the simulation operator while changing the kinestate of
an object. Nothing really helpful there.
if you're on subscription you can contact support and escalate the issue.
On Thu, Oct 24, 2013 at 10:31 AM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
Yep - running the
I'm pretty sure he tired merging. in anycase, whatever you do try to
be at frame 1 when you do it. there could be issues if you are not
On Thu, Oct 24, 2013 at 11:20 AM, David Barosin dbaro...@gmail.com wrote:
merge the scene rather than load it. It might give you a fresh sim
environment
On Thu, Oct 17, 2013 at 6:22 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
If you want something to be available across the board you can simply write
it, register it as a module, and push it. No need for it to exist as a file.
I've read the link, but I can't see how you could use
I never really used it beyond doing a tutorial, but I loved the
interface, the widgets and the opengl look. It had manipulators which
softimage 3D also did not have. So much more modern than softimage|3D;
hard to believe it's from 1995, and you would only get a new softimage
GUI 5 years later.
I
On Fri, Oct 18, 2013 at 4:50 PM, Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com wrote:
I totally agree with you Luc-Eric, it had some pretty slick stuff that
Softimage didn't have. I don't remember
how many particles you could have in your scene before slowing it down?
In 1997 we
Sharing a broad overview of where they see the individual products
heading isn’t an issue either as long as it’s done on the level.
unfortunately, that's not the case. Because plans can change, so
where a product is heading can change too. And those change will
screw up the booking of
It's a video and it's in Spanish, but I think it's modeling and rendering
that was done in Maya
Le 2013-10-17 19:02, Bradley Gabe witha...@gmail.com a écrit :
The least you guys could do is issue forth a correction. One way would be
to color correct (darken) and composite the Maya logo into the
On Wed, Oct 16, 2013 at 2:46 PM, Mirko Jankovic
mirkoj.anima...@gmail.com wrote:
As I recall salesman is supposed to attract customer to gain their trust and
support.
Now it is other way around???
Customers should give their total support and money in order to be treated
like customers??
On Fri, Oct 11, 2013 at 1:51 PM, Matt Lind ml...@carbinestudios.com wrote:
4) Seeing the requests on file would allow items which no longer apply to be
more quickly filtered out so you can spend more time on the ones that are
important. I cannot possibly remember every single thing I’ve
On Fri, Oct 11, 2013 at 2:38 PM, Matt Lind ml...@carbinestudios.com wrote:
Well good news, we deleted all the requests logged before 2009, so you don't
have to worry about them.
Certainly explains a lot of things. Why would you do something like that?
Imagine the work involved in ordering a
on the first day, weren't votes unlimited? What happened to these
votes after you set the limits? It is possible that some early
suggestions have a disproportionate number of votes?
On Thu, Oct 10, 2013 at 1:49 PM, Gregory Ducatel gduca...@gmail.com wrote:
Also, if AD is willing to provide me with a list of suggestions and
requests already in there system, I will be more that happy to add
those suggestion inside this users voice system so it will be
accessible for
as far as I know it's something that requires all apps in the suite to be
updaded and because of that will have to wait for the 2015 of the suite.
maybe the problem dooesnt show up if you've at least installed on autodesk
app on the c: drive to get the synergy folder with some stuff it needs
mmm.. I don't see them as attachments in gmail, even with Adrian's HTML
mail. Is this a problem with the email client?
On Wed, Oct 9, 2013 at 9:03 AM, Angus Davidson angus.david...@wits.ac.zawrote:
Well most mailing lists will attach some form of unsubscribe information
(as far as I know in
I'm not seeing the on my end in gmail, but I can remove the footer if it
drives many people nuts. Or I can even force all emails to text. There are
a lot of questions about how to unsubscribe from this mailing list, that's
why it's there.
On Wed, Oct 9, 2013 at 12:51 PM, adrian wyer
unfortunately, some people have totally ruined the use of the word
fabric for plugin names. ;)
RTFM: Realtime Textile Fiber Maker.
You're welcome.
On Tue, Oct 8, 2013 at 9:24 AM, Sergio Mucino sergio.muc...@modusfx.com wrote:
I'm not too fond of the Softimage script editor... like Maya's, I only use
it when I want to execute command-line style querying or commands, or
copy/paste my scripts onto it. That's about it.
Maya's script editor
send to apparently doesn't work if the apps are not installed on the c: drive
On Tue, Oct 8, 2013 at 12:36 PM, Daniel Brassard dbrassar...@gmail.com wrote:
Hello List,
I took the opportunity to cross-grade from Softimage 2014 to the
Entertainment Creation Suite Ultimate over the weekend. I
On Tue, Oct 8, 2013 at 11:17 AM, Eric Turman i.anima...@gmail.com wrote:
Yeah the very first time I wrote a script in MEL--a couple dozen lines or
so) I used the editor (like I would in Soft) and ran it to test it, I was
like okay, it mostly works...if I just tweak the code a little...wait.,
http://mayastation.typepad.com/maya-station/2013/05/file-send-to-function-fails-in-custom-install-of-entertainment-creation-suite-2014.html
On Tue, Oct 8, 2013 at 6:35 PM, Graham Bell graham.b...@autodesk.com wrote:
The C drive thing is a new one on me.
The Send To option will only appear if
13, 22 and 32 million dollar loss. nice.
can't believe that stuff was public.. (can you really have
flashbacks about stuff you didn't know :P )
On Fri, Sep 27, 2013 at 10:36 AM, Greg Punchatz g...@janimation.com wrote:
1? the one being ILM?
In 1998, how many customers accounted for a little
...@gmail.com wrote:
Yea nice flashback... But how accurate are those figures?
Chris
On 28 Sep, 2013, at 12:28 AM, Luc-Eric Rousseau luceri...@gmail.com
wrote:
13, 22 and 32 million dollar loss. nice.
can't believe that stuff was public.. (can you really have
flashbacks about stuff you
Looking over the numbers a little closer:
fyi, those 1998 numbers are for Softimage|3D and Softimage|DS.
XSI was released only two years later. DS sold for 130,000$
--
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
unsubscribe and reply to the
When you're on subscription, you get a few benefits including 1) free
update to the next version if it comes within the sub period 2)
rights to run previous versions 3) access ahead of time to features of
the next release *if they are ready*.
#3 can only really happen if those features were
:46 AM, olivier jeannel
olivier.jean...@noos.fr wrote:
Hey Luc Eric,
I'm rendering with RedShift.
I've opened it in the FX Viewer and it's yellowish as well.
If you think of something, let me know...
Cheers,
Olivier
Le 20/09/2013 17:27, Luc-Eric Rousseau a écrit :
the image clip ppg image
the image clip ppg image is just an 8-bit preview with cooked
conversion. render out with mental ray to see the actual image. or
look at it in the fxtree fxviewer , which does support floating point
images. Of course, any hdr value will clip if you are not using any
tone mapping
On Fri, Sep 20,
the rumors is you have to export to .vbs for Softimage|XSI and every
other option is just there for a good laugh
On Fri, Sep 13, 2013 at 8:46 AM, Gerbrand Nel nagv...@gmail.com wrote:
I know the rest of the world is on pf track, but we have allot of shots to
track and only 1 pf license.
I
I think there is nothing you can do to know the real name of the
camera if it's not a scene camera. The camera will be one of those
under Application/Views/List/View#/UserCamera. but there is no way
for you to know for sure the # if you have multiple object views.
On Thu, Sep 12, 2013 at 11:58
there is no technical reason for that attribute return value to be so
terse, but I'm not sure exactly what you need. maybe you need a user
pref to the default camera mode, or maybe you want to open the object
view with a scene camera that you control (which should be possible
with setattribute)
are these colors NTSC-safe? :P
On Thu, Sep 12, 2013 at 1:47 PM, Kris Rivel krisri...@gmail.com wrote:
Nice work!!
Kris
On Thu, Sep 12, 2013 at 1:25 PM, john clausing jclausin...@yahoo.com
wrote:
Here's something new we made at Poetica
Poetica.tv
https://vimeo.com/74391910
for crashes with just standard modeling tools, I'd recommend looking
at the graphic card driver. I've read in an internal newsletter last
month that an nVidia driver update was causing higher instanced of
crash reports in all ME applications. Older driver may be better.
On Wed, Sep 11, 2013 at
which version of Maya? it looks a lot like ICE in a dark theme in 2014
Le 2013-09-11 18:53, Octavian Ureche okt...@gmail.com a écrit :
For me the problem is not in what it does. (which is everything that the
hypergraph/hypershade did and more).
When i first heard they were going to create a
On Mon, Sep 9, 2013 at 1:17 PM, Angus Davidson
angus.david...@wits.ac.za wrote:
Apart from the glaring omission of SI from that list the things that worries
me in the FAQ is that rental options dont have previous version rights.
Unless I have read that incorrectly your SOL if your client
if you had ascii you could delete part of the scene file until it
loads.. right now it's impossible to do that.
when merge scene avoid the crash, the problem is usually loading the
information (cameras, modes, etc) for the viewports or some other view
in the layout that saves extra information in
the answer to that is in thr Maya LT FAQ here
http://forums.autodesk.com/t5/Autodesk-Maya-LT-General/Maya-LT-FAQ/td-p/4383656
and it is yes
On Monday, September 2, 2013, Angus Davidson wrote:
Anyone know if there are plans for a edu version / licence of Maya LT.
We weoudl look at it for
true story
Le 2013-09-02 17:53, Guillaume Laforge guillaume.laforge...@gmail.com a
écrit :
So did the Autodesk big boss...
:)
On Mon, Sep 2, 2013 at 5:26 PM, Eric Thivierge ethivie...@gmail.comwrote:
Don't let Guillaume fool you. I fired him the other day when he didn't
bring me some Tim
yeah, because this is clearly the fix my bugs hidden command flags
that we have been hiding from you.
On Sat, Aug 31, 2013 at 6:59 AM, Sebastian Kowalski l...@sekow.com wrote:
There is NO thing like weekend in the industry . . .
Am 30.08.2013 um 21:42 schrieb Chris Chia
On Sat, Aug 31, 2013 at 3:38 PM, Stefan Kubicek s...@tidbit-images.com wrote:
[...]
Admittedly, judging by the amount of existing devices
supporting DX only (XBox and Windows Phones?) vs the amount of devices
supporting OpenGL (which includes Windows PCs, microwave ovens and probably
even my
From: Matt Lind ml...@carbinestudios.com
Our game has been DX11 for a while now. It would be nice to see our HLSL
shaders applied
natively to the assets instead of having to be wrapped inside of OpenGL
shaders where we
lose some functionality because not all HLSL features can be ported.
On Thu, Aug 29, 2013 at 10:31 AM, Nicolas Esposito 3dv...@gmail.com wrote:
Looking at the removed features I think that they want to sell it just as a
modeling/UV/animation baking toolset to work with game engines on mobile (
thats why the 25k polys FBX export limit ), so thats what you get
isn't there a command-based way to hook into the fcurve editor for
other versions, stephen? can't find referneces to it in the doc
On Thu, Aug 29, 2013 at 10:58 AM, Stephen Blair stephenrbl...@gmail.com wrote:
On 29/08/2013 10:49 AM, Michael Heberlein wrote:
I'd like to add a custom menu to
n Thu, Aug 29, 2013 at 11:49 AM, Greg Maguire g...@inlifesize.com wrote:
The Maya LT model is really rental, it's between 33$ to 40$ per month
More like Maya LT will be offered on $50/Month. With Quarterly, and Annual
rental options that will also be available.
No scripting and no set-driven
nope
95% hard work, talent and taste, 5% viewport technology, imho :)
On Wed, Aug 28, 2013 at 8:17 AM, Szabolcs Matefy szabol...@crytek.comwrote:
I’m droolin’ on this :
http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be
**
They simplified considerably the problem in Maya DX11: they created one big
uber realtime shader that does offers all the parameters but it's a black
box. You can't render it in mental ray or anything else.
On the Softimage side, the high quality viewport's goal (let's avoid
debating for now
On Tue, Aug 27, 2013 at 8:25 AM, Xavier lapointe.xav...@gmail.com wrote:
Eric in Action: http://bit.ly/1fggcCa
Great. A wookie on a giant squirrel. *Thanks Obama.*
Don't worry, most of these patents and there children will have expired by
the year 2025. only about twelve years to go!
Le 2013-08-26 05:47, Stefan Kubicek s...@tidbit-images.com a écrit :
Thx Alan, I knew about the render region, and I'm not surprised of the
toon and quick stretch ones
On Mon, Aug 26, 2013 at 11:33 AM, Eric Deren eric_l...@dzignlight.com wrote:
I still have yet to figure out why folks unabashedly slam Joe. Yes, there
are patent trolls and yes, there are serious problems with our patent
system, but after evaluating the entire situation after the Yeti deal
Ha, you know, if this pushes people to discover how easy it is to
setup a free free dropbox account, google drive, or skydrive and send
a link instead of mailing copies of 700k scene files to a thousand
people, I think it's a good thing. Heck, I even got 50 gig free drop
box with my Samsung S3
by default, softimage should completely ignore tablets, unless you
specifically went and set the environment variable to re-enable the
buggy tablet pressure that was in older versions.
On Thu, Aug 22, 2013 at 5:37 PM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
Does anyone know
Maybe to automate it a bit more or just for your convenience... Here's a
batch script that deletes all user temp files, that resides after a load of
installations. Folder pathes apply to XP and Win7.
that batch file doesn't really help much (and doesn't rebooting delete
the temp files?),
This is not an award given for stuff people think looks cool. It's an
award that companies can submit themselves for to get recognized for
discoveries and innovations have contributed in significant,
outstanding and lasting ways to motion pictures, and then there is a
peer process to validate
On Tue, Aug 20, 2013 at 3:19 PM, Doeke Wartena clankil...@gmail.com wrote:
I wondered, are people that work on softimage ever active on the mailinglist
apart from asking for a survey?
In other words, how is the contact between the creators and the users?
Songqiong, Min Rui, Hsiao, and John, to
.. and for the benefit of the list, charles is responsible for all of
the softimage XSI/DS UI look. He left in 2000.
On Mon, Aug 19, 2013 at 9:01 AM, Stephen Blair stephenrbl...@gmail.com wrote:
Yes, it was him.
On 19/08/2013 8:06 AM, Marc-Andre Carbonneau wrote:
Hey Luc-Eric,
Was it also
On Mon, Aug 19, 2013 at 12:21 PM, Christoph Muetze c...@glarestudios.de wrote:
...He didn't just do the skin but also the functional design of the user
interface, right? I was always under the impression that he was the designer
behind the UI. Am i wrong about this?
I always have a hard time
we joked with the designer that it looked like a man falling to his death
once you see it...
On Fri, Aug 16, 2013 at 2:30 PM, Stephen Blair stephenrbl...@gmail.com wrote:
Friday Flashback #133
The Softimage Sumatra logo
http://wp.me/powV4-2OV
skrev Luc-Eric Rousseau
luceri...@gmail.comjavascript:_e({}, 'cvml', 'luceri...@gmail.com');:
The siggraph user group meeting videos were posted. The one with
bifrost is called Behind the curtain of RD
http://area.autodesk.com/Anaheim2013https://connect.autodesk.com/owa/redir.aspx?C=bK
...@yahoo.com wrote:
Try to Copy paste the link instead of clicking on it...
A.
-
Yoyo Digital Ltd.
07956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Luc-Eric Rousseau luceri
The siggraph user group meeting videos were posted. The one with bifrost
is called Behind the curtain of RD
well you could just use the fxtree to scale images, including writing
a script to generate that fxtree.
With regards to PIL: if you use the built-in python in newer versions
of softimage, it will have been built with Visual C++ 2010, and third
party python modules from the web are usually compied
the principle of XGen is that you setup the scene description in maya
- expressions, ptex property maps, etc - and then the
instancing/interpolation/etc engine will run uring rendering, in the
xgen geometry shader. So it has the upper hand with very large data
sets because the data is not
On Fri, Aug 9, 2013 at 7:46 AM, Greg Punchatz g...@janimation.com wrote:
I thought the hair stuff looked very very nice... but the tree demo was
simply sad. It SEEMED much slower than ICE for only a few low poly trees,
and like you said I would expect it to very fast and scalable. The video
doomed from the start by its deep attachment to the Windows platform.
On Tue, Aug 6, 2013 at 4:51 AM, Fabrice Altman fabr...@studioaka.co.uk wrote:
I think Luc-Eric did ‘a bit of work’ on that as well.
Inferno, Flame, etc.
I believe that now the DS solution has more life to go than AD
pyrotechnics. As it integrates better from the editing to finishing
pipeline and delivery pipeline.
Cheers.
2013/8/6 Luc-Eric Rousseau luceri...@gmail.com
doomed from the start by its deep attachment
On Tue, Aug 6, 2013 at 11:43 AM, Stephen Davidson magic...@bellsouth.netwrote:
Avid has quite history of shelving products, that they buy.
so 15 years is too soon?
Putting elastic reality is something I did for fun on the side. It was
already a node in Media Illusion, but the UI needed to be ported to the Fx
tree Viewer.
On Tue, Aug 6, 2013 at 3:39 PM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
I think I remember Eric Goulette sent me a
you need to make the monitor you want the primary monitor, in the control
panel. you can drag and drop the monitor in the right order afterward in
that applet
Le 2013-08-05 16:58, Paul Griswold pgrisw...@fusiondigitalproductions.com
a écrit :
Is there a switch that can be set to get Softimage to
On Sat, Aug 3, 2013 at 12:39 PM, Angus Davidson
angus.david...@wits.ac.za wrote:
I always felt 3dsR4 was where it peaked . having to work with max 1 and 2 for
me wasn't a very pleasant experience. I was very grateful to move off off
that to a version of Softimage|DS
I think the Autodesk
and forgetful in example. MAX came in trying to
shoulder Lightwave away in that sector, which had already been doing the
good work of democratizing since Amiga days.
3DS for dos was possibly more significant in those regards.
On Sun, Aug 4, 2013 at 3:10 AM, Luc-Eric Rousseau luceri...@gmail.com
wrote
On Thu, Aug 1, 2013 at 4:21 AM, Morten Bartholdy x...@colorshopvfx.dk wrote:
They probably pull straws at AD every two weeks to see who has to wear that
hat for a while...
it's not that bad.. as far as I know, it's just back to Cory (who took
over after chinny left) full time instead of
On Wed, Jul 31, 2013 at 12:04 AM, Ahmidou Lyazidi ahmidou@gmail.com wrote:
Nah, maya FX! ;)
hey, could you please stop posting stuff like like this? When I
switched the maya team I said I joined the Maya FX team. That's the
name of the team that handles simluation and nucleus, etc, like
On Tue, Jul 30, 2013 at 9:57 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Chris might be a bit too high up.
Soft got two new product manager/designer who have been kinda absent.
Daniel Tutino replaced Cory, who was sort of temping in after Chinny... more
or less, I guess.
the
On Tue, Jul 30, 2013 at 9:51 PM, Matt Lind ml...@carbinestudios.com wrote:
Originally known as ‘Softimage Digital Studio’ and started in the early
1990s for the IRIX platform (1992/1993), it was Softimage’s attempt to
merge 2D and 3D into a single seamless end-to-end environment. The drive
looks alright to me.
the build number change tell me SP2 is indistinguishable from SP1
except it's got some code change that caused 5 builds but dont affect
API or scene file. However, if SP1 is indeed a 11.1 instead of 11.0,
then there must have been API change or something that affects the
On Thu, Jul 25, 2013 at 6:33 AM, adrian wyer
adrian.w...@fluid-pictures.com wrote:
lets face it, if the AD higher ups can't see that houdini is trousering them
in the vfx dept, and that their best hope for a procedural approach to vfx,
is to hit the ground running with ICE, then they deserve to
On Thu, Jul 25, 2013 at 10:50 AM, Greg Punchatz g...@janimation.com wrote:
I am not sure how many softies are still there...other than Luc Eric
there are dozens of Autodesk employees who used to be Softimage
employees. You can't swing a dead cat here without hitting one. Not
that we swing cats
On Mon, Jul 22, 2013 at 9:52 AM, Angus Davidson
angus.david...@wits.ac.za wrote:
Softimage even used to ship with a free digital tutors CD in.
downloadable here?
http://usa.autodesk.com/adsk/servlet/index?siteID=123112id=15505750linkID=12544118
On Thu, Jul 18, 2013 at 5:43 AM, Daniel Kim danielki...@gmail.com wrote:
Softimage in NZ is almost $7k including subscription, but I can't believe
they don't give any tutorials to customer.
[...]
AD seriously need to consider put some tutorials on their website or nicely
run Softimage channel
btw, every time you start Softimage, a little window pops up that says
Important Information and contains a link to the softimage youtube
channel.
in addition to looking at the front page of the user guide, and
area.autodesk.com, which is where all the tutorials are,
http://www.autodesk.com/softimage-tutorials for the collection of
first party and third party stuff
On Thu, Jul 18, 2013 at 5:11 PM, Andy Moorer andymoo...@gmail.com wrote:
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