Re: ot: visual scripting

2014-03-26 Thread Vincent Fortin
That frenetic stabbing in the belly & neck heightened my excitement really. Had I been a game director, I'd have called for some more BLOOD! On Wed, Mar 26, 2014 at 7:42 AM, Nicolas Esposito <3dv...@gmail.com> wrote: > Hi Francisco, > > Yes, material editor is very familiar if you use Softimage,

Re: Everything's being said.

2014-03-26 Thread Vincent Fortin
And a big thanks to the devs in Singapore for this final release. On Wed, Mar 26, 2014 at 10:40 AM, Emilio Hernandez wrote: > Well, everything's being said. > > Thank you Maurice and Chris for taking the time to response all of our > question, doubts, conspiracy theories, etc. > > Thanks to the

Re: my first experiment with rigging in Houdini :-))))

2014-03-20 Thread Vincent Fortin
uarez wrote: > Isn't the rigging fundamentals using mostly the guide and auto-rig system > though? Or goes through all the things under the hood. > > > On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin wrote: > >> There's also >> http://www.digitaltutors.com/softw

Re: my first experiment with rigging in Houdini :-))))

2014-03-20 Thread Vincent Fortin
There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorials I've never watched it though. On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin wrote: > https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals > There a 40% off rebate right now using

Re: my first experiment with rigging in Houdini :-))))

2014-03-20 Thread Vincent Fortin
https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals There a 40% off rebate right now using the coupon code "HotStuff40" On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez wrote: > Is there a good reference somewhere about practices in rigging in Houdini? > General not necessarily the

Re: Digital Golem : Brillant and beautiful

2014-03-20 Thread Vincent Fortin
Cool work! I'd like to comment on Jean-Louis' idea... There clearly are benefits for studios to keep Softimage in their tool box a few more years, as expressed by many users here. And I hope to see it happen instead of watching this community burst. But for those willing to go that route, *colla

Re: Softimage transition webinar is starting in 10 minutes

2014-03-18 Thread Vincent Fortin
>> Middle-click drag to move branches around Shift-drag for upstream Ctrl-drag for downstream you're welcome ;-) On Tue, Mar 18, 2014 at 7:53 AM, Dan Yargici wrote: > Thanks Ciaran, seems quite nice so far! I guess it's really the hundreds > of little things I'll miss in the end. > > For insta

Re: More XSI Monkey business by The Mill

2014-03-14 Thread Vincent Fortin
Fantastic work! Kudos to the actor too, I can't imagine myself coming to work in the morning and deliver that kind of performance ;-) On Fri, Mar 14, 2014 at 10:33 AM, Morten Bartholdy wrote: > While we are talking about why we want to keep using XSI, here goes > another very good reason: >

Re: Softimage transition audience poll

2014-03-04 Thread Vincent Fortin
This is just my 0.02c regarding Houdini pricing... You can always negociate with SideFX. They are a very open company driven by passion. Studios interested in making a transition should discuss with Janet Fraser ja...@sidefx.com Yes the extra $$$ for the floating license is weird. IMHO they shoul

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Vincent Fortin
SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman wrote: > Anyone have recommendations for great Houdini tutorials? I know SideFx > have some, but beside

Re: Upgrade Policy VS Life after Pi

2014-02-27 Thread Vincent Fortin
My plan is to hire kids with the ability to model, texture, rig, animate and light using python scripts and suckle on xsibatch -processing license model forever. On Thu, Feb 27, 2014 at 8:38 AM, wrote: > Kind of ominous reading those two threads today. > > Better have a long term plan (i >

Re: new upgrade policy

2014-02-27 Thread Vincent Fortin
Why? On Wed, Feb 26, 2014 at 7:43 PM, Sebastian Kowalski wrote: > > > > > > > i think the whole discussion will be irrelevant in a couple of weeks... > > > > > > > > > > > > > > > Am 27.02.2014 um 01:35 schrieb James De Colling >: > > it's a crap policy to be sure, however, given the last co

Re: Houdini to Softimage

2014-02-11 Thread Vincent Fortin
If you're on H13, use the Alembic ROP and make sure you're not using the default format. Use HDF5 instead. On Tue, Feb 11, 2014 at 8:24 PM, Sylvain Lebeau wrote: > Hi Paulo, > > Have you tried to post on the Exocortex alembic list? I am sure Marshall > and Ben can help you out with this. > You

Re: Advanced water caustics

2014-02-04 Thread Vincent Fortin
This is quite impressive! Are they built in SI? I've made a similar setup in ICE but don't have the same accuracy as you in the chromatic dispersion yet. Looks awesome, congrats (maybe you should sell the tool?) On Mon, Feb 3, 2014 at 4:47 PM, Sven Constable wrote: > Hello list, > > in case you

Re: skin lots of cubes

2013-11-28 Thread Vincent Fortin
This is looking very promising, Steven. Hope you'll find the time to expand the toolset! I'll be happy to test. And in case you need inspiration: http://pages.citebite.com/n2g3k8p3p1pak :-) On Thu, Nov 28, 2013 at 3:19 PM, Chris Marshall wrote: > Thanks Steven, > Well I'm going to try getting

Re: Softimage+Clara.io animation example (Luxo Jr.) + Open beta announcement

2013-11-04 Thread Vincent Fortin
Very nice indeed. Curious how big is the animation once baked/optimized for the web? On Mon, Nov 4, 2013 at 10:01 AM, Renato Polimeno wrote: > Nice!! > > > On Mon, Nov 4, 2013 at 11:53 AM, Ben Houston wrote: > >> Hi all, >> >> Jason Shoumar, our resident artist (formerly of ModusFX), worked wit

Re: Shameless Plug | New blog little article

2013-10-30 Thread Vincent Fortin
Well done Olivier! On 2013-10-30 12:42 PM, "olivier jeannel" wrote: > I made this little exercise this morning and decided to share it. > *It's long and difficult to share a simple concept, double kudos and hugs > to every tutorial makers !* > I'm not sure it's clear, but it's rather simple. > >

Re: If Tim Borgmann doesn't love this, I hang myself ;)

2013-10-23 Thread Vincent Fortin
I'm not sure if all the images are the work of Christopher Bader but I know he uses Houdini. Lovely indeed! Also check out www.field.io On Wed, Oct 23, 2013 at 10:23 AM, Cristobal Infante wrote: > lovely reference, thanks for sharing! > > > On 23 October 2013 15:09, Eric Lampi wrote: > >> Wow,

Re: Reading per-point attributes from Houdini into ICE?

2013-10-21 Thread Vincent Fortin
Isn't Crate supposed to support that? You might need to promote your attributes from points to vertex. But if you're going to PIY (parse it yourself), alembic and .geo (ascii) are both formats that worked well for me in the past. The alembic rop has a nice feature that allows you to split the mesh

Re: Friday Flashback #142

2013-10-18 Thread Vincent Fortin
Hehehe I remember loosing all animation curves every time I exited the program! On Fri, Oct 18, 2013 at 3:38 PM, Eric Lampi wrote: > The other thing about it that was awesome was the fact that if you stopped > the render and started it again where you left off, the simulation would > not be the

Re: align particles on deformed surface by tangent?

2013-09-18 Thread Vincent Fortin
Do you want the axis perpendicular to the normal? If so use a cross product, plug the normal in the first input and try something like 0,1,0 for the second input. On Wed, Sep 18, 2013 at 4:05 PM, Kris Rivel wrote: > I'm trying to make a simple setup where I can align particles along a > deforme

Re: OT: How low can you go (Hardware)

2013-09-13 Thread Vincent Fortin
A few ideas: I have a 30$ geforce in one of my boxes and even though I don't work with it full time it does the job. If you want performance for your main hdd you can go for a 10,000 rpm instead of a ssd. WD Velociraptors are great. Basically you're trading space for better speed. 8 gigs of RAM is

CacheObjectsIntoFile Standard Output?

2013-09-13 Thread Vincent Fortin
Hi, I'm looking for a way to retrieve basic information from a running ICE sim. File written, memory, etc. I don't think CacheObjectsIntoFile has any kind of verbose? I'm a bit clueless so my next step was to wrap my caching tools in a script that makes system calls and log to the console. In yo

Re: Rant: Caching tools still suck

2013-09-11 Thread Vincent Fortin
w empty pointcloud and loading the cache would always work. > > and yes for changing attributes on B is a workaround I use - reloading > the clip or repointing it to the same file 'refreshes' its attribute > list. > > > On 11 September 2013 07:01, Vincent Fortin w

Re: Rant: Caching tools still suck

2013-09-10 Thread Vincent Fortin
at the current > implementation is a mess. > > > > +1 for better mixer integration Vincent :) > > > > Morten > > > > > > > > > Den 10. september 2013 kl. 18:06 skrev Vincent Fortin : > > > The best way I've found to work around

Re: Rant: Caching tools still suck

2013-09-10 Thread Vincent Fortin
> > > +1 for better mixer integration Vincent :) > > > > Morten > > > > > > > > > Den 10. september 2013 kl. 18:06 skrev Vincent Fortin : > > > The best way I've found to work around the custom attribute issue is to > lay down a Log Value node wi

Re: Rant: Caching tools still suck

2013-09-10 Thread Vincent Fortin
The best way I've found to work around the custom attribute issue is to lay down a Log Value node with "Log" actually turned off. I find the usual "Attribute Display" trick unreliable especially in batch mode. I always use the CacheObjectsIntoFile method (aka Cache Manage). Frankly for an "out of

Re: turbulence on polygonizer issue..

2013-09-04 Thread Vincent Fortin
Indeed, maybe the problem has to do with how polygonizer works. But I don't have it here. Maybe send a simple scene to the list so we can have a look at it? On Wed, Sep 4, 2013 at 3:48 PM, Debdas Mohanty wrote: > Thanks for the reply... > > But I dont think that is the issue here...turbulize wo

Re: turbulence on polygonizer issue..

2013-09-04 Thread Vincent Fortin
If the polygonizer moves points around, yes. If the polygonizer is not simulated then I'm afraid this is a case for the infamous duplicate-freeze-and-reinterpret-location trick. On Wed, Sep 4, 2013 at 4:31 PM, Renaud Bousquet < rbousq...@digitaldimension.com> wrote: > ** > > The polygonizer i

Re: turbulence on polygonizer issue..

2013-09-04 Thread Vincent Fortin
That's because the Turbulize node is being fed with a point position that's moving (animated sphere). You must dive inside the Turbulize node and replace the PointPosition by another attribute that represent the point positions of the sphere at a rest (non-moving) frame. But since there is no way

Re: Softimage Scene crashing when Opening.

2013-09-04 Thread Vincent Fortin
Rename don't delete C:\Users\xxx\Autodesk\Softimage_2013_SP1\Data\Preferences\ You can try the Scene Debugging options in the "Data Management" preferences to turn off certain features on load. Or offload references (if any) using the scntoc. On Wed, Sep 4, 2013 at 11:25 AM, olivier jeannel wro

Re: softimage.tv - Hello World!

2013-09-04 Thread Vincent Fortin
Very nice website, congrats! On Wed, Sep 4, 2013 at 8:40 AM, Mario Domingos wrote: > I'm in! :) > — > Sent from Mailbox for iPhone > > > On Wed, Sep 4, 2013 at 1:34 PM, adrian wyer < > adrian.w...@fluid-pictures.com> wrote: > >> oooh look at you outdoing autode

Re: Offloaded references hangs Softimage

2013-08-28 Thread Vincent Fortin
02/21/clean-softimage-deltas/ >> >> >> >> >> >> On Wed, Aug 28, 2013 at 5:55 PM, Vincent Fortin wrote: >> >>> I think you hit the nail on the head there. Will do more testing. If I >>> can repro this should probably be logged as a bug. &g

Re: Offloaded references hangs Softimage

2013-08-28 Thread Vincent Fortin
scene. Eg: the loaded scene content needs > the offloaded model for something. > > ** ** > > ** ** > > Matt > > ** ** > > ** ** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.

Re: Offloaded references hangs Softimage

2013-08-28 Thread Vincent Fortin
t; ** ** > > Matt > > ** ** > > ** ** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Vincent Fortin > *Sent:* Wednesday, August 28, 2013 1:34 PM > *To:* softimage > *Subject:* Off

Offloaded references hangs Softimage

2013-08-28 Thread Vincent Fortin
Hi list, I have a scene with ~200 reference models offloaded via the scntoc. The scene opens relatively quick but as soon as I unroll the hierachy containing all the reference models (in the explorer), Softimage stops responding. If I open the same scene without modifying the scntoc, the scene ta

Re: Dx11?

2013-08-28 Thread Vincent Fortin
These are pretty impressive as well (both artisically and technically) http://www.youtube.com/watch?v=lekeZPYCnYQ http://www.youtube.com/watch?v=nnza8uSo6hE On Wed, Aug 28, 2013 at 2:31 PM, Tim Crowson wrote: > But the problem with the current display options is that it forces you > into speci

Re: Future of Naiad

2013-08-16 Thread Vincent Fortin
Looks like Duncan's corner has made a come back! I love his work, he's got to be one of the most hands-on developer in the industry. On Thu, Aug 15, 2013 at 10:40 AM, Luc-Eric Rousseau wrote: > ho right, thanks Outlook ; ) > Le 2013-08-15 10:21, "Rob Chapman" a écrit : > > here is the text link

Re: RE: bin format from soft to maya

2013-08-16 Thread Vincent Fortin
Have you tried velocityPP? It would be nice if Exocortex had more up-to-date docs explaining this. If I remember well, the Crate importer in Maya will convert any attribute by appending "PP" at the end. I hope you can find an alternative to Realflow. The SI plugin is known to be buggy and the forma

Re: Pacific Rim - familiar names on the credits

2013-08-14 Thread Vincent Fortin
rit and passion :-) On Wed, Aug 14, 2013 at 4:42 AM, Morten Bartholdy wrote: > ** > > I eventually got to see Pacific Rim yesterday and just want to mention > here it was great to see some familiar names on the credits. > > >I saw Florian Witzel, Vincent Fortin and Alan Freg

Re: Latest work from Whiskytree -- Elysium

2013-08-13 Thread Vincent Fortin
Studios sharing the same directory structure... I like it :-) Great work guys! I can't wait to watch it on big screen. On Wed, Aug 14, 2013 at 12:58 AM, Chris Chia wrote: > Nice Work Whiskytree! > If you have a publicity video with Softimage involved, do let us know... > Need to show to A mark

Re: Nike Evolution and a community thank you

2013-08-02 Thread Vincent Fortin
Well done guys, great team =) On Fri, Aug 2, 2013 at 3:50 AM, Morten Bartholdy wrote: > ** > > Your story brings a little sunshine into the picture, given all the gloom > and doom lately - thanks Andy! > > > > Great work on the spots - cool execution! > > > > Morten > > > > > Den 2. august 2013

Re: I can't believe there is no tutorial for Softimage on Autodesk webiste

2013-07-18 Thread Vincent Fortin
I'd point them to ICE User Guide > ICE Fundamentals > Working with ICE > first sentence: "*ICE is the Interactive Creative Environment*". If they don't get it, they may not be suited for the job. On Thu, Jul 18, 2013 at 8:40 PM, Luc-Eric Rousseau wrote: > in addition to looking at the front page

Re: Cinefex

2013-07-18 Thread Vincent Fortin
The best use for them IMO is in studios, scattered here and there in the lounge, kitchen or on desks so more people can enjoy them. I think that at one point they've lost some notoriety when various resources went online providing in-depth articles and interviews for free. Now they've got an iPad

Re: OT: Pacific Rim

2013-07-15 Thread Vincent Fortin
Congrats guys, top notch work! I also enjoyed the film very much, it was a lot more entertaining than the average Marvel that try to be so serious. IMHO Del Toro did a good job, you can feel his personality throughout the humor, colors and ubiquitous geekiness :-) On Mon, Jul 15, 2013 at 3:59 PM,

Re: congrats to Jellyfish

2013-06-21 Thread Vincent Fortin
Great work in every aspect! That explosion looks too good to be fake, or is it? On Fri, Jun 21, 2013 at 1:52 PM, Sam Cuttriss wrote: > really like it. > congrats. > > _sam > > > On Fri, Jun 21, 2013 at 8:30 AM, Stefan Kubicek wrote: > >> ** >> ** ** ** ** ** ** >> ** Flawless, a

Re: PointLocators in ICE

2013-06-12 Thread Vincent Fortin
Gustavo, are you saying the compound is available somewhere for me to dive into, update my brain with latest firmware and waste another night of sleep? please sign me up On Wed, Jun 12, 2013 at 3:00 PM, Gustavo Eggert Boehs wrote: > It is pretty much Helge's pixel particles but implemented throu

Re: PointLocators in ICE

2013-06-12 Thread Vincent Fortin
us I can't help wondering... > > Maybe ask Gustavo how he approached his UV to Position ICE magic? > https://vimeo.com/36464429 > > > > > > On Wed, Jun 12, 2013 at 11:52 AM, Vincent Fortin wrote: > >> Thanks guys for your answers. That pretty much confirms my suspic

Re: PointLocators in ICE

2013-06-12 Thread Vincent Fortin
might one day come, or they might look up additional data of >>> sorts (accelstruct?) and can't be decoupled from that. >>> >>> Regardless, they can't be cracked open that I know of, not to read from >>> them more granular-ly, nor to write directly int

PointLocators in ICE

2013-06-11 Thread Vincent Fortin
Figured I'd start a new thread. This has been arousing my curiosity for a while and I need your wisdom :-) In Houdini I build locations by providing a polygon index and what is called a "uv parametric location". The term uv is misleading here. All it is, is a coordinate on each polygon plane. Sof

Re: getting subsurface index

2013-06-11 Thread Vincent Fortin
ave to use C++ > or a scripted operator. > > ** ** > > Matt > > ** ** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Vincent Fortin > *Sent:* Tuesday, June 11, 2013 12:48 PM > *

Re: getting subsurface index

2013-06-11 Thread Vincent Fortin
Looks like this methodwould be useful to you if it was implemented in ICE. It'd be perfect with t

Re: rotate vector field by envelope

2013-05-29 Thread Vincent Fortin
tore a custom attribute in the modeling region and use it > later in animation. then freeze the modeling stack as long as the attribute > is being pulled it won't get removed. this has been used before on an ice > based cage deformer i have used. > > > On Wed, May 29, 2013 at 10:2

Re: rotate vector field by envelope

2013-05-29 Thread Vincent Fortin
ICE would benefit so much from being able to evaluate the graph at any given time! It's partly possible via scripting

Re: Re: heavy ice operation flaws

2013-05-15 Thread Vincent Fortin
I didn't know it was called the graph validation but this problem happens to me as soon as the scene grows over a certain number of point clouds/nodes. The evaluation of the graph itself is *super fast* but dropping a new node or even selecting one takes forever with screen turning white. In extrem

Re: WWD the 3D movie

2013-05-02 Thread Vincent Fortin
Great job Animals! On Thu, May 2, 2013 at 11:22 AM, Matt Morris wrote: > I love the style of those dinos - that must have been a really hard line > to walk. Great job Raff and all the guys who worked on it - will be > interested to see the credits list! > > > > > On 2 May 2013 16:14, Chris Cove

Re: Centre NAD - end of semester project

2013-05-02 Thread Vincent Fortin
Well done guys... and great choise of beer :) On Thu, May 2, 2013 at 11:37 AM, Maxime Philippon < mphilippon.mailingl...@gmail.com> wrote: > Hey folks, > > My team and I did a project for our end of semester and we wanted to share > it with you! > > feedbacks are welcome > > have fun and enjoy!

Re: cloning points with attributes

2013-04-29 Thread Vincent Fortin
In case you are wondering, there is no step #2 :-) On Mon, Apr 29, 2013 at 3:29 PM, Vincent Fortin wrote: > Adrian, the frozen pointcloud is the culprit. I had issues cloning and > rendering them. > > repro: > 1) create an empty pointcloud and load a cache on it > 3) freeze

Re: cloning points with attributes

2013-04-29 Thread Vincent Fortin
Adrian, the frozen pointcloud is the culprit. I had issues cloning and rendering them. repro: 1) create an empty pointcloud and load a cache on it 3) freeze the pointcloud 4) reload a cache on the pointcloud 5) create a new empty pointcloud 6) clone from the first pointcloud to the second (it does

Re: ICE Tree on reference model, what gives?

2013-04-18 Thread Vincent Fortin
wacom stylus > :) > > Actually it would be a really powerful thing if it's stable. but as I > said, crashes all over the place > > > On Thu, Apr 18, 2013 at 3:36 PM, Vincent Fortin wrote: > >> Matt, I think that's the intention indeed. Unfortunately users ke

Re: ICE Tree on reference model, what gives?

2013-04-18 Thread Vincent Fortin
; -Ivan > > ** ** > > On Thu, Apr 18, 2013 at 1:45 PM, Chris Chia > wrote: > > Hi Vincent, > Thanks for the info. > I have forwarded this issue to the team for further investigation. > > Regards, > Chris > > From: softimage-boun...@listproc.autodesk.co

Re: ICE Tree on reference model, what gives?

2013-04-18 Thread Vincent Fortin
> I have repro-ed this and this is tagged under SOFT-8906 for further > investigation. > > Regards > -Ivan > > > On Thu, Apr 18, 2013 at 1:45 PM, Chris Chia wrote: > >> Hi Vincent, >> Thanks for the info. >> I have forwarded this issue to the team

ICE Tree on reference model, what gives?

2013-04-17 Thread Vincent Fortin
Hi List, long time no see :-) I read this in the Softimage 2013 SP1 fix list : *SOFT- Saving a scene with an ICE tree on a referenced model and loading it back up and you lose the ICE Tree completely. * However, when doi

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Vincent Fortin
Epic swearing, thanks for the laugh, Sylvain 8-) On Thu, Apr 19, 2012 at 11:25 PM, Sylvain Lebeau wrote: > Sorry for the french swearing... > > Sacrament de tabarnak ... > > Welcome to you guys Chung-Pong!! > i have mixed up feelings of course. I really must admit this is major in > terms of see