Hey Mark,
Now that Chin has gone, I can secretly reveal that actually *you* really
are 'Da (Softimage) Man'! and not him, after all!! ;-)
Really good to know you're still on the team!
Found an XSI 2.0 t-shirt the other day. I feel a Friday Flashback -
merchandise special coming up!!
Cheers
On
Hi folks,
A few people have made us aware that 5th June is actually a Bank Holiday due to
the Queen's Diamond Jubilee. We asked the Queen to reconsider her plans, but
apparently she wasn't too happy about it.
So we're looking into rearranging the even to the Tuesday following week, which
would be
Those are ten very good points, but pretty much all require changes to the core
and can't be done by plugin developers.
On 21/04/2012, at 11:19 AM, Eric Thivierge wrote:
I'm sure Aloys has some connections to reporting these requests too. Then
again, you could learn to code and write your
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Thursday, 19 April, 2012 6:59 PM
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)
hello from rainy London..
judging by the amount
Most of them would actually require plenty work on the rigging side of
things that all-round DCC apps like Soft and Maya simply will never
accomodate.
Some of them are actually already in the current version, IE: multithreaded
skinning, smart enough pulls (if you rotate a finger you sure as hell
Open up houdini half way through and shout at them see? DO YOU ING SEE
WHAT I MEAN?!.
Please.
On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge
guillaume.laforge...@gmail.com wrote:
Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!
Guillaume Laforge
Sorry, could not
Then leave to go to work for sidefx ;)
On Apr 20, 2012, at 8:05, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
Open up houdini half way through and shout at them see? DO YOU ING SEE
WHAT I MEAN?!.
Please.
On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge
:* Simon Pickard m...@simonpickard.com
*Sent:* Thursday, April 19, 2012 9:09 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Intro to the new team (was RE: Softimage development)
Bit selfish I know but can I get an OSX version of Softimage before they
bin it?
Ta! :)
i have mixed up
So this means an equal number of people were taken off Maya and moved
somewhere else, right? It's a big game of musical chairs!
Hope for the best, prepare for the worst.
Paul
On Apr 20, 2012, at 2:23 AM, Juhani Karlsson juhani.karls...@talvi.com
wrote:
Nah, fresh blood is good.
Anyone who has
anywhere.
--
Brent
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 19 April 2012 22:41
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
stay calm, there are others
Interestingly Chinny didn't say that he works on Maya now but instead on
something new.
Cheers
Steffen
P.S.: It's just my wish that so much Softimage talent and passion doesn't
get sucked up completely by the evil Mayans! ;)
--
PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989
Fingerprint: 394B
.
--
Brent
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 19 April 2012 22:41
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
stay calm, there are others still
...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 19 April 2012 22:41
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
stay calm, there are others still around... unless they are leaving too.
sean, marc-andre, yanick, brent... those
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson
Sent: Friday, April 20, 2012 8:36 AM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
hahaha!! So the whole team is gone, and replaced by games
... ;-)
--
Brent
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 20 April 2012 13:57
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
'Until you
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven
Caron
Sent: 19 April 2012 22:41
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
stay calm, there are others still around... unless they are leaving
-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 20 April 2012 13:57
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
'Until you manage to reverse the information
...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 20 April 2012 13:57
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
'Until you manage to reverse the information flow
@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)
Stefan,
You predominantly use the product the majority of the Softimage dev team just
switched over to developing for so not quite sure what you’re going on about ☺
I’m working in games at this point so am very, very excited
To the team in Singapore, are you fellas located far from Chinatown and
Food Street?
Time spent fixing Maya would be better spent polishing Softimage
and making it even better.
Big studios using Maya are doing their fixes on top of it anyway so...
Softimage is already best character animation software. Strengthen it in
architecture and gaming areas and you would never need
... ;-)
--
Brent
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob
Chapman
Sent: 20 April 2012 13:57
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
'Until
So creating another ICE in maya instead of using Sotimage as ICE addon to
maya :)
I'm surprised it took this long, and honestly can't blame Rob for taking it
there. It is a Godwin worthy thread if there ever has been one on the list
this year :p
On Sat, Apr 21, 2012 at 1:28 AM, Bradley Gabe witha...@gmail.com wrote:
And the thread has reached Godwin's Law status...
Took me a while to chime in, cause i`ve been on leave this week having just
had a baby girl earlier this week :)
I know some of y`all on this list for those who I dont, i`ve been with
Softimage up in montreal in various roles in QA and support, and post
aquisition after having spent a while
You've made your point a billion times over, and I'm quite sick of it to be
honest.
I think we all know by now that you go with the flow in your company and
don't have any issues with these other applications. I do, so please stop
telling me how wonderful the world outside of SI is. I go there
So, lets try and reach some logical clarity then, for I am still
somewhat confused and in a dilemma over this brash move with the
development of my application of choice.
Is Autodesk implying here that as an existing Softimage customer I should:-
a) Stick with Softimage even though the entire
It doesn't seem like we've been discussing a likely scenario: The
Softimage developers are being tapped for a new 3D application entirely.
Maya is definitely showing its age -- if they try to shoehorn ICE in
there, is it really going to work well? Maybe they are starting a new
app. Of course
Didn't Luc-Eric already explain this in a prior post, in a different thread?
On Fri, Apr 20, 2012 at 3:35 PM, David Gallagher
davegsoftimagel...@gmail.com wrote:
It doesn't seem like we've been discussing a likely scenario: The
Softimage developers are being tapped for a new 3D application
There are too many variables at play with giant, multi-person projects
like software or,
for the sake of example, movies:
George Lucas made the Star Wars movies.
He then went on to make Howard the Duck.
Conversely, while Lucas directed A New Hope, Irvin Kirshner directed
Empire.
So, basically,
Softimage is already best character animation software
In your point of view.
I haven't seen much love for the animation side of things in Softimage in
years.
The focus is ICE, not character animation, I'm sad to say.
Off the top of my head..
1. Increase raw playback speed to at least match Maya's.
2. Editable motion paths in the viewport.
3. Thread based envelope ops, or some way to use more than one core when
playing back animation. Maya has this now I think? Per character threading?
4. Look into background
Sounds like you need log 10 request new features into the bug-tracking
database...They won't take 'em all lumped together :)
On Fri, Apr 20, 2012 at 7:42 PM, Simon Pickard m...@simonpickard.comwrote:
Off the top of my head..
1. Increase raw playback speed to at least match Maya's.
2.
Wait...is that available outside of the beta cycle?
On Fri, Apr 20, 2012 at 7:47 PM, Eric Turman i.anima...@gmail.com wrote:
Sounds like you need log 10 request new features into the bug-tracking
database...They won't take 'em all lumped together :)
On Fri, Apr 20, 2012 at 7:42 PM, Simon
I'm sure Aloys has some connections to reporting these requests too. Then
again, you could learn to code and write your own damn tools as well! :P
Eric Thivierge
http://www.ethivierge.com
On Sat, Apr 21, 2012 at 11:09 AM, Simon Pickard
Luc-Eric's comments are a good segway for me to introduce some members of the
new team and what they're working on. We've been lurking on the list so far,
and have been amazed by the passion of most in the community for Softimage and
will support it as best as we can. Now that Luc-Eric,
Hello from sunny Wales!
On 19 April 2012 11:48, Eugen Sares softim...@keyvis.at wrote:
Allow me to say welcome, too!
Thanks for the insight, sounds quite reassuring.
I'd put some extra cash in the bribe-suitcase for Joany if he fixes up the
SDK for full seamless custom operator support...
Of *Chris Marshall
*Sent:* 19 April 2012 11:56
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Intro to the new team (was RE: Softimage development)
** **
Hello from sunny Wales!
** **
On 19 April 2012 11:48, Eugen Sares softim...@keyvis.at wrote:
Allow me to say
Well I guess a welcome all is appropriate, and lets collaborate to maintain
Soft being a leading edge , kickass piece of 3D software for many years to
come (crossing fingers) :)
It is sad to see the oldies leave ship for Maya (which seems to turn out as
bugridden as usual every year - yes, we
April 2012 11:56
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Intro to the new team (was RE: Softimage development)***
*
** **
Hello from sunny Wales!
** **
On 19 April 2012 11:48, Eugen Sares softim...@keyvis.at wrote:
Allow me to say welcome, too!
Thanks
Welcome and hello from Tokyo!
I'm very glad to see you here in the list.
PS: I hope LucEric and co. can fix that thing called Maya :P
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Thursday, April 19, 2012 2:34 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
Welcome and hello from Tokyo!
I'm very glad to see you here
Welcome Singapore team, to the most awesome mailinglist of all of the
Autodesk universe! :)
2012/4/19 Paul Griswold pgrisw...@fusiondigitalproductions.com
Might I make a request? Could you guys post your twitter handles and/or
Google+ info?
+1 :)
Cheers
Steffen
--
PGP-ID(RSA): 0xCCE2E989
hi guys , i just had the time to check on my email after a busy week ,
please excuse my question what is this post about ??? is softimage
recruiting ?? please tell me what is the NEW TEAM all about ? thank you list
Nasser
On Thu, Apr 19, 2012 at 4:41 PM, Peter Agg peter@googlemail.com
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)
Welcome!
Changes to teams can be a good, sometimes great, thing.
I know people use Softimage for all kinds of things but personally I became a
Softimage user because it seemed to be the most game
Welcome Chun Pong and colleagues!
Nice move to introduce yourselfes here, I'm really looking forward to what you
will come up with in the future.
Greetings from Vienna, Austria
Stefan
Luc-Eric's comments are a good segway for me to introduce some members of the
new team and what
: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent
McPherson
Sent: Thursday, April 19, 2012 6:51 AM
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)
Don't worry. I'm sure they'll stop
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent
McPherson
Sent: Thursday, April 19, 2012 6:51 AM
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)
Don't worry. I'm sure they'll stop fixing the long standing requests after
: RE: Intro to the new team (was RE: Softimage development)
Don't worry. I'm sure they'll stop fixing the long standing
requests after
the *honeymoon* period is over! ;-)
--
Brent
-Original Message-
From: softimage-boun...@listproc.autodesk.com
Title: Signature
Thanks for the introduction to the new team, and welcome to the
List!
Tim Crowson
Lead CG Artist
Magnetic Dreams Animation Studio,
Enthusiastic hello from me!
Dave G
On 4/19/2012 6:14 AM, Chun-Pong Yu wrote:
Luc-Eric's comments are a good segway for me to introduce some members of the
new team and what they're working on. We've been lurking on the list so far,
and have been amazed by the passion of most in the
Welcome!
Yes, this is a pretty enthusiastic group, and we look forward to the fruit
of your efforts.
The tone of this list is sometimes pretty light, but in general you have a
lot of very smart, talented folks many who have decades of production
experience with SoftImage and other tools. Having
Cool! Welcome to the new team! Thanks for introducing them to us Chun Pong.
+1 on them sending out their Twitter IDs. Definitely encourage them to pop up on
the list and say hello in person if they want to.
Cheers,
Andy
On 19 April 2012 at 11:14 Chun-Pong Yu chun-pong...@autodesk.com wrote:
So is there a Montral team still? Or is it over?
Em 19 de abril de 2012 13:58, Christian Gotzinger
cgo...@googlemail.comescreveu:
Hello and welcome!
Thank you for introducing yourself and the team. It really feels good to
know that you guys are out there, and that you're a bigger team than
@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
Is Chinny still there? :) When he leaves, that's when you can panic.
regards
stefan
On Thu, Apr 19, 2012 at 8:56 PM, Matt Lind ml...@carbinestudios.com wrote:
So is there a Montral team still? Or is it over
Welcome to the list!
Hopefully you find the time to be as active as the guys from the dev team have
been on this list over the years.
Curious about the things to come...
cheers, Klaus
on this list ;-)
Chinny
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian
Gotzinger
Sent: Thursday, April 19, 2012 3:55 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development
And apparently Maya still needs lots of help. It sounds like the entire SI
team has been dissolved.
On Thu, Apr 19, 2012 at 10:29 PM, Jason Brynford-Jones
jason.brynford-jo...@autodesk.com wrote:
Softimage is mature enough now and in very capable hands.
grumble...grunt... grrr
have fun guys.
On Thu, Apr 19, 2012 at 1:29 PM, Jason Brynford-Jones
jason.brynford-jo...@autodesk.com wrote:
Well like most others on the team who have posted, I too will be working
with them on something new. Softimage is mature enough now and in very
capable
...@listproc.autodesk.com javascript:; [mailto:
softimage-boun...@listproc.autodesk.com javascript:;] On Behalf Of
Christian Gotzinger
Sent: Thursday, April 19, 2012 3:55 PM
To: softimage@listproc.autodesk.com javascript:;
Subject: Re: Intro to the new team (was RE: Softimage development)
My god, what an awful
Gotzinger
Sent: Thursday, April 19, 2012 3:55 PM
To: softimage@listproc.autodesk.com javascript:;
Subject: Re: Intro to the new team (was RE: Softimage development)
My god, what an awful thought. Chinny, please post!
On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson
ste
Of Christian Gotzinger
Sent: Thursday, April 19, 2012 3:55 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage
development)
My god, what an awful thought. Chinny, please post!
On Thu, Apr 19
Agree 1000%. Party on...-T-Original Message-
From: David Barosin <dbaro...@gmail.com>
Sent: Apr 19, 2012 4:55 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
Yes a big thank you for all the amazing work. I hope the move is
Subject: Re: Intro to the new team (was RE: Softimage development)
Don't what else to say. I think this sums things up
http://www.youtube.com/watch?v=oabcM9SOF-E
I only know one thing for sure: I hate modeling in Maya
, April 19, 2012 3:55 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
My god, what an awful thought. Chinny, please post!
On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.se
mailto:ste...@madcrew.se wrote:
Is Chinny still
:* Thursday, April 19, 2012 4:58 PM
*Subject:* Re: Intro to the new team (was RE: Softimage development)
Don't what else to say. I think this sums things up
http://www.youtube.com/watch?v=oabcM9SOF-E
I only know one thing for sure: I hate modeling in Maya.
*Tim Crowson
**Lead CG
? Autodesk? Care to comment?
John
--
*From:* Tim Crowson tim.crow...@magneticdreams.com
*To:* softimage@listproc.autodesk.com
*Sent:* Thursday, April 19, 2012 4:58 PM
*Subject:* Re: Intro to the new team (was RE: Softimage development)
Don't what else to say. I
incredulous, absolve the the entire known dev team ( except Brent stays
yes?) into fecking Maya, plan it for over year, whilst denying everything
and that nothing is going to happen to Softimage. seriously?
stay calm, there are others still around... unless they are leaving too.
sean, marc-andre, yanick, brent... those are just off the top of my head.
dont forget all the support guys too! stephen, graham, siddarth, matthew..
i am sure i am missing someone...
s
On Thu, Apr 19, 2012 at 2:33 PM, Rob
thats just stefan... his heart moved on long ago ;)
On Thu, Apr 19, 2012 at 2:38 PM, Graham Bell graham.b...@autodesk.comwrote:
Jeez, com guys, these posts make for depressing reading.
Whilst some will see this as the ‘end’, it’s also the start of something
new. Everything has got to change
So long guys! Thanks for all your help. If Luc-Eric and crew were involved
in the interviewing process I'm confident that the new guard is going to
shine :).
Welcome aboard Chun-Pong and crew, I look forward to a bright future!
-=T=-
On Thu, Apr 19, 2012 at 4:41 PM, Steven Caron
team (was RE: Softimage development)
stay calm, there are others still around... unless they are leaving too. sean,
marc-andre, yanick, brent... those are just off the top of my head.
dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am
sure i am missing someone...
s
GO Chun-Pong! GO team Singapore! Make my beloved softimage even better
than those pesky french canadians ever could ;) Show us what you can
do! You have big shoes to fill!
To the folks moving to Maya PLEASE PLEASE PLEASE if you happen to be
working on ICE for Maya, please make it as
i know right. we made one for them... least they could do ;)
On Thu, Apr 19, 2012 at 2:59 PM, Greg Punchatz g...@janimation.com wrote:
and for the love of god give us a soft interaction model :)
largely move to Maya anyway.
Anyways, good luck to old and new teams alike – regardless of what these
changes mean.
From: Stefan Andersson
Sent: Thursday, April 19, 2012 11:13 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
+1
@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
incredulous, absolve the the entire known dev team ( except Brent stays yes?)
into fecking Maya, plan it for over year, whilst denying everything and that
nothing is going to happen to Softimage. seriously?
Hey Steven, you were missing Manny Papamanos on the support team (;
: Thursday, April 19, 2012 3:55 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
My god, what an awful thought. Chinny, please post!
On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.semailto:ste...@madcrew.se wrote:
Is Chinny still
We welcome the new overhead overlord and his minions!
More seriously, good to hear from, or at least about, you guys. Please do
make sure you pick up the torch of mailing list interactions where the old
guard left it, even if at the cost of a feature or two per release :)
On Thu, Apr 19, 2012 at
Sorry for the french
swearing...
Sacrament de tabarnak ...
Welcome to you guys Chung-Pong!!
i have mixed up feelings of course. I really must admit this is major in
terms of seeing Softimage finally vanish but i cant do anything except
to hope for the best for all of us softimage underdogs.
Epic swearing, thanks for the laugh, Sylvain 8-)
On Thu, Apr 19, 2012 at 11:25 PM, Sylvain Lebeau s...@shedmtl.com wrote:
Sorry for the french swearing...
Sacrament de tabarnak ...
Welcome to you guys Chung-Pong!!
i have mixed up feelings of course. I really must admit this is major in
seriously Eric…. being obligated to drag a folder into terminal just to
copy/paste a path is a shame…… no one can use a Mac for our work…. well i think
so…..
Sylvain Lebeau // SHED
Vice-président, Visual Effects Supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555
the ones who left for maya fx are the ones responsible of the softimage heart
and soul….. amen
Sylvain Lebeau // SHED
Vice-président, Visual Effects Supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://WWW.SHEDMTL.COM/)
On
On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com wrote:
Am I wrong in thinking that those who moved over to maya FX project are
people largely responsible for ICE work in Softimage? Seeing how most of the
new guys come with a strong game software engineering background,
Before they Bin OSX? Another release like lion and it will be gone before
Softimage!
From: Simon Pickard
Sent: Thursday, April 19, 2012 9:09 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
Bit selfish I know but can I get an OSX
that hurts, Guillaume!
On Thu, Apr 19, 2012 at 10:24 PM, guillaume laforge
guillaume.laforge...@gmail.com wrote:
Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!
Guillaume Laforge
Sorry, could not resist ;)
Sent from my phone
On 2012-04-19, at 21:53, Luc-Eric Rousseau
we've got a Maya meeting tomorrow!
Hope no sacrifice will be involved.
On Fri, Apr 20, 2012 at 7:24 AM, guillaume laforge
guillaume.laforge...@gmail.com wrote:
Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!
Guillaume Laforge
Sorry, could not resist ;)
Sent from my phone
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