2013 9:32 AM
To: softimage@listproc.autodesk.com
Subject: RE: Mill 98% Human
Hi everyone,
Thank you so much on the great comments. It feels good to hear all this.
It was such a pleasure working with the whole team and supervising this project.
It's not every day you get a project with great script
...@listproc.autodesk.com] on behalf of César Sáez
[cesa...@gmail.com]
Sent: Wednesday, May 22, 2013 1:50 PM
To: softimage@listproc.autodesk.com
Subject: Re: Mill 98% Human
Awesome work guys! Thanks for sharing :)
, May 22, 2013 1:50 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Mill 98% Human
Awesome work guys! Thanks for sharing :)
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
Sent: Tuesday, May 21, 2013 11:34 PM
To: softimage@listproc.autodesk.com
Subject: Re: Mill 98 Human
Just to add to what Jimmy nicely rounded up: the facial animation rig
was pretty much all done
We had this too - we used end on frame setting in the end to get as
close as possible!
S.
On 21/05/2013 22:17, Steven Caron wrote:
ok, thanks. we tried strand velocity but had issues with underlying
geometry being blurred differently.
On Tue, May 21, 2013 at 2:05 PM, jimmy gass
It is spectacular, great work . Thanks for sharing the details!
Interesting especially to hear how you have used the old hair to groom - I
also find the ICE hair tools coming short in that respect.
Morten
Den 21. maj 2013 kl. 22:41 skrev jimmy gass ji...@nervegass.net:
Thanks everyone.
Awesome! Not only the CG but everything was amazing. And thanks for sharing
details !
Can I ask how many people and months did it take?
M.Yara
That is beautiful stuff.
--
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.
Ha! That's because Jimmy Gas is way too modest.
Awesome work guys!
Eric
On Tue, May 21, 2013 at 5:14 PM, Ajit Menon xsia...@gmail.com wrote:
When Jimmy says it was nothing, that usually means he only built about 20
custom ICE compounds or so to do his bidding...
On Tue, May 21, 2013 at
Impressive work. With the quality of The Mill, as usual. Congratulations!
*Javier Vega*
www.zao3d.com
Visita mi blog: http://blog.zao3d.com
móvil: *616 64 73 57*
08922-Santa Coloma de Gramenet
(Barcelona)
2013/5/22 Eric Lampi ericla...@gmail.com
Ha! That's because Jimmy Gas is way too
Awesome work guys! Thanks for sharing :)
Great work!
Gratz to everyone there.
Also muscle system looks great. Would be great seeing more about that as
well.
On Tue, May 21, 2013 at 9:24 AM, Darren Macpherson darren...@gmail.comwrote:
I would guess that the hair is based on an in house tool developed by
Vince and Bradley which uses
big kudos to all involved. This looked awesome!
Wouldn't mind to see some more on all the stuff done for this, like
muscles, hair, rendering etc.
Great Softimage showpiece! :-D
Rob
\/-\/\/
On 21-5-2013 9:28, Mirko Jankovic wrote:
Great work!
Gratz to everyone
awesome stuff ! congratulations on the work done
2013/5/21 Rob Wuijster r...@casema.nl
big kudos to all involved. This looked awesome!
Wouldn't mind to see some more on all the stuff done for this, like
muscles, hair, rendering etc.
Great Softimage showpiece! :-D
Rob
Amazing work , any technical info is appreciated .
On Tue, May 21, 2013 at 2:31 AM, Erwan Naudin frycr...@gmail.com wrote:
awesome stuff ! congratulations on the work done
2013/5/21 Rob Wuijster r...@casema.nl
big kudos to all involved. This looked awesome!
Wouldn't mind to see some
Just amazing work Vince and all other guys at The Mill!
/Jens
On Tue, May 21, 2013 at 12:22 PM, Nour Almasri mr.nour.alma...@gmail.comwrote:
Amazing work , any technical info is appreciated .
On Tue, May 21, 2013 at 2:31 AM, Erwan Naudin frycr...@gmail.com wrote:
awesome stuff !
Stunning work, congratulations to all who worked on this spot.
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: Tuesday, 21 May 2013 4:27 AM
To: Softimage List
Subject: Mill 98% Human
Just wanted to say congrats to
Amazing stuff. Kudos to the mill team.
O
Incredible work, Mill team! Here's hoping one of you shares a few more
technical details about the hairs, face and muscles. :)
On Tue, May 21, 2013 at 8:35 AM, Octavian Ureche okt...@gmail.com wrote:
Amazing stuff. Kudos to the mill team.
O
simply jaw dropping!
amazing work The Mill!! as always!
sly
*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM
http://www.shedmtl.com/http://www.shedmtl.com/http://WWW.SHEDMTL.COM
On
Agreed.
m
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
Sent: Tuesday, May 21, 2013 11:13 AM
To: softimage@listproc.autodesk.com
Subject: Re: Mill 98% Human
simply jaw dropping!
amazing work The Mill!! as always
Thanks everyone.
The hair was nothing revolutionary. It was using the Melena set up to
convert the XSI hair to curves, then the curves to strands. It wasnt
fast. It's just a lot easier to groom that way, using the built in hair
system. Especially using a lowrez hair set up and copy styles to a
you cached the strands to icecache? alembic?
we found issues with motion blur if you didn't cache the strands and we use
the same process.
On Tue, May 21, 2013 at 1:41 PM, jimmy gass ji...@nervegass.net wrote:
Thanks everyone.
The hair was nothing revolutionary. It was using the Melena set
No strand caching. We wanted to save our self the extra step, since there
were already like 5 stages of cache and sim. So the strands were left live.
To get Motion blur to behave properly, I just made a compound at the front
of the entire system, that calculated the strand velocity and stored that
When Jimmy says it was nothing, that usually means he only built about 20
custom ICE compounds or so to do his bidding...
On Tue, May 21, 2013 at 5:05 PM, jimmy gass ji...@nervegass.net wrote:
No strand caching. We wanted to save our self the extra step, since there
were already like 5
ok, thanks. we tried strand velocity but had issues with underlying
geometry being blurred differently.
On Tue, May 21, 2013 at 2:05 PM, jimmy gass ji...@nervegass.net wrote:
No strand caching. We wanted to save our self the extra step, since there
were already like 5 stages of cache and
Just to add to what Jimmy nicely rounded up: the facial animation rig was
pretty much all done with envelope deformers rather than blend shapes.
Chimp lips are surprisingly flexible so having the deformers being driven
by curves was certainly the way to go with that.
The eyelids were also
Particle systems nowadays :)
They used regular hairs ?
Le 20/05/2013 20:26, Kris Rivel a écrit :
Just wanted to say congrats to anyone at the Mill for the 98% human
spot. An amazing piece of CG and probably one of the most impressive
examples of Softimage that I've ever seen. Here's
Subtle and efficient. Great work !
On Mon, May 20, 2013 at 2:54 PM, olivier jeannel olivier.jean...@noos.frwrote:
Particle systems nowadays :)
They used regular hairs ?
Le 20/05/2013 20:26, Kris Rivel a écrit :
Just wanted to say congrats to anyone at the Mill for the 98% human
Jesus, this is insane!
Muscle system looks superb, would you care to further comment on how the
face is controlled vs. simulated?
Congratulations to all involved!
2013/5/20 olivier jeannel olivier.jean...@noos.fr
Particle systems nowadays :)
They used regular hairs ?
Le 20/05/2013
I was actually waiting for the cg to begin... :)
Awesome Job!
Thomas
Kris Rivel krisri...@gmail.com hat am 20. Mai 2013 um 20:26 geschrieben:
Just wanted to say congrats to anyone at the Mill for the 98% human spot. An
amazing piece of CG and probably one of the most impressive examples
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Thomas Volkmann
Sent: Monday, May 20, 2013 4:00 PM
To: softimage@listproc.autodesk.com
Subject: Re: Mill 98% Human
I was actually waiting for the cg to begin... :)
Awesome Job!
Thomas
Kris Rivel krisri...@gmail.commailto:krisri...@gmail.com hat
Nice work. The Hairs are old school XSI Hair system.
::Christopher
Kris Rivel wrote:
Just wanted to say congrats to anyone at the Mill for the 98% human
spot. An amazing piece of CG and probably one of the most impressive
examples of Softimage that I've ever seen. Here's links to the spot
Actually, That's false.
Hairs are strands in ICE.
Source: Jimmy Gass sits across from me.
On Mon, May 20, 2013 at 5:30 PM, Christopher
christop...@thecreativesheep.ca wrote:
Nice work. The Hairs are old school XSI Hair system.
::Christopher
Kris Rivel wrote:
Just wanted to say
You guys using the XSI Hair tools as a base to control the strands
though? Why I ask is that there was a point in the making of where it
looked like the artist grabbed the end point and was going to move it
around to style just like the Shave setup. Or was that an actual curve
object?
Eric
Congrats Jeff and send my congrats to Vince too!
Cheers,
Graham
PS ignore trolls
--
Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
phone: why-I-stereo
http://www.linkedin.com/in/grahamclark
On Mon, May 20, 2013 at 2:40 PM, Jeffrey Dates jda...@kungfukoi.com wrote:
Actually,
I was wondering the same. Looks like it was rockin the old-school hair.
Was very impressive regardless but yeah...would love to know more details
and exact approach.
Kris
On Mon, May 20, 2013 at 6:54 PM, Graham D. Clark mailgrahamdcl...@gmail.com
wrote:
Congrats Jeff and send my congrats
@listproc.autodesk.com
Subject: Re: Mill 98% Human
Actually, That's false.
Hairs are strands in ICE.
Source: Jimmy Gass sits across from me.
On Mon, May 20, 2013 at 5:30 PM, Christopher
christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca wrote:
Nice work. The Hairs are old school XSI
about?
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Jeffrey Dates
Sent: Tuesday, May 21, 2013 5:40 AM
To: softimage@listproc.autodesk.com
Subject: Re: Mill 98% Human
Actually, That's false.
Hairs are strands in ICE.
Source
I don't know if they did this but you can write a strand to hair-curve tool
and toggle to visa versa so one can use the hair groom etc tools and go
back n forth as needed
Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
phone: why-I-stereo
http://www.linkedin.com/in/grahamclark
On
40 matches
Mail list logo