RE: Mill 98% Human

2013-05-25 Thread Nick Angus
2013 9:32 AM To: softimage@listproc.autodesk.com Subject: RE: Mill 98% Human Hi everyone, Thank you so much on the great comments. It feels good to hear all this. It was such a pleasure working with the whole team and supervising this project. It's not every day you get a project with great script

RE: Mill 98% Human

2013-05-24 Thread Vince Baertsoen
...@listproc.autodesk.com] on behalf of César Sáez [cesa...@gmail.com] Sent: Wednesday, May 22, 2013 1:50 PM To: softimage@listproc.autodesk.com Subject: Re: Mill 98% Human Awesome work guys! Thanks for sharing :)

Re: Mill 98% Human

2013-05-24 Thread Alan Fregtman
, May 22, 2013 1:50 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Mill 98% Human Awesome work guys! Thanks for sharing :)

RE: Mill 98 Human

2013-05-22 Thread Szabolcs Matefy
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg Sent: Tuesday, May 21, 2013 11:34 PM To: softimage@listproc.autodesk.com Subject: Re: Mill 98 Human Just to add to what Jimmy nicely rounded up: the facial animation rig was pretty much all done

Re: Mill 98% Human

2013-05-22 Thread Sandy Sutherland
We had this too - we used end on frame setting in the end to get as close as possible! S. On 21/05/2013 22:17, Steven Caron wrote: ok, thanks. we tried strand velocity but had issues with underlying geometry being blurred differently. On Tue, May 21, 2013 at 2:05 PM, jimmy gass

Re: Mill 98% Human

2013-05-22 Thread Morten Bartholdy
It is spectacular, great work . Thanks for sharing the details! Interesting especially to hear how you have used the old hair to groom - I also find the ICE hair tools coming short in that respect. Morten Den 21. maj 2013 kl. 22:41 skrev jimmy gass ji...@nervegass.net: Thanks everyone.

Re: Mill 98% Human

2013-05-22 Thread Martin
Awesome! Not only the CG but everything was amazing. And thanks for sharing details ! Can I ask how many people and months did it take? M.Yara

Re: Mill 98% Human

2013-05-22 Thread Ben Houston
That is beautiful stuff. -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals.

Re: Mill 98% Human

2013-05-22 Thread Eric Lampi
Ha! That's because Jimmy Gas is way too modest. Awesome work guys! Eric On Tue, May 21, 2013 at 5:14 PM, Ajit Menon xsia...@gmail.com wrote: When Jimmy says it was nothing, that usually means he only built about 20 custom ICE compounds or so to do his bidding... On Tue, May 21, 2013 at

Re: Mill 98% Human

2013-05-22 Thread Javier Vega
Impressive work. With the quality of The Mill, as usual. Congratulations! *Javier Vega* www.zao3d.com Visita mi blog: http://blog.zao3d.com móvil: *616 64 73 57* 08922-Santa Coloma de Gramenet (Barcelona) 2013/5/22 Eric Lampi ericla...@gmail.com Ha! That's because Jimmy Gas is way too

Re: Mill 98% Human

2013-05-22 Thread César Sáez
Awesome work guys! Thanks for sharing :)

Re: Mill 98% Human

2013-05-21 Thread Mirko Jankovic
Great work! Gratz to everyone there. Also muscle system looks great. Would be great seeing more about that as well. On Tue, May 21, 2013 at 9:24 AM, Darren Macpherson darren...@gmail.comwrote: I would guess that the hair is based on an in house tool developed by Vince and Bradley which uses

Re: Mill 98% Human

2013-05-21 Thread Rob Wuijster
big kudos to all involved. This looked awesome! Wouldn't mind to see some more on all the stuff done for this, like muscles, hair, rendering etc. Great Softimage showpiece! :-D Rob \/-\/\/ On 21-5-2013 9:28, Mirko Jankovic wrote: Great work! Gratz to everyone

Re: Mill 98% Human

2013-05-21 Thread Erwan Naudin
awesome stuff ! congratulations on the work done 2013/5/21 Rob Wuijster r...@casema.nl big kudos to all involved. This looked awesome! Wouldn't mind to see some more on all the stuff done for this, like muscles, hair, rendering etc. Great Softimage showpiece! :-D Rob

Re: Mill 98% Human

2013-05-21 Thread Nour Almasri
Amazing work , any technical info is appreciated . On Tue, May 21, 2013 at 2:31 AM, Erwan Naudin frycr...@gmail.com wrote: awesome stuff ! congratulations on the work done 2013/5/21 Rob Wuijster r...@casema.nl big kudos to all involved. This looked awesome! Wouldn't mind to see some

Re: Mill 98% Human

2013-05-21 Thread Jens Lindgren
Just amazing work Vince and all other guys at The Mill! /Jens On Tue, May 21, 2013 at 12:22 PM, Nour Almasri mr.nour.alma...@gmail.comwrote: Amazing work , any technical info is appreciated . On Tue, May 21, 2013 at 2:31 AM, Erwan Naudin frycr...@gmail.com wrote: awesome stuff !

RE: Mill 98% Human

2013-05-21 Thread Nick Angus
Stunning work, congratulations to all who worked on this spot. N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel Sent: Tuesday, 21 May 2013 4:27 AM To: Softimage List Subject: Mill 98% Human Just wanted to say congrats to

Re: Mill 98% Human

2013-05-21 Thread Octavian Ureche
Amazing stuff. Kudos to the mill team. O

Re: Mill 98% Human

2013-05-21 Thread Alan Fregtman
Incredible work, Mill team! Here's hoping one of you shares a few more technical details about the hairs, face and muscles. :) On Tue, May 21, 2013 at 8:35 AM, Octavian Ureche okt...@gmail.com wrote: Amazing stuff. Kudos to the mill team. O

Re: Mill 98% Human

2013-05-21 Thread Sylvain Lebeau
simply jaw dropping! amazing work The Mill!! as always! sly *Sylvain Lebeau // SHED** *V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM http://www.shedmtl.com/http://www.shedmtl.com/http://WWW.SHEDMTL.COM On

RE: Mill 98% Human

2013-05-21 Thread Mike Donovan
Agreed. m From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau Sent: Tuesday, May 21, 2013 11:13 AM To: softimage@listproc.autodesk.com Subject: Re: Mill 98% Human simply jaw dropping! amazing work The Mill!! as always

Re: Mill 98% Human

2013-05-21 Thread jimmy gass
Thanks everyone. The hair was nothing revolutionary. It was using the Melena set up to convert the XSI hair to curves, then the curves to strands. It wasnt fast. It's just a lot easier to groom that way, using the built in hair system. Especially using a lowrez hair set up and copy styles to a

Re: Mill 98% Human

2013-05-21 Thread Steven Caron
you cached the strands to icecache? alembic? we found issues with motion blur if you didn't cache the strands and we use the same process. On Tue, May 21, 2013 at 1:41 PM, jimmy gass ji...@nervegass.net wrote: Thanks everyone. The hair was nothing revolutionary. It was using the Melena set

Re: Mill 98% Human

2013-05-21 Thread jimmy gass
No strand caching. We wanted to save our self the extra step, since there were already like 5 stages of cache and sim. So the strands were left live. To get Motion blur to behave properly, I just made a compound at the front of the entire system, that calculated the strand velocity and stored that

Re: Mill 98% Human

2013-05-21 Thread Ajit Menon
When Jimmy says it was nothing, that usually means he only built about 20 custom ICE compounds or so to do his bidding... On Tue, May 21, 2013 at 5:05 PM, jimmy gass ji...@nervegass.net wrote: No strand caching. We wanted to save our self the extra step, since there were already like 5

Re: Mill 98% Human

2013-05-21 Thread Steven Caron
ok, thanks. we tried strand velocity but had issues with underlying geometry being blurred differently. On Tue, May 21, 2013 at 2:05 PM, jimmy gass ji...@nervegass.net wrote: No strand caching. We wanted to save our self the extra step, since there were already like 5 stages of cache and

Re: Mill 98% Human

2013-05-21 Thread Peter Agg
Just to add to what Jimmy nicely rounded up: the facial animation rig was pretty much all done with envelope deformers rather than blend shapes. Chimp lips are surprisingly flexible so having the deformers being driven by curves was certainly the way to go with that. The eyelids were also

Re: Mill 98% Human

2013-05-20 Thread olivier jeannel
Particle systems nowadays :) They used regular hairs ? Le 20/05/2013 20:26, Kris Rivel a écrit : Just wanted to say congrats to anyone at the Mill for the 98% human spot. An amazing piece of CG and probably one of the most impressive examples of Softimage that I've ever seen. Here's

Re: Mill 98% Human

2013-05-20 Thread Guillaume Laforge
Subtle and efficient. Great work ! On Mon, May 20, 2013 at 2:54 PM, olivier jeannel olivier.jean...@noos.frwrote: Particle systems nowadays :) They used regular hairs ? Le 20/05/2013 20:26, Kris Rivel a écrit : Just wanted to say congrats to anyone at the Mill for the 98% human

Re: Mill 98% Human

2013-05-20 Thread Gustavo Eggert Boehs
Jesus, this is insane! Muscle system looks superb, would you care to further comment on how the face is controlled vs. simulated? Congratulations to all involved! 2013/5/20 olivier jeannel olivier.jean...@noos.fr Particle systems nowadays :) They used regular hairs ? Le 20/05/2013

Re: Mill 98% Human

2013-05-20 Thread Thomas Volkmann
I was actually waiting for the cg to begin... :) Awesome Job! Thomas Kris Rivel krisri...@gmail.com hat am 20. Mai 2013 um 20:26 geschrieben: Just wanted to say congrats to anyone at the Mill for the 98% human spot. An amazing piece of CG and probably one of the most impressive examples

RE: Mill 98% Human

2013-05-20 Thread Jeff McFall
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Thomas Volkmann Sent: Monday, May 20, 2013 4:00 PM To: softimage@listproc.autodesk.com Subject: Re: Mill 98% Human I was actually waiting for the cg to begin... :) Awesome Job! Thomas Kris Rivel krisri...@gmail.commailto:krisri...@gmail.com hat

Re: Mill 98% Human

2013-05-20 Thread Christopher
Nice work. The Hairs are old school XSI Hair system. ::Christopher Kris Rivel wrote: Just wanted to say congrats to anyone at the Mill for the 98% human spot. An amazing piece of CG and probably one of the most impressive examples of Softimage that I've ever seen. Here's links to the spot

Re: Mill 98% Human

2013-05-20 Thread Jeffrey Dates
Actually, That's false. Hairs are strands in ICE. Source: Jimmy Gass sits across from me. On Mon, May 20, 2013 at 5:30 PM, Christopher christop...@thecreativesheep.ca wrote: Nice work. The Hairs are old school XSI Hair system. ::Christopher Kris Rivel wrote: Just wanted to say

Re: Mill 98% Human

2013-05-20 Thread Eric Thivierge
You guys using the XSI Hair tools as a base to control the strands though? Why I ask is that there was a point in the making of where it looked like the artist grabbed the end point and was going to move it around to style just like the Shave setup. Or was that an actual curve object? Eric

Re: Mill 98% Human

2013-05-20 Thread Graham D. Clark
Congrats Jeff and send my congrats to Vince too! Cheers, Graham PS ignore trolls -- Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D phone: why-I-stereo http://www.linkedin.com/in/grahamclark On Mon, May 20, 2013 at 2:40 PM, Jeffrey Dates jda...@kungfukoi.com wrote: Actually,

Re: Mill 98% Human

2013-05-20 Thread Kris Rivel
I was wondering the same. Looks like it was rockin the old-school hair. Was very impressive regardless but yeah...would love to know more details and exact approach. Kris On Mon, May 20, 2013 at 6:54 PM, Graham D. Clark mailgrahamdcl...@gmail.com wrote: Congrats Jeff and send my congrats

RE: Mill 98% Human

2013-05-20 Thread Chris Chia
@listproc.autodesk.com Subject: Re: Mill 98% Human Actually, That's false. Hairs are strands in ICE. Source: Jimmy Gass sits across from me. On Mon, May 20, 2013 at 5:30 PM, Christopher christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca wrote: Nice work. The Hairs are old school XSI

Re: Mill 98% Human

2013-05-20 Thread Sam Cuttriss
about? From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Jeffrey Dates Sent: Tuesday, May 21, 2013 5:40 AM To: softimage@listproc.autodesk.com Subject: Re: Mill 98% Human Actually, That's false. Hairs are strands in ICE. Source

Re: Mill 98% Human

2013-05-20 Thread Graham D. Clark
I don't know if they did this but you can write a strand to hair-curve tool and toggle to visa versa so one can use the hair groom etc tools and go back n forth as needed Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D phone: why-I-stereo http://www.linkedin.com/in/grahamclark On