Albert Cahalan <[EMAIL PROTECTED]> wrote in
news:[EMAIL PROTECTED]:
> 1. add some warning flags to the Makefile
> 2. adjusts the colors (fixing bug #1053065)
Bill, could you give the developers admin access to the bug
system, so we can close fixed bugs?
> +#define VIDEO_BPP 15 // saves memory
T
Bill Kendrick <[EMAIL PROTECTED]> wrote in
news:[EMAIL PROTECTED]:
>> We may also have to retranslate the color names.
>
> Yes, the changed and new ones will need to be updated.
I'll wait until a couple of weeks before the next release before
contacting the translators. I have several other strin
Albert Cahalan <[EMAIL PROTECTED]> wrote in
news:[EMAIL PROTECTED]:
> The "Sky blue" is actually that now, computed as the average
> value of the sky in numerous images of the sky. (if you try
> this, remember to allow for gamma) Likewise, tan and beige
> were computed from many images.
The sky b
On Wed, 2004-11-24 at 06:13, Karl Ove Hufthammer wrote:
> Albert Cahalan <[EMAIL PROTECTED]> wrote in
> > +#define VIDEO_BPP 15 // saves memory
>
> This causes severe dithering artifacts. It's particularly visible
> on the colour buckets, which look look *really* bad now.
Odd. Is your display ac
On Wed, 2004-11-24 at 06:29, Karl Ove Hufthammer wrote:
> Albert Cahalan <[EMAIL PROTECTED]> wrote in
> news:[EMAIL PROTECTED]:
>
> > The "Sky blue" is actually that now, computed as the average
> > value of the sky in numerous images of the sky. (if you try
> > this, remember to allow for gamma)
+ void * kluge;
+
+ kluge = (void *) str; /* So 'str' param _is_ used when DEBUG is off;
+thus avoiding compiler warnings */
+
You don't need the extra variable. Just do this:
(void*)str;
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In the *.dat file, you put a line like one of these:
scale 2
scale = 2
scale=2
scale 2.71
scale 2:3
scale=5/12
scale 5 / 12
scale 80%
Before this gets out into the wild, scale factor
direction needs to be set in stone. According to
a 3rd-party (my wife), this is most intuitive:
(considering a 64
Albert Cahalan <[EMAIL PROTECTED]> wrote in
news:[EMAIL PROTECTED]:
> On Wed, 2004-11-24 at 06:29, Karl Ove Hufthammer wrote:
>> Albert Cahalan <[EMAIL PROTECTED]> wrote in
>> news:[EMAIL PROTECTED]:
>>
>>> The "Sky blue" is actually that now, computed as the average
>>> value of the sky in numero
Albert Cahalan <[EMAIL PROTECTED]> wrote in
news:[EMAIL PROTECTED]:
> On Wed, 2004-11-24 at 06:13, Karl Ove Hufthammer wrote:
>> Albert Cahalan <[EMAIL PROTECTED]> wrote in
>
>>> +#define VIDEO_BPP 15 // saves memory
>>
>> This causes severe dithering artifacts. It's particularly
>> visible on the
On Wed, 2004-11-24 at 15:38, Karl Ove Hufthammer wrote:
> Albert Cahalan <[EMAIL PROTECTED]> wrote in
>> [somebody]
> >> Is there any reason we can't use 32 bit mode?
> >
> > Pro:
> >
> > 1. accurate
> > 2. less bit shifting and alignment trouble
> > 3. can rip out some slow N-bpp to 32-bpp conver
Albert Cahalan <[EMAIL PROTECTED]> wrote in
news:[EMAIL PROTECTED]:
> (considering a 640x480 display)
>
> 200% makes the stamp twice as wide
> 2 means that the stamp file is 2x what it should be
> 2/1 ? (didn't ask, but same as above would make sense)
> 2:1 ? (didn't ask)
Perhaps just us
On Wed, 2004-11-24 at 15:26, Karl Ove Hufthammer wrote:
> Yes, I know. But that doesn't mean that a greyish blue is a
> *good* colour to use for drawing cartoon-like sky in a childrens'
> program. We don't need photo-realistic colours; we need useful,
> good-looking colours.
>
> >> I'm really tir
On Wed, 2004-11-24 at 16:02, Karl Ove Hufthammer wrote:
> Albert Cahalan <[EMAIL PROTECTED]> wrote in
> news:[EMAIL PROTECTED]:
>
> > (considering a 640x480 display)
> >
> > 200% makes the stamp twice as wide
> > 2 means that the stamp file is 2x what it should be
> > 2/1 ? (didn't ask, but
On Wed, Nov 24, 2004 at 10:49:00AM -0500, Albert Cahalan wrote:
>
> You don't need the extra variable. Just do this:
>
> (void*)str;
Heh, sometimes I hate C. :)
-bill!
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On Wed, Nov 24, 2004 at 09:38:29PM +0100, Karl Ove Hufthammer wrote:
> Albert Cahalan <[EMAIL PROTECTED]> wrote in
> news:[EMAIL PROTECTED]:
>
> > On Wed, 2004-11-24 at 06:13, Karl Ove Hufthammer wrote:
> >> Albert Cahalan <[EMAIL PROTECTED]> wrote in
> >
> >>> +#define VIDEO_BPP 15 // saves memor
On Wed, Nov 24, 2004 at 03:41:55PM -0500, Albert Cahalan wrote:
> I tried to benchmark this, but the --playback option
> doesn't seem to work. Does it word for anybody?
This feature hasn't been finished yet. I kinda put it on the back burner,
indefinitely. ;^)
(It was mostly for show at events l
On Wed, Nov 24, 2004 at 05:11:03PM -0500, Albert Cahalan wrote:
> > Unless someone objects, I'll add a feature request for this to the
> > SF tracker.
>
> It seems complicated. :-(
On the contrary. I like the idea of a slider over the "Grow"/"Shrink"
(up-arrow/down-arrow) buttons we have now.
T
On Wed, Nov 24, 2004 at 01:14:28PM -0500, Albert Cahalan wrote:
> In the *.dat file, you put a line like one of these:
>
Albert, can you please add some documentation on this new feature
inside "docs/html/README.html"?
(Or, if you'd rather not, just give me a good summary, and I can stick
it in
On Wed, Nov 24, 2004 at 12:29:43PM +0100, Karl Ove Hufthammer wrote:
> The sky blue looks a bit too grey. I'll play around with a bit.
> I really like the tan and beige colours, by the way.
Me too.
One problem I noticed on my wife's laptop (with some of the new colors,
especially), was that the c
On Wed, Nov 24, 2004 at 04:36:46PM -0500, Albert Cahalan wrote:
> On Wed, 2004-11-24 at 15:26, Karl Ove Hufthammer wrote:
>
> > Yes, I know. But that doesn't mean that a greyish blue is a
> > *good* colour to use for drawing cartoon-like sky in a childrens'
> > program. We don't need photo-realist
On Wed, 2004-11-24 at 20:18, Bill Kendrick wrote:
> One problem I noticed on my wife's laptop (with some of the new colors,
> especially), was that the color selector buttons wash them out too much.
> I guess I'll need to go in and change the code a bit.
Enable the "low quality" color selector an
On Wed, 2004-11-24 at 20:12, Bill Kendrick wrote:
> On Wed, Nov 24, 2004 at 05:11:03PM -0500, Albert Cahalan wrote:
> > > Unless someone objects, I'll add a feature request for this to the
> > > SF tracker.
> >
> > It seems complicated. :-(
>
> On the contrary. I like the idea of a slider over t
Albert Cahalan <[EMAIL PROTECTED]> wrote in
news:[EMAIL PROTECTED]:
> On Wed, 2004-11-24 at 15:26, Karl Ove Hufthammer wrote:
>
>> Yes, I know. But that doesn't mean that a greyish blue is a
>> *good* colour to use for drawing cartoon-like sky in a
>> childrens' program. We don't need photo-realis
To show off the new tinter, the enclosed patch restores
the original purple. Yellow is much, much, nicer with
this new tinter.
The one trouble is that pickup truck. It isn't anywhere
near constant hue. It varies from blue to green so much
that going plus-or-minus 25 degrees from the primary hue
is
Albert Cahalan <[EMAIL PROTECTED]> wrote in
news:[EMAIL PROTECTED]:
> I support that, but it goes the other way. While I would
> have done the direction you chose, our opinions are not
> terribly important. We know about software development.
>
> My wife, mostly a non-programmer, would use 2.5 for
On Thu, 2004-11-25 at 01:14, Karl Ove Hufthammer wrote:
> Albert Cahalan <[EMAIL PROTECTED]> wrote in
> > I split the difference. So if the object is 100x100 on a
> > 500x300 canvas, it'll ideally be 141x141 on a 1000x600
> > canvas. The code will find the nearest integer ratio to
> > this, curren
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