How about a graduate research project comparing the development
productivity with Revolution over Java (let's say). This could get
Revolution noticed in the academic circles and perhaps spawn more
interested and research.
At 11:03 PM 9/7/2004, you wrote:
Still, I think that the educators on
On Wed, 08 Sep 2004 11:04:12 -0500, Peter T. Evensen
[EMAIL PROTECTED] wrote:
How about a graduate research project comparing the development
productivity with Revolution over Java (let's say). This could get
Revolution noticed in the academic circles and perhaps spawn more
interested and
Le 8 sept. 04, à 18:04, Peter T. Evensen a écrit :
How about a graduate research project comparing the development
productivity with Revolution over Java (let's say). This could get
Revolution noticed in the academic circles and perhaps spawn more
interested and research.
Rev and Tomcat are
Yeah, I'm wrting the Masterclass series. First one is in the hopper,
second one is for the following issue. They're semi-monthly.
Glad to hear they sold at least one copy already!
dan
On Sep 8, 2004, at 9:26 AM, Richard Davey wrote:
On Wed, 08 Sep 2004 11:04:12 -0500, Peter T. Evensen
[EMAIL
JP wrote:
...Ever since Rev announced the first HC cross-grade pricing, I've
paid for
my annual license despite the fact that I don't sell a dime's worth of
software, only use it in-class, and am not reimbursed by my
department
I also am currently employed in another field and am not at the
A company buys one tool, not millions of chips.
A company buys a million licenses for each tool.
Nope. That's just wrong. With rev, a company with millions of
customers only buys one copy of the program.
Don't tell me I'm wrong unless you understand my point. That's not
what I am talking about,
On Sep 7, 2004, at 1:47 PM, j wrote:
A company buys one tool, not millions of chips.
A company buys a million licenses for each tool.
Nope. That's just wrong. With rev, a company with millions of
customers only buys one copy of the program.
Don't tell me I'm wrong unless you understand my point.
Fair enough. I was a bit more abrupt and general in my response than I
normally would be. This discussion is one I've had 100 times over the
years and I guess I just grew weary of it.
Understandable. I was also too abrupt, as I tend to be if I
misinterpret someone as being dismissive with
On Tue, 7 Sep 2004, Dan Shafer wrote:
2. Development tools are a particularly difficult sell into the
education market because of the wide availability of free, Open Source
tools.
--In our case, it's even worse. On the educational end, we eschew the
free, open source dev tools in favor of
On Tue, 7 Sep 2004, j wrote:
I'll wager Microsoft has made a nice chunk of cash
selling Word licenses to pretty much every school in the Western world.
--But, it wasn't always so easy. WordPerfect had a near lockjawed grip on
the education market as it was the preferred choice for PCs into
What the education market (I am thinking primarily of K-12 here)
sorely
needs, however, is an easy to learn, easy to use, GUI-based RAD tool
to
teach the fundamentals of computer use, programming, design,
interface,
and logic. No one has this market cornered. And there *is* a market.
--Ummm,
Judy Perry wrote:
On Tue, 7 Sep 2004, j wrote:
How does RunRev convince these groups to even consider a switch?
--Methinks it needs to be the subject of journal articles and reviews in
ed media...
Agreed. There are a million ways to get the word out about a product,
and press releases are just
Yes, I've obviously thought about doing this myself... maybe even will if
I can spin the right angle. It's difficult inasmuch as my students are
all largely 3-rd year CS majors, though... maybe T.H.E. Journal?
Judy
On Tue, 7 Sep 2004, Richard Gaskin wrote:
Judy Perry wrote:
On Tue, 7 Sep
On Sep 7, 2004, at 6:20 PM, Judy Perry wrote:
On Tue, 7 Sep 2004, Dan Shafer wrote:
3. Educators often (not always) feel they are on a sort of mission
that entitles them to reduced pricing and liberal licensing
enforcement. And some educators who wouldn't say that *would* argue
that their budgets
On Tue, 7 Sep 2004, Dan Shafer wrote:
snip
The problem, I submit, is with the fact that dedicated educators can't
get their schools to buy the right stuff because those schools are
spending way too much money on overpriced textbooks and top-heavy
administrative groups.
--Amen, amen, and,
Dan Shafer wrote:
You know, as I reflect on all this, I think the bottom line is simple.
Education is a very specialized market with very specialized needs,
demands, and expectations. Companies that focus their marketing energies
there might do well. Big companies who can focus budget there
Judy Perry wrote:
Still, I think that the educators on this list aught to band up and figure
out ways to evangelize the product.
Agreed wholeheartedly.
While there has been much talk of abstractions like the inventive
user, sooner or later with functional goods like software it comes down
to
You are saying that Inspiration is smaller than rev??
I don't know that size matters here (let's please avoid the opportunity
for less-than-professional puns with that g). There are big companies
that fail, and small companies that remain highly profitable for years
and let their founders
Keith,
Sorry to hear you say this. But of course you have your reasons.
FYI,
My understanding is that both the Dreamcard and Revolution demos are
exactly the same with the following exceptions:
1) Dreamcard has a 10-hour trial limit; Rev has a 30-day trial limit
2) Dreamcard has a 'Dreamcard'
Thanks.
On Friday, September 3, 2004, at 02:36 AM, Chipp Walters wrote:
Keith,
Sorry to hear you say this. But of course you have your reasons.
FYI,
My understanding is that both the Dreamcard and Revolution demos are
exactly the same with the following exceptions:
1) Dreamcard has a 10-hour
Hi Chipp,
Sorry to hear you say this. But of course you have your reasons.
Thanks for your response, we were getting fairly frustrated with make up
your mind in ten hours or forget it message. Frankly it caused confusion.
I had made the decision to buy Runtime Express because
1. It built
On 9/3/04 5:14 AM, Wolfgang M.Bereuter [EMAIL PROTECTED] wrote:
But... Why does the same testfile (they mean: stack) have 7 MB with the
Dreamcard player and only about 2-3 MB as a rev build standallone (They
know my test apps).
I'm not Chipp, but I have an answer:
It is the components
Hi Ken and all,
On 9/3/04 5:14 AM, Wolfgang M.Bereuter [EMAIL PROTECTED]
wrote:
But... Why does the same testfile (they mean: stack) have 7 MB with
the
Dreamcard player and only about 2-3 MB as a rev build standallone
(They
know my test apps).
I'm not Chipp, but I have an answer:
I am also not
I agree. I don't argue that Rev flood the market with free software for
educators. I simply do not believe that 10 hours is a sufficient amount
of time for learning/evaluation and that even the mere *perception* that
real developers get 30 days and lowly newbies get 10 hours looks bad.
Worse
This is exactly what I was talking about in my previous post.
Judy
On Fri, 3 Sep 2004, Keith Hutchison wrote:
Thanks for your response, we were getting fairly frustrated with make up
your mind in ten hours or forget it message. Frankly it caused confusion.
On Sep 3, 2004, at 4:48 AM, j wrote:
Education is the largest market Revor HyperCard, etc.will ever serve
and hope to make large inroads.
I hope not. The company will be out of business if that's the case. As
far as I know, there is not one company today making significant money
serving the
On Sep 3, 2004, at 4:48 AM, j wrote:
A company buys one tool, not millions of chips.
A company buys a million licenses for each tool.
Nope. That's just wrong. With rev, a company with millions of customers
only buys one copy of the program.
~~
Dan Shafer,
I do not necessarily disagree with you, Judy, about the 10-hour limit.
I just don't think we have enough data points yet to know for sure,
that's all.
Dan
On Sep 3, 2004, at 7:43 AM, Judy Perry wrote:
I agree. I don't argue that Rev flood the market with free software
for
educators. I
On 9/3/04 4:54 PM, Dan Shafer [EMAIL PROTECTED] wrote:
Education is the largest market Revor HyperCard, etc.will ever serve
and hope to make large inroads.
I hope not. The company will be out of business if that's the case. As
far as I know, there is not one company today making
At 09:54 AM 9/3/2004, you wrote:
On Sep 3, 2004, at 4:48 AM, j wrote:
Education is the largest market Revor HyperCard, etc.will ever serve
and hope to make large inroads.
I hope not. The company will be out of business if that's the case. As far
as I know, there is not one company today making
On Sep 3, 2004, at 8:08 AM, Kirk McElhearn wrote:
On 9/3/04 4:54 PM, Dan Shafer [EMAIL PROTECTED] wrote:
Education is the largest market Revor HyperCard, etc.will ever
serve
and hope to make large inroads.
I hope not. The company will be out of business if that's the case. As
far as I know,
On Sep 3, 2004, at 8:38 AM, Dan Shafer wrote:
Schools typically want software free or at very low cost and they are
(speaking from personal experience) very tough support customers
because of turnover, lack of time and resources for most teachers and
students to really dive in and learn a
Dan Shafer wrote:
On Sep 3, 2004, at 4:48 AM, j wrote:
A company buys one tool, not millions of chips.
A company buys a million licenses for each tool.
Nope. That's just wrong. With rev, a company with millions of customers
only buys one copy of the program.
Well, a million copies is a bit high,
At 4:55 AM +1000 9/3/2004, Keith Hutchison wrote:
Is there an upgrade path from DreamCard to Runtime Studio?
Yes - if you go to the DreamCard page of the RunRev store, you'll
see items for DreamCard to Studio Upgrade and DreamCard to
Enterprise Upgrade.
Why not just change the name across the
On Sep 3, 2004, at 12:48 PM, Jeanne A. E. DeVoto wrote:
Why not just change the name across the board, DreamCard, DreamStudio
and
DreamEnterprise, which implies an upgrade path.
My understanding is that it's because there's a desired differential
between DreamCard (which is more for hobbyists,
On 03.09.2004, at 17:08, Kirk McElhearn wrote:
I can think of one off the top of my head: Inspiration
(www.inspiration.com), who makes outlining/mind-mapping software. I've
been
in touch with PR people who represent other companies that make a
living
from software for the education market - they
On 03.09.2004, at 17:38, Dan Shafer wrote:
Yeah, I know about Inspiration. But they are a VERY small company,
much too small to support a full-blown development tool like Rev.
You are saying that Inspiration is smaller than rev??
regards
Wolfgang M. Bereuter
Trainingsmaps© -- speedlearning
What might be the idea behind the renaming of Express to Dreamcard and
at the same time changing some of the conditions of use?
Seems to be in a similar category like the naming of Revolution, which
could be understood as a goal to be reached somewhere in the future and
as sort of a promise
On 9/1/04 10:51 PM, Marian Petrides [EMAIL PROTECTED] wrote:
But to someone who is just tinkering around, maybe the guy who fiddled
a little with BASIC when it came free with his Apple ][ or early PC,
who thinks Dreamcard MIGHT have the potential to do something either
fun or useful or
On 02.09.2004, at 03:30, Dan Shafer wrote:
And this whole discussion is, at least for now, kind of moot because:
(a) RunRev aren't likely to change their policy without a lot more
feedback from users of the Dreamcard product; and
(b) As someone has already pointed out a couple of times, you can
On 02.09.2004, at 00:10, Alex Tweedly wrote:
If I had known there was a time limit, I think I'd have been able to
do my evaluation comfortably within that time - and I would not still
be a user. At the ten hour time-frame, I was very frustrated by RR and
Transcript, and wondering why on earth
On 9/2/04 10:11 AM, Wolfgang M.Bereuter [EMAIL PROTECTED] wrote:
I m sorry for you, that the Gys and Gals here do not like your Idea of
the 10 hours license, assuming its from you, how enthusiastic you
defend it...
I know you have the personality to rethink about it. So please take a
short
On 2/9/04 3:30 am, Dan Shafer [EMAIL PROTECTED] wrote:
(a) RunRev aren't likely to change their policy without a lot more
feedback from users of the Dreamcard product; and
Right. Folks, we always listen to all the feedback and consider it
carefully. But in this particular instance, well
Thanks, Judy. Right on target!
On Sep 2, 2004, at 1:48 PM, Judy Perry wrote:
Because it's in Rev's best interest that they learn to use *their*
product
instead of somebody else's...
Judy
On Wed, 1 Sep 2004, Dan Shafer wrote:
If they have _no_ skills or background training in software but want
Exactly :-)
Because it's in Rev's best interest that they learn to use *their* product
instead of somebody else's...
Judy
On Wed, 1 Sep 2004, Dan Shafer wrote:
If they have _no_ skills or background training in software but want to
learn, why should they learn for free?
Let me state
This email should of referenced dreamcard instead of Runtime Revolution
The name change is confusing, for me.
With Express, which I was just about to buy when the store went down,
I knew it had all the functionality _I_ wanted, compiled an executable,
which was something I wanted, and advertised
I lied. I said I'd stay out of this from now on but I couldn't let this
comment go unchallenged.
20 or so years ago, I was at Intel. We kept losing design-ins to
inferior technology. My boss assigned me to figure out why and how to
fix it. The problem I found was that Motorola was giving
Hi Dan,
RunRev's a small company. It needs to stick to its knitting and make
money\, not gratuitously fund newbies in the hope of some phantom
long-term gain.
Balance-Infosystems.Com is also a small company.
Frankly the ten hour issue and the new differentiation between Dreamcard and
Runtime
On 9/1/04 12:50 AM, Richard Gaskin [EMAIL PROTECTED] wrote:
Ludovic Thébault wrote:
Hello,
Why the Dreamcard trial is limited to ten hours ?
A newbie need time to discover a language, to discover programming, or
simply to discover a new program (especially a rich program like Rev).
10
On Wed, 01 Sep 2004 01:06:02 -0500, Ken Ray wrote:
Download Dreamcard and take as long as you want to try it out, up to a limit
of 10 hours of actual usage - click here
Note that this is actual usage vs. 30 days where you may or may not use it
at all within that time. Still it is odd...
On Wed, 01 Sep 2004 01:06:02 -0500, Ken Ray wrote:
Download Dreamcard and take as long as you want to try it out, up to a limit
of 10 hours of actual usage - click here
Note that this is actual usage vs. 30 days where you may or may not use it
at all within that time. Still it is odd...
For DreamCard users... I think 10 hours is just about right.
The ten hours also has implications for people who have a valid license
as Rev has changed the licensing system with 2.5
As my valid unlock code needs to be updated, I went to:
http://support.runrev.com/license/updatekeyrequest.php
Where
sims wrote:
If I only have ten hours of use before I get shut off from using Rev 2.5,
then I will surely be shut off by sometime tomorrow morning as I will be
using Rev 2.5 at least eight hours today alone.
If the phone rings don't answer it while Rev is open. ;)
--
Richard Gaskin
Fourth World
Thanks for that link. I was going to email support to find out what I had to
do...
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of sims
Sent: Wednesday, September 01, 2004 10:27 AM
To: [EMAIL PROTECTED]; How to use Revolution
Subject: Re: Why 10
On Wednesday, September 1, 2004, at 12:24 AM, Chipp Walters wrote:
For DreamCard users... I think 10 hours is just about right. If after
spending 10 hours with DreamCard, you're not convinced to pop for the
$99 version, then I'm not sure when you'd be. Now, Revolution is a
different deal, as
Chipp
10 hours enough? With all due respect I think not. The people DreamCard is
directed at are sort of like me. I am a graphic designer not a programmer
though I have and do some programming (PHP, Applescript) it would take
more than 10 hours for me just to get comfortable with the
On 1/9/04 5:00 pm, Fred D Yocum [EMAIL PROTECTED] wrote:
10 hours enough? With all due respect I think not.
If after spending 10 hours actually in Dreamcard, you are not ready to part
with $99, I doubt that providing a longer trial is going to help.
I am actually different than most of
On Wednesday, September 1, 2004, at 07:20 AM, Richard Gaskin wrote:
If the phone rings don't answer it while Rev is open. ;)
--
Richard Gaskin
If you let it ring ten times before answering it then you get an extra
ten Rev frequent traveler miles, really.
On Sep 1, 2004, at 11:00 AM, Fred D Yocum wrote:
A programmer might be able to kick the
tyres and take the program out for a spin, but the analogy is more
like a
bicyclist who is about to buy a car.
AFAIK when you go to buy a car, no matter how much driving experience
you have, you get a bunch
On 9/1/04 5:27 PM, Troy Rollins [EMAIL PROTECTED] wrote:
For DreamCard, we're talking about a *very* inexpensive authoring
environment in comparison to everything else that is out there. It
should be a pretty easy decision after 10 hours of use, especially with
RevOnline to get you
But, how many will they lose to the perception of being miserly?
(I should add that I was going to use the work 'niggardly' but, being
afraid of being racially offensive, used a thesaurus... in which
the word 'Scotch' also became an unfortunate possibility).
Really, though: what will they lose
Richard Gaskin wrote:
If the phone rings don't answer it while Rev is open. ;)
--
Richard Gaskin
Then Mark Brownell wrote:
If you let it ring ten times before answering it then you get an
extra ten Rev frequent traveler miles, really.
Cool!
Do I get to fly with one of those students loose in
--- Kirk McElhearn [EMAIL PROTECTED] wrote:
On 9/1/04 5:27 PM, Troy Rollins
[EMAIL PROTECTED] wrote:
For DreamCard, we're talking about a *very*
inexpensive authoring
environment in comparison to everything else that
is out there. It
should be a pretty easy decision after 10 hours
--- Judy Perry [EMAIL PROTECTED] wrote:
But, how many will they lose to the perception of
being miserly?
(I should add that I was going to use the work
'niggardly' but, being
afraid of being racially offensive, used a
thesaurus... in which
the word 'Scotch' also became an unfortunate
The difference is that flight instruction is a structured learning
environment with literally one-on-one instruction from the CFI
(certificated flight instructor).
A newbie to Dreamcard has to learn their way around the interface, get
a handle on the concept of stack/card/object and THEN try
On 9/1/04 11:22 AM, Jan Schenkel [EMAIL PROTECTED] wrote:
While I will take my time to check every little detail
before parting with $999 for Rev Enterprise, I think a
bit of experimenting with Dreamcard would convince me
in no time.
Well, Jan, that's just the thing... I don't think you (or
On Wednesday, September 1, 2004, at 09:15 AM, Judy Perry wrote:
The difference is that, in flight school, the person has a dedicated
8 to
whatever hours of instruction.
With a software download, well, there's the telephone, starting another
load of laundry, kids beating one another and thus
On Wednesday, September 1, 2004, at 09:58 AM, Ken Ray wrote:
If that's true, then I agree with Judy that 10 hours is not enough
time,
IMHO.
So make it 16 hours and kick them out at 1000 meters AGL.
Mark
___
use-revolution mailing list
[EMAIL PROTECTED]
On Wednesday, September 1, 2004, at 09:55 AM, Marian Petrides wrote:
The difference is that flight instruction is a structured learning
environment with literally one-on-one instruction from the CFI
(certificated flight instructor).
This is fun, just like hanger flying.
A newbie to Dreamcard has
I think there is a bit of blurring here but maybe it's just my eyesight.
10 hours is not nearly enough to learn Dreamcard.
But 10 hours seems to me to be a generous amount of time to decide
whether to part with what is after all a small amount of money even if
you opt for the big package deal.
Sims
I just renewed my Enterprise license about 2 weeks ago (18 August but
who's counting) and the email I got gave me a new unlock key which was
identical to the one I got for the 2.5 beta 2 (or was it RC1?). In
fact, the text included reference to the key working for 2.5b2 and all
subsequent
Hi Mark and all,
...
A newbie to Dreamcard has to learn their way around the interface,
get a handle on the concept of stack/card/object and THEN try to use
the tool. To be fair, I have not yet tried the video tutorials
(except for the first) but unless I miss my guess, while you are
watching
On Wednesday, September 1, 2004, at 10:51 AM, Klaus Major wrote:
Who the heck is Chuck Yeager?
I only know Chuck Connors :-D
Regards
read the book! This guy's like five good movies rolled into one epic.
My favorite is him using air force helicopters to go trout fishing in
the high sierras. He's
10 hours! You get more time with a Free AOL CD, and we all know what
happens to those. Seriously though, busy people will start the DreamCard
demo, then become distracted by a customer or something, and the meter
will continue to run until the time is gone. I think at least a week would
give
A week with no meter is just as useless in my experience.
You open it, decide to check it out, get distracted, come back in a few
days and it's no longer working.
The decision to limit by hours of use rather than be elapsed calendar
days is brilliant. The number may or may not need adjustment,
That may well be true but the number of hours needs to be closer to 30
or 40 to give a reasonable amount of time to learn your way around and
then kick the tires a bit.
On Sep 1, 2004, at 2:21 PM, Dan Shafer wrote:
The decision to limit by hours of use rather than be elapsed calendar
days is
On Wednesday, September 1, 2004, at 11:07 AM,
[EMAIL PROTECTED] wrote:
10 hours! You get more time with a Free AOL CD, and we all know what
happens to those. Seriously though, busy people will start the
DreamCard
demo, then become distracted by a customer or something, and the meter
will
Hi Mark,
On Wednesday, September 1, 2004, at 10:51 AM, Klaus Major wrote:
Who the heck is Chuck Yeager?
I only know Chuck Connors :-D
Regards
read the book! This guy's like five good movies rolled into one epic.
My favorite is him using air force helicopters to go trout fishing in
the high
Hi Kevin,
Date: Wed, 01 Sep 2004 17:21:38 +0200
From: Kevin Miller [EMAIL PROTECTED]
Subject: Re: Why 10 hours for a newbie and 30 days for a programmer
On 1/9/04 5:00 pm, Fred D Yocum [EMAIL PROTECTED] wrote:
10 hours enough? With all due respect I think not.
If after spending 10
On 01.09.2004, at 20:32, Klaus Major wrote:
read the book! This guy's like five good movies rolled into one epic.
My favorite is him using air force helicopters to go trout fishing in
the high sierras. He's a guy of firsts. List: broke the speed of
sound, spun and recovered from a spin a
Dan, I agree with you. It all depends on who's perspective you're
looking at this from.
For me to take 10 hours to evaluate a $99 purchase, doesn't make sense.
Of course, for others, it may make sense.
I'm curious how many hours other developers spent with trial versions of
RR before
On Sep 1, 2004, at 4:36 PM, Chipp Walters wrote:
For me to take 10 hours to evaluate a $99 purchase, doesn't make
sense. Of course, for others, it may make sense.
Again, the thing you and Dan both need to remember is that most of the
folks on this list at the moment use Rev as a professional
For me to take 10 hours to evaluate a $99 purchase, doesn't make
sense. Of course, for others, it may make sense.
Again, the thing you and Dan both need to remember is that most of the
folks on this list at the moment use Rev as a professional tool and 10
hours evaluating a $100 purchase in
Hi Judy, Mark, sims, et al,
Date: Wed, 1 Sep 2004 18:14:06 +0200
From: sims [EMAIL PROTECTED]
Subject: Re: Why 10 hours for a newbie and 30 days for a programmer
Then Mark Brownell wrote:
If you let it ring ten times before answering it then you get an
extra ten Rev frequent traveler
This debate is never going to end but FWIW, here's a little Marketing 101:
Match or exceed your competitors' offers/features.
I agree. A Focus Group is also a good idea as well.
Derek Bump
Dreamscape Software
Compress Images Easily with
At 15:36 01/09/2004 -0500, Chipp Walters wrote:
Dan, I agree with you. It all depends on who's perspective you're looking
at this from.
For me to take 10 hours to evaluate a $99 purchase, doesn't make sense. Of
course, for others, it may make sense.
I'm curious how many hours other developers
Jan,
I don't disagree that it is a different product targeting a different
audience, but I still simply cannot fathom that what it would cost the
company to offer the same 30-day trial evaluation period would turn out to
be a deal killer.
Let's think about a particular type of potential
Mark,
Lucky you ;-) Did I mention my dogs?
Judy
On Wed, 1 Sep 2004, Mark Brownell wrote:
As far as the laundry, phone, and kids goes... How do you do that? I
need to concentrate when I work at the computer.
___
use-revolution mailing list
[EMAIL
I agree with Dan that I like the approach; just not the number.
Judy
On Wed, 1 Sep 2004, Dan Shafer wrote:
One more thing. An arbitrary review period measured in ACTUAL time of
usage rather than some number of days passing is, IMNSHO, a very smart
and helpful thing. I can't tell you how many
RealBasic has ten days.
I would _not_ have made the decision to buy into Runtime Revolution if a ten
hour limit had been imposed.
Keith Hutchison
Balance-Infosystems.Com
postgresql - mysql - dbf
Foxpro - Delphi - MS Access - REALbasic
http://balance-infosystems.com http://realopen.org
Which in my opinion, is also too small a time frame to evaluate a rich
product.
- Original Message -
From: Keith Hutchison [EMAIL PROTECTED]
To: How to use Revolution [EMAIL PROTECTED]
Sent: Thursday, September 02, 2004 8:16 AM
Subject: Re: Why 10 hours for a newbie and 30 days for a
Exactly.
On Sep 1, 2004, at 6:20 PM, Ken Norris (dialup) wrote:
What if they _have_ no skills or background
training in developing, but want to learn? Can such a person evaluate
their
own ability to work with DreamCard in 10 hours?
I also think it's a mistake to assume anyone who wants to will
This debate is never going to end but FWIW, here's a little Marketing
101:
Match or exceed your competitors' offers/features.
True, but there's an additional way to look at it.
For example, Southwest Airlines initially did not focus on competing with
other airlines for existing business.
As far as I remember, at least one list member contributing to this
thread pointed out that nothing can prevent a potential Revolution buyer
to get a 30-day trial licence.
This should definitely be stressed by the Rev team, as only on such a
condition a 10-hour limit for a Dreamcard version
Excellent idea :-)
I would assume the 10-hour trial was based on some reasoning--some studies
of the target market? Personally, I detest time limits. Feels like a time
bomb is on my machine. I would prefer a Made with Trial version
flagrantly stamped on top of all cards until a license is
On Wednesday, September 1, 2004, at 03:56 PM, John Ballard wrote:
For example, Southwest Airlines initially did not focus on competing
with
other airlines for existing business. Instead, they focused on what
would
entice long-distance drivers into flying. They succesfully launched
themselves by
No. No. No. A thousand times NO. This means a person can't start a
project one night and open it the next to work on--frustrating when you
are trying out Photoshop, deadly for a programming tool. Even a 10
hour trial is far better than this.
But I like the Made with Dreamcard Demo watermark
On 9/1/04 5:12 PM, Judy Perry wrote:
Mark,
Lucky you ;-) Did I mention my dogs?
Tie the kids and the dogs together. Put a Maypole in the middle. You
should get a half hour or so to yourself.
Judy
On Wed, 1 Sep 2004, Mark Brownell wrote:
As far as the laundry, phone, and kids goes... How do you
If they have _no_ skills or background training in software but want to
learn, why should they learn for free?
RunRev's not in the business of teaching programming, it's in the
business of SELLING a development tool.
And this whole discussion is, at least for now, kind of moot because:
(a)
On Wednesday, September 1, 2004, at 05:09 PM, Marian Petrides wrote:
No. No. No. A thousand times NO.
On Sep 1, 2004, at 8:00 PM, Mark Brownell wrote:
Just make it not capable of saving or standalone construction.
I did suggest that they open training stacks/modules to learn important
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