Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-08 Thread Peter T. Evensen
How about a graduate research project comparing the development productivity with Revolution over Java (let's say). This could get Revolution noticed in the academic circles and perhaps spawn more interested and research. At 11:03 PM 9/7/2004, you wrote: Still, I think that the educators on

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-08 Thread Richard Davey
On Wed, 08 Sep 2004 11:04:12 -0500, Peter T. Evensen [EMAIL PROTECTED] wrote: How about a graduate research project comparing the development productivity with Revolution over Java (let's say). This could get Revolution noticed in the academic circles and perhaps spawn more interested and

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-08 Thread Pierre Sahores
Le 8 sept. 04, à 18:04, Peter T. Evensen a écrit : How about a graduate research project comparing the development productivity with Revolution over Java (let's say). This could get Revolution noticed in the academic circles and perhaps spawn more interested and research. Rev and Tomcat are

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-08 Thread Dan Shafer
Yeah, I'm wrting the Masterclass series. First one is in the hopper, second one is for the following issue. They're semi-monthly. Glad to hear they sold at least one copy already! dan On Sep 8, 2004, at 9:26 AM, Richard Davey wrote: On Wed, 08 Sep 2004 11:04:12 -0500, Peter T. Evensen [EMAIL

Why 10 hours for a newbie and 30 days for a programmer

2004-09-08 Thread Kurt Kaufman
JP wrote: ...Ever since Rev announced the first HC cross-grade pricing, I've paid for my annual license despite the fact that I don't sell a dime's worth of software, only use it in-class, and am not reimbursed by my department I also am currently employed in another field and am not at the

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread j
A company buys one tool, not millions of chips. A company buys a million licenses for each tool. Nope. That's just wrong. With rev, a company with millions of customers only buys one copy of the program. Don't tell me I'm wrong unless you understand my point. That's not what I am talking about,

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread Dan Shafer
On Sep 7, 2004, at 1:47 PM, j wrote: A company buys one tool, not millions of chips. A company buys a million licenses for each tool. Nope. That's just wrong. With rev, a company with millions of customers only buys one copy of the program. Don't tell me I'm wrong unless you understand my point.

Re: [OT] Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread j
Fair enough. I was a bit more abrupt and general in my response than I normally would be. This discussion is one I've had 100 times over the years and I guess I just grew weary of it. Understandable. I was also too abrupt, as I tend to be if I misinterpret someone as being dismissive with

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread Judy Perry
On Tue, 7 Sep 2004, Dan Shafer wrote: 2. Development tools are a particularly difficult sell into the education market because of the wide availability of free, Open Source tools. --In our case, it's even worse. On the educational end, we eschew the free, open source dev tools in favor of

Re: [OT] Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread Judy Perry
On Tue, 7 Sep 2004, j wrote: I'll wager Microsoft has made a nice chunk of cash selling Word licenses to pretty much every school in the Western world. --But, it wasn't always so easy. WordPerfect had a near lockjawed grip on the education market as it was the preferred choice for PCs into

Re: [OT] Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread j
What the education market (I am thinking primarily of K-12 here) sorely needs, however, is an easy to learn, easy to use, GUI-based RAD tool to teach the fundamentals of computer use, programming, design, interface, and logic. No one has this market cornered. And there *is* a market. --Ummm,

Re: [OT] Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread Richard Gaskin
Judy Perry wrote: On Tue, 7 Sep 2004, j wrote: How does RunRev convince these groups to even consider a switch? --Methinks it needs to be the subject of journal articles and reviews in ed media... Agreed. There are a million ways to get the word out about a product, and press releases are just

Re: [OT] Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread Judy Perry
Yes, I've obviously thought about doing this myself... maybe even will if I can spin the right angle. It's difficult inasmuch as my students are all largely 3-rd year CS majors, though... maybe T.H.E. Journal? Judy On Tue, 7 Sep 2004, Richard Gaskin wrote: Judy Perry wrote: On Tue, 7 Sep

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread Dan Shafer
On Sep 7, 2004, at 6:20 PM, Judy Perry wrote: On Tue, 7 Sep 2004, Dan Shafer wrote: 3. Educators often (not always) feel they are on a sort of mission that entitles them to reduced pricing and liberal licensing enforcement. And some educators who wouldn't say that *would* argue that their budgets

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread Judy Perry
On Tue, 7 Sep 2004, Dan Shafer wrote: snip The problem, I submit, is with the fact that dedicated educators can't get their schools to buy the right stuff because those schools are spending way too much money on overpriced textbooks and top-heavy administrative groups. --Amen, amen, and,

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread Chipp Walters
Dan Shafer wrote: You know, as I reflect on all this, I think the bottom line is simple. Education is a very specialized market with very specialized needs, demands, and expectations. Companies that focus their marketing energies there might do well. Big companies who can focus budget there

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-07 Thread Richard Gaskin
Judy Perry wrote: Still, I think that the educators on this list aught to band up and figure out ways to evangelize the product. Agreed wholeheartedly. While there has been much talk of abstractions like the inventive user, sooner or later with functional goods like software it comes down to

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-04 Thread Richard Gaskin
You are saying that Inspiration is smaller than rev?? I don't know that size matters here (let's please avoid the opportunity for less-than-professional puns with that g). There are big companies that fail, and small companies that remain highly profitable for years and let their founders

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Chipp Walters
Keith, Sorry to hear you say this. But of course you have your reasons. FYI, My understanding is that both the Dreamcard and Revolution demos are exactly the same with the following exceptions: 1) Dreamcard has a 10-hour trial limit; Rev has a 30-day trial limit 2) Dreamcard has a 'Dreamcard'

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Hershel Fisch
Thanks. On Friday, September 3, 2004, at 02:36 AM, Chipp Walters wrote: Keith, Sorry to hear you say this. But of course you have your reasons. FYI, My understanding is that both the Dreamcard and Revolution demos are exactly the same with the following exceptions: 1) Dreamcard has a 10-hour

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Keith Hutchison
Hi Chipp, Sorry to hear you say this. But of course you have your reasons. Thanks for your response, we were getting fairly frustrated with make up your mind in ten hours or forget it message. Frankly it caused confusion. I had made the decision to buy Runtime Express because 1. It built

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Ken Ray
On 9/3/04 5:14 AM, Wolfgang M.Bereuter [EMAIL PROTECTED] wrote: But... Why does the same testfile (they mean: stack) have 7 MB with the Dreamcard player and only about 2-3 MB as a rev build standallone (They know my test apps). I'm not Chipp, but I have an answer: It is the components

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Klaus Major
Hi Ken and all, On 9/3/04 5:14 AM, Wolfgang M.Bereuter [EMAIL PROTECTED] wrote: But... Why does the same testfile (they mean: stack) have 7 MB with the Dreamcard player and only about 2-3 MB as a rev build standallone (They know my test apps). I'm not Chipp, but I have an answer: I am also not

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Judy Perry
I agree. I don't argue that Rev flood the market with free software for educators. I simply do not believe that 10 hours is a sufficient amount of time for learning/evaluation and that even the mere *perception* that real developers get 30 days and lowly newbies get 10 hours looks bad. Worse

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Judy Perry
This is exactly what I was talking about in my previous post. Judy On Fri, 3 Sep 2004, Keith Hutchison wrote: Thanks for your response, we were getting fairly frustrated with make up your mind in ten hours or forget it message. Frankly it caused confusion.

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Dan Shafer
On Sep 3, 2004, at 4:48 AM, j wrote: Education is the largest market Revor HyperCard, etc.will ever serve and hope to make large inroads. I hope not. The company will be out of business if that's the case. As far as I know, there is not one company today making significant money serving the

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Dan Shafer
On Sep 3, 2004, at 4:48 AM, j wrote: A company buys one tool, not millions of chips. A company buys a million licenses for each tool. Nope. That's just wrong. With rev, a company with millions of customers only buys one copy of the program. ~~ Dan Shafer,

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Dan Shafer
I do not necessarily disagree with you, Judy, about the 10-hour limit. I just don't think we have enough data points yet to know for sure, that's all. Dan On Sep 3, 2004, at 7:43 AM, Judy Perry wrote: I agree. I don't argue that Rev flood the market with free software for educators. I

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Kirk McElhearn
On 9/3/04 4:54 PM, Dan Shafer [EMAIL PROTECTED] wrote: Education is the largest market Rev‹or HyperCard, etc.‹will ever serve and hope to make large inroads. I hope not. The company will be out of business if that's the case. As far as I know, there is not one company today making

Re: Educational software publishers (Was Re: Why 10 hours for a newbie and 30 days for a programmer)

2004-09-03 Thread Peter T. Evensen
At 09:54 AM 9/3/2004, you wrote: On Sep 3, 2004, at 4:48 AM, j wrote: Education is the largest market Rev—or HyperCard, etc.—will ever serve and hope to make large inroads. I hope not. The company will be out of business if that's the case. As far as I know, there is not one company today making

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Dan Shafer
On Sep 3, 2004, at 8:08 AM, Kirk McElhearn wrote: On 9/3/04 4:54 PM, Dan Shafer [EMAIL PROTECTED] wrote: Education is the largest market Revor HyperCard, etc.will ever serve and hope to make large inroads. I hope not. The company will be out of business if that's the case. As far as I know,

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Mark Talluto
On Sep 3, 2004, at 8:38 AM, Dan Shafer wrote: Schools typically want software free or at very low cost and they are (speaking from personal experience) very tough support customers because of turnover, lack of time and resources for most teachers and students to really dive in and learn a

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Richard Gaskin
Dan Shafer wrote: On Sep 3, 2004, at 4:48 AM, j wrote: A company buys one tool, not millions of chips. A company buys a million licenses for each tool. Nope. That's just wrong. With rev, a company with millions of customers only buys one copy of the program. Well, a million copies is a bit high,

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Jeanne A. E. DeVoto
At 4:55 AM +1000 9/3/2004, Keith Hutchison wrote: Is there an upgrade path from DreamCard to Runtime Studio? Yes - if you go to the DreamCard page of the RunRev store, you'll see items for DreamCard to Studio Upgrade and DreamCard to Enterprise Upgrade. Why not just change the name across the

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Troy Rollins
On Sep 3, 2004, at 12:48 PM, Jeanne A. E. DeVoto wrote: Why not just change the name across the board, DreamCard, DreamStudio and DreamEnterprise, which implies an upgrade path. My understanding is that it's because there's a desired differential between DreamCard (which is more for hobbyists,

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Wolfgang M . Bereuter
On 03.09.2004, at 17:08, Kirk McElhearn wrote: I can think of one off the top of my head: Inspiration (www.inspiration.com), who makes outlining/mind-mapping software. I've been in touch with PR people who represent other companies that make a living from software for the education market - they

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-03 Thread Wolfgang M . Bereuter
On 03.09.2004, at 17:38, Dan Shafer wrote: Yeah, I know about Inspiration. But they are a VERY small company, much too small to support a full-blown development tool like Rev. You are saying that Inspiration is smaller than rev?? regards Wolfgang M. Bereuter Trainingsmaps© -- speedlearning

Re: Why 7Mb. [Was: Why 10 hours for a newbie and 30 days for a programmer]

2004-09-03 Thread Wilhelm Sanke
What might be the idea behind the renaming of Express to Dreamcard and at the same time changing some of the conditions of use? Seems to be in a similar category like the naming of Revolution, which could be understood as a goal to be reached somewhere in the future and as sort of a promise

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-02 Thread Kirk McElhearn
On 9/1/04 10:51 PM, Marian Petrides [EMAIL PROTECTED] wrote: But to someone who is just tinkering around, maybe the guy who fiddled a little with BASIC when it came free with his Apple ][ or early PC, who thinks Dreamcard MIGHT have the potential to do something either fun or useful or

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-02 Thread Wolfgang M . Bereuter
On 02.09.2004, at 03:30, Dan Shafer wrote: And this whole discussion is, at least for now, kind of moot because: (a) RunRev aren't likely to change their policy without a lot more feedback from users of the Dreamcard product; and (b) As someone has already pointed out a couple of times, you can

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-02 Thread Wolfgang M . Bereuter
On 02.09.2004, at 00:10, Alex Tweedly wrote: If I had known there was a time limit, I think I'd have been able to do my evaluation comfortably within that time - and I would not still be a user. At the ten hour time-frame, I was very frustrated by RR and Transcript, and wondering why on earth

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-02 Thread Kirk McElhearn
On 9/2/04 10:11 AM, Wolfgang M.Bereuter [EMAIL PROTECTED] wrote: I m sorry for you, that the Gys and Gals here do not like your Idea of the 10 hours license, assuming its from you, how enthusiastic you defend it... I know you have the personality to rethink about it. So please take a short

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-02 Thread Kevin Miller
On 2/9/04 3:30 am, Dan Shafer [EMAIL PROTECTED] wrote: (a) RunRev aren't likely to change their policy without a lot more feedback from users of the Dreamcard product; and Right. Folks, we always listen to all the feedback and consider it carefully. But in this particular instance, well

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-02 Thread Marian Petrides
Thanks, Judy. Right on target! On Sep 2, 2004, at 1:48 PM, Judy Perry wrote: Because it's in Rev's best interest that they learn to use *their* product instead of somebody else's... Judy On Wed, 1 Sep 2004, Dan Shafer wrote: If they have _no_ skills or background training in software but want

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-02 Thread Keith Hutchison
Exactly :-) Because it's in Rev's best interest that they learn to use *their* product instead of somebody else's... Judy On Wed, 1 Sep 2004, Dan Shafer wrote: If they have _no_ skills or background training in software but want to learn, why should they learn for free? Let me state

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-02 Thread Keith Hutchison
This email should of referenced dreamcard instead of Runtime Revolution The name change is confusing, for me. With Express, which I was just about to buy when the store went down, I knew it had all the functionality _I_ wanted, compiled an executable, which was something I wanted, and advertised

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-02 Thread Dan Shafer
I lied. I said I'd stay out of this from now on but I couldn't let this comment go unchallenged. 20 or so years ago, I was at Intel. We kept losing design-ins to inferior technology. My boss assigned me to figure out why and how to fix it. The problem I found was that Motorola was giving

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-02 Thread Keith Hutchison
Hi Dan, RunRev's a small company. It needs to stick to its knitting and make money\, not gratuitously fund newbies in the hope of some phantom long-term gain. Balance-Infosystems.Com is also a small company. Frankly the ten hour issue and the new differentiation between Dreamcard and Runtime

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Ken Ray
On 9/1/04 12:50 AM, Richard Gaskin [EMAIL PROTECTED] wrote: Ludovic Thébault wrote: Hello, Why the Dreamcard trial is limited to ten hours ? A newbie need time to discover a language, to discover programming, or simply to discover a new program (especially a rich program like Rev). 10

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Ludovic Thébault
On Wed, 01 Sep 2004 01:06:02 -0500, Ken Ray wrote: Download Dreamcard and take as long as you want to try it out, up to a limit of 10 hours of actual usage - click here Note that this is actual usage vs. 30 days where you may or may not use it at all within that time. Still it is odd...

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread sims
On Wed, 01 Sep 2004 01:06:02 -0500, Ken Ray wrote: Download Dreamcard and take as long as you want to try it out, up to a limit of 10 hours of actual usage - click here Note that this is actual usage vs. 30 days where you may or may not use it at all within that time. Still it is odd...

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread sims
For DreamCard users... I think 10 hours is just about right. The ten hours also has implications for people who have a valid license as Rev has changed the licensing system with 2.5 As my valid unlock code needs to be updated, I went to: http://support.runrev.com/license/updatekeyrequest.php Where

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Richard Gaskin
sims wrote: If I only have ten hours of use before I get shut off from using Rev 2.5, then I will surely be shut off by sometime tomorrow morning as I will be using Rev 2.5 at least eight hours today alone. If the phone rings don't answer it while Rev is open. ;) -- Richard Gaskin Fourth World

RE: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Dave LeYanna
Thanks for that link. I was going to email support to find out what I had to do... Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sims Sent: Wednesday, September 01, 2004 10:27 AM To: [EMAIL PROTECTED]; How to use Revolution Subject: Re: Why 10

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Mark Brownell
On Wednesday, September 1, 2004, at 12:24 AM, Chipp Walters wrote: For DreamCard users... I think 10 hours is just about right. If after spending 10 hours with DreamCard, you're not convinced to pop for the $99 version, then I'm not sure when you'd be. Now, Revolution is a different deal, as

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Fred D Yocum
Chipp 10 hours enough? With all due respect I think not. The people DreamCard is directed at are sort of like me. I am a graphic designer not a programmer though I have and do some programming (PHP, Applescript) it would take more than 10 hours for me just to get comfortable with the

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Kevin Miller
On 1/9/04 5:00 pm, Fred D Yocum [EMAIL PROTECTED] wrote: 10 hours enough? With all due respect I think not. If after spending 10 hours actually in Dreamcard, you are not ready to part with $99, I doubt that providing a longer trial is going to help. I am actually different than most of

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Mark Brownell
On Wednesday, September 1, 2004, at 07:20 AM, Richard Gaskin wrote: If the phone rings don't answer it while Rev is open. ;) -- Richard Gaskin If you let it ring ten times before answering it then you get an extra ten Rev frequent traveler miles, really.

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Troy Rollins
On Sep 1, 2004, at 11:00 AM, Fred D Yocum wrote: A programmer might be able to kick the tyres and take the program out for a spin, but the analogy is more like a bicyclist who is about to buy a car. AFAIK when you go to buy a car, no matter how much driving experience you have, you get a bunch

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Kirk McElhearn
On 9/1/04 5:27 PM, Troy Rollins [EMAIL PROTECTED] wrote: For DreamCard, we're talking about a *very* inexpensive authoring environment in comparison to everything else that is out there. It should be a pretty easy decision after 10 hours of use, especially with RevOnline to get you

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Judy Perry
But, how many will they lose to the perception of being miserly? (I should add that I was going to use the work 'niggardly' but, being afraid of being racially offensive, used a thesaurus... in which the word 'Scotch' also became an unfortunate possibility). Really, though: what will they lose

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread sims
Richard Gaskin wrote: If the phone rings don't answer it while Rev is open. ;) -- Richard Gaskin Then Mark Brownell wrote: If you let it ring ten times before answering it then you get an extra ten Rev frequent traveler miles, really. Cool! Do I get to fly with one of those students loose in

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Jan Schenkel
--- Kirk McElhearn [EMAIL PROTECTED] wrote: On 9/1/04 5:27 PM, Troy Rollins [EMAIL PROTECTED] wrote: For DreamCard, we're talking about a *very* inexpensive authoring environment in comparison to everything else that is out there. It should be a pretty easy decision after 10 hours

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Jan Schenkel
--- Judy Perry [EMAIL PROTECTED] wrote: But, how many will they lose to the perception of being miserly? (I should add that I was going to use the work 'niggardly' but, being afraid of being racially offensive, used a thesaurus... in which the word 'Scotch' also became an unfortunate

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Marian Petrides
The difference is that flight instruction is a structured learning environment with literally one-on-one instruction from the CFI (certificated flight instructor). A newbie to Dreamcard has to learn their way around the interface, get a handle on the concept of stack/card/object and THEN try

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Ken Ray
On 9/1/04 11:22 AM, Jan Schenkel [EMAIL PROTECTED] wrote: While I will take my time to check every little detail before parting with $999 for Rev Enterprise, I think a bit of experimenting with Dreamcard would convince me in no time. Well, Jan, that's just the thing... I don't think you (or

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Mark Brownell
On Wednesday, September 1, 2004, at 09:15 AM, Judy Perry wrote: The difference is that, in flight school, the person has a dedicated 8 to whatever hours of instruction. With a software download, well, there's the telephone, starting another load of laundry, kids beating one another and thus

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Mark Brownell
On Wednesday, September 1, 2004, at 09:58 AM, Ken Ray wrote: If that's true, then I agree with Judy that 10 hours is not enough time, IMHO. So make it 16 hours and kick them out at 1000 meters AGL. Mark ___ use-revolution mailing list [EMAIL PROTECTED]

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Mark Brownell
On Wednesday, September 1, 2004, at 09:55 AM, Marian Petrides wrote: The difference is that flight instruction is a structured learning environment with literally one-on-one instruction from the CFI (certificated flight instructor). This is fun, just like hanger flying. A newbie to Dreamcard has

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Dan Shafer
I think there is a bit of blurring here but maybe it's just my eyesight. 10 hours is not nearly enough to learn Dreamcard. But 10 hours seems to me to be a generous amount of time to decide whether to part with what is after all a small amount of money even if you opt for the big package deal.

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Marian Petrides
Sims I just renewed my Enterprise license about 2 weeks ago (18 August but who's counting) and the email I got gave me a new unlock key which was identical to the one I got for the 2.5 beta 2 (or was it RC1?). In fact, the text included reference to the key working for 2.5b2 and all subsequent

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Klaus Major
Hi Mark and all, ... A newbie to Dreamcard has to learn their way around the interface, get a handle on the concept of stack/card/object and THEN try to use the tool. To be fair, I have not yet tried the video tutorials (except for the first) but unless I miss my guess, while you are watching

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Mark Brownell
On Wednesday, September 1, 2004, at 10:51 AM, Klaus Major wrote: Who the heck is Chuck Yeager? I only know Chuck Connors :-D Regards read the book! This guy's like five good movies rolled into one epic. My favorite is him using air force helicopters to go trout fishing in the high sierras. He's

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Roger . E . Eller
10 hours! You get more time with a Free AOL CD, and we all know what happens to those. Seriously though, busy people will start the DreamCard demo, then become distracted by a customer or something, and the meter will continue to run until the time is gone. I think at least a week would give

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Dan Shafer
A week with no meter is just as useless in my experience. You open it, decide to check it out, get distracted, come back in a few days and it's no longer working. The decision to limit by hours of use rather than be elapsed calendar days is brilliant. The number may or may not need adjustment,

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Marian Petrides
That may well be true but the number of hours needs to be closer to 30 or 40 to give a reasonable amount of time to learn your way around and then kick the tires a bit. On Sep 1, 2004, at 2:21 PM, Dan Shafer wrote: The decision to limit by hours of use rather than be elapsed calendar days is

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Mark Brownell
On Wednesday, September 1, 2004, at 11:07 AM, [EMAIL PROTECTED] wrote: 10 hours! You get more time with a Free AOL CD, and we all know what happens to those. Seriously though, busy people will start the DreamCard demo, then become distracted by a customer or something, and the meter will

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Klaus Major
Hi Mark, On Wednesday, September 1, 2004, at 10:51 AM, Klaus Major wrote: Who the heck is Chuck Yeager? I only know Chuck Connors :-D Regards read the book! This guy's like five good movies rolled into one epic. My favorite is him using air force helicopters to go trout fishing in the high

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Ken Norris (dialup)
Hi Kevin, Date: Wed, 01 Sep 2004 17:21:38 +0200 From: Kevin Miller [EMAIL PROTECTED] Subject: Re: Why 10 hours for a newbie and 30 days for a programmer On 1/9/04 5:00 pm, Fred D Yocum [EMAIL PROTECTED] wrote: 10 hours enough? With all due respect I think not. If after spending 10

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Wolfgang M . Bereuter
On 01.09.2004, at 20:32, Klaus Major wrote: read the book! This guy's like five good movies rolled into one epic. My favorite is him using air force helicopters to go trout fishing in the high sierras. He's a guy of firsts. List: broke the speed of sound, spun and recovered from a spin a

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Chipp Walters
Dan, I agree with you. It all depends on who's perspective you're looking at this from. For me to take 10 hours to evaluate a $99 purchase, doesn't make sense. Of course, for others, it may make sense. I'm curious how many hours other developers spent with trial versions of RR before

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Marian Petrides
On Sep 1, 2004, at 4:36 PM, Chipp Walters wrote: For me to take 10 hours to evaluate a $99 purchase, doesn't make sense. Of course, for others, it may make sense. Again, the thing you and Dan both need to remember is that most of the folks on this list at the moment use Rev as a professional

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Scott Rossi
For me to take 10 hours to evaluate a $99 purchase, doesn't make sense. Of course, for others, it may make sense. Again, the thing you and Dan both need to remember is that most of the folks on this list at the moment use Rev as a professional tool and 10 hours evaluating a $100 purchase in

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Ken Norris (dialup)
Hi Judy, Mark, sims, et al, Date: Wed, 1 Sep 2004 18:14:06 +0200 From: sims [EMAIL PROTECTED] Subject: Re: Why 10 hours for a newbie and 30 days for a programmer Then Mark Brownell wrote: If you let it ring ten times before answering it then you get an extra ten Rev frequent traveler

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Derek Bump
This debate is never going to end but FWIW, here's a little Marketing 101: Match or exceed your competitors' offers/features. I agree. A Focus Group is also a good idea as well. Derek Bump Dreamscape Software Compress Images Easily with

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Alex Tweedly
At 15:36 01/09/2004 -0500, Chipp Walters wrote: Dan, I agree with you. It all depends on who's perspective you're looking at this from. For me to take 10 hours to evaluate a $99 purchase, doesn't make sense. Of course, for others, it may make sense. I'm curious how many hours other developers

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Judy Perry
Jan, I don't disagree that it is a different product targeting a different audience, but I still simply cannot fathom that what it would cost the company to offer the same 30-day trial evaluation period would turn out to be a deal killer. Let's think about a particular type of potential

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Judy Perry
Mark, Lucky you ;-) Did I mention my dogs? Judy On Wed, 1 Sep 2004, Mark Brownell wrote: As far as the laundry, phone, and kids goes... How do you do that? I need to concentrate when I work at the computer. ___ use-revolution mailing list [EMAIL

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Judy Perry
I agree with Dan that I like the approach; just not the number. Judy On Wed, 1 Sep 2004, Dan Shafer wrote: One more thing. An arbitrary review period measured in ACTUAL time of usage rather than some number of days passing is, IMNSHO, a very smart and helpful thing. I can't tell you how many

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Keith Hutchison
RealBasic has ten days. I would _not_ have made the decision to buy into Runtime Revolution if a ten hour limit had been imposed. Keith Hutchison Balance-Infosystems.Com postgresql - mysql - dbf Foxpro - Delphi - MS Access - REALbasic http://balance-infosystems.com http://realopen.org

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Keith Hutchison
Which in my opinion, is also too small a time frame to evaluate a rich product. - Original Message - From: Keith Hutchison [EMAIL PROTECTED] To: How to use Revolution [EMAIL PROTECTED] Sent: Thursday, September 02, 2004 8:16 AM Subject: Re: Why 10 hours for a newbie and 30 days for a

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Marian Petrides
Exactly. On Sep 1, 2004, at 6:20 PM, Ken Norris (dialup) wrote: What if they _have_ no skills or background training in developing, but want to learn? Can such a person evaluate their own ability to work with DreamCard in 10 hours? I also think it's a mistake to assume anyone who wants to will

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread John Ballard
This debate is never going to end but FWIW, here's a little Marketing 101: Match or exceed your competitors' offers/features. True, but there's an additional way to look at it. For example, Southwest Airlines initially did not focus on competing with other airlines for existing business.

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Wilhelm Sanke
As far as I remember, at least one list member contributing to this thread pointed out that nothing can prevent a potential Revolution buyer to get a 30-day trial licence. This should definitely be stressed by the Rev team, as only on such a condition a 10-hour limit for a Dreamcard version

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Keith Hutchison
Excellent idea :-) I would assume the 10-hour trial was based on some reasoning--some studies of the target market? Personally, I detest time limits. Feels like a time bomb is on my machine. I would prefer a Made with Trial version flagrantly stamped on top of all cards until a license is

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Mark Brownell
On Wednesday, September 1, 2004, at 03:56 PM, John Ballard wrote: For example, Southwest Airlines initially did not focus on competing with other airlines for existing business. Instead, they focused on what would entice long-distance drivers into flying. They succesfully launched themselves by

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Marian Petrides
No. No. No. A thousand times NO. This means a person can't start a project one night and open it the next to work on--frustrating when you are trying out Photoshop, deadly for a programming tool. Even a 10 hour trial is far better than this. But I like the Made with Dreamcard Demo watermark

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread J. Landman Gay
On 9/1/04 5:12 PM, Judy Perry wrote: Mark, Lucky you ;-) Did I mention my dogs? Tie the kids and the dogs together. Put a Maypole in the middle. You should get a half hour or so to yourself. Judy On Wed, 1 Sep 2004, Mark Brownell wrote: As far as the laundry, phone, and kids goes... How do you

Re: Why 10 hours for a newbie and 30 days for a programmer

2004-09-01 Thread Dan Shafer
If they have _no_ skills or background training in software but want to learn, why should they learn for free? RunRev's not in the business of teaching programming, it's in the business of SELLING a development tool. And this whole discussion is, at least for now, kind of moot because: (a)

Re: Why 10 hours for a newbie and 30 days for a programmer ?

2004-09-01 Thread Mark Brownell
On Wednesday, September 1, 2004, at 05:09 PM, Marian Petrides wrote: No. No. No. A thousand times NO. On Sep 1, 2004, at 8:00 PM, Mark Brownell wrote: Just make it not capable of saving or standalone construction. I did suggest that they open training stacks/modules to learn important

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