Am Freitag, 26. Dezember 2008 01:21:07 schrieb Freddie Witherden:
> I can't work on the terrain
> branch as I have no idea how it works. So if we schedule it for
> 2.3/2.4 I will have nothing to do (why write betawidget if it is still
> releases away from seeing the light of day).
I did not mean to
Hi all,
On 25 Dec 2008, at 18:57, Dennis Schridde wrote:
>> BTW, I like EvilGuru's ambitious plan, if for no other reason than
>> that it sounds awesome and motivating.
> Sounds awesome: Yes.
> Motivating: For some time, yes.
> I just feel we will get stuck again in a situation like we have now.
Am Donnerstag, 25. Dezember 2008 23:59:28 schrieb Per Inge Mathisen:
> On Thu, Dec 25, 2008 at 11:55 PM, Dennis Schridde
wrote:
> >> New: All artwork from the original game now confirmed as released under
> >> the GPL v2 or later.
> >
> > Was this not already in 2.1?
>
> Ok. Will remove.
Ok.
Als
#193: garbled text rendering on Gentoo Linux/x86, ATI
--+-
Reporter: florian.blue...@gmail.com |Type: defect
Status: new|Priority: major
Mil
On Thu, Dec 25, 2008 at 11:55 PM, Dennis Schridde wrote:
>> New: All artwork from the original game now confirmed as released under the
>> GPL v2 or later.
> Was this not already in 2.1?
Ok. Will remove.
- Per
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> New: All artwork from the original game now confirmed as released under the
> GPL v2 or later.
Was this not already in 2.1?
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Am Donnerstag, 25. Dezember 2008 19:16:37 schrieb Per Inge Mathisen:
> On Thu, Dec 25, 2008 at 6:39 PM, Dennis Schridde wrote:
> > WZM was the new module format, iirc. I have not seen any specs on that
>
> http://wiki.wz2100.net/WZM_format
In which case it's obviously not wzm, the new module forma
On Thu, Dec 25, 2008 at 6:39 PM, Dennis Schridde wrote:
> WZM was the new module format, iirc. I have not seen any specs on that
http://wiki.wz2100.net/WZM_format
> let alone code.
See tools/qwzm. Rendering code is in tools/display. I just need to
write a mass converter, then stuff that display
I agree with everyone else who says we should branch now. As for specifics:
On Thu, Dec 25, 2008 at 9:17 AM, Dennis Schridde wrote:
> Generally I agree.
>
> But what are the new features of current trunk?
>
> -00-00: SVN
> * Video:
> * New: Add support for playing of videos (OggTheora)
>
Am Donnerstag, 25. Dezember 2008 18:13:57 schrieb Freddie Witherden:
> I think we should look into branching 2.2 soon; couple of weeks of bug
> fixing (there are still some lurking) and we should be good to go.
Agreed.
> As for 2.3, I think we should call it 3.0. Lua + Terrain + Betawidget
> + New
Hi all,
I think we should look into branching 2.2 soon; couple of weeks of bug
fixing (there are still some lurking) and we should be good to go.
Giel might have something to say about the status of SQLite (I think
it is partially used in trunk and not totally finished).
From the OS X pers
Am Donnerstag, 25. Dezember 2008 17:05:04 schrieb Gerard Krol:
> Dennis Schridde wrote:
> > Is that *all*? Even compared to the late 2.1 betas that's *nothing*...
>
> I think the main point of this is that we should be updating the
> changelog.
*hint, hint* ;)
> > Forgot something: Before we do an
Dennis Schridde wrote:
> Am Donnerstag, 25. Dezember 2008 15:51:16 schrieb Gerard Krol:
>
>> Hi everyone,
>>
>> Merry Christmas! We have only just released 2.1, but I think we should
>> be deciding on the next release already.
>>
> Generally I agree.
>
> But what are the new features of cur
Forgot something: Before we do any release, I'd like to finish my work on the
projectiles, which will likely not happen before end of January (other work
takes priority...)
I already have a replacement for the current projectile system, but the more
advanced aiming functionality takes a bit more
Am Donnerstag, 25. Dezember 2008 15:51:16 schrieb Gerard Krol:
> Hi everyone,
>
> Merry Christmas! We have only just released 2.1, but I think we should
> be deciding on the next release already.
Generally I agree.
But what are the new features of current trunk?
-00-00: SVN
* Video:
* New
On Thu, Dec 25, 2008 at 3:51 PM, Gerard Krol
wrote:
> Merry Christmas! We have only just released 2.1, but I think we should
> be deciding on the next release already.
>
> The two points to consider are:
> * what do we want to include?
> * when do we want to do the release.?
>
> We currently have
Hi everyone,
Merry Christmas! We have only just released 2.1, but I think we should
be deciding on the next release already.
The two points to consider are:
* what do we want to include?
* when do we want to do the release.?
We currently have a really stable trunk. (when was the last time it
c
#192: Crash in new campaign, first mission
---+
Reporter: erwin.vandeve...@gmail.com |Type: defect
Status: new |Priority: blocker
Milestone:
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