Re: [warzone2100-dev] demote Asserts to LOG_INFO

2011-04-24 Thread Per Inge Mathisen
On Sun, Apr 24, 2011 at 6:36 AM, buginator buginato...@gmail.com wrote: Unless there are any objections, I plan to demote ASSERT_FAILURE() to use LOG_INFO instead of LOG_ERROR. The main reason for this is that LOG_ERROR is meant for serious errors, and all LOG_ERRORs are echoed to the in game

[warzone2100-dev] Plan proposal

2011-04-24 Thread Per Inge Mathisen
The attempt to do a partial merging of Qt branch into master ran into some problems that required major surgery of master in order to work. The question was posed if we should be spending so much time fixing up master, when we could just be focusing our efforts on making the Qt branch work

Re: [warzone2100-dev] Plan proposal

2011-04-24 Thread Kreuvf
24.04.2011 10:04, Per Inge Mathisen wrote: * The new map renderer should use shaders, but not require as much hardware as the current. Consider this statement ironical? Only if you have made a habit out of thinking that poor drivers mean weak hardware. But lots of recent weak/cheap hardware

[warzone2100-dev] [Warzone 2100 Trac] #2661: Hosting when 2100 port is not able to receive hangs the game

2011-04-24 Thread Warzone 2100 Trac
#2661: Hosting when 2100 port is not able to receive hangs the game -+ Reporter: j0shdrunk0nwar | Owner: Cyp Type: bug |Status: new Priority: normal |

Re: [warzone2100-dev] Plan proposal

2011-04-24 Thread Christian Ohm
On Sunday, 24 April 2011 at 10:04, Per Inge Mathisen wrote: This will have some consequences, like not being able to aim for a stable release from master in a while, I've wondered if the concept of stable release is actually useful for us. Looking at 2.3, it seems to languish mostly, while

[warzone2100-dev] [Warzone 2100 Trac] #2662: Change tickets with needinfo resolution to can't replicate this issue without more information.

2011-04-24 Thread Warzone 2100 Trac
#2662: Change tickets with needinfo resolution to can't replicate this issue without more information. ---+--- Reporter: cybersphinx | Owner: Fastdeath Type: to-do (no feature requests!)

[warzone2100-dev] [Warzone 2100 Trac] #2663: Confused truck (pathfinding problem)

2011-04-24 Thread Warzone 2100 Trac
#2663: Confused truck (pathfinding problem) --+- Reporter: cybersphinx | Owner: Type: bug |Status: new Priority: normal | Milestone: unspecified Component: other|

Re: [warzone2100-dev] Plan proposal

2011-04-24 Thread Safety0ff
On 24/04/11 08:04 AM, Per Inge Mathisen wrote: * We need a way for users to convert old maps to the new format. I will write a command-line app to do it, and Fastdeath has offered to set up a php service for it, using that app. * Once a new map format is ready, we can start experimenting

Re: [warzone2100-dev] Plan proposal

2011-04-24 Thread Per Inge Mathisen
On Sun, Apr 24, 2011 at 2:13 PM, Safety0ff safety0ff@gmail.com wrote: Last time I checked, for Qt widgets to work properly on all platforms with Opengl we need to use a qgraphicsview and a qglwidget subclass, and set the glwidget as the background for the graphics view (like this:

Re: [warzone2100-dev] Plan proposal

2011-04-24 Thread Per Inge Mathisen
On Sun, Apr 24, 2011 at 12:43 PM, Christian Ohm chr@gmx.net wrote: I've wondered if the concept of stable release is actually useful for us. It is useful for users. We should definitely aim for quicker releases later on. Not really sure how to do this. I think this is mostly dictated by

[warzone2100-dev] [Warzone 2100 Trac] #2664: Rendering cleanup

2011-04-24 Thread Warzone 2100 Trac
#2664: Rendering cleanup +- Reporter: Safety0ff | Owner: Type: bug|Status: new Priority: normal | Milestone: unspecified Component: other | Version: unspecified

Re: [warzone2100-dev] Plan proposal

2011-04-24 Thread buginator
On 4/24/11, Kreuvf kre...@warzone2100.de wrote: One thing is missing: a map editor. A new map format is of little value without an appropriate map editor or in other words: people need to be able to switch to the new format. The only map editor that we have anyone maintaining is flaME. So we

Re: [warzone2100-dev] Plan proposal

2011-04-24 Thread dak180
On Apr 24, 2011, at 3:19 PM, buginator wrote: One thing is missing: a map editor. A new map format is of little value without an appropriate map editor or in other words: people need to be able to switch to the new format. The only map editor that we have anyone maintaining is flaME.

Re: [warzone2100-dev] Plan proposal

2011-04-24 Thread buginator
On 4/24/11, Christian Ohm chr@gmx.net wrote: On Sunday, 24 April 2011 at 10:04, Per Inge Mathisen wrote: This will have some consequences, like not being able to aim for a stable release from master in a while, I've wondered if the concept of stable release is actually useful for us.

Re: [warzone2100-dev] demote Asserts to LOG_INFO

2011-04-24 Thread buginator
On 4/24/11, Per Inge Mathisen xxx...@gmail.com wrote: On Sun, Apr 24, 2011 at 6:36 AM, buginator xxx...@gmail.com wrote: Unless there are any objections, I plan to demote ASSERT_FAILURE() to use LOG_INFO instead of LOG_ERROR. The main reason for this is that LOG_ERROR is meant for

Re: [warzone2100-dev] Plan proposal

2011-04-24 Thread Safety0ff
On 24/04/11 07:34 PM, dak180 wrote: While it might be the only one currently maintained there is also: https://github.com/dak180/WZME If someone wants to resurrect it. Unless you just want the UI layout, I wouldn't waste my time on it. ___

Re: [warzone2100-dev] demote Asserts to LOG_INFO

2011-04-24 Thread Per Inge Mathisen
On Sun, Apr 24, 2011 at 9:47 PM, buginator buginato...@gmail.com wrote: In short, we have asserts that fire, and we *know* there is a issue, but can't get at that issue for multiple reasons.  No need to spam the in-game console with assert messages. Then stop sending LOG_ERROR to the console?

[warzone2100-dev] [Warzone 2100 Trac] #2665: master-qt merge

2011-04-24 Thread Warzone 2100 Trac
#2665: master-qt merge -+- Reporter: Buginator | Owner: Type: patch (an actual patch, not a |Status: new request for one) |

[warzone2100-dev] [Warzone 2100 Trac] #2666: miniupnp breaks non-debug compiles

2011-04-24 Thread Warzone 2100 Trac
#2666: miniupnp breaks non-debug compiles -+- Reporter: Per | Owner: Type: bug |Status: new Priority: normal | Milestone: unspecified Component: other | Version:

[warzone2100-dev] buildbot failure in Warzone2100 on master-nightly

2011-04-24 Thread buildbot
Build status: FAILURE Buildslave for this Build:bot-fast-amd64-1 Complete logs for all build steps:http://buildbot.wz2100.net/builders/master-nightly/builds/133 Build Reason:The Nightly scheduler named 'timer_master' triggered this build Build Source Stamp:HEAD Blamelist: Detailed log of last

[warzone2100-dev] buildbot failure in Warzone2100 on qt-nightly

2011-04-24 Thread buildbot
Build status: FAILURE Buildslave for this Build:bot-fast-amd64-1 Complete logs for all build steps:http://buildbot.wz2100.net/builders/qt-nightly/builds/52 Build Reason:The Nightly scheduler named 'timer_qt' triggered this build Build Source Stamp:HEAD Blamelist: Detailed log of last build

Re: [warzone2100-dev] Plan proposal

2011-04-24 Thread Daniel Kliman
On Apr 24, 2011, at 6:43 AM, Christian Ohm wrote: I've wondered if the concept of stable release is actually useful for us. Looking at 2.3, it seems to languish mostly, while people work on new stuff. So, proposal for a more git-like workflow: -1. Get master into a reasonably stable

Re: [warzone2100-dev] Plan proposal

2011-04-24 Thread dak180
On Apr 24, 2011, at 3:40 PM, buginator wrote: * We merge Qt branch into master immediately. No objections from me. Right, that is mostly what we do, or have done in the past, is it not ? The issue(s) are that we have no good way to test things, and things slip through the cracks.

Re: [warzone2100-dev] Plan proposal

2011-04-24 Thread dak180
On Apr 24, 2011, at 6:43 AM, Christian Ohm wrote: I've wondered if the concept of stable release is actually useful for us. Looking at 2.3, it seems to languish mostly, while people work on new stuff. So, proposal for a more git-like workflow: -1. Get master into a reasonably stable