wise would mean that they wouldn't
> require negation in the rendering code.
Fixing the code to be consistent is good. One less thing to remember,
one less thing to document, one less thing to get wrong. Go for it!
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nstall a
> map.
>
> This patch fixes both these problems.
Would you like to tell us how exactly?
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comments in LOG_ERROR.
Is putting ToDo comments in the error log really such a good idea?
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7;s
> available in case we want to go back to PIE 3.
Is there any kind of plan or consensus regarding PIE 2 vs PIE 3?
At one time, it looked like PIE 3 was the go-ahead format but that
no longer seems the case. The subject is of interest to people
doing mods and writing plug-ins for
On Sat, Oct 16, 2010 at 11:22:13AM -0400, dak180 wrote:
> On Oct 16, 2010, at 1:28 AM, Stephen Swaney wrote:
>
> > Corrections (to me) are welcome if I am mistaken.
>
> This was the correction; the master branch had been moved onto lua2 as an
> accidental result of t
ouble extracting useful information from this
storm of commit msgs. However, this one seems to suggest the SF repo
has just been hosed. Corrections (to me) are welcome if I am mistaken.
Corrections (to the repo) are welcome if I am not.
S.
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he low-end graphics and hi-end versions of WZ.
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p the specific bug in Trac in order to
add something meaningful to the Changelog. The other one provides
something that can be cut & pasted.
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On Fri, Sep 03, 2010 at 12:33:14PM -0500, Guangcong Luo wrote:
> On Thu, Sep 2, 2010 at 8:45 AM, Stephen Swaney wrote:
> > Personal ego is no justification for slowing down the
> > process.
>
> Personal ego is a serious accusation, and to equate it with a desire
> not t
ing to get a release candidate build out into the community
for testing. Personal ego is no justification for slowing down the
process.
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st people to test their
own code.
And why "I tested it!" is a terrible reason to allow anyone to add
brand new code to a release at the last minute.
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ounds as silly as citing yourself in an appeal to authority. The power
system is a design issue, a game play mechanics issue and maybe even a
UI issue. If it was a balance problem, we could fix it in the stat files.
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On Sat, Jul 24, 2010 at 01:05:28PM -0500, Guangcong Luo wrote:
> It's just that videos-standard.wz and videos-lowquality.wz seemed a
> bit long as filenames go.
Are you repeatedly typing them in by hand? Readability and meaning
seem more important than brevity here.
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svn that the bot is running. The svn version
throws pyhon exceptions on startup, hangs and eventually crashes.
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Perhaps someone can explain this to me:
http://forums.wz2100.net/viewtopic.php?f=8&t=5526
"After some discussion with the staff, we are locking this as a
violation of rule #6 (sexual content)."
If something is offensive, why would we keep it around rather than deleting
it?
and gives the Qt boys time to work on their OpenGL support.
Thumbs up.
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des on the tools.
Having source we can generate PDF and HTML from is really the way to go.
PDF does not suffer from the layout issues HTML has.
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On Fri, May 14, 2010 at 10:18:45AM +0200, Per Inge Mathisen wrote:
>
> I'm fine with the idea. Are the new PNGs much larger now?
Berg added some new files for the masks and scaled up some
of the tex pages he used to 512x512.
Difference between new files and old files is about 4 MB.
Per's Roadmap.
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that the bot code in svn is NOT the same code being run as
wzlobbybot. But no one who has been around lately has any idea
about this.
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https
0)
>
> Log Message:
> ---
>
>
> Modified Paths:
It would be nice if there were log messages for these commits.
They come in quite handy when the time comes to make the Change Log.
And it lets the rest of us know what is going on.
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the extension. .txt or .csv works
> for me. What say the ML?
The simplest solution is to not do anything. Is it really that hard
to open a file in a text editor on OSX?
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t Release of WZ Ever. The
sooner we do this one, the sooner we can do the next. Let's try to do
it right for once, just for the novelty of it.
S.
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On Tue, Apr 20, 2010 at 11:40:42PM +0200, Per Inge Mathisen wrote:
> On Tue, Apr 20, 2010 at 11:36 PM, Stephen Swaney
> wrote:
> > An idea worth stealing?
>
> Indeed.
>
> Note that such images should not have the logo written into the image
> itself, as we draw it ov
dges are appointed who then choose
among the user submissions. It is quite a popular event.
An idea worth stealing?
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his is a joke, then I am, indeed, laughing. Hah!
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ta release is not to fix all outstanding bugs.
The reason for a beta is to proof the new features and fixes
that were done since the last release. After 2.3 goes out the door,
we will turn the crank and start another cycle of fixes and features.
Redoing the mod handling system is a target for 2.
he principles of Open Source software development is "Release early,
release often". The way we do that is by controlling what goes into each
release. That is what I mean by 'soon after'.
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folder if we are retaining that.
for multi-player, it would be ideal if the host could communicate
what mods need to be loaded. At the very least, clients without the
necessary mods would be rejected.
In the meantime, the easiest fix is to turn off autoloading and end
the problems it cause
cheap, life is short.
>
> I think it would merit a one time crunch right when 2.4.0 or 3.0.0 is
> released, but to do it more than once seems a bit unnecessary.
Nine hours work to reclaim 100kb of disk space hardly seems like a
good idea ever.
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rep thru trunk says most of the models are PIE 3 ( 597 vs 49)
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a radar blip closing in on you, and you have
> no idea what other units it is bringing along with it...
Woo woo! I got excited just reading the description.
One thing this feature cries out for is airborne sensors & jammers.
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and while it is quick in the short term, eventually causes maintenance
headaches. Anyone doing it now should be spanked.
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ds, I have the various files and fields worked out to load all the pies.
I still need to work out the relationship between the Connector points
and the pies that attach to them. Unsure whether this is specified in the
stats files or hard-coded. Any hints?
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focus
our attention on refactoring those areas than make promises for future
features.
If you want to work on this, make a branch. This is a prime example
of what branches are for. We look forward to your work.
Bottom line: simple is better. Take it out.
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ny, but it would be nice
to get meaningful commit messages. Looking at the changeset, the
race condition was not caused by the compiler warning flag but by
a variable being initialized/assigned in the wrong place.
And what is the story with Makefile.am ?
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the
source code
the translations
the documentation
the guide
the walkthroughs
(have I forgotten anything?)
This seems like an awful lot of work for little result.
Personally, I can live with a technical inaccuracy in what is,
after all, a game.
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care that much about encryption?
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- at least for the administrator.
The rest is not a problem.
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ific to that structure, so should not have any impact on any other
> code.
>
> See http://developer.wz2100.net/ticket/1179 for more information.
>
> Let me know if there are any objections.
I played with the earlier patch some and thought it was pretty cool.
No objection
On Sat, Jan 30, 2010 at 03:45:30PM -0600, Guangcong Luo wrote:
> On Sat, Jan 30, 2010 at 7:02 AM, Stephen Swaney
> wrote:
> > I notice on the forums, there is a request for a command line switch
> > to turn autoload off.
>
> I notice that such a command line switch
solution to the
problem.
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release 24 hours after that. Tagging coud be done a bit later, release not
> really (if I do tarballs and Windows installer). Any objections?
Go for it!
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nce. All it requires is a little bit of process and
some personal discipline.
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On Thu, Jan 07, 2010 at 06:32:29PM -0600, Guangcong Luo wrote:
> On Thu, Jan 7, 2010 at 6:27 PM, Stephen Swaney wrote:
> > The whole point of consecutive beta releases is to squeeze out the
> > last remaining bugs in preparation for an actual released version.
> >
> &g
han simply using
the mod name in order to make sure the mods are actually the same thing.
Congrats on writing an actual description of the patch, btw.
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On Tue, Jan 05, 2010 at 03:42:30PM -0600, Guangcong Luo wrote:
> I'd say it's the guidelines that need to be changed. I mean,
> seriously, rooting out bugs is what betas are for. ;)
And the bug tracker is for bug reports.
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sswa..
ckets.
Maybe 'enhancement' could be changed to 'patch' to keep it from being
mistaken for a feature request.
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aults are not displaying them. Your compiler docs are your
friend here.
Grep thru the compiler output to filter out noise. Use a chain of
filters to reduce noise and/or look for specific warnings.
If the above are too difficult, you could submit patches and let
others test them for y
Per makes a strong case, especially given the long term plan for moving to
lua scripting, the continuing divergence between campaign and skirmish and
the difficulty of testing the campaign.
I think it is worth doing.
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hat the text is almost unreadable? It may look OK on your
800x600 screen but on a hi-res monitor it is mouse print.
You might want to read the forum thread again and think about the word
'Go'.
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patch.
http://developer.wz2100.net/ticket/1148
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et around all those problems Zarel had
trying to coerce some platform specific type into a GLuint.
If not, we probably have some deep issues here with word size since that
unsigned long is going to be 64 bits on some platforms and 32 bits on others.
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ce it helps comprehension for
> at least a portion of the userbase, and leaves the rest of the
> userbase no worse off.
This is totally beside the point. Your love of argument is showing.
> On Fri, Dec 4, 2009 at 4:04 PM, Stephen Swaney wrote:
> > It is inconsistent with the res
before, and you have to consider
> that most people, even if they don't speak English, should know
> "Ready?" if they play games online.
It is inconsistent with the rest of the interface. If you are going
to put a word there, it should be a translatable string. Note that
the bu
On Sat, Sep 19, 2009 at 12:28:53AM +0400, i-NoD wrote:
> Stephen Swaney wrote:
> > Is this just a random small change in actionUpdateDroid() or does it
> > affect something specific?
> >
>
> It's a small simplification, nothing serious. The whole DACTION_MOVEFI
sage:
> ---
> 2.2: Additional check for NULL target in actionTargetTurret (#933), plus a
> small change in actionUpdateDroid (multi weapons targeting code).
Is this just a random small change in actionUpdateDroid() or does it
affect something specific?
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anges. For them, something like GNU's
NEWS or Release Notes describes items of interest.
The Changelog and Release Notes serve two separate functions and have
different audiences. The current Changelog seems fine to me.
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es here:
Looks worthwhile. Let's do it!
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a pending state or status.
Can we create a Status of 'need more info' to go along with our
accepted, assigned, closed, new and reopened values?
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On Fri, Aug 14, 2009 at 10:05:41PM +0200, Christian Ohm wrote:
> On Friday, 14 August 2009 at 15:46, Stephen Swaney wrote:
> > gcc -std=gnu99 ... -O0 -g -Wall -Werror -Wno-unused-label
> > -Wno-pointer-to-int-cast -Wmissing-field-initializers -Wcast-align
> > -Wwr
On Fri, Aug 14, 2009 at 09:21:57PM +0200, Christian Ohm wrote:
> On Friday, 14 August 2009 at 15:12, Stephen Swaney wrote:
> > The problem, as stated in #716 was
> >
> > Running default ./configure gives a bunch of mixed declaration &
> > code errors in excepti
Glancing at the code again with fresh eyes and knowlege that something
is broken, it looks like the crashdump filename creation got b0rked -
a couple of lines and easy to fix.
As for
> > The question is, why do we need to be C90 compliant in unix-only code at
> > all?
Good question. You t
g broken code is "But I tested it myself!". It ought to be
the punch line of a joke. Programmers are the worst people to test
their own code.
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en't translations handled on the forums or trac?
> Not necessarily. If someone reads the mail he can just as well import it
> from> here.
Putting patches in the tracker helps keep them from getting lost or overlooked.
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On Wed, May 27, 2009 at 09:56:40PM -0400, bugs buggy wrote:
> Does this sound good to everyone?
It all works for me.
Any thoughts on what could be used for the external music player?
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es like version identifiers.
Better to revert for now.
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ofile run on
> Warzone, and OpenAL topped the list at >40% CPU time.
Interesting.
Was this with Creative's OpenAL or OpenAL-soft?
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do it at
the same time as 2.2 RC1. It's bad marketing. It dilutes both the
impact and user testing of the RC release.
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; EvilGuru? If we do it at the same time as 2.2 RC2, it shouldn't be too
> much more work, right?
Actually, releasing two versions should be approximately twice as much work.
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facing. That way, your view and your map match. Less
confusion and fewer mental gymnastics.
I'd keep rotating radar as the default.
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editor would be a good thing.
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is great but without a primary location
for the source keeping track of who is 'it' sounds difficult. How do
we keep all the package maintainers connected to what is going on?
I'm betting they run build scripts to do a checkout from the
'official' repository when the
version, for example.
WZ version 2.1.1 is available for openSUSE via the openSUSE Build Server Game
repository.
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