Re: [warzone2100-dev] X axis rotation direction

2011-06-20 Thread Stephen Swaney
wise would mean that they wouldn't > require negation in the rendering code. Fixing the code to be consistent is good. One less thing to remember, one less thing to document, one less thing to get wrong. Go for it! -- Stephen Swaney

Re: [warzone2100-dev] [Warzone 2100 Trac] #2610: Fix map-mod support

2011-04-02 Thread Stephen Swaney
nstall a > map. > > This patch fixes both these problems. Would you like to tell us how exactly? -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone2100-commits] [Warzone2100/warzone2100] 402454: Disable spammy TODO.

2011-01-10 Thread Stephen Swaney
comments in LOG_ERROR. Is putting ToDo comments in the error log really such a good idea? -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] PIE 3 format

2010-11-22 Thread Stephen Swaney
7;s > available in case we want to go back to PIE 3. Is there any kind of plan or consensus regarding PIE 2 vs PIE 3? At one time, it looked like PIE 3 was the go-ahead format but that no longer seems the case. The subject is of interest to people doing mods and writing plug-ins for

Re: [warzone2100-dev] [Warzone2100-commits] [SF-Git]Warzone 2100 Project. branch, master, updated. a31521f75eb1ec4a27d04667ab46d06488437381

2010-10-16 Thread Stephen Swaney
On Sat, Oct 16, 2010 at 11:22:13AM -0400, dak180 wrote: > On Oct 16, 2010, at 1:28 AM, Stephen Swaney wrote: > > > Corrections (to me) are welcome if I am mistaken. > > This was the correction; the master branch had been moved onto lua2 as an > accidental result of t

Re: [warzone2100-dev] [Warzone2100-commits] [SF-Git]Warzone 2100 Project. branch, master, updated. a31521f75eb1ec4a27d04667ab46d06488437381

2010-10-15 Thread Stephen Swaney
ouble extracting useful information from this storm of commit msgs. However, this one seems to suggest the SF repo has just been hosed. Corrections (to me) are welcome if I am mistaken. Corrections (to the repo) are welcome if I am not. S. -- Stephen Swaney sswa...@centurytel.net

Re: [warzone2100-dev] 2.4(?) release plans

2010-09-19 Thread Stephen Swaney
he low-end graphics and hi-end versions of WZ. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] commit messages

2010-09-12 Thread Stephen Swaney
p the specific bug in Trac in order to add something meaningful to the Changelog. The other one provides something that can be cut & pasted. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.

Re: [warzone2100-dev] 2.3.5 RC ETA in 1-2 days?

2010-09-03 Thread Stephen Swaney
On Fri, Sep 03, 2010 at 12:33:14PM -0500, Guangcong Luo wrote: > On Thu, Sep 2, 2010 at 8:45 AM, Stephen Swaney wrote: > > Personal ego is no justification for slowing down the > > process. > > Personal ego is a serious accusation, and to equate it with a desire > not t

Re: [warzone2100-dev] 2.3.5 RC ETA in 1-2 days?

2010-09-02 Thread Stephen Swaney
ing to get a release candidate build out into the community for testing. Personal ego is no justification for slowing down the process. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [warzone2100-dev] Release 2.3.2a or 2.3.2.1 or 2.3.3?

2010-07-27 Thread Stephen Swaney
st people to test their own code. And why "I tested it!" is a terrible reason to allow anyone to add brand new code to a release at the last minute. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing lis

Re: [warzone2100-dev] Our next release plan?

2010-07-26 Thread Stephen Swaney
ounds as silly as citing yourself in an appeal to authority. The power system is a design issue, a game play mechanics issue and maybe even a UI issue. If it was a balance problem, we could fix it in the stat files. -- Stephen Swaney

Re: [warzone2100-dev] Renaming sequences.wz

2010-07-24 Thread Stephen Swaney
On Sat, Jul 24, 2010 at 01:05:28PM -0500, Guangcong Luo wrote: > It's just that videos-standard.wz and videos-lowquality.wz seemed a > bit long as filenames go. Are you repeatedly typing them in by hand? Readability and meaning seem more important than brevity here. -- Ste

[warzone2100-dev] wzlobbybot

2010-07-02 Thread Stephen Swaney
svn that the bot is running. The svn version throws pyhon exceptions on startup, hangs and eventually crashes. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org

[warzone2100-dev] forum content

2010-06-04 Thread Stephen Swaney
Perhaps someone can explain this to me: http://forums.wz2100.net/viewtopic.php?f=8&t=5526 "After some discussion with the staff, we are locking this as a violation of rule #6 (sexual content)." If something is offensive, why would we keep it around rather than deleting it?

Re: [warzone2100-dev] Qt branch - final call

2010-05-25 Thread Stephen Swaney
and gives the Qt boys time to work on their OpenGL support. Thumbs up. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Warzone documentation

2010-05-19 Thread Stephen Swaney
des on the tools. Having source we can generate PDF and HTML from is really the way to go. PDF does not suffer from the layout issues HTML has. -- Stephen Swaney sswa...@centurytel.net 231-271-7371 ___ Warzone-dev mailing list

Re: [warzone2100-dev] team colors for old models

2010-05-15 Thread Stephen Swaney
On Fri, May 14, 2010 at 10:18:45AM +0200, Per Inge Mathisen wrote: > > I'm fine with the idea. Are the new PNGs much larger now? Berg added some new files for the masks and scaled up some of the tex pages he used to 512x512. Difference between new files and old files is about 4 MB.

Re: [warzone2100-dev] team colors for old models

2010-05-13 Thread Stephen Swaney
Per's Roadmap. -- Stephen Swaney sswa...@centurytel.net 231-271-7371 ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] lobby bot

2010-05-11 Thread Stephen Swaney
that the bot code in svn is NOT the same code being run as wzlobbybot. But no one who has been around lately has any idea about this. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10762] branches/2.3/data/mods/multiplay/ntw/stats

2010-05-02 Thread Stephen Swaney
0) > > Log Message: > --- > > > Modified Paths: It would be nice if there were log messages for these commits. They come in quite handy when the time comes to make the Change Log. And it lets the rest of us know what is going on. -- Stephen Swaney

Re: [warzone2100-dev] Rename .img files to .csv?

2010-04-26 Thread Stephen Swaney
the extension. .txt or .csv works > for me. What say the ML? The simplest solution is to not do anything. Is it really that hard to open a file in a text editor on OSX? -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev ma

Re: [warzone2100-dev] Proposed patches for tags/2.3.0

2010-04-23 Thread Stephen Swaney
t Release of WZ Ever. The sooner we do this one, the sooner we can do the next. Let's try to do it right for once, just for the novelty of it. S. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna

Re: [warzone2100-dev] getting user art in the game

2010-04-20 Thread Stephen Swaney
On Tue, Apr 20, 2010 at 11:40:42PM +0200, Per Inge Mathisen wrote: > On Tue, Apr 20, 2010 at 11:36 PM, Stephen Swaney > wrote: > > An idea worth stealing? > > Indeed. > > Note that such images should not have the logo written into the image > itself, as we draw it ov

[warzone2100-dev] getting user art in the game

2010-04-20 Thread Stephen Swaney
dges are appointed who then choose among the user submissions. It is quite a popular event. An idea worth stealing? -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo

Re: [warzone2100-dev] Branching 2.3.1

2010-04-08 Thread Stephen Swaney
his is a joke, then I am, indeed, laughing. Hah! -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Ticket #1746

2010-04-07 Thread Stephen Swaney
ta release is not to fix all outstanding bugs. The reason for a beta is to proof the new features and fixes that were done since the last release. After 2.3 goes out the door, we will turn the crank and start another cycle of fixes and features. Redoing the mod handling system is a target for 2.

[warzone2100-dev] Ticket #1746

2010-04-06 Thread Stephen Swaney
he principles of Open Source software development is "Release early, release often". The way we do that is by controlling what goes into each release. That is what I mean by 'soon after'. -- Stephen Swaney sswa...@centurytel.net __

Re: [warzone2100-dev] Warzone's direction for 2.3 series

2010-04-04 Thread Stephen Swaney
folder if we are retaining that. for multi-player, it would be ideal if the host could communicate what mods need to be loaded. At the very least, clients without the necessary mods would be rejected. In the meantime, the easiest fix is to turn off autoloading and end the problems it cause

Re: [warzone2100-dev] More png Crushing

2010-03-24 Thread Stephen Swaney
cheap, life is short. > > I think it would merit a one time crunch right when 2.4.0 or 3.0.0 is > released, but to do it more than once seems a bit unnecessary. Nine hours work to reclaim 100kb of disk space hardly seems like a good idea ever. -- Stephen Swaney

Re: [warzone2100-dev] [Warzone 2100 Trac] #1678: Floating point support for texture coordinates in PIEs

2010-03-11 Thread Stephen Swaney
rep thru trunk says most of the models are PIE 3 ( 597 vs 49) -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone 2100 Trac] #340: Sensors and Jammers

2010-03-09 Thread Stephen Swaney
a radar blip closing in on you, and you have > no idea what other units it is bringing along with it... Woo woo! I got excited just reading the description. One thing this feature cries out for is airborne sensors & jammers. -- Stephen

Re: [warzone2100-dev] [Warzone 2100 Trac] #1647: Declaration / include cleanup

2010-02-28 Thread Stephen Swaney
and while it is quick in the short term, eventually causes maintenance headaches. Anyone doing it now should be spanked. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] wz blender plugins

2010-02-24 Thread Stephen Swaney
ds, I have the various files and fields worked out to load all the pies. I still need to work out the relationship between the Connector points and the pies that attach to them. Unsure whether this is specified in the stats files or hard-coded. Any hints? -- Stephen Swaney sswa...@centuryte

Re: [warzone2100-dev] Remove armour hit sides

2010-02-19 Thread Stephen Swaney
focus our attention on refactoring those areas than make promises for future features. If you want to work on this, make a branch. This is a prime example of what branches are for. We look forward to your work. Bottom line: simple is better. Take it out. -- Stephen Swaney

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9788] trunk

2010-02-13 Thread Stephen Swaney
ny, but it would be nice to get meaningful commit messages. Looking at the changeset, the race condition was not caused by the compiler warning flag but by a variable being initialized/assigned in the wrong place. And what is the story with Makefile.am ? -- Stephe

Re: [warzone2100-dev] Rail Guns are Misnamed

2010-02-12 Thread Stephen Swaney
the source code the translations the documentation the guide the walkthroughs (have I forgotten anything?) This seems like an awful lot of work for little result. Personally, I can live with a technical inaccuracy in what is, after all, a game. -- Stephen Swaney sswa...@centuryt

Re: [warzone2100-dev] *If* we move to a new SVN server, then these restrictions apply

2010-02-11 Thread Stephen Swaney
care that much about encryption? -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] *If* we move to a new SVN server, then these restrictions apply

2010-02-11 Thread Stephen Swaney
- at least for the administrator. The rest is not a problem. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Want to commit gates to trunk

2010-02-04 Thread Stephen Swaney
ific to that structure, so should not have any impact on any other > code. > > See http://developer.wz2100.net/ticket/1179 for more information. > > Let me know if there are any objections. I played with the earlier patch some and thought it was pretty cool. No objection

Re: [warzone2100-dev] Mod List Patch

2010-01-31 Thread Stephen Swaney
On Sat, Jan 30, 2010 at 03:45:30PM -0600, Guangcong Luo wrote: > On Sat, Jan 30, 2010 at 7:02 AM, Stephen Swaney > wrote: > > I notice on the forums, there is a request for a command line switch > > to turn autoload off. > > I notice that such a command line switch

Re: [warzone2100-dev] Mod List Patch

2010-01-30 Thread Stephen Swaney
solution to the problem. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] About tagging Beta 7

2010-01-09 Thread Stephen Swaney
release 24 hours after that. Tagging coud be done a bit later, release not > really (if I do tarballs and Windows installer). Any objections? Go for it! -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list

Re: [warzone2100-dev] Beta 7

2010-01-08 Thread Stephen Swaney
nce. All it requires is a little bit of process and some personal discipline. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Beta 7

2010-01-07 Thread Stephen Swaney
On Thu, Jan 07, 2010 at 06:32:29PM -0600, Guangcong Luo wrote: > On Thu, Jan 7, 2010 at 6:27 PM, Stephen Swaney wrote: > > The whole point of consecutive beta releases is to squeeze out the > > last remaining bugs in preparation for an actual released version. > > > &g

Re: [warzone2100-dev] Beta 7

2010-01-07 Thread Stephen Swaney
han simply using the mod name in order to make sure the mods are actually the same thing. Congrats on writing an actual description of the patch, btw. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-

Re: [warzone2100-dev] Trac categories

2010-01-05 Thread Stephen Swaney
On Tue, Jan 05, 2010 at 03:42:30PM -0600, Guangcong Luo wrote: > I'd say it's the guidelines that need to be changed. I mean, > seriously, rooting out bugs is what betas are for. ;) And the bug tracker is for bug reports. -- Stephen Swaney sswa..

Re: [warzone2100-dev] Trac categories

2010-01-05 Thread Stephen Swaney
ckets. Maybe 'enhancement' could be changed to 'patch' to keep it from being mistaken for a feature request. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8863] branches/2.3/src

2010-01-04 Thread Stephen Swaney
aults are not displaying them. Your compiler docs are your friend here. Grep thru the compiler output to filter out noise. Use a chain of filters to reduce noise and/or look for specific warnings. If the above are too difficult, you could submit patches and let others test them for y

Re: [warzone2100-dev] Splitting out original campaign

2010-01-04 Thread Stephen Swaney
Per makes a strong case, especially given the long term plan for moving to lua scripting, the continuing divergence between campaign and skirmish and the difficulty of testing the campaign. I think it is worth doing. -- Stephen Swaney sswa...@centurytel.net

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8594] trunk/data/base/images/frontend4.png

2009-12-05 Thread Stephen Swaney
hat the text is almost unreadable? It may look OK on your 800x600 screen but on a hi-res monitor it is mouse print. You might want to read the forum thread again and think about the word 'Go'. -- Stephen Swaney sswa...@centurytel.net ___

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8584] trunk/lib/ivis_common/tex.h

2009-12-04 Thread Stephen Swaney
patch. http://developer.wz2100.net/ticket/1148 -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8584] trunk/lib/ivis_common/tex.h

2009-12-04 Thread Stephen Swaney
et around all those problems Zarel had trying to coerce some platform specific type into a GLuint. If not, we probably have some deep issues here with word size since that unsigned long is going to be 64 bits on some platforms and 32 bits on others. -- Stephen

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8594] trunk/data/base/images/frontend4.png

2009-12-04 Thread Stephen Swaney
ce it helps comprehension for > at least a portion of the userbase, and leaves the rest of the > userbase no worse off. This is totally beside the point. Your love of argument is showing. > On Fri, Dec 4, 2009 at 4:04 PM, Stephen Swaney wrote: > > It is inconsistent with the res

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8594] trunk/data/base/images/frontend4.png

2009-12-04 Thread Stephen Swaney
before, and you have to consider > that most people, even if they don't speak English, should know > "Ready?" if they play games online. It is inconsistent with the rest of the interface. If you are going to put a word there, it should be a translatable string. Note that the bu

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8154] branches/2.2/src/action.c

2009-09-21 Thread Stephen Swaney
On Sat, Sep 19, 2009 at 12:28:53AM +0400, i-NoD wrote: > Stephen Swaney wrote: > > Is this just a random small change in actionUpdateDroid() or does it > > affect something specific? > > > > It's a small simplification, nothing serious. The whole DACTION_MOVEFI

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8154] branches/2.2/src/action.c

2009-09-17 Thread Stephen Swaney
sage: > --- > 2.2: Additional check for NULL target in actionTargetTurret (#933), plus a > small change in actionUpdateDroid (multi weapons targeting code). Is this just a random small change in actionUpdateDroid() or does it affect something specific? -- Stephen Swaney

Re: [warzone2100-dev] [Warzone-dev] Changelog changes?

2009-08-23 Thread Stephen Swaney
anges. For them, something like GNU's NEWS or Release Notes describes items of interest. The Changelog and Release Notes serve two separate functions and have different audiences. The current Changelog seems fine to me. -- Stephen Swaney sswa...@centurytel.net __

Re: [Warzone-dev] SF svn repo upgrade to 1.6.4?

2009-08-22 Thread Stephen Swaney
es here: Looks worthwhile. Let's do it! -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Making trac friendlier?

2009-08-21 Thread Stephen Swaney
a pending state or status. Can we create a Status of 'need more info' to go along with our accepted, assigned, closed, new and reopened values? -- Stephen Swaney sswa...@centurytel.net 231-271-7371 ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7968] trunk/lib/exceptionhandler/exceptionhandler. c

2009-08-14 Thread Stephen Swaney
On Fri, Aug 14, 2009 at 10:05:41PM +0200, Christian Ohm wrote: > On Friday, 14 August 2009 at 15:46, Stephen Swaney wrote: > > gcc -std=gnu99 ... -O0 -g -Wall -Werror -Wno-unused-label > > -Wno-pointer-to-int-cast -Wmissing-field-initializers -Wcast-align > > -Wwr

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7968] trunk/lib/exceptionhandler/exceptionhandler. c

2009-08-14 Thread Stephen Swaney
On Fri, Aug 14, 2009 at 09:21:57PM +0200, Christian Ohm wrote: > On Friday, 14 August 2009 at 15:12, Stephen Swaney wrote: > > The problem, as stated in #716 was > > > > Running default ./configure gives a bunch of mixed declaration & > > code errors in excepti

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7968] trunk/lib/exceptionhandler/exceptionhandler. c

2009-08-14 Thread Stephen Swaney
Glancing at the code again with fresh eyes and knowlege that something is broken, it looks like the crashdump filename creation got b0rked - a couple of lines and easy to fix. As for > > The question is, why do we need to be C90 compliant in unix-only code at > > all? Good question. You t

Re: [Warzone-dev] Project Status?

2009-07-26 Thread Stephen Swaney
g broken code is "But I tested it myself!". It ought to be the punch line of a joke. Programmers are the worst people to test their own code. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] es translation

2009-07-12 Thread Stephen Swaney
en't translations handled on the forums or trac? > Not necessarily. If someone reads the mail he can just as well import it > from> here. Putting patches in the tracker helps keep them from getting lost or overlooked. -- Stephen Swaney sswa...@centurytel.net __

Re: [Warzone-dev] List of things that are being removed for the 2.2 release

2009-05-28 Thread Stephen Swaney
On Wed, May 27, 2009 at 09:56:40PM -0400, bugs buggy wrote: > Does this sound good to everyone? It all works for me. Any thoughts on what could be used for the external music player? -- Stephen Swaney sswa...@centurytel.

Re: [Warzone-dev] Savegame incompatibility rc1->rc2

2009-05-27 Thread Stephen Swaney
es like version identifiers. Better to revert for now. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Handling GIGO (Garbage in, Garbage out)

2009-05-22 Thread Stephen Swaney
ofile run on > Warzone, and OpenAL topped the list at >40% CPU time. Interesting. Was this with Creative's OpenAL or OpenAL-soft? -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.o

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-10 Thread Stephen Swaney
do it at the same time as 2.2 RC1. It's bad marketing. It dilutes both the impact and user testing of the RC release. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-07 Thread Stephen Swaney
; EvilGuru? If we do it at the same time as 2.2 RC2, it shouldn't be too > much more work, right? Actually, releasing two versions should be approximately twice as much work. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] New defaults for 2.2?

2009-04-23 Thread Stephen Swaney
facing. That way, your view and your map match. Less confusion and fewer mental gymnastics. I'd keep rotating radar as the default. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Question on maps

2009-04-05 Thread Stephen Swaney
editor would be a good thing. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Ready for the switch to git?

2009-03-13 Thread Stephen Swaney
is great but without a primary location for the source keeping track of who is 'it' sounds difficult. How do we keep all the package maintainers connected to what is going on? I'm betting they run build scripts to do a checkout from the 'official' repository when the

Re: [Warzone-dev] FMV delivery and installer thingys

2009-03-05 Thread Stephen Swaney
version, for example. WZ version 2.1.1 is available for openSUSE via the openSUSE Build Server Game repository. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev