Massimo Del Fedele m...@veneto.com writes:
So, the question : have I understood right from changelogs and text is
completed
in DIB engine, so I can help to make it a bit faster, or it's still missing
something so I should just wait ?
Text is done. Most likely Autocad is using some other
Il 24/12/2011 08:59, Alexandre Julliard ha scritto:
Massimo Del Fedelem...@veneto.com writes:
So, the question : have I understood right from changelogs and text is completed
in DIB engine, so I can help to make it a bit faster, or it's still missing
something so I should just wait ?
Text
As I've got no idea of the status of DIB engine, besides looking at changelogs,
I'd like to know it... at least to see if there's some need of help.
The stuff that interests me at most is, as usual, the display speed of
autocad with embedded truetype fonts (aka bug 13801), which depends deeply
Hi,
Amazing I'm a long time follower of the project and to see a DIB engine
implemented is a huge milestone given all the trials and tribulations
leading up to it. Honestly never thought it would happen everyone needs
to give themselves a pat on the back today :-)
Regards,
Keith
On Sun, Jul 24, 2011 at 07:10:46PM +0300, Octavian Voicu wrote:
Disclaimer: these comments are based only on what I gather from
following commits and looking at the code, so can't guarantee it's
100% accurate; Huw or Alexandre would know better.
This is a good summary of where we're at -
Il 25/07/2011 10:20, Huw Davies ha scritto:
On Sun, Jul 24, 2011 at 07:10:46PM +0300, Octavian Voicu wrote:
Disclaimer: these comments are based only on what I gather from
following commits and looking at the code, so can't guarantee it's
100% accurate; Huw or Alexandre would know better.
Having seen many patches related to DIB engine lately, I built latest
sources and tried it No speed enhancements on AutoCAD, my test app.
So, I wonder if the engine is already working, at least partially, or not.
If yes, there's some switch/environment variable to enable it ?
Sorry
On Sun, Jul 24, 2011 at 4:11 PM, Massimo Del Fedele m...@veneto.com wrote:
Having seen many patches related to DIB engine lately, I built latest
sources and tried it No speed enhancements on AutoCAD, my test app.
So, I wonder if the engine is already working, at least partially
Yep, true Autocad would gain benefit just with fonts. If fonts are not
implemented, that's useless by now.
Thank you for your answer waiting for better times, so :-)
Max
On 7/24/11 10:14 AM, Massimo Del Fedele wrote:
Yep, true Autocad would gain benefit just with fonts. If fonts are
not
implemented, that's useless by now.
Max:
It might be worthwhile to rebase your code on the fixes inputted by Huw
so that your patches continue to work until Huw finishes
Il 24/07/2011 19:32, James McKenzie ha scritto:
On 7/24/11 10:14 AM, Massimo Del Fedele wrote:
Yep, true Autocad would gain benefit just with fonts. If fonts are not
implemented, that's useless by now.
Max:
It might be worthwhile to rebase your code on the fixes inputted by Huw so that
To the list as well.
Original Message
Subject:Re: DIB engine
Date: Mon, 01 Jun 2009 19:09:15 -0700
From: James McKenzie jjmckenzi...@earthlink.net
To: Andrew Eikum and...@brightnightgames.com
References:
a71bd89a0905301414j5bd70f74y3441d367b49bc...@mail.gmail.com
On Sat, 2009-05-30 at 14:14 -0700, Dan Kegel wrote:
Stephan Rose wrote:
My ears perked up when the two words DIB and spec were put
together in the same sentence. One frustration I encountered
when wanting to contribute to wine a little over two years ago
was that nobody seemed to be able
Stephan Rose wrote:
On Sat, 2009-05-30 at 14:14 -0700, Dan Kegel wrote:
Stephan Rose wrote:
My ears perked up when the two words DIB and spec were put
together in the same sentence. One frustration I encountered
when wanting to contribute to wine a little over two years ago
was that
On Sun, May 31, 2009 at 11:16 AM, Andrew and...@brightnightgames.com wrote:
My name's Andrew Eikum, I'm an undergraduate Computer Science student at the
University of Minnesota. I contacted a Wine dev a few weeks ago asking for
a small project to use to get familiar with Wine. I was pointed
Austin English wrote:
On Sun, May 31, 2009 at 11:16 AM, Andrew and...@brightnightgames.com wrote:
My name's Andrew Eikum, I'm an undergraduate Computer Science student at the
University of Minnesota. I contacted a Wine dev a few weeks ago asking for
a small project to use to get familiar
On Sun, May 31, 2009 at 2:11 PM, Andrew Eikum
and...@brightnightgames.com wrote:
I am definitely doing small commits and following the WineGit wiki page.
One concern I have is that the number of patches will probably be over 50
or even 75 -- I'm not sure if it'd be better to submit them all in
On Sun, May 31, 2009 at 12:45 AM, Stephan Rose ker...@somrek.net wrote:
If you're looking for something better specified, try finishing off
gdiplus.
... I'll check into gdiplus missing bits sometime next week. :)
My name's Andrew Eikum, I'm an undergraduate Computer
Science student at the
On Sun, 2009-05-31 at 12:23 -0700, Dan Kegel wrote:
On Sun, May 31, 2009 at 12:45 AM, Stephan Rose ker...@somrek.net wrote:
If you're looking for something better specified, try finishing off
gdiplus.
... I'll check into gdiplus missing bits sometime next week. :)
My name's Andrew
on the existing thread. No. This is a problem.
The best we have so far is DIB engine should be integrated into
GDI32. This is not a problem, because both Max and AJ share this
goal, but if I understand correctly, Max doesn't want to invest the
effort (which is a lot) until the current design is validated
Stephan Rose wrote:
My ears perked up when the two words DIB and spec were put
together in the same sentence. One frustration I encountered
when wanting to contribute to wine a little over two years ago
was that nobody seemed to be able to say Hey, this is what
we are missing/need, here are
2009/5/30 Dan Kegel d...@kegel.com:
If you're looking for something better specified, try finishing off
gdiplus. That's a somewhat well defined graphics package,
and Wine's implementation has a few missing bits yet, last
I checked.
OH YES PLEASE.
(lots of apps missing bits of this -
Question on this debate:
Has AJ documented anywhere what the architectural issues are so they can
be addressed?
I have not seen this in the thread and was just wondering.
If we have them documented then its a relatively easy task to address
each of them.
Yes it may be a hack but you would be
be carved out and dropped in. The DIB engine must be
designed from scratch. Designing the DIB architecture is half of the
work itself, since that involves planning a lot of the code/testing,
etc.
He pointed out a few things he didn't like about Massimo's design, but
not a full 'here's the spec, do
, you'll see that the DIB design is not a
puzzle that can be carved out and dropped in. The DIB engine must be
designed from scratch. Designing the DIB architecture is half of the
work itself, since that involves planning a lot of the code/testing,
etc.
He pointed out a few things he didn't like
On Fri, May 29, 2009 at 10:50 AM, chris ahrendt celtich...@yahoo.com wrote:
Right Austin,
I have... thats why I asked the question why not sit down and say
here is what we want from the DIB engine here is the Spec do this ..
I have seen the here is what I don't like. But nothing showing what
2009/5/29 Austin English austinengl...@gmail.com:
On Fri, May 29, 2009 at 10:50 AM, chris ahrendt celtich...@yahoo.com wrote:
Right Austin,
I have... thats why I asked the question why not sit down and say
here is what we want from the DIB engine here is the Spec do this ..
I have seen
up
being very frustrating. I've seen this from Huw and it is starting to come
from Max. AJ needs to get some time together and write up what is and is not
acceptable as far as code style, fashion and what he expects out of the
development efforts for the DIB engine. Making a statement
after
Luke:
Heh, I wonder if someone should approach Autodesk and say, Give us
sponsorship and we'll get Autocad running on Linux they surely have
deep pockets :)
If Autodesk were interested in making AutoCad work with Linux, they would make
a native version, not try to get it working with Wine.
up
being very frustrating. I've seen this from Huw and it is starting to come
from Max. AJ needs to get some time together and write up what is and is not
acceptable as far as code style, fashion and what he expects out of the
development efforts for the DIB engine. Making a statement
after
of the
development efforts for the DIB engine. Making a statement
after months of work is IHMO very unacceptable.
Also, I don't see this as circular, but the 'snake' of getting AJ to accept
code into the codebase is.
Very respectfully submitted,
James McKenzie
Agreed James
to take on something like this.
Welcome aboard! I suggest that if you'd like to help out with the DIB
engine (with the goal of getting it included to Wine upstream source),
that you take a look at the code on bugzilla page #421 and talk to
Massimo about how you might adapt it for integration
Stephan Rose ker...@somrek.net wrote:
So if anyone can drop a full spec into my lap which outlines everything
I need to write and where (given I adhere to things as I should of course)
I won't have any issues getting that accepted later on, I'd be more than
willing to take on something like
I feel capable of working on.
I am in awe of what the DirectX developers have done. I doubt I would
be able to work in that area. Especially as I don't understand either
DirectX or OpenGL. Same goes for the GDI/DIB engine code, the crypto
code or a hundred other areas of the Windows API that Wine
change in gdi32 needing to be mirrored in the forked DIB engine, but
that's where git cherry-picking can come in handy :)
2) My engine insertrs itself between gdi32 and the display driver; I begins
to be tired repeating that it's a step through the final design on where
DIB are handled fully inside
HI Ben,
Ben Klein ha scritto:
Of course, it also makes it more difficult to maintain, with any
change in gdi32 needing to be mirrored in the forked DIB engine, but
that's where git cherry-picking can come in handy :)
Done for about 3 monthes, no more time for it :-)
What I was trying
On Thu, May 28, 2009 at 2:20 PM, Massimo Del Fedele m...@veneto.com wrote:
IMHO, and really in my opinion, loosing time to integrate it inside gdi32
whithout proper guidelines would be crazy. I mean, I'd never do it :-)
The intermediate step was made (among other reasons) to check if the
the move to gdi32 right now would be a huge
waste of time (in maintenance and more), and prone to hell-knows how
many regressions. You should get the DIB engine uploaded to its own
repo or wine-hacks (http://repo.or.cz/w/wine/hacks.git).
It's also been mentioned, but getting some documentation up
in
the master tree (there could be many reasons for this).
As you said, starting the move to gdi32 right now would be a huge
waste of time (in maintenance and more), and prone to hell-knows how
many regressions. You should get the DIB engine uploaded to its own
repo or wine-hacks (http://repo.or.cz
). Make that
as an analogy: GDI font - DIB, device font - DDB. Adding support for GDI
fonts didn't require introducing any new font driver, so adding a DIB
engine shouldn't add a new one as well. DIB engine should be a GDI32 pure
internal thing.
I begin to repeat stuffs too often lately.
As I
Ben Klein ha scritto:
A little while ago I was trying to run an app that uses Win16 DIB.DRV
(I forget which app it was). My research indicated that although
DIB.DRV was an actual driver (similar in architecture to Max's
proposed DIB engine) in Win16 systems, in Windows 95 the functionality
On Wed, May 27, 2009 at 2:11 AM, Massimo Del Fedele m...@veneto.com wrote:
Strange enough, as the consensus on Huw's design was great, and it used
a *real* external driver, and *not* an intermediate one as mine.
But I start thinking that the requirements and consensus are very fluid and
moving
Massimo Del Fedele wrote:
Btw, sorry all but I begins to be tired of telling same stuffs again and
again. I made a proposal for something that *could* help the migration to
final design, a *working* proposal, not just a prototype, and I believe
on it.
If that's not what most devels think, for
Hark
I have asked Alexandre about it but it wasn't really an option. Even
for Huw writing a full dib engine (if he resumed his current code)
would take five months or so full time. Filling in the 'easy' bits
(which Alexandre considers most of the things done so far) is not that
much work
solution
* description of Your solution incl. proposed integration plan
I have asked Alexandre about it but it wasn't really an option. Even
for Huw writing a full dib engine (if he resumed his current code)
would take five months or so full time. Filling in the 'easy' bits
(which
Massimo Del Fedele wrote:
Alexandre Julliard ha scritto:
The last time I rejected a simple patch from Massimo, he basically said
that he didn't have time to fix the patch and just dropped it. That
doesn't encourage me to spend more effort on reviewing his more complex
stuff.
Hi again :-)
On Wed, May 27, 2009 at 8:47 PM, James McKenzie
jjmckenzi...@earthlink.net wrote:
So what say all, shall we try to make coding better and as Max stated,
fun. Most of the folks here do not support this project for a living
and we should not restrict this project to those who do. However, it
driver, it
should go in the other direction.
I'm also very skeptical about mirroring DIBs with a DDB. But even if you
do this that should be a purely internal x11drv decision, the DIB engine
shouldn't have any notion about this at all. This means you can't expose
DIB-DDB conversion routines, DDBs
Chris Morgan chmor...@gmail.com writes:
Wouldn't a review of the proposed dib engine be useful? One that
included concerns, things that needed to be changed etc? Everyone
involved seems to be asking for leadership and guidance about how to
proceed, wouldn't a thorough review of the proposed
a mirrored DDB copy
would slow down just a bit drawing operations but would speed up a lot blitting.
But it's not a need.
But even if you
do this that should be a purely internal x11drv decision, the DIB engine
shouldn't have any notion about this at all. This means you can't expose
DIB-DDB conversion
Alexandre Julliard ha scritto:
The last time I rejected a simple patch from Massimo, he basically said
that he didn't have time to fix the patch and just dropped it. That
doesn't encourage me to spend more effort on reviewing his more complex
stuff.
Hi again :-)
Well, to be precise those
On Monday 25 May 2009 15:03:17 Alexandre Julliard wrote:
Writing a DIB engine is not a fill-in-the-blanks exercise. A large part
of the task is precisely to come up with a good design,
Does anyone have a mention about what a good design should be?
My mention is that DIB driver should
font - DIB, device font - DDB. Adding support for GDI
fonts didn't require introducing any new font driver, so adding a DIB
engine shouldn't add a new one as well. DIB engine should be a GDI32 pure
internal thing.
--
Dmitry.
or any other device driver). Make that
as an analogy: GDI font - DIB, device font - DDB. Adding support for GDI
fonts didn't require introducing any new font driver, so adding a DIB
engine shouldn't add a new one as well. DIB engine should be a GDI32 pure
internal thing.
From what I gather
the word support and deployment overlap with the dib engine
and how the lines alternate color? The speed difference for editing is
like night and day. The header and footers for the document body
containing images renders fine. Installers such as ie6setup and msxml3
embedded images don't render properly
in the document area.
Notice how the word support and deployment overlap with the dib engine
and how the lines alternate color? The speed difference for editing is
like night and day. The header and footers for the document body
containing images renders fine. Installers such as ie6setup and msxml3
embedded
On Sun, May 24, 2009 at 12:04 PM, Chris Howe mrmess...@gmail.com wrote:
2009/5/24 Massimo Del Fedele m...@veneto.com
Sorry to sound like a stuck record but the Wine website still lists
write a DIB engine as a requirement, and every time someone
does, the patches dissapear down a hole because
Massimo Del Fedele wrote:
The engine has still some known bugs (known by me :-) ) which are not
spotter
by wine testsuite, mostly related to coordinate spaces in xxxBlt functions.
Are they not spotted because the tests don't cover these? If so, would
you be able/willing to add some tests to
Jan de Mooij jandemo...@gmail.com writes:
On Sun, May 24, 2009 at 12:04 PM, Chris Howe mrmess...@gmail.com wrote:
2009/5/24 Massimo Del Fedele m...@veneto.com
Sorry to sound like a stuck record but the Wine website still lists
write a DIB engine as a requirement, and every time someone
does
On Mon, May 25, 2009 at 7:03 AM, Alexandre Julliard julli...@winehq.org wrote:
Writing a DIB engine is not a fill-in-the-blanks exercise. A large part
of the task is precisely to come up with a good design, validate it with
a prototype,
Would you, Alexandre, say we are at this point? I.e
Zachary Goldberg zg...@bluesata.com writes:
On Mon, May 25, 2009 at 7:03 AM, Alexandre Julliard julli...@winehq.org
wrote:
Writing a DIB engine is not a fill-in-the-blanks exercise. A large part
of the task is precisely to come up with a good design, validate it with
a prototype,
Would
Alexandre Julliard ha scritto:
Well, the prototype doesn't show much evidence of a good design. Maybe
Massimo has one in mind, but he hasn't explained it so far.
Well, I still think that the goodness of a design is a matter of taste.
My design is *a* design, started because of a personal
to add some tests to the test suite?
Paul:
Max knows about the problems and the tests. He just does not have the
time right now to fix the problems and write the tests. He has hinted
and asked others to help him. I have no knowledge of the DIB engine nor
its processes, but I'd be willing
On Mon, May 25, 2009 at 10:49 AM, Alexandre Julliard
julli...@winehq.org wrote:
Zachary Goldberg zg...@bluesata.com writes:
On Mon, May 25, 2009 at 7:03 AM, Alexandre Julliard julli...@winehq.org
wrote:
Writing a DIB engine is not a fill-in-the-blanks exercise. A large part
of the task
and hasn't yet anticipated common objections etc.?
Well, the prototype doesn't show much evidence of a good design. Maybe
Massimo has one in mind, but he hasn't explained it so far.
--
Alexandre Julliard
julli...@winehq.org
Wouldn't a review of the proposed dib engine be useful? One
On Sunday 24 May 2009 06:54:10 Ben Klein wrote:
Does that mean it's time to remove these todos (and make them full
tests) or are they still wanted for the case where Max's DIB engine is
not installed?
They are full tests, they're just marked as not passing in wine. Which they
don't. At least
/b175a43fb8439a33a686512935597d4c43c19733/wine_ae-ub904-dib/gdi32:bitmap.html
too bad that the suite marks them as failures :-)
Does that mean it's time to remove these todos (and make them full
tests) or are they still wanted for the case where Max's DIB engine is
not installed?
I guess not, wine
Kai Blin ha scritto:
On Sunday 24 May 2009 06:54:10 Ben Klein wrote:
Does that mean it's time to remove these todos (and make them full
tests) or are they still wanted for the case where Max's DIB engine is
not installed?
They are full tests, they're just marked as not passing in wine. Which
missed it,
Alexandre hasn't deigned to comment on here about what the
right architectural solution would be.
Sorry to sound like a stuck record but the Wine website still lists
write a DIB engine as a requirement, and every time someone
does, the patches dissapear down a hole because they're
I dont know anything about that, but may it be possible to compile your code to
a standalone driver for seperate download?
It would be great to just install a DIB-Driver for wine.
Sorry if that was a stupid idea.
Nope, and I think they will not be solved soon. Not by me, anyways.
I made my
André Hentschel ha scritto:
I dont know anything about that, but may it be possible to compile your
code to a standalone driver for seperate download?
It would be great to just install a DIB-Driver for wine.
Sorry if that was a stupid idea.
The idea is not stupid at all :-)
I was thinking to
Massimo Del Fedele schrieb:
André Hentschel ha scritto:
I dont know anything about that, but may it be possible to compile
your code to a standalone driver for seperate download?
It would be great to just install a DIB-Driver for wine.
Sorry if that was a stupid idea.
The idea is not stupid
André Hentschel ha scritto:
Massimo Del Fedele schrieb:
André Hentschel ha scritto:
I dont know anything about that, but may it be possible to compile
your code to a standalone driver for seperate download?
It would be great to just install a DIB-Driver for wine.
Sorry if that was a stupid
2009/5/25 Massimo Del Fedele m...@veneto.com:
André Hentschel ha scritto:
I dont know anything about that, but may it be possible to compile your
code to a standalone driver for seperate download?
It would be great to just install a DIB-Driver for wine.
Sorry if that was a stupid idea.
The
On Sun, May 24, 2009 at 11:06 AM, Massimo Del Fedele m...@veneto.com wrote:
André Hentschel ha scritto:
No idea on what will happen with Mac or other unixes
I am attempting a Mac build now. As with the rest of the discussion,
It would be nice if we could produce a PE version using something
Steven Edwards wrote:
On Sun, May 24, 2009 at 11:06 AM, Massimo Del Fedele m...@veneto.com wrote:
André Hentschel ha scritto:
No idea on what will happen with Mac or other unixes
I am attempting a Mac build now. As with the rest of the discussion,
It would be nice if we could
Steven Edwards wrote:
On Sun, May 24, 2009 at 9:23 PM, James McKenzie
jjmckenzi...@earthlink.net wrote:
Let me know how this goes. I'm interested in improvements that will
help all *nixes, including MacOSX.
I think I am using the latest patch, its dibeng_max.zip thats got the
, I get that spuriously without DIB engine).
--
-Austin
bad that the suite marks them as failures :-)
Full report:
http://test.winehq.org/data/b175a43fb8439a33a686512935597d4c43c19733/wine_ae-ub904-dib/report.html
(The user32 failure can be ignored, I get that spuriously without DIB engine).
Thank you for report.
I still have to do a couple
/b175a43fb8439a33a686512935597d4c43c19733/wine_ae-ub904-dib/gdi32:bitmap.html
too bad that the suite marks them as failures :-)
Does that mean it's time to remove these todos (and make them full
tests) or are they still wanted for the case where Max's DIB engine is
not installed?
I'm looking forward to this hitting
I posted on bug 421 page (as usual) latest update of my engine.
It suld pass all tests in wine suite also all bitmap's todo_wines,
so expect some false positive signaled by tests.
Austin, could you please re-run it on your test machines ?
Ciao
Max
- prefix although the 'series' file claims it
should have; also, it's a real pity that git am doesn't accept stgit
patches 8-/ but anyway, that's off topic).
An application that you might want to test your DIB engine against is
Opera. Although there IS an Opera for Linux, the 64-bit Flash plugin
has
, it's a real pity that git am doesn't accept stgit
patches 8-/ but anyway, that's off topic).
well, never used git-am, but I feel quite comfortable with stgit... also
because it make easy to correct or integrate a commit
An application that you might want to test your DIB engine against
Well, it seems that the engine fixes some unrelated bugs too :-)
Bugs 15146 and 10408, as reported by a tester.
BTW In a couple of weeks all (few) remaining failing tests should be fixed.
Then I'll try to optimize somehow the mixed blitting, which is the only
stuff that remains slower than
Austin English ha scritto:
On Sun, May 17, 2009 at 10:35 AM, Massimo Del Fedele m...@veneto.com wrote:
Austin, could you please retest it against test suite ?
I've ran it, but it doesn't appear to be showing up on
test.winehq.org. I'll investigate why when I get a bit more time.
P.S.,
Michael Karcher ha scritto:
Am Sonntag, den 17.05.2009, 17:35 +0200 schrieb Massimo Del Fedele:
1) Some color on monochrome bitmaps here I guess nobody knows how to do it
right. I fixed some todo wine (most) but have 2 failures which wine does right.
Seldom used anyways, and happens only
Am Montag, den 18.05.2009, 13:41 +0200 schrieb Massimo Del Fedele:
Be careful with such statements. Look at bug 6519 for example.
Yep, I've seen the bug :-)
Anyways, most failures are fixed by now, also for monochrome bitmaps.
Did you test it on bug's 6519 app ?
No, I don't really care. I
Remaining bugs are related to :
1) Some color on monochrome bitmaps here I guess nobody knows how to do it
right. I fixed some todo wine (most) but have 2 failures which wine does right.
Seldom used anyways, and happens only on weird palettes. I guess not ever
Microsoft knows what they did
for these missing/buggy features, since you're aware of
them. That might help everyone, and also make your DIB engine more
attractive since it'll be passing even more tests that current Wine may
not be.
Keep up the good work :)
Thanks,
Scott Ritchie
On Sun, May 17, 2009 at 10:35 AM, Massimo Del Fedele m...@veneto.com wrote:
Austin, could you please retest it against test suite ?
I've ran it, but it doesn't appear to be showing up on
test.winehq.org. I'll investigate why when I get a bit more time.
P.S., there's now a crash in
On Thursday 14 May 2009 02:02, Massimo Del Fedele wrote:
I started fixing failures against test suite.
Most of bitmap ones are fixed, remaining are due
to still stubbed funcs.
Now the problem is that it fixed also most todo_wines on bitmap suite
As usual, on bug 421 page for who
On Thu, May 14, 2009 at 5:01 AM, Massimo Del Fedele m...@veneto.com wrote:
Giuseppe Bilotta ha scritto:
On Thursday 14 May 2009 02:02, Massimo Del Fedele wrote:
I started fixing failures against test suite.
Most of bitmap ones are fixed, remaining are due
to still stubbed funcs.
Now the
Zachary Goldberg ha scritto:
On Thu, May 14, 2009 at 5:01 AM, Massimo Del Fedele m...@veneto.com wrote:
Giuseppe Bilotta ha scritto:
On Thursday 14 May 2009 02:02, Massimo Del Fedele wrote:
I started fixing failures against test suite.
Most of bitmap ones are fixed, remaining are due
to
Hello (mostly wine package maintainers),
On Sun, May 10, 2009 at 05:07:55PM +0200, Massimo Del Fedele wrote:
James McKenzie ha scritto:
Good work. Have you started to think about how to get this into Wine
where AJ will approve?
Ah, I'm not very optimistic that it'll ever enter on wine tree
2009/5/11 Joerg Mayer jma...@loplof.de
Hello (mostly wine package maintainers),
On Sun, May 10, 2009 at 05:07:55PM +0200, Massimo Del Fedele wrote:
James McKenzie ha scritto:
Good work. Have you started to think about how to get this into Wine
where AJ will approve?
Ah, I'm not very
On Mon, May 11, 2009 at 6:07 AM, Chris Howe mrmess...@gmail.com wrote:
2009/5/11 Joerg Mayer jma...@loplof.de
Hello (mostly wine package maintainers),
On Sun, May 10, 2009 at 05:07:55PM +0200, Massimo Del Fedele wrote:
James McKenzie ha scritto:
Good work. Have you started to think about
2009/5/11 Joerg Mayer jma...@loplof.de:
As I think that Alexandre has stated his preference (and I can understand
him taking a long term view), I want to ask the packagers for the distros
out there: Would it be OK for you to add the necessary patch into the
code that you distribute.
On Mon, May 11, 2009 at 6:20 AM, Henri Verbeet hverb...@gmail.com wrote:
2009/5/11 Joerg Mayer jma...@loplof.de:
As I think that Alexandre has stated his preference (and I can understand
him taking a long term view), I want to ask the packagers for the distros
out there: Would it be OK for you
Joerg Mayer ha scritto:
So from the end users point of view Alexandre is refusing this solution which
is much better than what exists now into the official wine tree.
Ah, wait it's not much better, is an alternative.
As it is now, it gives speed improvement for some apps, and probably
Henri Verbeet ha scritto:
2009/5/11 Joerg Mayer jma...@loplof.de:
As I think that Alexandre has stated his preference (and I can understand
him taking a long term view), I want to ask the packagers for the distros
out there: Would it be OK for you to add the necessary patch into the
code that
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