Just to add (to avoid public panic)

Just tested it on a fresh install on Linux with 2013_SP1, and the compound
seems to be intact. So it works here.

regards
stefan



On Tue, Nov 13, 2012 at 11:57 PM, Guillaume Laforge <
guillaume.laforge...@gmail.com> wrote:

> Thanks for the info Mathieu :).
>
> Cheers,
>
> Guillaume
>
>
> On Tue, Nov 13, 2012 at 10:43 AM, Mathieu Leclaire 
> <mlecl...@hybride.com>wrote:
>
>> **
>> I've used it to simulate hi-wind fields to apply as force to our custom
>> ICE hair simulation tools for Argonaut, the robot dog in Spy Kids 4. Each
>> hair strand position would find the closest particle from that curl-noise
>> point cloud, check it's velocity and apply it as a force on the strand. The
>> effect worked great. I've also used it to do many more tests but from what
>> I can recall, Spy Kids 4 was the only movie that its use made it to the
>> final shots.
>>
>> -Mathieu
>>
>>
>> Guillaume Laforge wrote:
>>
>>  Hello Andy,
>>
>>  I'm a bit late, but nice to hear that your problem is fixed now :). The
>> Linux and Windows build were using exactly the same compound if I remember
>> correctly, so I have no idea why it was broken on your side. Btw, I'm happy
>> to hear that this little compound as been used in production. I only knew
>> it has been extensively used at StereoD on Titanic3D and Abraham Lincoln:
>> Vampire Hunter for bubbles and atmospheric dust effects.
>> It is not always easy to tweak but I remember that the offset parameter
>> was extremely important and needed to be changed based on the BBox size of
>> your point cloud. Also, this algorithm was first designed for
>> incompressible fluid effect. There is a mode to use it as a force (to use
>> it in a classic Euler integration), but of course the curl motion won't
>> always be there in this case. But playing with the various parameters can
>> gives some nice results sometime :).
>> I'm curious to know if other people used it in production!
>>
>>  Cheers,
>>
>>  Guillaume
>>
>>
>>
>>
>> On Tue, Nov 13, 2012 at 7:22 AM, Andy Nicholas <a...@andynicholas.com>wrote:
>>
>>>  Sure thing. It's attached.
>>>
>>> Yep, for some reason the version of the compound included with our
>>> current
>>> install of XSI is broken, but Michal's version works fine.
>>>
>>> It's awesome to finally have this set up working, I can see me using it
>>> all the
>>> time. Thanks for everyone's help.
>>>
>>> Cheers,
>>> A
>>>
>>>
>>>
>>> On 12 November 2012 at 23:50 Byungchul Kang <k...@cgndev.com> wrote:
>>>
>>>
>>> > could you forward the full compound of Michal Doniec? I want that, too.
>>> >  Thanks
>>> >
>>> >  Kang
>>> >
>>> >  나의 iPad에서 보냄 Sent from my iPad
>>> >
>>> >
>>> >  2012. 11. 13. 오전 7:44 Andy Nicholas <a...@andynicholas.com> 작성:
>>> >
>>> >
>>> >
>>> >      > > Thanks for your help guys. Michal Doniec also sent me a full
>>> compound
>>> >      > > as well as a screen shot of how everything should be
>>> connected. So
>>> >      > > all that as well as your suggestions should be enough to go
>>> on, I'll
>>> >      > > check it all out tomorrow.
>>> > >
>>> > >      Thanks again!
>>> > >      Andy
>>> > >
>>> > >
>>> > >      On 12 Nov 2012, at 18:49, Rob Chapman wrote:
>>> > >
>>> > >
>>> > >          > > > think you have to have it connected AND setup
>>> properly to see
>>> > >          > > > it working.  depends if you are moving as forces or as
>>> > >          > > > postions as well.  Ive used it a lot and highly
>>> recommend it.
>>> > >          > > > also if you do Get>ICE|>get bubbles an ICE tree
>>> compound is
>>> > >          > > > made with the curl noise framework correctly set up
>>> inside
>>> > >          > > > already
>>> > > >          hope that helps!
>>> > > >
>>> > > >
>>> > > >
>>> > > >          On 12 November 2012 18:36, Ciaran Moloney
>>> > > > <moloney.cia...@gmail.com> wrote:
>>> > > >            > > > > Used it on a few jobs. It's great! Sorry,
>>> that's not
>>> > > >            > > > > helpful at all. Also, no disconnected nodes
>>> here when I
>>> > > >            > > > > do a simple d&d from the preset browser. 2012
>>> or 13?
>>> > > > >
>>> > > > >
>>> > > > >            On Mon, Nov 12, 2012 at 6:26 PM, Andy Nicholas
>>> > > > > <a...@andynicholas.com> wrote:
>>> > > > >              > > > > >  Hi guys,
>>> > > > > >              Has anyone managed to get the Curl Noise Framework
>>> > > > > > compound working? I had a
>>> > > > > >              look inside it and there are a whole load of
>>> disconnected
>>> > > > > > nodes. It looks like
>>> > > > > >              it was exported without the "Embed internal
>>> compounds"
>>> > > > > > flag ticked (always a BIG
>>> > > > > >              mistake!) and is missing a compound that it
>>> relied on.
>>> > > > > >
>>> > > > > >              Having said that, I just checked the XML of the
>>> compound
>>> > > > > > and all the nodes
>>> > > > > >              mentioned in it are instantiated in the compound.
>>> It's as
>>> > > > > > if it was exported
>>> > > > > >              incorrectly at Autodesk's end.
>>> > > > > >
>>> > > > > >              If anyone knows how to get it working, or can
>>> give me a
>>> > > > > > couple of pointers as to
>>> > > > > >              what needs to be plugged in to what, I'd be super
>>> > > > > > appreciative.
>>> > > > > >
>>> > > > > >              Thanks,
>>> > > > > >              Andy
>>> > > > > >            > > > >
>>> > > > >
>>> > > > >          > > >
>>> > > >
>>> > > >      > >
>>> > >
>>> > >  >
>>>
>>
>>
>>
>


-- 
stefan andersson - digital janitor - http://sanders3d.wordpress.com

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