Just to add (to avoid public panic) Just tested it on a fresh install on Linux with 2013_SP1, and the compound seems to be intact. So it works here.
regards stefan On Tue, Nov 13, 2012 at 11:57 PM, Guillaume Laforge < guillaume.laforge...@gmail.com> wrote: > Thanks for the info Mathieu :). > > Cheers, > > Guillaume > > > On Tue, Nov 13, 2012 at 10:43 AM, Mathieu Leclaire > <mlecl...@hybride.com>wrote: > >> ** >> I've used it to simulate hi-wind fields to apply as force to our custom >> ICE hair simulation tools for Argonaut, the robot dog in Spy Kids 4. Each >> hair strand position would find the closest particle from that curl-noise >> point cloud, check it's velocity and apply it as a force on the strand. The >> effect worked great. I've also used it to do many more tests but from what >> I can recall, Spy Kids 4 was the only movie that its use made it to the >> final shots. >> >> -Mathieu >> >> >> Guillaume Laforge wrote: >> >> Hello Andy, >> >> I'm a bit late, but nice to hear that your problem is fixed now :). The >> Linux and Windows build were using exactly the same compound if I remember >> correctly, so I have no idea why it was broken on your side. Btw, I'm happy >> to hear that this little compound as been used in production. I only knew >> it has been extensively used at StereoD on Titanic3D and Abraham Lincoln: >> Vampire Hunter for bubbles and atmospheric dust effects. >> It is not always easy to tweak but I remember that the offset parameter >> was extremely important and needed to be changed based on the BBox size of >> your point cloud. Also, this algorithm was first designed for >> incompressible fluid effect. There is a mode to use it as a force (to use >> it in a classic Euler integration), but of course the curl motion won't >> always be there in this case. But playing with the various parameters can >> gives some nice results sometime :). >> I'm curious to know if other people used it in production! >> >> Cheers, >> >> Guillaume >> >> >> >> >> On Tue, Nov 13, 2012 at 7:22 AM, Andy Nicholas <a...@andynicholas.com>wrote: >> >>> Sure thing. It's attached. >>> >>> Yep, for some reason the version of the compound included with our >>> current >>> install of XSI is broken, but Michal's version works fine. >>> >>> It's awesome to finally have this set up working, I can see me using it >>> all the >>> time. Thanks for everyone's help. >>> >>> Cheers, >>> A >>> >>> >>> >>> On 12 November 2012 at 23:50 Byungchul Kang <k...@cgndev.com> wrote: >>> >>> >>> > could you forward the full compound of Michal Doniec? I want that, too. >>> > Thanks >>> > >>> > Kang >>> > >>> > 나의 iPad에서 보냄 Sent from my iPad >>> > >>> > >>> > 2012. 11. 13. 오전 7:44 Andy Nicholas <a...@andynicholas.com> 작성: >>> > >>> > >>> > >>> > > > Thanks for your help guys. Michal Doniec also sent me a full >>> compound >>> > > > as well as a screen shot of how everything should be >>> connected. So >>> > > > all that as well as your suggestions should be enough to go >>> on, I'll >>> > > > check it all out tomorrow. >>> > > >>> > > Thanks again! >>> > > Andy >>> > > >>> > > >>> > > On 12 Nov 2012, at 18:49, Rob Chapman wrote: >>> > > >>> > > >>> > > > > > think you have to have it connected AND setup >>> properly to see >>> > > > > > it working. depends if you are moving as forces or as >>> > > > > > postions as well. Ive used it a lot and highly >>> recommend it. >>> > > > > > also if you do Get>ICE|>get bubbles an ICE tree >>> compound is >>> > > > > > made with the curl noise framework correctly set up >>> inside >>> > > > > > already >>> > > > hope that helps! >>> > > > >>> > > > >>> > > > >>> > > > On 12 November 2012 18:36, Ciaran Moloney >>> > > > <moloney.cia...@gmail.com> wrote: >>> > > > > > > > Used it on a few jobs. It's great! Sorry, >>> that's not >>> > > > > > > > helpful at all. Also, no disconnected nodes >>> here when I >>> > > > > > > > do a simple d&d from the preset browser. 2012 >>> or 13? >>> > > > > >>> > > > > >>> > > > > On Mon, Nov 12, 2012 at 6:26 PM, Andy Nicholas >>> > > > > <a...@andynicholas.com> wrote: >>> > > > > > > > > > Hi guys, >>> > > > > > Has anyone managed to get the Curl Noise Framework >>> > > > > > compound working? I had a >>> > > > > > look inside it and there are a whole load of >>> disconnected >>> > > > > > nodes. It looks like >>> > > > > > it was exported without the "Embed internal >>> compounds" >>> > > > > > flag ticked (always a BIG >>> > > > > > mistake!) and is missing a compound that it >>> relied on. >>> > > > > > >>> > > > > > Having said that, I just checked the XML of the >>> compound >>> > > > > > and all the nodes >>> > > > > > mentioned in it are instantiated in the compound. >>> It's as >>> > > > > > if it was exported >>> > > > > > incorrectly at Autodesk's end. >>> > > > > > >>> > > > > > If anyone knows how to get it working, or can >>> give me a >>> > > > > > couple of pointers as to >>> > > > > > what needs to be plugged in to what, I'd be super >>> > > > > > appreciative. >>> > > > > > >>> > > > > > Thanks, >>> > > > > > Andy >>> > > > > > > > > > >>> > > > > >>> > > > > > > > >>> > > > >>> > > > > > >>> > > >>> > > > >>> >> >> >> > -- stefan andersson - digital janitor - http://sanders3d.wordpress.com