It has always been easy to tweak mental ray to render a decent image. The trick is when you add more things to make the image complex, and then.... move the camera :) Add some hair and motion blur into the mix, with an animated character.
Then report back the render times. And this goes for all renderers, not just mental ray. The limitation with GPU render engines is ram. They just can't load everything you need into ram. And if you get a GPU raid that can handle it, you have spent a lot more money than what you could have bought a CPU farm for. With that said, I see a lot of possibilities for GPU rendering and visualizations or previz.... I'm going a bit off-topic.... as you were people. :) regards stefan On Fri, Feb 15, 2013 at 12:19 PM, Toonafish <ron...@toonafish.nl> wrote: > Wow, that looks very good !! Looks like MR is back in the race ;-) > > Could you share some of the render settings ? > > -- *Stefan Andersson | Digital Janitor* blog <http://sanders3d.wordpress.com> | showreel<http://vimeo.com/sanders3d>| twitter <http://twitter.com/sanders3d> | LinkedIn<http://www.linkedin.com/in/sanders3d>| cell: +46-73-6268850 | skype:sanders3d