did you color correct this? i like the color... and i think the glossy reflections came out great! i am still struggling with some noise in reflection and glossy. can you share your arnold scene?
ill post mine tonight, it was certainly fun to do. ya this is worst case for arnold. i imagine when talking about purely casting as many rays as possible, a gpu renderer at this time win against a cpu bound renderer. i imagine if ronald would post his rays per pixel we would see octane is tracing many times more. he said his graphics card has 1500+ cores vs his cpu threads at 12. thats over a hundred times more, assuming its a linear relationship. On Tue, Feb 19, 2013 at 4:17 PM, Gene Crucean <emailgeneonthel...@gmail.com>wrote: > Man I don't know how you guys find time to fool around with this stuff > during the week. Here's a quick version after spending maybe 30'ish minutes > swapping out shaders and getting it setup. > > http://www.genecrucean.com/tmp/Classroom_v001.7z > > These frames were about an hour per frame but I'm confident I could easily > get this down to about 30min fairly easily. > > This scene is an almost worst case scenario for Arnold fwiw. Indoors, main > lighting is from only windows, glossy's, reflections, refractions, DOF, > MoBlur. How much of that is Octane doing btw? It's interesting to play with > for those reasons and it's definitely possible to make it look good... it's > just that the render times go up a bit because of the increase in sampling. > > Those of us who use Arnold know this isn't showing off Arnold's power by > any stretch of the imagination though. Kind of a silly test...but fun > either way. > > > -- > Gene Crucean - Emmy winning - Oscar nominated CG Supervisor / iOS-OSX > Developer / Filmmaker / Photographer > ** *Freelance for hire* ** > www.genecrucean.com > > ~~ Please use my website's contact form on www.genecrucean.com for any > personal emails. Thanks. I may not get them at this address. ~~ >