Yep, there is huge speed improvement over older version they have. Was more than surprise when I tested in on an character. Old scene that was slow to render just got new breath :)
On Mon, Mar 25, 2013 at 3:33 AM, Enrique Caballero < enriquecaball...@gmail.com> wrote: > mirko, just asked our shader guy, he says its the new one, but its slow > due to the fact that they are layering a few shaders together, so my bad, > turns out the SSS is quite fast > > > > On Thu, Mar 21, 2013 at 6:54 PM, Nuno Conceicao < > nunoalexconcei...@gmail.com> wrote: > >> Yes and honestly its just amazing how much more hair it can handle >> without affecting the performance that much, mental ray on the other hand >> it was always kind of hitting a wall after a certain hair count. >> Using the pixel width optimization helps too. >> When doing the transparent hair setup i also experimented setting the >> Auto-Transparency depth to less than 10, using 5 kind of still gives nice >> results and keeps the render times considerably lower. >> >> On Tue, Mar 19, 2013 at 11:18 AM, Sebastien Sterling < >> sebastien.sterl...@gmail.com> wrote: >> >>> Did you make thinner hairs and up the fur count ? Nuno ? >>> >>> >>> On 19 March 2013 11:21, Enrique Caballero <enriquecaball...@gmail.com>wrote: >>> >>>> We've used fur ( ice strands) and Arnold for a few years now and have >>>> had no issues, its fine. It is deathly slow at SSS though. >>>> >>>> >>>> On Tue, Mar 19, 2013 at 6:15 PM, Nuno Conceicao < >>>> nunoalexconcei...@gmail.com> wrote: >>>> >>>>> I might try to guess some people try to set up the fur using >>>>> transparency. Although it helps making it look softer, i managed to get >>>>> quite nice results on my test without any transparency at all. >>>>> >>>>> >>>>> On Tue, Mar 19, 2013 at 4:10 AM, Raffaele Fragapane < >>>>> raffsxsil...@googlemail.com> wrote: >>>>> >>>>>> At some point, before it even hit SI afaik, it was struggling with >>>>>> some of the old paradigms for fur rendering. It's since earned this back >>>>>> alley talk reputation of struggling with fur, despite the fact nowadays >>>>>> it's probably the single strongest engine of its kind for it out there. >>>>>> >>>>>> It's not unlike the myths that you need an RnD department to do >>>>>> anything with renderman at all, or that you can't do topology work in >>>>>> ZBrush and so on. >>>>>> >>>>>> It should be dismissed, but a rumor will have been around the world >>>>>> before the truth had the time to put its shoes on. >>>>>> >>>>>> >>>>>> On Tue, Mar 19, 2013 at 3:04 PM, Gene Crucean < >>>>>> emailgeneonthel...@gmail.com> wrote: >>>>>> >>>>>>> Say what? >>>>>>> >>>>>>> How on earth was fur/hair a problem for anyone using Arnold? >>>>>>> Something else must have been very jacked up for this to make a "con" >>>>>>> list. >>>>>>> For me personally... I could give you a list a mile long about all of >>>>>>> the >>>>>>> pro's... and one single con. Interior rendering. Like the Classroom >>>>>>> scene. >>>>>>> Even then, you can make it look beautiful. It's just the main downside >>>>>>> of >>>>>>> it is that it takes a bit longer to render than all the other stuff. >>>>>>> >>>>>>> >>>>> >>>> >>> >> >