Yep, there is huge speed improvement over older version they have. Was more
than surprise when I tested in on an character. Old scene that was slow to
render just got new breath :)


On Mon, Mar 25, 2013 at 3:33 AM, Enrique Caballero <
enriquecaball...@gmail.com> wrote:

> mirko, just asked our shader guy, he says its the new one, but its slow
> due to the fact that they are layering a few shaders together, so my bad,
> turns out the SSS is quite fast
>
>
>
> On Thu, Mar 21, 2013 at 6:54 PM, Nuno Conceicao <
> nunoalexconcei...@gmail.com> wrote:
>
>> Yes and honestly its just amazing how much more hair it can handle
>> without affecting the performance that much,  mental ray on the other hand
>> it was always kind of hitting a wall after a certain hair count.
>> Using the pixel width optimization helps too.
>> When doing the transparent hair setup i also experimented setting the
>> Auto-Transparency depth to less than 10, using 5 kind of still gives nice
>> results and keeps the render times  considerably lower.
>>
>> On Tue, Mar 19, 2013 at 11:18 AM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> Did you make thinner hairs and up the fur count ? Nuno ?
>>>
>>>
>>> On 19 March 2013 11:21, Enrique Caballero <enriquecaball...@gmail.com>wrote:
>>>
>>>> We've used fur ( ice strands) and Arnold  for a few years now and have
>>>> had no issues, its fine.  It is deathly slow at SSS though.
>>>>
>>>>
>>>> On Tue, Mar 19, 2013 at 6:15 PM, Nuno Conceicao <
>>>> nunoalexconcei...@gmail.com> wrote:
>>>>
>>>>> I might try to guess some people try to set up the fur using
>>>>> transparency. Although it helps making it look softer, i managed to get
>>>>> quite nice results on my test without any transparency at all.
>>>>>
>>>>>
>>>>> On Tue, Mar 19, 2013 at 4:10 AM, Raffaele Fragapane <
>>>>> raffsxsil...@googlemail.com> wrote:
>>>>>
>>>>>> At some point, before it even hit SI afaik, it was struggling with
>>>>>> some of the old paradigms for fur rendering. It's since earned this back
>>>>>> alley talk reputation of struggling with fur, despite the fact nowadays
>>>>>> it's probably the single strongest engine of its kind for it out there.
>>>>>>
>>>>>> It's not unlike the myths that you need an RnD department to do
>>>>>> anything with renderman at all, or that you can't do topology work in
>>>>>> ZBrush and so on.
>>>>>>
>>>>>> It should be dismissed, but a rumor will have been around the world
>>>>>> before the truth had the time to put its shoes on.
>>>>>>
>>>>>>
>>>>>> On Tue, Mar 19, 2013 at 3:04 PM, Gene Crucean <
>>>>>> emailgeneonthel...@gmail.com> wrote:
>>>>>>
>>>>>>>  Say what?
>>>>>>>
>>>>>>> How on earth was fur/hair a problem for anyone using Arnold?
>>>>>>> Something else must have been very jacked up for this to make a "con" 
>>>>>>> list.
>>>>>>> For me personally... I could give you a list a mile long about all of 
>>>>>>> the
>>>>>>> pro's... and one single con. Interior rendering. Like the Classroom 
>>>>>>> scene.
>>>>>>> Even then, you can make it look beautiful. It's just the main downside 
>>>>>>> of
>>>>>>> it is that it takes a bit longer to render than all the other stuff.
>>>>>>>
>>>>>>>
>>>>>
>>>>
>>>
>>
>

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