Enrique, are you using old SSS or new one Raytraced? It is FAST

On Tue, Mar 19, 2013 at 11:21 AM, Enrique Caballero <
enriquecaball...@gmail.com> wrote:

> We've used fur ( ice strands) and Arnold  for a few years now and have had
> no issues, its fine.  It is deathly slow at SSS though.
>
>
> On Tue, Mar 19, 2013 at 6:15 PM, Nuno Conceicao <
> nunoalexconcei...@gmail.com> wrote:
>
>> I might try to guess some people try to set up the fur using
>> transparency. Although it helps making it look softer, i managed to get
>> quite nice results on my test without any transparency at all.
>>
>>
>> On Tue, Mar 19, 2013 at 4:10 AM, Raffaele Fragapane <
>> raffsxsil...@googlemail.com> wrote:
>>
>>> At some point, before it even hit SI afaik, it was struggling with some
>>> of the old paradigms for fur rendering. It's since earned this back alley
>>> talk reputation of struggling with fur, despite the fact nowadays it's
>>> probably the single strongest engine of its kind for it out there.
>>>
>>> It's not unlike the myths that you need an RnD department to do anything
>>> with renderman at all, or that you can't do topology work in ZBrush and so
>>> on.
>>>
>>> It should be dismissed, but a rumor will have been around the world
>>> before the truth had the time to put its shoes on.
>>>
>>>
>>> On Tue, Mar 19, 2013 at 3:04 PM, Gene Crucean <
>>> emailgeneonthel...@gmail.com> wrote:
>>>
>>>> Say what?
>>>>
>>>> How on earth was fur/hair a problem for anyone using Arnold? Something
>>>> else must have been very jacked up for this to make a "con" list. For me
>>>> personally... I could give you a list a mile long about all of the pro's...
>>>> and one single con. Interior rendering. Like the Classroom scene. Even
>>>> then, you can make it look beautiful. It's just the main downside of it is
>>>> that it takes a bit longer to render than all the other stuff.
>>>>
>>>>
>>
>

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