yes the SSS is very impressive from what we have tested On 19 March 2013 11:53, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote:
> Enrique, are you using old SSS or new one Raytraced? It is FAST > > > On Tue, Mar 19, 2013 at 11:21 AM, Enrique Caballero < > enriquecaball...@gmail.com> wrote: > >> We've used fur ( ice strands) and Arnold for a few years now and have >> had no issues, its fine. It is deathly slow at SSS though. >> >> >> On Tue, Mar 19, 2013 at 6:15 PM, Nuno Conceicao < >> nunoalexconcei...@gmail.com> wrote: >> >>> I might try to guess some people try to set up the fur using >>> transparency. Although it helps making it look softer, i managed to get >>> quite nice results on my test without any transparency at all. >>> >>> >>> On Tue, Mar 19, 2013 at 4:10 AM, Raffaele Fragapane < >>> raffsxsil...@googlemail.com> wrote: >>> >>>> At some point, before it even hit SI afaik, it was struggling with some >>>> of the old paradigms for fur rendering. It's since earned this back alley >>>> talk reputation of struggling with fur, despite the fact nowadays it's >>>> probably the single strongest engine of its kind for it out there. >>>> >>>> It's not unlike the myths that you need an RnD department to do >>>> anything with renderman at all, or that you can't do topology work in >>>> ZBrush and so on. >>>> >>>> It should be dismissed, but a rumor will have been around the world >>>> before the truth had the time to put its shoes on. >>>> >>>> >>>> On Tue, Mar 19, 2013 at 3:04 PM, Gene Crucean < >>>> emailgeneonthel...@gmail.com> wrote: >>>> >>>>> Say what? >>>>> >>>>> How on earth was fur/hair a problem for anyone using Arnold? Something >>>>> else must have been very jacked up for this to make a "con" list. For me >>>>> personally... I could give you a list a mile long about all of the >>>>> pro's... >>>>> and one single con. Interior rendering. Like the Classroom scene. Even >>>>> then, you can make it look beautiful. It's just the main downside of it is >>>>> that it takes a bit longer to render than all the other stuff. >>>>> >>>>> >>> >> >