yes the SSS is very impressive from what we have tested

On 19 March 2013 11:53, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote:

> Enrique, are you using old SSS or new one Raytraced? It is FAST
>
>
> On Tue, Mar 19, 2013 at 11:21 AM, Enrique Caballero <
> enriquecaball...@gmail.com> wrote:
>
>> We've used fur ( ice strands) and Arnold  for a few years now and have
>> had no issues, its fine.  It is deathly slow at SSS though.
>>
>>
>> On Tue, Mar 19, 2013 at 6:15 PM, Nuno Conceicao <
>> nunoalexconcei...@gmail.com> wrote:
>>
>>> I might try to guess some people try to set up the fur using
>>> transparency. Although it helps making it look softer, i managed to get
>>> quite nice results on my test without any transparency at all.
>>>
>>>
>>> On Tue, Mar 19, 2013 at 4:10 AM, Raffaele Fragapane <
>>> raffsxsil...@googlemail.com> wrote:
>>>
>>>> At some point, before it even hit SI afaik, it was struggling with some
>>>> of the old paradigms for fur rendering. It's since earned this back alley
>>>> talk reputation of struggling with fur, despite the fact nowadays it's
>>>> probably the single strongest engine of its kind for it out there.
>>>>
>>>> It's not unlike the myths that you need an RnD department to do
>>>> anything with renderman at all, or that you can't do topology work in
>>>> ZBrush and so on.
>>>>
>>>> It should be dismissed, but a rumor will have been around the world
>>>> before the truth had the time to put its shoes on.
>>>>
>>>>
>>>> On Tue, Mar 19, 2013 at 3:04 PM, Gene Crucean <
>>>> emailgeneonthel...@gmail.com> wrote:
>>>>
>>>>> Say what?
>>>>>
>>>>> How on earth was fur/hair a problem for anyone using Arnold? Something
>>>>> else must have been very jacked up for this to make a "con" list. For me
>>>>> personally... I could give you a list a mile long about all of the 
>>>>> pro's...
>>>>> and one single con. Interior rendering. Like the Classroom scene. Even
>>>>> then, you can make it look beautiful. It's just the main downside of it is
>>>>> that it takes a bit longer to render than all the other stuff.
>>>>>
>>>>>
>>>
>>
>

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