Yup. it was my ICE trees
Thanks guys
G
On 2013/09/13 12:22 PM, olivier jeannel wrote:
I had massive slowdown with getting 150 Matrices in a hierarchy
because of 4 unfrozen Center operators in the modeling stack. :/
Le 13/09/2013 11:47, pete...@skynet.be a écrit :
hiding the particles and strands is not going to simulate them but
that doesn’t mean the ICE tree is totally inactive.
such a lag on every single interaction with a geometry sounds
*exactly* like what I’d expect from a hidden ICE tree.
it’s traversing the tree to see if everything’s hooked up properly
(the lag) and then does nothing with it (fast interaction) – which is
not ideal.
try to break the link with the mesh in the ICE tree by pointing to
some other geo that you’re doing nothing with – I’d bet the lag is gone.
in more complex trees I try to make it easy to switch the input
geometry – such as avoiding several getters pointing to the same
geometry, and putting a passthrough between the getter and the rest
of the tree. Or use a group as input (if possible) and remove/add the
mesh from the group as needed – without having to go in the ICE tree.
*From:* Gerbrand Nel <mailto:nagv...@gmail.com>
*Sent:* Friday, September 13, 2013 10:55 AM
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: interaction lag
It happens on all views, shaded and wireframe.
I'm emitting particles and strands on the mesh, but its all hidden.
I tried the merge into new scene, but I still have the lag.
This is 2013 btw.. I'll check 2014, but we cant move the project
there for now :(
I was hoping there was a display setting I was missing.
Thanks for the input guys
G
On 2013/09/13 10:34 AM, Matt Morris wrote:
Are you referencing the mesh in ice at all? I've found that can
cause delays sometimes.
On 13 September 2013 09:15, wavo <w...@fiftyeight.com
<mailto:w...@fiftyeight.com>> wrote:
Noo! (...only if it has a lot of polygons),
do you use linked shapeanimation or is it subdivided, is the
delay in camera-view or in every view?!
Did you merge it in a new Scene?!
Wireframe or shaded, heavy geo?!
W
Am 9/13/2013 9:53 AM, schrieb Gerbrand Nel:
Hey list
I have this irritating problem, and I was hoping you guys knew
what might cause it, and how to fix it.
I've rigged this character, and the interaction is a bit weird.
When I navigate around the geometry, everything is real time.
When I select a part of the rig and start transforming, there
is a few seconds of "dead softimage" and then it wakes up and
works in real time again.
This happens every time I start transforming on a new axis.
Any ideas?
Thanks people :)
G
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