Hello list,

And do you know what is going wrong in your ICE (If you think that's an
anormal behavior) ?

I already have interaction lag with ICE tree and I find that's due to the
use of group in ICE Tree.
I've post this on si-community
http://www.si-community.com/community/viewtopic.php?f=15&t=3009&hilit=+group+ICE+lag
Just curious to know if your problem is similar.

Thanks.


2013/9/13 Gerbrand Nel <nagv...@gmail.com>

>  Yup. it was my ICE trees
> Thanks guys
> G
>
> On 2013/09/13 12:22 PM, olivier jeannel wrote:
>
> I had massive slowdown with getting 150 Matrices in a hierarchy because of
> 4 unfrozen Center operators in the modeling stack. :/
>
>
> Le 13/09/2013 11:47, pete...@skynet.be a écrit :
>
>  hiding the particles and strands is not going to simulate them but that
> doesn’t mean the ICE tree is totally inactive.
> such a lag on every single interaction with a geometry sounds *exactly*
> like what I’d expect from a hidden ICE tree.
> it’s traversing the tree to see if everything’s hooked up properly (the
> lag) and then does nothing with it (fast interaction) – which is not ideal.
>
> try to break the link with the mesh in the ICE tree by pointing to some
> other geo that you’re doing nothing with – I’d bet the lag is gone.
>
> in more complex trees I try to make it easy to switch the input geometry –
> such as avoiding several getters pointing to the same geometry, and putting
> a passthrough between the getter and the rest of the tree. Or use a group
> as input (if possible) and remove/add the mesh from the group as needed –
> without having to go in the ICE tree.
>
>   *From:* Gerbrand Nel <nagv...@gmail.com>
> *Sent:* Friday, September 13, 2013 10:55 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: interaction lag
>
>  It happens on all views, shaded and wireframe.
> I'm emitting particles and strands on the mesh, but its all hidden.
> I tried the merge into new scene, but I still have the lag.
> This is 2013 btw.. I'll check 2014, but we cant move the project there for
> now :(
> I was hoping there was a display setting I was missing.
>
> Thanks for the input guys
> G
> On 2013/09/13 10:34 AM, Matt Morris wrote:
>
> Are you referencing the mesh in ice at all? I've found that can cause
> delays sometimes.
>
>
> On 13 September 2013 09:15, wavo <w...@fiftyeight.com> wrote:
>
>>  Noo!  (...only if it has  a lot of polygons),
>>
>> do you use linked shapeanimation or is it subdivided, is the delay  in
>> camera-view or in every view?!
>>
>> Did you merge it in a new Scene?!
>> Wireframe or shaded, heavy geo?!
>>
>> W
>>
>>
>> Am 9/13/2013 9:53 AM, schrieb Gerbrand Nel:
>>
>> Hey list
>> I have this irritating problem, and I was hoping you guys knew what might
>> cause it, and how to fix it.
>> I've rigged this character, and the interaction is a bit weird.
>> When I navigate around the geometry, everything is real time.
>> When I select a part of the rig and start transforming, there is a few
>> seconds of "dead softimage" and then it wakes up and works in real time
>> again.
>> This happens every time I start transforming on a new axis.
>> Any ideas?
>> Thanks people :)
>> G
>>
>>
>>
>>  --
>>
>>
>> *Walter Volbers*
>> Senior Animator
>>
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>> Animation & Digital Effects GmbH
>>
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>> *
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>
>
>
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