I do have groups of curves defining a vector field on the mesh, so it might be that :)
G
On 2013/09/13 01:47 PM, julien carmagnac wrote:
Hello list,

And do you know what is going wrong in your ICE (If you think that's an anormal behavior) ?

I already have interaction lag with ICE tree and I find that's due to the use of group in ICE Tree. I've post this on si-community http://www.si-community.com/community/viewtopic.php?f=15&t=3009&hilit=+group+ICE+lag
Just curious to know if your problem is similar.

Thanks.


2013/9/13 Gerbrand Nel <nagv...@gmail.com <mailto:nagv...@gmail.com>>

    Yup. it was my ICE trees
    Thanks guys
    G

    On 2013/09/13 12:22 PM, olivier jeannel wrote:
    I had massive slowdown with getting 150 Matrices in a hierarchy
    because of 4 unfrozen Center operators in the modeling stack. :/


    Le 13/09/2013 11:47, pete...@skynet.be <mailto:pete...@skynet.be>
    a écrit :
    hiding the particles and strands is not going to simulate them
    but that doesn’t mean the ICE tree is totally inactive.
    such a lag on every single interaction with a geometry sounds
    *exactly* like what I’d expect from a hidden ICE tree.
    it’s traversing the tree to see if everything’s hooked up
    properly (the lag) and then does nothing with it (fast
    interaction) – which is not ideal.
    try to break the link with the mesh in the ICE tree by pointing
    to some other geo that you’re doing nothing with – I’d bet the
    lag is gone.
    in more complex trees I try to make it easy to switch the input
    geometry – such as avoiding several getters pointing to the same
    geometry, and putting a passthrough between the getter and the
    rest of the tree. Or use a group as input (if possible) and
    remove/add the mesh from the group as needed – without having to
    go in the ICE tree.
    *From:* Gerbrand Nel <mailto:nagv...@gmail.com>
    *Sent:* Friday, September 13, 2013 10:55 AM
    *To:* softimage@listproc.autodesk.com
    <mailto:softimage@listproc.autodesk.com>
    *Subject:* Re: interaction lag
    It happens on all views, shaded and wireframe.
    I'm emitting particles and strands on the mesh, but its all hidden.
    I tried the merge into new scene, but I still have the lag.
    This is 2013 btw.. I'll check 2014, but we cant move the project
    there for now :(
    I was hoping there was a display setting I was missing.

    Thanks for the input guys
    G
    On 2013/09/13 10:34 AM, Matt Morris wrote:
    Are you referencing the mesh in ice at all? I've found that can
    cause delays sometimes.


    On 13 September 2013 09:15, wavo <w...@fiftyeight.com
    <mailto:w...@fiftyeight.com>> wrote:

        Noo!  (...only if it has  a lot of polygons),

        do you use linked shapeanimation or is it subdivided, is
        the delay  in camera-view or in every view?!

        Did you merge it in a new Scene?!
        Wireframe or shaded, heavy geo?!

        W


        Am 9/13/2013 9:53 AM, schrieb Gerbrand Nel:
        Hey list
        I have this irritating problem, and I was hoping you guys
        knew what might cause it, and how to fix it.
        I've rigged this character, and the interaction is a bit
        weird.
        When I navigate around the geometry, everything is real time.
        When I select a part of the rig and start transforming,
        there is a few seconds of "dead softimage" and then it
        wakes up and works in real time again.
        This happens every time I start transforming on a new axis.
        Any ideas?
        Thanks people :)
        G



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