Ok Thanks for you return Nel, I suggest you to put many "Instance Shape" than curve and use a build array node to get all.
In any case I'm glad to not be the only one with this problem (sorry ;) ). If anyone here seen this problem and is on the beta, maybe he can report it to Autodesk? Friendly. 2013/9/13 Gerbrand Nel <nagv...@gmail.com> > I do have groups of curves defining a vector field on the mesh, so it > might be that :) > G > > On 2013/09/13 01:47 PM, julien carmagnac wrote: > > Hello list, > > And do you know what is going wrong in your ICE (If you think that's an > anormal behavior) ? > > I already have interaction lag with ICE tree and I find that's due to the > use of group in ICE Tree. > I've post this on si-community > http://www.si-community.com/community/viewtopic.php?f=15&t=3009&hilit=+group+ICE+lag > Just curious to know if your problem is similar. > > Thanks. > > > 2013/9/13 Gerbrand Nel <nagv...@gmail.com> > >> Yup. it was my ICE trees >> Thanks guys >> G >> >> On 2013/09/13 12:22 PM, olivier jeannel wrote: >> >> I had massive slowdown with getting 150 Matrices in a hierarchy because >> of 4 unfrozen Center operators in the modeling stack. :/ >> >> >> Le 13/09/2013 11:47, pete...@skynet.be a écrit : >> >> hiding the particles and strands is not going to simulate them but that >> doesn’t mean the ICE tree is totally inactive. >> such a lag on every single interaction with a geometry sounds *exactly* >> like what I’d expect from a hidden ICE tree. >> it’s traversing the tree to see if everything’s hooked up properly (the >> lag) and then does nothing with it (fast interaction) – which is not ideal. >> >> try to break the link with the mesh in the ICE tree by pointing to some >> other geo that you’re doing nothing with – I’d bet the lag is gone. >> >> in more complex trees I try to make it easy to switch the input geometry >> – such as avoiding several getters pointing to the same geometry, and >> putting a passthrough between the getter and the rest of the tree. Or use a >> group as input (if possible) and remove/add the mesh from the group as >> needed – without having to go in the ICE tree. >> >> *From:* Gerbrand Nel <nagv...@gmail.com> >> *Sent:* Friday, September 13, 2013 10:55 AM >> *To:* softimage@listproc.autodesk.com >> *Subject:* Re: interaction lag >> >> It happens on all views, shaded and wireframe. >> I'm emitting particles and strands on the mesh, but its all hidden. >> I tried the merge into new scene, but I still have the lag. >> This is 2013 btw.. I'll check 2014, but we cant move the project there >> for now :( >> I was hoping there was a display setting I was missing. >> >> Thanks for the input guys >> G >> On 2013/09/13 10:34 AM, Matt Morris wrote: >> >> Are you referencing the mesh in ice at all? I've found that can cause >> delays sometimes. >> >> >> On 13 September 2013 09:15, wavo <w...@fiftyeight.com> wrote: >> >>> Noo! (...only if it has a lot of polygons), >>> >>> do you use linked shapeanimation or is it subdivided, is the delay in >>> camera-view or in every view?! >>> >>> Did you merge it in a new Scene?! >>> Wireframe or shaded, heavy geo?! >>> >>> W >>> >>> >>> Am 9/13/2013 9:53 AM, schrieb Gerbrand Nel: >>> >>> Hey list >>> I have this irritating problem, and I was hoping you guys knew what >>> might cause it, and how to fix it. >>> I've rigged this character, and the interaction is a bit weird. >>> When I navigate around the geometry, everything is real time. >>> When I select a part of the rig and start transforming, there is a few >>> seconds of "dead softimage" and then it wakes up and works in real time >>> again. >>> This happens every time I start transforming on a new axis. >>> Any ideas? >>> Thanks people :) >>> G >>> >>> >>> >>> -- >>> >>> >>> *Walter Volbers* >>> Senior Animator >>> >>> *FIFTYEIGHT* 3D >>> Animation & Digital Effects GmbH >>> >>> Kontorhaus Osthafen >>> Lindleystraße 12 >>> 60314 Frankfurt am Main >>> Germany >>> >>> Telefon +49 (0) 69.48 000 55.50 <%2B49%20%280%29%2069.48%20000%2055.50> >>> Telefax +49 (0) 69.48 000 55.15 <%2B49%20%280%29%2069.48%20000%2055.15> >>> >>> *mailto:w...@fiftyeight.com <w...@fiftyeight.com> >>> http://www.fiftyeight.com >>> * >>> >>> -------------------------------------------------------- >>> ESC*58* >>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH >>> >>> *http://www.ESC58.de >>> * >>> >> >> >> >> -- >> www.matinai.com >> >> >> >> >> > >