Great stuff, Matt! I don't play myself (anymore), but I like the looks
and the humor. Much success with your game!
Doesn't those assets look somehow... softimage-ish...?


------ Originalnachricht ------
Von: "Matt Lind" <ml...@carbinestudios.com>
An: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
Gesendet: 14.02.2014 22:53:50
Betreff: RE: Survey - how would you do this?

Watch the video here:   http://www.wildstar-online.com/en/news/#page1



At various times you’ll see asteroid belts of various radius, density,
and orbital speed.  We needed to create a dense asteroid belt for a
closeup.



We don’t do photo-real.  The emotional effect from shape and movement
is more important as the game is largely based on a comic book style.
Take a peek at the screenshots and other media for more examples.



From a technical point of view, since this asteroid belt must perform
in a real time environment, must be optimal in use of resources.  The
challenge was this asteroid belt had to be created by a junior artist
with no technical skills and done in rapid fashion unsupervised.  The
question is how do you instruct such a person to create the asteroid
belt to get the task done quickly (< 30 minutes), effectively, and with
minimal risk against immediate and long term objectives related to
pipeline.





Matt











From:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob
Chapman
Sent: Friday, February 14, 2014 12:19 PM
To:softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?



Sorry, thats what I meant, if you are still curious as to seeing some
more different approaches.



Also, just wanted to clarify about the orbits of the asteroids. is it
like Saturn ring or Asteroid belt as am sure you mentioned planets.



if it is a ring then definitely a bitmap approach until close up  then
still bitmaps as they are only micrometer > meter and you could squeeze
a lot more smaller clumps onto a bitmap versus geometry    does your
engine do cloud gridss and can fly through them?  I  imagine an
asteroid ring would be similar.



On 14 February 2014 20:01, Matt Lind <ml...@carbinestudios.com> wrote:

It was solved even before I sent out the first message.  I was just
curious how other people would solve the same problem given the
circumstances.





Matt









From:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob
Chapman
Sent: Friday, February 14, 2014 11:57 AM


To:softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?



 Emilio wrote "they simply took a pristine and talented dev team who
understood the artists, and plugged them into The Matrix"



ahem.  that will be *some*, but not all of the talented dev.  am
guessing some chose not to go work for the 'matrix' . some were then
fired apparently in rounds of 'must make more profit for shareholders'



can we get back to asteroids. Matt, has it been solved and we can end
this thread or you still looking for some differnt ideas?






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