Cool work!  Congrats!




2014-02-14 16:22 GMT-06:00 Eugen Sares <sof...@mail.sprit.org>:

>  Great stuff, Matt! I don't play myself (anymore), but I like the looks
> and the humor. Much success with your game!
> Doesn't those assets look somehow... softimage-ish...?
>
>
> ------ Originalnachricht ------
> Von: "Matt Lind" <ml...@carbinestudios.com>
> An: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
> Gesendet: 14.02.2014 22:53:50
> Betreff: RE: Survey - how would you do this?
>
>
>  Watch the video here:   http://www.wildstar-online.com/en/news/#page1
>
>
>
> At various times you'll see asteroid belts of various radius, density, and
> orbital speed.  We needed to create a dense asteroid belt for a closeup.
>
>
>
> We don't do photo-real.  The emotional effect from shape and movement is
> more important as the game is largely based on a comic book style.  Take a
> peek at the screenshots and other media for more examples.
>
>
>
> From a technical point of view, since this asteroid belt must perform in a
> real time environment, must be optimal in use of resources.  The challenge
> was this asteroid belt had to be created by a junior artist with no
> technical skills and done in rapid fashion unsupervised.  The question is
> how do you instruct such a person to create the asteroid belt to get the
> task done quickly (< 30 minutes), effectively, and with minimal risk
> against immediate and long term objectives related to pipeline.
>
>
>
>
>
> Matt
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> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc..autodesk.com<softimage-boun...@listproc.autodesk.com>]
> *On Behalf Of *Rob Chapman
>
> *Sent:* Friday, February 14, 2014 12:19 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Survey - how would you do this?
>
>
>
> Sorry, thats what I meant, if you are still curious as to seeing some more
> different approaches.
>
>
>
> Also, just wanted to clarify about the orbits of the asteroids. is it like
> Saturn ring or Asteroid belt as am sure you mentioned planets.
>
>
>
> if it is a ring then definitely a bitmap approach until close up  then
> still bitmaps as they are only micrometer > meter and you could squeeze a
> lot more smaller clumps onto a bitmap versus geometry    does your engine
> do cloud gridss and can fly through them?  I  imagine an asteroid ring
> would be similar.
>
>
>
> On 14 February 2014 20:01, Matt Lind <ml...@carbinestudios.com> wrote:
>
> It was solved even before I sent out the first message.  I was just
> curious how other people would solve the same problem given the
> circumstances.
>
>
>
>
>
> Matt
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> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Chapman
> *Sent:* Friday, February 14, 2014 11:57 AM
>
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Survey - how would you do this?
>
>
>
>  Emilio wrote "they simply took a pristine and talented dev team who
> understood the artists, and plugged them into The Matrix"
>
>
>
> ahem.  that will be *some*, but not all of the talented dev.  am guessing
> some chose not to go work for the 'matrix' . some were then fired
> apparently in rounds of 'must make more profit for shareholders'
>
>
>
> can we get back to asteroids. Matt, has it been solved and we can end this
> thread or you still looking for some differnt ideas?
>
>
>
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>
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>
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