But Eric, When you say only Maya is an option, you say based on what studios use ... because isn't Softimage still a better option for rigging and animation, as is right now, than Maya?
If so, why change? What have change in the last years that improved animation so much? I took a look at the latest developments of Maya and there hasn't been so many things on Maya side. I ask just as a curious person hence I'm still learning Softimage and I don't wanna change in the middle of it. As for ICE, after reading some opinions about FE, I think FE is the natural progression from ICE. On Fri, Feb 28, 2014 at 6:51 PM, Nika Ragua <nikaragu...@gmail.com> wrote: > emmm...no no no, i meant the ICE-natural TDs - people like me, who can > exist only in visual programming environment and can`t(don`t want) to code > > > 2014-03-01 1:47 GMT+04:00 Mirko Jankovic <mirkoj.anima...@gmail.com>: > > On the other hand I found both rigging and animation in Maya makes me >> vomit. But that may be due to fact that never mastered rigging in Maya >> myself as after trying it in SI it was whole new world. >> As for animation... ALL rigs I ever had to work with in Maya were made by >> riggers that should better stay away from any rigging at all. Half-riggers >> that makes half done, bad rigs that breaks and brings any comp to crawl >> with like 4fps playback. >> So unless you have like master rigger at hand.. don't count on good >> animation in Maya. >> And trust me most of small to medium studios and freelancers don't have >> access to good rigger. And that is when nightmare starts and never ends >> >> >> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge >> <ethivie...@hybride.com>wrote: >> >>> Being super realistic, the only option for serious film work in regards >>> to rigging and animation is Maya. Sorry if people don't want to hear it but >>> it is. I personally don't see anything coming in the next 2 years that is >>> going to be up to the level we need it to be to do everything we can now >>> other than Maya. I'm not saying we won't push Fabric very hard on top of >>> it, but for keyframe animation, deformation effects, and general rigging >>> tools, there isn't anything else. >>> >>> 2 cents. >>> >>> Eric T. >>> >>> >>> On Friday, February 28, 2014 4:32:43 PM, Nika Ragua wrote: >>> >>>> aha, the thread smoothly turned into FE discussion ))) great >>>> Clara.io will also have nodal tools, great, great !!! >>>> Houdini VOP also awesome >>>> with your permission i`ll raise the question once again - where will >>>> you move ? >>>> >>> >>> >> > -- gonebadfx.com - your source for bad fx