Mr. Doyle are you reading this?

Morten



Den 5. marts 2014 kl. 10:11 skrev Stefan Kubicek <s...@tidbit-images.com>:

> This is exactly what I am thinking for years now: 3D software out of the
> hands of large corporations.
> All the legal problems that come with public companies (not being able to

> talk freely about future developments at any time for example, safe
harbor
> blah) is just to much of a problem for a product that highly depends on
> the input of it's users and proper communication, let alone looming
> bankruptcy in financially difficult times, let alone in times of bad
> management decisions, and combinations thereof. Blender can never go
> bankrupt! That DATEV example is particularly nice since buyers of the
> software automatically become owners of the company, not just the product

> or license.
> Some thoughts:
> It would be cool if subscribes could actively contribute to the
> development through feature requests and/or code contributions, and
> everybody gets access to daily builds. Through regular code contributions

> members could get "developer" status, freeing them from having to pay a
> member fee.
> It could be legally challenging to get that business model established on

> an international level though, not sure how the "Genossenschaft"
> translates to the US and other countries. Any ideas how this could work?
>
>
> > after laying around the whole night and couldn't sleep here are my 2
> > cents on the whole situation.
> >
> > When you look at the history of Softimage it's quite obvious that
> > developing a software for this industry is quite a challenge. I think
> > there is reason why Daniel Langlois sold Softimage to Microsoft,
because
> > he couldn't stand the developing costs for a complete rewrite anymore.
> > And when you see how long it took until XSI and later Moondust got on
> > the market you may have glimpse what it means to develop a piece
> > Software with this kind of sophistication.
> >
> > I can only hope that FabricEngine and all the others develop a better
> > business model then the traditional one with investors outside of the
> > industry who are not bound to the company they are invested in and can
> > sell their investment at anytime to anywhom. I think the only solution
> > are strong bounds into the 3D industry itself.
> >
> > I want to show you an example. In the Germany there is a company called

> > DATEV. They do a very unsexy thing: tax accounting software. But the
> > interesting part is that this company has been built by its customers
> > and is owned by its customers in form of a cooperative society. The
> > company exists since 1966 which gives you an idea about the stability
> > and longevity of such the business model.
> > More info about you find here: http://en.wikipedia.org/wiki/Datev
> >
> > As manufacturing 3D software is obviously not a highly profitable
> > business (or why else Softimage got sold from the founder via Microsoft

> > throught AVID to Autodesk, Maya from Wavefront through Alias to
> > Autodesk, 3dsmax from Kinetix through discreet* to Autodesk)
> > I can only strongly recommend to stay away from financal investors and
> > the stock market and try to finance the development through the 3D
> > industry itself.
> >
> > By the way if you look at Autodesk's latest business figures then you
> > get the impression that big troubles can arise. Last years revenue
> > dropped significantly especially when you compare it to the performance

> > of the competition in the engineering sector. Engineering is 93% of
> > their business by the way. M&E only contributes 7% to their revenue and

> > is decreasing.
> > Related to that I don't think that cloud based services which is
> > supposedly the next big thing is wanted by such a conservative industry

> > like the engineering industry is. And believe me or not they are
> > conservative. I have some clients in this field. When this cloud based
> > thing goes down the drain it is likely that Autodesk gets in big
trouble
> > and will therefore concentrate on its core business and will as
> > consequence sell its stepchild M&E to whomever may have an interest in
> > it (hopefully not a financial investor).
> >
> > Well I have no glass ball in front of me but I think the 3D industry
> > should be prepared for such a situation since Autodesk has a dominant
> > market position and apparently no one seems to care.
> >
> > It's a shame their will be no other software with a
> > middle-click-this-button-to-repeat-the-last-command functionality
> > anymore because Autodesk owns the patent on this and many other
> > innovative concepts which made Softimage unique and stand out. So I
> > think I will stay with "my second love" until I go the "Kim Aldis
route".
> >
> > Just my 2 cents. Sorry for the rambling speech.
> >
> > I am still very thankful that I got in touch with  Softimage at Spans
> > und Partner 8 years ago after messing around with 3dsmax and Maya.
> > Thanks to the developers and the community for supporting such a great
> > product over the last 28 years.
> >
> > Cheers,
> > Stephan.
> >
> > +1
> >
> > Sent from my iPhone
> >
> > On Mar 5, 2014, at 5:11, Jeffrey Dates <jda...@kungfukoi.com> wrote:
> >
> > This.
> > Everything Andy said.
> >
> >
> >
> > On Tue, Mar 4, 2014 at 4:52 PM, Andy Jones <andy.jo...@gmail.com>
wrote:
> >
> > Many studios having the same problems at the same time is a HUGE
> > opportunity if we leverage it properly.
> >
> > I completely agree about the collaboration that will be necessary from
> > users.  However, for studios' part, I know a lot of places are
> > interested in Fabric already, even if they haven't actually bought
> > licenses yet.  So if part of the incentive was some kind of agreement
> > for the FE guys to help nurture a scene assembly tool to life quickly,
> > it might help tip the scale for whatever cost/benefit analysis places
> > are doing.  The devs working on Fabric are truly some of the best in
the
> > world (and from what I understand, a big part of the reason AD bought
> > Softimage to begin with).  They are a big part of the equation for what

> > will happen in the future, even if they don't end up wanting to build a

> > scene assembler as a supported "product" in itself (or who knows --
> > maybe they will?).
> >
> > It would be great to get a little (or big?) list of studios that are
> > interested in this sort of project (or other ones) and possibly have
> > some kind of summit with the FE guys about what it would take to
> > fast-track FE into certain critical areas of production, assuming a
> > certain number of licenses were purchased.  No commitments at this
point
> > -- just a list of interested parties who might be curious enough to be
> > part of the conversation, pending whatever other conversations need to
> > be had with superiors.  I.e., it's understood that nobody is speaking
> > for their companies at this point.  Just indicating that they think
> > their company *might* be interested.
> >
> > I'll start:
> >
> > Psyop
> > Massmarket
> >
> >
> >
> >
> > On Tue, Mar 4, 2014 at 1:18 PM, Felix Geremus
> > <felixgere...@googlemail.com> wrote:
> >
> > You are probably right. But these times are a little bit different and
> > maybe that's exactly the one chance inside all this mess. We're all
> > sitting in the same boat at the same time. I know a lot of studios who
> > entirely rely on Softimage for lighting. All of these will have to
spend
> > time and thus money to move on to another pipeline during the next two
> > years anyway. So why not invest at least parts of this time into the
> > same thing? Individuals are great, and the community should absolutely
> > try. But it's so hard to put something like this together in your spare

> > time. A few studios supporting and profiting from this effort would
> > accelerate the whole process immensely. And about showing potential:
> > wasn't Stage, and all the other fabric applications build for exactly
> > this reason? To show the potential of such a project?
> >
> >
> >
> >
> > 2014-03-04 21:55 GMT+01:00 Steven Caron <car...@gmail.com>:
> >
> >
> > it is a bit harder for visual effects vendors/studios, in an already
> > difficult market, spending money on software development (not their
core
> > business) is a hard sell. seeing a product or product in development on

> > the other hand drums up interest which leads to real investment and
> > collaboration. they need to see if their ideas are aligned with others
> > on the project. don't take my comment as discouragement, it is just how

> > i see it... for now it will be on individuals to come together on a
> > project which shows potential. i hope we, the remaining softimage
> > community, can do that together. again, not discouragement to any
studio
> > which wants to partner to make something happen...
> >
> > steven
> >
> >
> >
> > On Tue, Mar 4, 2014 at 12:34 PM, Felix Geremus
> > <felixgere...@googlemail.com> wrote:
> >
> >
> >
> > So now that Softimage will be gone, isn't there room or even need for
> > collaboration here? Before everybody tries to build something
> > themselves, shouldn't people try to bundle forces? And I'm not only
> > talking about individuals here. I'm talking about small to medium size
> > companies who couldn't afford to build something like this alone.
> >
> >
> >
> >
> >
>
>
> --
> -------------------------------------------
>                 Stefan Kubicek
> -------------------------------------------
>             keyvis digital imagery
>            Alfred Feierfeilstraße 3
>         A-2380 Perchtoldsdorf bei Wien
>           Phone:    +43/699/12614231
>        www.keyvis.at  ste...@keyvis.at
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> --confidential and for the recipient only--
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