Hi Felix,

well I put this post on purpose in this thread. It's targeted
primarily at FabricEngine because I have the impression that regarding
their business model they are settled (they have a venture capitalist
in their back according to their website) but I suppose not so tight
as other companies (The Foundry being a part of Carlyle Group for
example).

On the other hand I wanted to give Maurice Patel (in all modesty) an
idea about some options in the unlikely event that Autodesk would sell
the M&E division in the future (which imho I think is not so unlikely
at all for the stated reasons).

But you are right a separate thread would be better. I leave this to
the others if someone wants to contribute since I have everything said
what I wanted to say.

Cheers,
Stephan.







> He Stephan and all. Thanks for your words. But let's try to keep
> this thread constructive and on topic. Which is about what to do
> next, and if there is interest in a combined effort to create a
> scene assembly tool based on fabric (or something else)
> specifically. There are more than enough threads to vent your
> feelings about this messed up situation already. 


> 2014-03-05 5:48 GMT+01:00 Alex Arce <aa.li...@gmail.com>:
> Wow Stephan,

> Thanks for sharing. I remember in some of my early days with
> Softimage CE (starting 21 years ago), Spans+Partners work on some of
> the early Softimage reels inspiring me to explore more. It makes me
> happy to be reminded of this so many years later, even at such a
> depressing moment it Softimage history.

> Thanks again,

> Alex



> On Tue, Mar 4, 2014 at 11:10 PM, Stephan Hempel <elh...@gmail.com> wrote:
> after laying around the whole night and couldn't sleep here are my 2 cents on 
> the whole situation.

> When you look at the history of Softimage it's quite obvious that
> developing a software for this industry is quite a challenge. I
> think there is reason why Daniel Langlois sold Softimage to
> Microsoft, because he couldn't stand the developing costs for a
> complete rewrite anymore. And when you see how long it took until
> XSI and later Moondust got on the market you may have glimpse what
> it means to develop a piece Software with this kind of sophistication.

> I can only hope that FabricEngine and all the others develop a
> better business model then the traditional one with investors
> outside of the industry who are not bound to the company they are
> invested in and can sell their investment at anytime to anywhom. I
> think the only solution are strong bounds into the 3D industry itself.

> I want to show you an example. In the Germany there is a company
> called DATEV. They do a very unsexy thing: tax accounting software.
> But the interesting part is that this company has been built by its
> customers and is owned by its customers in form of a cooperative
> society. The company exists since 1966 which gives you an idea about
> the stability and longevity of such the business model.
> More info about you find here: http://en.wikipedia.org/wiki/Datev

> As manufacturing 3D software is obviously not a highly profitable
> business (or why else Softimage got sold from the founder via
> Microsoft throught AVID to Autodesk, Maya from Wavefront through
> Alias to Autodesk, 3dsmax from Kinetix through discreet* to Autodesk)
> I can only strongly recommend to stay away from financal investors
> and the stock market and try to finance the development through the 3D 
> industry itself.

> By the way if you look at Autodesk's latest business figures then
> you get the impression that big troubles can arise. Last years
> revenue dropped significantly especially when you compare it to the
> performance of the competition in the engineering sector.
> Engineering is 93% of their business by the way. M&E only
> contributes 7% to their revenue and is decreasing.
> Related to that I don't think that cloud based services which is
> supposedly the next big thing is wanted by such a conservative
> industry like the engineering industry is. And believe me or not
> they are conservative. I have some clients in this field. When this
> cloud based thing goes down the drain it is likely that Autodesk
> gets in big trouble and will therefore concentrate on its core
> business and will as consequence sell its stepchild M&E to whomever
> may have an interest in it (hopefully not a financial investor).

> Well I have no glass ball in front of me but I think the 3D
> industry should be prepared for such a situation since Autodesk has
> a dominant market position and apparently no one seems to care.

> It's a shame their will be no other software with a
> middle-click-this-button-to-repeat-the-last-command functionality
> anymore because Autodesk owns the patent on this and many other
> innovative concepts which made Softimage unique and stand out. So I
> think I will stay with "my second love" until I go the "Kim Aldis route".

> Just my 2 cents. Sorry for the rambling speech.

> I am still very thankful that I got in touch with  Softimage at
> Spans und Partner 8 years ago after messing around with 3dsmax and
> Maya. Thanks to the developers and the community for supporting such
> a great product over the last 28 years.

> Cheers,
> Stephan.

> +1

> Sent from my iPhone

> On Mar 5, 2014, at 5:11, Jeffrey Dates <jda...@kungfukoi.com> wrote:

> This.
> Everything Andy said.



> On Tue, Mar 4, 2014 at 4:52 PM, Andy Jones <andy.jo...@gmail.com> wrote:

> Many studios having the same problems at the same time is a HUGE
> opportunity if we leverage it properly.

> I completely agree about the collaboration that will be necessary
> from users.  However, for studios' part, I know a lot of places are
> interested in Fabric already, even if they haven't actually bought
> licenses yet.  So if part of the incentive was some kind of
> agreement for the FE guys to help nurture a scene assembly tool to
> life quickly, it might help tip the scale for whatever cost/benefit
> analysis places are doing.  The devs working on Fabric are truly
> some of the best in the world (and from what I understand, a big
> part of the reason AD bought Softimage to begin with).  They are a
> big part of the equation for what will happen in the future, even if
> they don't end up wanting to build a scene assembler as a supported
> "product" in itself (or who knows -- maybe they will?).

> It would be great to get a little (or big?) list of studios that
> are interested in this sort of project (or other ones) and possibly
> have some kind of summit with the FE guys about what it would take
> to fast-track FE into certain critical areas of production, assuming
> a certain number of licenses were purchased.  No commitments at this
> point -- just a list of interested parties who might be curious
> enough to be part of the conversation, pending whatever other
> conversations need to be had with superiors.  I.e., it's understood
> that nobody is speaking for their companies at this point.  Just
> indicating that they think their company *might* be interested.

> I'll start:

> Psyop
> Massmarket




> On Tue, Mar 4, 2014 at 1:18 PM, Felix Geremus
> <felixgere...@googlemail.com> wrote:

> You are probably right. But these times are a little bit different
> and maybe that's exactly the one chance inside all this mess. We're
> all sitting in the same boat at the same time. I know a lot of
> studios who entirely rely on Softimage for lighting. All of these
> will have to spend time and thus money to move on to another
> pipeline during the next two years anyway. So why not invest at
> least parts of this time into the same thing? Individuals are great,
> and the community should absolutely try. But it's so hard to put
> something like this together in your spare time. A few studios
> supporting and profiting from this effort would accelerate the whole
> process immensely. And about showing potential: wasn't Stage, and
> all the other fabric applications build for exactly this reason? To
> show the potential of such a project?




> 2014-03-04 21:55 GMT+01:00 Steven Caron <car...@gmail.com>:


> it is a bit harder for visual effects vendors/studios, in an
> already difficult market, spending money on software development
> (not their core business) is a hard sell. seeing a product or
> product in development on the other hand drums up interest which
> leads to real investment and collaboration. they need to see if
> their ideas are aligned with others on the project. don't take my
> comment as discouragement, it is just how i see it... for now it
> will be on individuals to come together on a project which shows
> potential. i hope we, the remaining softimage community, can do that
> together. again, not discouragement to any studio which wants to
> partner to make something happen...

> steven



> On Tue, Mar 4, 2014 at 12:34 PM, Felix Geremus
> <felixgere...@googlemail.com> wrote:



> So now that Softimage will be gone, isn't there room or even need
> for collaboration here? Before everybody tries to build something
> themselves, shouldn't people try to bundle forces? And I'm not only
> talking about individuals here. I'm talking about small to medium
> size companies who couldn't afford to build something like this alone.






> --
> Mit freundlichen GrĂ¼ssen
> Stephan Hempel
> mailto:hempli...@web.de









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