I think we can see there's some reason to look into Bifrost, but I also
have a nagging feeling it's simply never going to achieve the same level of
functionality as ICE, for the very reason ICE is essentially being shut
down. ICE does what it does and is so much more than a particle system,
because it is built into the very core of Softimage. To attempt to make
Bifrost 'future proof' they are deliberately *not* building it into the
core of Maya, thus allowing for the potential for it to be standalone and /
or plugged into other software / platforms at a later date. But by
approaching it in this way, it'll only ever be a bolt on, that surely can
never achieve that level of flexibility that we have with ICE at the heart
of Softimage. It feels that the very thing that makes ICE such an amazing
tool is actually causing it's downfall, and is the reason Bifrost can never
replace it. And that totally sucks!





On 21 March 2014 10:29, Juan Brockhaus <juanxsil...@gmail.com> wrote:

>
> Hey Adrian,
>
> this is some great info here. and makes me suddenly feel spmehow better ;-)
> maybe in two/three years time, when Soft slowly falls back (just due to no
> further development) BiFrost will be in a state where it can take over...?
> (wishful thinking)
>
> If I read between the lines I feel there is hope that BiFrost is not
> 'just' a fluid simulation system and can be used for far more.
>
> Exactly what I personally (and many others) love about ICE. It is
> (contrary to past Autodesk-PR) NOT just a particle-simulation-system, but a
> swiss army tool which can manipulate almost every aspect of data in my
> scene/objects and build, create, deform, etc...
>
> ie at the moment I build shapes/objects made out of dominos. All
> procedurally build in ICE. I made different compounds to stack and pile
> dominoes in different ways and methods. And if the objects I have to create
> (and even the domino) change (as usual in commercials..) it is all
> instantly updated.
> Only right at the end I add a Sim node and the whole things collapses...
> (obviously controlled with nulls, forces, etc...) The Sim is basically the
> last 5% of what I use ICE for.
>
> If I can do stuff like this in BiFrost in the future I'm a happy camper.
> Right now the only other software capable of that would be Houdini...
>
> I'll keep an eye on BiFrost ;-)
>
> Cheers,
>
> Juan
>
>
>
>
>
>
>
>
> On Fri, Mar 21, 2014 at 1:09 AM, joshxsi <josh...@gmail.com> wrote:
>
>> Part of what made ICE so successful (in my mind) was the large amount of
>> built in nodes and compounds that were included as part of the base system
>> that were used in mostly non-simulated contexts (raycasting, geometry
>> locations, etc).
>>
>> From the sound of the development stages, the first two releases will be
>> fluid focused, do you expect that the final release will include the non
>> particle functionality that ICE became so useful for?
>>
>> It sounds like you're expecting the users to build a more generic set of
>> functionality using the API? (mesh deforms, curve based flow tools, IK
>> solvers etc)
>>
>> Thanks again for the information as well.
>>
>>
>>
>> On Fri, Mar 21, 2014 at 11:48 AM, David Gallagher <
>> davegsoftimagel...@gmail.com> wrote:
>>
>>>
>>> Yes, definitely giving them a chance! If they turn Maya/Bifrost into
>>> something great that can give me back what I just lost, believe me I will
>>> be one happy guy.
>>>
>>>
>>> On 3/20/2014 6:29 PM, Raffaele Fragapane wrote:
>>>
>>> The product will be released within the quarter. To be fair, that info
>>> if you were on beta has been consistent and available for quite a while
>>> now, so it's not some last minute stunt.
>>>
>>>  Marcus, Adrian and the rest of the team are nice guys, give them a
>>> chance.
>>>
>>>
>>> On Fri, Mar 21, 2014 at 11:17 AM, David Gallagher <
>>> davegsoftimagel...@gmail.com> wrote:
>>>
>>>> This email was fascinating. I'm curious though; we've been told we
>>>> can't hear roadmaps because they run afoul of SEC rules. And yet, here we
>>>> get a somewhat detailed roadmap.
>>>>
>>>> Dave G
>>>>
>>>>
>>>
>>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

Reply via email to