Ah, but may I respectfully point out that this was one of the problems with 
ICE, in that its complete and total integration into Softimage makes it 
difficult to engineer and manage, from a software and, unfortunately, a 
marketing point of view.

Most modern software libraries are platform-agnostic, and this is what we're 
aiming for with Bifrost. The problem with ICE is that you had to use Softimage 
in order to gain access to it. Nothing against Softimage, just that you're 
limiting ICE's exposure to the industry at large.

Would a renderer be more or less popular if it only worked with Maya, and not 
with Max or Houdini? No, it should be available on all applications, on all OSs 
if you want it to be successful.

Adrian

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, March 21, 2014 6:52 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?

I think we can see there's some reason to look into Bifrost, but I also have a 
nagging feeling it's simply never going to achieve the same level of 
functionality as ICE, for the very reason ICE is essentially being shut down. 
ICE does what it does and is so much more than a particle system, because it is 
built into the very core of Softimage. To attempt to make Bifrost 'future 
proof' they are deliberately *not* building it into the core of Maya, thus 
allowing for the potential for it to be standalone and / or plugged into other 
software / platforms at a later date. But by approaching it in this way, it'll 
only ever be a bolt on, that surely can never achieve that level of flexibility 
that we have with ICE at the heart of Softimage. It feels that the very thing 
that makes ICE such an amazing tool is actually causing it's downfall, and is 
the reason Bifrost can never replace it. And that totally sucks!



On 21 March 2014 10:29, Juan Brockhaus 
<juanxsil...@gmail.com<mailto:juanxsil...@gmail.com>> wrote:

Hey Adrian,
this is some great info here. and makes me suddenly feel spmehow better ;-)
maybe in two/three years time, when Soft slowly falls back (just due to no 
further development) BiFrost will be in a state where it can take over...? 
(wishful thinking)
If I read between the lines I feel there is hope that BiFrost is not 'just' a 
fluid simulation system and can be used for far more.

Exactly what I personally (and many others) love about ICE. It is (contrary to 
past Autodesk-PR) NOT just a particle-simulation-system, but a swiss army tool 
which can manipulate almost every aspect of data in my scene/objects and build, 
create, deform, etc...
ie at the moment I build shapes/objects made out of dominos. All procedurally 
build in ICE. I made different compounds to stack and pile dominoes in 
different ways and methods. And if the objects I have to create (and even the 
domino) change (as usual in commercials..) it is all instantly updated.
Only right at the end I add a Sim node and the whole things collapses... 
(obviously controlled with nulls, forces, etc...) The Sim is basically the last 
5% of what I use ICE for.
If I can do stuff like this in BiFrost in the future I'm a happy camper.
Right now the only other software capable of that would be Houdini...
I'll keep an eye on BiFrost ;-)
Cheers,
Juan





On Fri, Mar 21, 2014 at 1:09 AM, joshxsi 
<josh...@gmail.com<mailto:josh...@gmail.com>> wrote:
Part of what made ICE so successful (in my mind) was the large amount of built 
in nodes and compounds that were included as part of the base system that were 
used in mostly non-simulated contexts (raycasting, geometry locations, etc).

>From the sound of the development stages, the first two releases will be fluid 
>focused, do you expect that the final release will include the non particle 
>functionality that ICE became so useful for?

It sounds like you're expecting the users to build a more generic set of 
functionality using the API? (mesh deforms, curve based flow tools, IK solvers 
etc)

Thanks again for the information as well.


On Fri, Mar 21, 2014 at 11:48 AM, David Gallagher 
<davegsoftimagel...@gmail.com<mailto:davegsoftimagel...@gmail.com>> wrote:

Yes, definitely giving them a chance! If they turn Maya/Bifrost into something 
great that can give me back what I just lost, believe me I will be one happy 
guy.


On 3/20/2014 6:29 PM, Raffaele Fragapane wrote:
The product will be released within the quarter. To be fair, that info if you 
were on beta has been consistent and available for quite a while now, so it's 
not some last minute stunt.

Marcus, Adrian and the rest of the team are nice guys, give them a chance.

On Fri, Mar 21, 2014 at 11:17 AM, David Gallagher 
<davegsoftimagel...@gmail.com<mailto:davegsoftimagel...@gmail.com>> wrote:
This email was fascinating. I'm curious though; we've been told we can't hear 
roadmaps because they run afoul of SEC rules. And yet, here we get a somewhat 
detailed roadmap.

Dave G







--
[http://mintmotion.co.uk/img/mint.png]
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk<http://www.mintmotion.co.uk>

<<attachment: winmail.dat>>

Reply via email to