totally agree with Martin and Peter.
that's exactly what I'm also very much interested in.
will BiFrost be as versatile as ICE? ;-)

Juan



On Fri, Mar 21, 2014 at 5:09 PM, Peter Agg <peter....@googlemail.com> wrote:

> "Future releases could encompass more types of solvers (rigid, cloth,
> fluid, liquid, etc, all interacting). And from there, it would be amazing
> to see more procedural geometry generation, destruction and stuff like
> that."
>
> Just stepping away from solvers etc for a moment though: could I use
> Bifrost to do something un-simulated and simple like (for argument's sake)
> add the frame number onto the vertex y positions on an object if they're
> inside the volume of a polygon sphere?
>
> I know personally I'm not worried about the big effects, it's the small
> day-to-day 'simple' stuff which is where I'm concerned about not having
> ICE.
>
>
> On 21 March 2014 16:53, Adrian Graham <adrian.gra...@autodesk.com> wrote:
>
>> Ah, but may I respectfully point out that this was one of the problems
>> with ICE, in that its complete and total integration into Softimage makes
>> it difficult to engineer and manage, from a software and, unfortunately, a
>> marketing point of view.
>>
>> Most modern software libraries are platform-agnostic, and this is what
>> we're aiming for with Bifrost. The problem with ICE is that you had to use
>> Softimage in order to gain access to it. Nothing against Softimage, just
>> that you're limiting ICE's exposure to the industry at large.
>>
>> Would a renderer be more or less popular if it only worked with Maya, and
>> not with Max or Houdini? No, it should be available on all applications, on
>> all OSs if you want it to be successful.
>>
>> Adrian
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
>> Sent: Friday, March 21, 2014 6:52 AM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: ICE - When will we have todays functionality in Maya?
>>
>> I think we can see there's some reason to look into Bifrost, but I also
>> have a nagging feeling it's simply never going to achieve the same level of
>> functionality as ICE, for the very reason ICE is essentially being shut
>> down. ICE does what it does and is so much more than a particle system,
>> because it is built into the very core of Softimage. To attempt to make
>> Bifrost 'future proof' they are deliberately *not* building it into the
>> core of Maya, thus allowing for the potential for it to be standalone and /
>> or plugged into other software / platforms at a later date. But by
>> approaching it in this way, it'll only ever be a bolt on, that surely can
>> never achieve that level of flexibility that we have with ICE at the heart
>> of Softimage. It feels that the very thing that makes ICE such an amazing
>> tool is actually causing it's downfall, and is the reason Bifrost can never
>> replace it. And that totally sucks!
>>
>>
>>
>> On 21 March 2014 10:29, Juan Brockhaus <juanxsil...@gmail.com<mailto:
>> juanxsil...@gmail.com>> wrote:
>>
>> Hey Adrian,
>> this is some great info here. and makes me suddenly feel spmehow better
>> ;-)
>> maybe in two/three years time, when Soft slowly falls back (just due to
>> no further development) BiFrost will be in a state where it can take
>> over...? (wishful thinking)
>> If I read between the lines I feel there is hope that BiFrost is not
>> 'just' a fluid simulation system and can be used for far more.
>>
>> Exactly what I personally (and many others) love about ICE. It is
>> (contrary to past Autodesk-PR) NOT just a particle-simulation-system, but a
>> swiss army tool which can manipulate almost every aspect of data in my
>> scene/objects and build, create, deform, etc...
>> ie at the moment I build shapes/objects made out of dominos. All
>> procedurally build in ICE. I made different compounds to stack and pile
>> dominoes in different ways and methods. And if the objects I have to create
>> (and even the domino) change (as usual in commercials..) it is all
>> instantly updated.
>> Only right at the end I add a Sim node and the whole things collapses...
>> (obviously controlled with nulls, forces, etc...) The Sim is basically the
>> last 5% of what I use ICE for.
>> If I can do stuff like this in BiFrost in the future I'm a happy camper.
>> Right now the only other software capable of that would be Houdini...
>> I'll keep an eye on BiFrost ;-)
>> Cheers,
>> Juan
>>
>>
>>
>>
>>
>> On Fri, Mar 21, 2014 at 1:09 AM, joshxsi <josh...@gmail.com<mailto:
>> josh...@gmail.com>> wrote:
>> Part of what made ICE so successful (in my mind) was the large amount of
>> built in nodes and compounds that were included as part of the base system
>> that were used in mostly non-simulated contexts (raycasting, geometry
>> locations, etc).
>>
>> >From the sound of the development stages, the first two releases will be
>> fluid focused, do you expect that the final release will include the non
>> particle functionality that ICE became so useful for?
>>
>> It sounds like you're expecting the users to build a more generic set of
>> functionality using the API? (mesh deforms, curve based flow tools, IK
>> solvers etc)
>>
>> Thanks again for the information as well.
>>
>>
>> On Fri, Mar 21, 2014 at 11:48 AM, David Gallagher <
>> davegsoftimagel...@gmail.com<mailto:davegsoftimagel...@gmail.com>> wrote:
>>
>> Yes, definitely giving them a chance! If they turn Maya/Bifrost into
>> something great that can give me back what I just lost, believe me I will
>> be one happy guy.
>>
>>
>> On 3/20/2014 6:29 PM, Raffaele Fragapane wrote:
>> The product will be released within the quarter. To be fair, that info if
>> you were on beta has been consistent and available for quite a while now,
>> so it's not some last minute stunt.
>>
>> Marcus, Adrian and the rest of the team are nice guys, give them a chance.
>>
>> On Fri, Mar 21, 2014 at 11:17 AM, David Gallagher <
>> davegsoftimagel...@gmail.com<mailto:davegsoftimagel...@gmail.com>> wrote:
>> This email was fascinating. I'm curious though; we've been told we can't
>> hear roadmaps because they run afoul of SEC rules. And yet, here we get a
>> somewhat detailed roadmap.
>>
>> Dave G
>>
>>
>>
>>
>>
>>
>>
>> --
>> [http://mintmotion.co.uk/img/mint.png]
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk<http://www.mintmotion.co.uk>
>>
>>
>

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