I apologize that not talking about maya. let's recall the old  article.
http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/


2014-03-21 17:52 GMT+04:00 Chris Marshall <chrismarshal...@gmail.com>:

> I think we can see there's some reason to look into Bifrost, but I also
> have a nagging feeling it's simply never going to achieve the same level of
> functionality as ICE, for the very reason ICE is essentially being shut
> down. ICE does what it does and is so much more than a particle system,
> because it is built into the very core of Softimage. To attempt to make
> Bifrost 'future proof' they are deliberately *not* building it into the
> core of Maya, thus allowing for the potential for it to be standalone and /
> or plugged into other software / platforms at a later date. But by
> approaching it in this way, it'll only ever be a bolt on, that surely can
> never achieve that level of flexibility that we have with ICE at the heart
> of Softimage. It feels that the very thing that makes ICE such an amazing
> tool is actually causing it's downfall, and is the reason Bifrost can never
> replace it. And that totally sucks!
>
>
>
>
>
> On 21 March 2014 10:29, Juan Brockhaus <juanxsil...@gmail.com> wrote:
>
>>
>> Hey Adrian,
>>
>> this is some great info here. and makes me suddenly feel spmehow better
>> ;-)
>> maybe in two/three years time, when Soft slowly falls back (just due to
>> no further development) BiFrost will be in a state where it can take
>> over...? (wishful thinking)
>>
>> If I read between the lines I feel there is hope that BiFrost is not
>> 'just' a fluid simulation system and can be used for far more.
>>
>> Exactly what I personally (and many others) love about ICE. It is
>> (contrary to past Autodesk-PR) NOT just a particle-simulation-system, but a
>> swiss army tool which can manipulate almost every aspect of data in my
>> scene/objects and build, create, deform, etc...
>>
>> ie at the moment I build shapes/objects made out of dominos. All
>> procedurally build in ICE. I made different compounds to stack and pile
>> dominoes in different ways and methods. And if the objects I have to create
>> (and even the domino) change (as usual in commercials..) it is all
>> instantly updated.
>> Only right at the end I add a Sim node and the whole things collapses...
>> (obviously controlled with nulls, forces, etc...) The Sim is basically the
>> last 5% of what I use ICE for.
>>
>> If I can do stuff like this in BiFrost in the future I'm a happy camper.
>> Right now the only other software capable of that would be Houdini...
>>
>> I'll keep an eye on BiFrost ;-)
>>
>> Cheers,
>>
>> Juan
>>
>>
>>
>>
>>
>>
>>
>>
>> On Fri, Mar 21, 2014 at 1:09 AM, joshxsi <josh...@gmail.com> wrote:
>>
>>> Part of what made ICE so successful (in my mind) was the large amount of
>>> built in nodes and compounds that were included as part of the base system
>>> that were used in mostly non-simulated contexts (raycasting, geometry
>>> locations, etc).
>>>
>>> From the sound of the development stages, the first two releases will be
>>> fluid focused, do you expect that the final release will include the non
>>> particle functionality that ICE became so useful for?
>>>
>>> It sounds like you're expecting the users to build a more generic set of
>>> functionality using the API? (mesh deforms, curve based flow tools, IK
>>> solvers etc)
>>>
>>> Thanks again for the information as well.
>>>
>>>
>>>
>>> On Fri, Mar 21, 2014 at 11:48 AM, David Gallagher <
>>> davegsoftimagel...@gmail.com> wrote:
>>>
>>>>
>>>> Yes, definitely giving them a chance! If they turn Maya/Bifrost into
>>>> something great that can give me back what I just lost, believe me I will
>>>> be one happy guy.
>>>>
>>>>
>>>> On 3/20/2014 6:29 PM, Raffaele Fragapane wrote:
>>>>
>>>> The product will be released within the quarter. To be fair, that info
>>>> if you were on beta has been consistent and available for quite a while
>>>> now, so it's not some last minute stunt.
>>>>
>>>>  Marcus, Adrian and the rest of the team are nice guys, give them a
>>>> chance.
>>>>
>>>>
>>>> On Fri, Mar 21, 2014 at 11:17 AM, David Gallagher <
>>>> davegsoftimagel...@gmail.com> wrote:
>>>>
>>>>> This email was fascinating. I'm curious though; we've been told we
>>>>> can't hear roadmaps because they run afoul of SEC rules. And yet, here we
>>>>> get a somewhat detailed roadmap.
>>>>>
>>>>> Dave G
>>>>>
>>>>>
>>>>
>>>
>>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>


-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
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