Hi Adrian, first of all thanks for all your posts during the last days - they are highly appreciated.
Now on to this topic: I think there's a tiny misunderstanding here... ICE essentially is able to manipulate any type of point data. This of course includes any kind of particle work, but also includes stuff like: - building custom deformers (thereby reading and driving polygon mesh point positions) - manipulating shape data (--> reading and driving the per-point shape vectors per polygon mesh point position) - manipulating UV's - manipulating kinematic transforms - .... So our question does not so much focus on the decoupled standalone design of Bifrost (which I personally find awesome). We are rather wondering if these kinds of manipulations are part of the Bifrost roadmap at all? Of course I can't speak for all Softimage users... But I personally have full confidence in Maya/Bifrost being able to perform in the realm if simulation work eventually. However I am utilizing ICE for all of the tasks above on a daily basis - and this is where I am worried the most what part of Maya might be a proper replacement for that. Cheers, Martin -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ]