Under general modelling conditions, you're right in that most people just 
freeze it anyway, but there are workflows that come into play where you must 
have a construction history to employ.  For example, primitive retopology.

You may need to do a primitive re-topologize.  So you get a polygon mesh grid 
and shrinkwrap it to the object you want to retopo.  Although the shrinkwrap 
operator has an option to use nearest vertices, you end up with situations 
where the vertices on the grid collapse and target one or more of the same 
vertices on the target mesh.  No good.  To fix the problem you must move the 
shrinkwrap operator up the stack into the animation region then use the 
movecomponent tool (or just translate subcomponent) to move the points on the 
grid until they snap to a different vertex on the target mesh.  This works 
because your movecomponent operation evaluates first, then the shrinkwrap 
evaluates with the vertex in its current location to find the closest vertex on 
the target mesh.  Simple example, but illustrates the point.  Also comes into 
play with enveloping and corrective weighting.

These are the kind of flexible workflows we lose by not having a construction 
history.


Matt



-----Original Message-----
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino
Sent: Tuesday, May 06, 2014 2:57 PM
To: softimage@listproc.autodesk.com
Subject: Re: softimage to modo

Honestly, I hasn't been a deal breaker for me. I found that I used the history 
during modeling a lot less than I initially thought so (in applications that 
have it), and always end up deleting it. 
For animation, I do think I'd need it, but if Modo has been capable of 
delivering animations without it, it must just mean that it's done in a 
different way. So far, I've just been rigging with it, but I'll jump into more 
stuff soon, so I'll see how much I actually need it.
I'm not closed to re-learning how to do things. It's just a matter of seeing 
how difficult they actually become, I guess. 

Sergio Muciño.
Sent from my iPad.

> On May 6, 2014, at 5:23 PM, David Saber <davidsa...@sfr.fr> wrote:
> 
> Ouch
> Deal breaker.
> No history in Modo, no history in C4D, that leaves us... 
> 
>> On 2014-05-06 21:16, Tim Crowson wrote:
>> Nope, you're not doing anything wrong... there is no modeling history of any 
>> kind in Modo.
>> -Tim
> 


Reply via email to