Under general modelling conditions, you're right in that most people just freeze it anyway, but there are workflows that come into play where you must have a construction history to employ. For example, primitive retopology.
You may need to do a primitive re-topologize. So you get a polygon mesh grid and shrinkwrap it to the object you want to retopo. Although the shrinkwrap operator has an option to use nearest vertices, you end up with situations where the vertices on the grid collapse and target one or more of the same vertices on the target mesh. No good. To fix the problem you must move the shrinkwrap operator up the stack into the animation region then use the movecomponent tool (or just translate subcomponent) to move the points on the grid until they snap to a different vertex on the target mesh. This works because your movecomponent operation evaluates first, then the shrinkwrap evaluates with the vertex in its current location to find the closest vertex on the target mesh. Simple example, but illustrates the point. Also comes into play with enveloping and corrective weighting. These are the kind of flexible workflows we lose by not having a construction history. Matt -----Original Message----- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Tuesday, May 06, 2014 2:57 PM To: softimage@listproc.autodesk.com Subject: Re: softimage to modo Honestly, I hasn't been a deal breaker for me. I found that I used the history during modeling a lot less than I initially thought so (in applications that have it), and always end up deleting it. For animation, I do think I'd need it, but if Modo has been capable of delivering animations without it, it must just mean that it's done in a different way. So far, I've just been rigging with it, but I'll jump into more stuff soon, so I'll see how much I actually need it. I'm not closed to re-learning how to do things. It's just a matter of seeing how difficult they actually become, I guess. Sergio Muciño. Sent from my iPad. > On May 6, 2014, at 5:23 PM, David Saber <davidsa...@sfr.fr> wrote: > > Ouch > Deal breaker. > No history in Modo, no history in C4D, that leaves us... > >> On 2014-05-06 21:16, Tim Crowson wrote: >> Nope, you're not doing anything wrong... there is no modeling history of any >> kind in Modo. >> -Tim >