Modo 901 wish list ? :P

On 7 May 2014 00:08, Sergio Mucino <sergio.muc...@gmail.com> wrote:

> I understand what you're saying Matt. My point is, though, that there may
> be ways in Modo of accomplishing the same tasks that do not rely on the
> existence of a modeling history  I'm not undervaluing its presence, just
> merely stating that there might be other ways of getting there.
> After switching applications quite a few times, I've stopped thinking
> about tools, and focusing mostly on tasks. Of course, I have come to
> roadblocks from time to time, but you learn to drive (or sometimes, chew)
> your way around/through them.
> My $0.02...
>
> Sergio Muciño.
> Sent from my iPad.
>
> > On May 6, 2014, at 6:07 PM, Matt Lind <ml...@carbinestudios.com> wrote:
> >
> > Under general modelling conditions, you're right in that most people
> just freeze it anyway, but there are workflows that come into play where
> you must have a construction history to employ.  For example, primitive
> retopology.
> >
> > You may need to do a primitive re-topologize.  So you get a polygon mesh
> grid and shrinkwrap it to the object you want to retopo.  Although the
> shrinkwrap operator has an option to use nearest vertices, you end up with
> situations where the vertices on the grid collapse and target one or more
> of the same vertices on the target mesh.  No good.  To fix the problem you
> must move the shrinkwrap operator up the stack into the animation region
> then use the movecomponent tool (or just translate subcomponent) to move
> the points on the grid until they snap to a different vertex on the target
> mesh.  This works because your movecomponent operation evaluates first,
> then the shrinkwrap evaluates with the vertex in its current location to
> find the closest vertex on the target mesh.  Simple example, but
> illustrates the point.  Also comes into play with enveloping and corrective
> weighting.
> >
> > These are the kind of flexible workflows we lose by not having a
> construction history.
> >
> >
> > Matt
> >
> >
> >
> > -----Original Message-----
> > From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino
> > Sent: Tuesday, May 06, 2014 2:57 PM
> > To: softimage@listproc.autodesk.com
> > Subject: Re: softimage to modo
> >
> > Honestly, I hasn't been a deal breaker for me. I found that I used the
> history during modeling a lot less than I initially thought so (in
> applications that have it), and always end up deleting it.
> > For animation, I do think I'd need it, but if Modo has been capable of
> delivering animations without it, it must just mean that it's done in a
> different way. So far, I've just been rigging with it, but I'll jump into
> more stuff soon, so I'll see how much I actually need it.
> > I'm not closed to re-learning how to do things. It's just a matter of
> seeing how difficult they actually become, I guess.
> >
> > Sergio Muciño.
> > Sent from my iPad.
> >
> >> On May 6, 2014, at 5:23 PM, David Saber <davidsa...@sfr.fr> wrote:
> >>
> >> Ouch
> >> Deal breaker.
> >> No history in Modo, no history in C4D, that leaves us...
> >>
> >>> On 2014-05-06 21:16, Tim Crowson wrote:
> >>> Nope, you're not doing anything wrong... there is no modeling history
> of any kind in Modo.
> >>> -Tim
> >
> >
>
>

Reply via email to