Unfortunately all that power is wasted behind one of the most terrible user interfaces since …. Lightwave. Cinema 4D seems to make much more sense to me. It is sooo much less cluttered and is not full of garbage that I shouldn’t have to deal with in the first place for doing simple things. The whole texture system is just a mess. I would use Maya before I ever even considered using Modo.
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Tuesday, August 05, 2014 5:53 AM To: softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? Would have to disagree on the Modo front. Its animation tools and rigging are first class. The things you can do with weight maps and containers alone is amazing. Although you do need to understand the whole order of operations thing. From: Mirko Jankovic <mirkoj.anima...@gmail.com> Reply-To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> Date: Tuesday 05 August 2014 at 2:47 PM To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> Subject: Re: Cinema 4D an option? anyone can point to some videos about character rigging and animation? seems like both cinema and modo are way behind on that department? but this does look like bunch of improvements for sure On Tue, Aug 5, 2014 at 2:31 PM, Cristobal Infante <cgc...@gmail.com> wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis <nose...@noseman.org> wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to "Cinema 4D an option?" is DEFINITELY Yes, C4D has an amazing character animation toolset, for TD's, riggers, animators e.t.c. equivalent to the industry standard. Having said that, this doesn't mean that they can't get better :-) Cheers Thanassis me <http://noseman.org/images/NOSEMANsignature.png> Athanasios Pozantzis <http://noseman.org> 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 +1 (647) 294-7707 <tel:%2B1%20%28647%29%20294-7707> This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.