It mostly come down to this... if frame is rather fast to render go with 1`
GPU per frame, if it takes a bit longer 2 per frame is sweet spot. Makes
not much sense to go over 2GPU per frame due to scaling.
2 cards is almost 2x speed
3 cards ~2.4x
4 cards ~2.9x
If I recall some of the measuring we took.
But still 4 GPU per render node is good combo, less space taken, less
licences cost, less strain on network etc...

On Tue, Jan 19, 2016 at 9:52 AM, Matt Morris <[email protected]> wrote:

> When I was at A Large Evil Corporation we replaced around 40 cpu nodes
> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
> gpu.
>
> On 19 January 2016 at 00:39, Artur Woźniak <[email protected]> wrote:
>
>> SO the question.
>> How do you setup your farm. Which is better? Multiple cards per frame or
>> a card per frame?
>>
>> Artur
>>
>> 2016-01-19 0:50 GMT+01:00 Tim Crowson <[email protected]>:
>>
>>> We're use a 'garden' really... about a dozen dedicated machines, most
>>> with 2xTitanX cards, and we have some workstations that can kick in if
>>> needed. You can get through a lot with far less than before. And if you
>>> need to upgrade, just pop in a different card. We went from dual 770s to
>>> dual TitanXs with zero hassle and the performance improvement was as
>>> expected: awesome.
>>>
>>> -Tim
>>>
>>>
>>>
>>>
>>> On 1/17/2016 11:38 AM, Graham Bell wrote:
>>>
>>> I'd really like us to look at Redshift but too embedded with Vray.
>>> Keeping an eye on the possible Max integration as that could turn heads.
>>> How big a farm are people using for Redshift, because we do a lot of
>>> rendering.
>>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < <[email protected]>
>>> [email protected]> wrote:
>>>
>>>> Hi Morten,
>>>>
>>>> we're also on redshift here, and I've made another small studio to
>>>> switch too ( by showing a few frames and the corresponding render times )..
>>>> great stuff :)
>>>>
>>>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel <[email protected]>
>>>> wrote:
>>>>
>>>>> Loooooove RS! Switched over after briefly playing with Vray and never
>>>>> looked back. It has been amazing so far.
>>>>>
>>>>> Kris
>>>>>
>>>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < <[email protected]>
>>>>> [email protected]> wrote:
>>>>>
>>>>>> I thought they mentioned having rendermaps in soft actually working
>>>>>> partially, they were just looking for a method on how to implement it
>>>>>> across the board.
>>>>>> I could be completely wrong though. Either way i would like  the
>>>>>> volumes more :), sorry baking guys.
>>>>>>
>>>>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < <[email protected]>
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> I'd say the timescale for rendermapping/baking will be months rather
>>>>>>> than weeks - seems like complex volume rendering will come before 
>>>>>>> baking.
>>>>>>>
>>>>>>> On 8 January 2016 at 09:28, Ognjen Vukovic < <[email protected]>
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> It wasn't supported up till now, I think they will be introducing
>>>>>>>> it in the coming weeks.
>>>>>>>>
>>>>>>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>>>>>>>> <[email protected]>[email protected]> wrote:
>>>>>>>>
>>>>>>>>> sorry for the potentially silly question, but how is redshift with
>>>>>>>>> Rendermap? we use it extensively with MR, and would need redshift to 
>>>>>>>>> have
>>>>>>>>> the same capability
>>>>>>>>>
>>>>>>>>> James,
>>>>>>>>>
>>>>>>>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
>>>>>>>>> <[email protected]>[email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> Wow, it is quite impressive what an impact Redshift has made
>>>>>>>>>> already.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> I have done a fair amount of testing with Redshift too and find
>>>>>>>>>> on average scenes to be 5-10 times faster than Arnold with comparable
>>>>>>>>>> quality, plus a number of things are simpler to set up the way you 
>>>>>>>>>> want it,
>>>>>>>>>> in part because of the rapid feedback in the renderregion. I have 
>>>>>>>>>> yet to
>>>>>>>>>> test it on really complex scenes, so that will be the next thing to 
>>>>>>>>>> check.
>>>>>>>>>> I agree on a lack of shader support in certain parts, especially 
>>>>>>>>>> compared
>>>>>>>>>> to Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so 
>>>>>>>>>> responsive
>>>>>>>>>> :)
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> We will likely also incorporate it to some extent when it
>>>>>>>>>> supports vdb and volumetric rendering and see where it takes us.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Morten
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
>>>>>>>>>> <[email protected]>[email protected]>:
>>>>>>>>>>
>>>>>>>>>> Softimage and Redshift.    Best marriage ever!
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> I have 4 licenses.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> www.matinai.com
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>> --
>>>
>>>
>>>
>>>
>>> *Tim Crowson **Lead CG Artist*
>>>
>>>
>>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101,
>>> Nashville, TN 37214
>>> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
>>> [email protected]
>>>
>>> *Confidentiality Notice: This email, including attachments, is
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>>> intended recipient(s). If you have received this e-mail in error please
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>>>
>>>
>>>
>>
>>
>
>
> --
> www.matinai.com
>

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