SO the question.
How do you setup your farm. Which is better? Multiple cards per frame or a
card per frame?

Artur

2016-01-19 0:50 GMT+01:00 Tim Crowson <[email protected]>:

> We're use a 'garden' really... about a dozen dedicated machines, most with
> 2xTitanX cards, and we have some workstations that can kick in if needed.
> You can get through a lot with far less than before. And if you need to
> upgrade, just pop in a different card. We went from dual 770s to dual
> TitanXs with zero hassle and the performance improvement was as expected:
> awesome.
>
> -Tim
>
>
>
>
> On 1/17/2016 11:38 AM, Graham Bell wrote:
>
> I'd really like us to look at Redshift but too embedded with Vray. Keeping
> an eye on the possible Max integration as that could turn heads.
> How big a farm are people using for Redshift, because we do a lot of
> rendering.
> On Fri, 15 Jan 2016 at 16:57, balazs kiss < <[email protected]>
> [email protected]> wrote:
>
>> Hi Morten,
>>
>> we're also on redshift here, and I've made another small studio to switch
>> too ( by showing a few frames and the corresponding render times ).. great
>> stuff :)
>>
>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel <[email protected]> wrote:
>>
>>> Loooooove RS! Switched over after briefly playing with Vray and never
>>> looked back. It has been amazing so far.
>>>
>>> Kris
>>>
>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < <[email protected]>
>>> [email protected]> wrote:
>>>
>>>> I thought they mentioned having rendermaps in soft actually working
>>>> partially, they were just looking for a method on how to implement it
>>>> across the board.
>>>> I could be completely wrong though. Either way i would like  the
>>>> volumes more :), sorry baking guys.
>>>>
>>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < <[email protected]>
>>>> [email protected]> wrote:
>>>>
>>>>> I'd say the timescale for rendermapping/baking will be months rather
>>>>> than weeks - seems like complex volume rendering will come before baking.
>>>>>
>>>>> On 8 January 2016 at 09:28, Ognjen Vukovic < <[email protected]>
>>>>> [email protected]> wrote:
>>>>>
>>>>>> It wasn't supported up till now, I think they will be introducing it
>>>>>> in the coming weeks.
>>>>>>
>>>>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>>>>>> <[email protected]>[email protected]> wrote:
>>>>>>
>>>>>>> sorry for the potentially silly question, but how is redshift with
>>>>>>> Rendermap? we use it extensively with MR, and would need redshift to 
>>>>>>> have
>>>>>>> the same capability
>>>>>>>
>>>>>>> James,
>>>>>>>
>>>>>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
>>>>>>> <[email protected]>[email protected]> wrote:
>>>>>>>
>>>>>>>> Wow, it is quite impressive what an impact Redshift has made
>>>>>>>> already.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> I have done a fair amount of testing with Redshift too and find on
>>>>>>>> average scenes to be 5-10 times faster than Arnold with comparable 
>>>>>>>> quality,
>>>>>>>> plus a number of things are simpler to set up the way you want it, in 
>>>>>>>> part
>>>>>>>> because of the rapid feedback in the renderregion. I have yet to test 
>>>>>>>> it on
>>>>>>>> really complex scenes, so that will be the next thing to check. I 
>>>>>>>> agree on
>>>>>>>> a lack of shader support in certain parts, especially compared to
>>>>>>>> Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so 
>>>>>>>> responsive :)
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> We will likely also incorporate it to some extent when it supports
>>>>>>>> vdb and volumetric rendering and see where it takes us.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Morten
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
>>>>>>>> <[email protected]>[email protected]>:
>>>>>>>>
>>>>>>>> Softimage and Redshift.    Best marriage ever!
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> I have 4 licenses.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> www.matinai.com
>>>>>
>>>>
>>>>
>>>
>>
> --
>
>
>
>
> *Tim Crowson **Lead CG Artist*
>
>
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