We're use a 'garden' really... about a dozen dedicated machines, most
with 2xTitanX cards, and we have some workstations that can kick in if
needed. You can get through a lot with far less than before. And if you
need to upgrade, just pop in a different card. We went from dual 770s to
dual TitanXs with zero hassle and the performance improvement was as
expected: awesome.
-Tim
On 1/17/2016 11:38 AM, Graham Bell wrote:
I'd really like us to look at Redshift but too embedded with Vray.
Keeping an eye on the possible Max integration as that could turn heads.
How big a farm are people using for Redshift, because we do a lot of
rendering.
On Fri, 15 Jan 2016 at 16:57, balazs kiss <[email protected]
<mailto:[email protected]>> wrote:
Hi Morten,
we're also on redshift here, and I've made another small studio to
switch too ( by showing a few frames and the corresponding render
times ).. great stuff :)
On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel <[email protected]
<mailto:[email protected]>> wrote:
Loooooove RS! Switched over after briefly playing with Vray
and never looked back. It has been amazing so far.
Kris
On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic
<[email protected] <mailto:[email protected]>> wrote:
I thought they mentioned having rendermaps in soft
actually working partially, they were just looking for a
method on how to implement it across the board.
I could be completely wrong though. Either way i would
like the volumes more :), sorry baking guys.
On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris
<[email protected] <mailto:[email protected]>> wrote:
I'd say the timescale for rendermapping/baking will be
months rather than weeks - seems like complex volume
rendering will come before baking.
On 8 January 2016 at 09:28, Ognjen Vukovic
<[email protected] <mailto:[email protected]>> wrote:
It wasn't supported up till now, I think they will
be introducing it in the coming weeks.
On Fri, Jan 8, 2016 at 9:18 AM, James De Colling
<[email protected]
<mailto:[email protected]>> wrote:
sorry for the potentially silly question, but
how is redshift with Rendermap? we use it
extensively with MR, and would need redshift
to have the same capability
James,
On Fri, Jan 8, 2016 at 8:01 PM, Morten
Bartholdy <[email protected]
<mailto:[email protected]>> wrote:
Wow, it is quite impressive what an impact
Redshift has made already.
I have done a fair amount of testing with
Redshift too and find on average scenes to
be 5-10 times faster than Arnold with
comparable quality, plus a number of
things are simpler to set up the way you
want it, in part because of the rapid
feedback in the renderregion. I have yet
to test it on really complex scenes, so
that will be the next thing to check. I
agree on a lack of shader support in
certain parts, especially compared to
Arnold/Sitoa, so it is reassuring that
Burtnyk and Co are so responsive :)
We will likely also incorporate it to some
extent when it supports vdb and volumetric
rendering and see where it takes us.
Morten
Den 5. januar 2016 kl. 19:50 skrev "Emilio
Hernández" <[email protected]
<mailto:[email protected]>>:
Softimage and Redshift. Best
marriage ever!
I have 4 licenses.
--
www.matinai.com <http://www.matinai.com>
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