You should give it a go. You be converted as soon as you hit the render
button. I'd say roughly 4-8 high end cards would be enough for most
commercial work.
On 17 Jan 2016 5:38 pm, "Graham Bell" <[email protected]> wrote:
>
> I'd really like us to look at Redshift but too embedded with Vray.
Keeping an eye on the possible Max integration as that could turn heads.
> How big a farm are people using for Redshift, because we do a lot of
rendering.
>
> On Fri, 15 Jan 2016 at 16:57, balazs kiss <[email protected]> wrote:
>>
>> Hi Morten,
>>
>> we're also on redshift here, and I've made another small studio to
switch too ( by showing a few frames and the corresponding render times )..
great stuff :)
>>
>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel <[email protected]> wrote:
>>>
>>> Loooooove RS! Switched over after briefly playing with Vray and never
looked back. It has been amazing so far.
>>>
>>> Kris
>>>
>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic <[email protected]>
wrote:
>>>>
>>>> I thought they mentioned having rendermaps in soft actually working
partially, they were just looking for a method on how to implement it
across the board.
>>>> I could be completely wrong though. Either way i would like  the
volumes more :), sorry baking guys.
>>>>
>>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris <[email protected]> wrote:
>>>>>
>>>>> I'd say the timescale for rendermapping/baking will be months rather
than weeks - seems like complex volume rendering will come before baking.
>>>>>
>>>>> On 8 January 2016 at 09:28, Ognjen Vukovic <[email protected]> wrote:
>>>>>>
>>>>>> It wasn't supported up till now, I think they will be introducing it
in the coming weeks.
>>>>>>
>>>>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
[email protected]> wrote:
>>>>>>>
>>>>>>> sorry for the potentially silly question, but how is redshift with
Rendermap? we use it extensively with MR, and would need redshift to have
the same capability
>>>>>>>
>>>>>>> James,
>>>>>>>
>>>>>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
[email protected]> wrote:
>>>>>>>>
>>>>>>>> Wow, it is quite impressive what an impact Redshift has made
already.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> I have done a fair amount of testing with Redshift too and find on
average scenes to be 5-10 times faster than Arnold with comparable quality,
plus a number of things are simpler to set up the way you want it, in part
because of the rapid feedback in the renderregion. I have yet to test it on
really complex scenes, so that will be the next thing to check. I agree on
a lack of shader support in certain parts, especially compared to
Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive :)
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> We will likely also incorporate it to some extent when it supports
vdb and volumetric rendering and see where it takes us.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Morten
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
[email protected]>:
>>>>>>>>
>>>>>>>>>> Softimage and Redshift.    Best marriage ever!
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> I have 4 licenses.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> www.matinai.com
>>>>
>>>>
>>>
>>

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